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Kamekaze

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Messages by Kamekaze

    

Re: Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20)

 September 25, 2020, 09:11:24 PM View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 PM
 Board: Your Releases, 1.0+

I used that specifically for click metrics and nothing else. But the link has been restored now that it has an actual domain.
    

Re: SHADEs of Manhattan 3: City of Chaos

 June 25, 2020, 05:50:33 AM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

A couple more findings from messing around, in this case infinites for Kane Kelley and Thirteen.

https://www.youtube.com/watch?v=yFRmJ8RyFlI
https://www.youtube.com/watch?v=VRygGjXuamQ

It looks like it's juggle issues with Jet Black and Bed Of Roses respectively, but I wouldn't know specifically.

The first one is tricky because if I change any of it it makes him worse and in some cases makes some combos impossible, on the other hand the damage is does is not that great barring super minimum scaling.

The second is fixed. and in sean's hands to release

With the right timing Obsydian can infinite his opponent in the corner with molten fist as it keeps sending them into a crumple state even when combo-ing into itself.

see above
    

Re: SHADEs of Manhattan 3: City of Chaos

 June 23, 2020, 01:19:59 AM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

More funny stuff:
1. Laurel's EX can go through the opponent if up close.
2. Laurel's EX Die Hard doesn't have the same cancelling rules as the normal versions, like when he does it from D.HP.
3. Apollo's Incredible Machine could use hitsparks when the opponent bounces from each Reflector.
4. Certain special intros still have the music play (e.g Laurel or Apollo (I think) vs Moses).
1. Ex what?
2. I'll look into it
3.i don't really see a reason to do that tbh
4. Thats something sean can decide on.
    

Re: SHADEs of Manhattan 3: City of Chaos

 June 23, 2020, 12:59:55 AM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

Really easy to fix. It'll be in Sean's hand within an hour.
    

Rumble Fish 2 Style Mr. Karate Released

 May 21, 2020, 05:31:16 PM View in topic context
avatar  Posted by Kamekaze  in Rumble Fish 2 Style Mr. Karate Released (Started by Kamekaze May 21, 2020, 05:31:16 PM
 Board: IKEMEN Releases




Spoiler: Video (click to see content)



>>Download HERE<<

So I made this big goodbye post and I think people took it the wrong way. Let me be clear, I am absolutely done with MUGEN at this point, but it's only because I'm now making content exclusive for this engine of which I feel is THE successor to mugen. I can't think of a better way to cement this than to port my greatest hits to this engine, taking full advantage of everything it has to offer. You may notice he has a guard bar now, but that's ok. You can disable it in his map section of his def file if your lifebar has it's own. It will function the same because it's obviously using the built in code this engine provides.

So if you're confused at what you're doing with this character you can actually use the guide for the game for him as he is practically 1:1 with the game! It can be found HERE
Spoiler: Character FAQ (click to see content)
    

Re: Rumble Fish 2 Style Mr. Karate Updated(5/21/20)

 May 21, 2020, 05:25:35 PM View in topic context
avatar  Posted by Kamekaze  in Rumble Fish 2 Style Mr. Karate Updated(5/21/20) (Started by Kamekaze December 03, 2019, 09:44:55 PM
 Board: Your Releases, 1.0+

I've made one final update to him fixing a couple input issues. In addition I've added inktrebechet's friction cancel system in to help bridge the gap of the source game and this engine.
    

Re: Ikemen GO bug reports and know bugs

 May 21, 2020, 03:14:55 PM View in topic context
avatar  Posted by Kamekaze  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

If you switch audio sources while ikemen is launched  the character sounds will still play on the first source.
EG.
1. Turn on ikemen
2. change audio source on computer from speakers to head phones or vice versa
3. when you play a match the music will play in the correct source but character sounds still play on the original source


Edit:
Spawning a lot of explods back to back with time%x=0 as the trigger only has it trigger once.

EG.
Code:
[State 0, Explod]
type = Explod
trigger1= time%5=0
If you say time%5=1 then it works so that's the stranger part. This only affects explods so far as my hitdef still works as usual.

one more:
remappal does not work on a helper unless the helper is spawned after roundstate 0. This includes the remappal as a parameter and as a sctrl. I'm about to release a character that you can use to test all this.

ONE MORE ONCE:
snap parameter on hitdefs trigger on block. they are supposed to trigger on hit only. Not on hit of a target, but on hit period. the rest of the behavior is on the user to handle.
    

Re: Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20)

 April 30, 2020, 06:57:40 PM View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 PM
 Board: Your Releases, 1.0+

My bug: If you win your 2nd round via Time Over, the game freezes.

what version of the game do you have, if you open the game on the main menu it says it on the bottom left, if it does not say 1.045 redownload.
    

Re: SHADEs of Manhattan 3: City of Chaos

 April 27, 2020, 09:02:24 PM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

So, there's this small thing I found with Castle.

First, I should point out that the movelist doesn't mention that you can follow either of his command grabs into a stomp OTG or his Fortify special by pressing a kick or a punch respectively.

I found a small combo that becomes stronger the more Fortify armours he has: Overthrow -> Stomp -> Hand of God

However, for some odd reason, this chain is weaker when has one armour than when has none.

Here's the damage output I've got from each variation:
No Armour: 365
1 Armour: 360
2 Armours: 380
3 Armours: 400
4 Armours: 420

Don't know if I'm looking to deep into something unintentional, or if it's really an error, but I felt like pointing this out.

