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SydneyFuzz

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Messages by SydneyFuzz

    

Re: Post your picture thread

 November 24, 2008, 08:37:50 PM View in topic context
 Posted by SydneyFuzz  in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 PM
 Board: All That's Left

Bong efficiency.  :o
    

Re: Post your picture thread

 November 22, 2008, 03:05:47 AM View in topic context
 Posted by SydneyFuzz  in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 PM
 Board: All That's Left

That last photo is awesome! <3
    

Re: Post your picture thread

 November 21, 2008, 05:45:06 PM View in topic context
 Posted by SydneyFuzz  in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 PM
 Board: All That's Left

Her tits are pillowy. There, I said it.  :ninja:
    

Re: Random Pic Topic

 November 21, 2008, 06:46:48 AM View in topic context
 Posted by SydneyFuzz  in Random Pic Topic (Started by Dishamonpow September 06, 2008, 06:45:36 AM
 Board: All That's Left

Winter Zombie Animals!
    

Re: Fast Food chains that you don't like to eat

 November 21, 2008, 01:13:03 AM View in topic context
 Posted by SydneyFuzz  in Fast Food chains that you don't like to eat (Started by link'n Boy November 20, 2008, 04:10:21 AM
 Board: All That's Left

Italian pizza is amazing due to the simplicity.

However, American pizzas rarely look like that. That seems to be one of those Italian-American deep-dish tomato pie slops (yea, we call them pies in my region... x_x). This is what American pizza looks like on the norm.




Nothing to write home about but still not hideous. o.o

Have you ever eaten the strange pizzas concocted by the Japanese? &gt;_&gt; http://greggman.com/japan/jpics/pizza/jpizza.jpg I had the best Japanese teacher EVER!

I'm not picky about pizza though.

On topic:

After finding a piece of paper in a chicken sandwich with no cheese (meaning, no wax paper should be around it), I never eat sandwiches from Burger King now. I still get finger foods there, though, like mozzarella sticks and whatnot.

That's pretty much the only fast food place I have problems with. Well, that and the on McDonalds I had to work at. I never like revisiting anywhere I've worked, even if I left on good terms. Kinda like seeing an ex-boyfriend - awkward.
    

Re: Hi-Res fight.def

 November 21, 2008, 12:17:26 AM View in topic context
 Posted by SydneyFuzz  in Hi-Res fight.def (Started by SydneyFuzz November 20, 2008, 03:48:07 AM
 Board: M.U.G.E.N Configuration Help

I actually gave this a try earlier today and it worked very well. The only problem is that I will now have a larger sff file than is needed because I had to duplicate the images to pull this off.
    

Re: Ideas for my MUGEN (Updated with Sprite - scroll down)

 November 20, 2008, 07:18:01 PM View in topic context
 Posted by SydneyFuzz  in Ideas for my MUGEN (Updated with Sprite - scroll down) (Started by SydneyFuzz November 11, 2008, 12:09:55 PM
 Board: Development

It should be easy to judge. I'm asking for anatomical proportion critique.
    

Re: How come my mugen freezes randomly?

 November 20, 2008, 06:04:57 AM View in topic context
 Posted by SydneyFuzz  in How come my mugen freezes randomly? (Started by Shade91 November 17, 2008, 02:44:58 AM
 Board: M.U.G.E.N Configuration Help

When I enter keys too fast, my mugen dies. Maybe that's your problem too.
    

Re: Post your picture thread

 November 20, 2008, 05:33:49 AM View in topic context
 Posted by SydneyFuzz  in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 PM
 Board: All That's Left

    

Hi-Res fight.def

 November 20, 2008, 03:48:07 AM View in topic context
 Posted by SydneyFuzz  in Hi-Res fight.def (Started by SydneyFuzz November 20, 2008, 03:48:07 AM
 Board: M.U.G.E.N Configuration Help

I have this really annoying problem with the fight.def. It uses the low-res coordinates but it's the same one that came with my hi-res MUGEN.  So, every coordinate moves double what it should. Meaning moving an item from x position 158 to 159 in reality moves x position 316 to 318. It's leaving a VERY annoying cap in my screenpack in progress.