Well there was plans to have a "note:" area for moves but it never got implemented. So that's why that's not in the movelist. As for the damage, I'll look into it when I can
    

Re: SHADEs of Manhattan 3: City of Chaos

 April 23, 2020, 04:29:37 PM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

Both fixed, redownload the patch and apply it.
    

Re: Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20)

 April 17, 2020, 01:38:18 PM View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 PM
 Board: Your Releases, 1.0+

There are two kirbys in the game. The more you play of arcade mode, the more you'll learn as to why he's over there.

I did notice some changes to the OST. The Grand Canyon music sounds different that the one used in Justice League Task Force. One other thing: Wonder Woman calls Fh Flash, Barry. Is Wally West The Flash in your game, or Barry Allen?

Some of the Task Force music was replaced with TMNT TF beta music. It's wally west thats a typo of when I had the barry voices in months back.

ok i've redownloaded it and it works fine for card quest. one more feedback:

when donatello does his omega ground claw attack against an opponent when the opponent's close, the opponent crouch blocks it twice pushing the opponent away a bit strong with ground claw still being here forever until the third hit occurs

that's been fixed. redownload
    

Re: Teenage Mutant Ninja Turtles X Justice League Updated(4/16/20)

 April 16, 2020, 01:09:57 PM View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 PM
 Board: Your Releases, 1.0+

Re-download and let me know if it happens again
    

Re: Teenage Mutant Ninja Turtles X Justice League Released

 April 16, 2020, 12:22:23 AM View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 PM
 Board: Your Releases, 1.0+

I'll take a look thanks

edit: who were you using and what did you get hit with?
    

Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20)

 April 15, 2020, 05:00:52 PM View in topic context
avatar  Posted by Kamekaze  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 PM
 Board: Your Releases, 1.0+

>>DOWNLOAD<<

Changelog:
-bug fixes, a lot of them





IF THE GAME SHOWS UP ON YOUR ANTIVIRUS ITS A FALSE POSITIVE!


Spoiler: one last surprise! (click to see content)
This is it, the big day. Let me just say that this game would not have been anything without the many people who stepped in to assist me. I had no idea the final product would look this good and quite frankly it's a weird thing for me to also come to terms with the next piece of news I'm dropping. This is the last thing I will ever make for MUGEN. It was not a decision I took lightly but from what I've learned while making this game, I cannot do this anymore. That being said let's talk about what happened between september of 2017 and now.

In the beginning this game looked very rough as it was nothing more than a proof of concept between a few others and I. I didn't quite have the scope of this game yet because I still had so much to learn. I never worked with screenpacks before, my stage work was lousy and I never even touched a storyboard of any kind. It was all a daunting task that I didn't even know I could do or how to do. Slowly but surely that changed.

Before I knew it I was head first into the unknown of what mugen could do and what it can't do and I can absolutely say I know every in and out this engine has now. I had to overwrite almost every single I could. Even the .exe itself, which started another issue with stupid antivirus nonsense. Every time I thought I hit a wall of what is and isn't possible it was either revealed to me to be possible or I found a way to make it happen period.

So with all this said, I give you my swan song, my big finale, my grand exit! Enjoy the product that is Teenage Mutant Ninja Turtles X Justice League!

Also, READ THE MANUAL IT ANSWERS LITERALLY EVERY QUESTION.....mostly :'D
    

Re: Ultimate Falcon Released (4/1/20)

 April 11, 2020, 11:47:24 PM View in topic context
avatar  Posted by Kamekaze  in Ultimate Falcon Released (4/1/20) (Started by Kamekaze April 01, 2020, 07:33:14 PM
 Board: Your Releases, 1.0+

I love this Char and it's finally a good falcon out there. Sadly i only add 6 Button Chars to my Roster and this Falcon sadly only has 5. But it's still amazing. Thanks for the good work, mate.

4 actually, that's an odd requirement but whatever floats your boat. In the future if you find that I dont meet that requirement, just keep it pushing without posting my man
    

Re: Green Arrow

 April 11, 2020, 04:16:53 AM View in topic context
avatar  Posted by Kamekaze  in Green Arrow (Started by Kamekaze December 06, 2017, 01:50:48 AM
 Board: Tmntxjl: Earth's last defense



I both never posted his arcade run and decided to do one again. I did so because so many things have changed since even that video that I really wanted to showcase what hes capable of now.
    

Re: Ultimate Falcon Released (4/1/20)

 April 04, 2020, 08:05:13 PM View in topic context
avatar  Posted by Kamekaze  in Ultimate Falcon Released (4/1/20) (Started by Kamekaze April 01, 2020, 07:33:14 PM
 Board: Your Releases, 1.0+

    

Re: Ultimate Falcon Released (4/1/20)

 April 04, 2020, 05:29:02 AM View in topic context
avatar  Posted by Kamekaze  in Ultimate Falcon Released (4/1/20) (Started by Kamekaze April 01, 2020, 07:33:14 PM
 Board: Your Releases, 1.0+

    

Re: SHADEs of Manhattan 3: City of Chaos

 April 03, 2020, 02:59:30 PM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

fixed, hit that patch link up agian
    

Re: The official Kamekaze wip thread: New year new works! (Battler)

 April 02, 2020, 06:04:42 AM View in topic context
avatar  Posted by Kamekaze  in The official Kamekaze wip thread: New year new works! (Battler) (Started by Kamekaze June 15, 2012, 01:06:54 AM
 Board: Projects