Is there a way to make the fight.def read in hi-res coordinates? If not, I'll have to alter my work. >=[
    

Re: Myspace......

 November 19, 2008, 06:53:44 PM View in topic context
 Posted by SydneyFuzz  in Myspace...... (Started by GoreWhore November 17, 2008, 04:58:20 PM
 Board: All That's Left

Facebook was good when it was just intended for us higher education students... then it turned into myspace. Since I had both and Myspace was... well.... Myspace before Facebook became similar, I stuck with Myspace. Though, the only reason to use it is really to have pretty pictures on a free webspace when you're too lazy to write your own web site. &gt;_&gt;
    

Re: Skies of Arcadia - Sky Battle

 November 19, 2008, 03:14:03 AM View in topic context
 Posted by SydneyFuzz  in Skies of Arcadia - Sky Battle  (Started by Mackx November 18, 2008, 07:52:59 AM
 Board: Your Releases, older Mugen

Such a smooth sky animation at a perfect angle! How did you pull it off? Doesn't look like scrolling - looks like frame-by-frame.
    

Re: Mandatory avatar thread

 November 19, 2008, 12:03:00 AM View in topic context
 Posted by SydneyFuzz  in Mandatory avatar thread (Started by The Railgunner November 18, 2008, 11:59:34 PM
 Board: All That's Left

Make this an avatar caption thread.
Your av: "*snerk* That wretched smell! The shit, you say?!"
    

Re: post to make a sentence

 November 18, 2008, 10:52:46 PM View in topic context
 Posted by SydneyFuzz  in post to make a sentence (Started by the loveable punk October 15, 2008, 12:06:56 AM
 Board: All That's Left

beefin', which is also known as
    

Re: Random Video Thread

 November 18, 2008, 10:32:28 PM View in topic context
 Posted by SydneyFuzz  in Video Thread (Started by Valodim December 23, 2006, 04:12:41 PM
 Board: Entertainment

Meh, thread merge it then.
    

Re: Exponential Increments

 November 18, 2008, 10:28:27 PM View in topic context
 Posted by SydneyFuzz  in Exponential Increments (Started by SydneyFuzz November 18, 2008, 10:01:11 PM
 Board: M.U.G.E.N Development Help

So, if I want this done my way, I pretty much need to learn the same method as making Guard Meters. Something I've been wanting anyway. now if only someone would make a -basic- tutorial for it that isn't geared towards a certain stinking game's style and not PURE fucking code (meaning, details as to what the code is doing would be more than nice)... rant rant rant.
    

Re: Fine Art - Artist Has some Questions

 November 18, 2008, 10:20:55 PM View in topic context
 Posted by SydneyFuzz  in Fine Art - Artist Has some Questions (Started by barky November 08, 2008, 01:55:54 AM
 Board: M.U.G.E.N Configuration Help

I'm new here. It seems the majority likes to be less than helpful. Here's what I've found out so far.

1) how can i change the fonts of mugen?
Refer to the links below.

2) whats the best software for frankenspriting? i have fighter factory but to export & import 900 images seems impractical.
Franken''spriting? That's a new term to me. Mass exporting the images, I've not seen anything about it. On youtube, however, I saw a program used for mass conversion of -your own- images from one format to another. It's useful for animation in MUGEN. For simple sprite editing and making, paint is good enough but Photoshop and Paintshop are great for harder details, like proper lighting on sprites. Vivid light white and black at 10-20% are my best friends. x3

3) where can i get life bar & menu pack
or
How can i swap my own for those in the default game./

Search youtube for 'MUGEN Screenpack Tutorial' and you'll come up with answers to both questions.

4) whats the currently the most stable version of mugen?
From the two versions I've used, stability isn't an issue. Instability seems to come from shitty computer components. I favor the Hi-Res MUGEN simply because it's easier to add detail for custom projects.

5) Is there any down-loadable .pdf FAQ that covers most customizations available? or some thing to that effect.
The closest thing I've found. http://mugenguild.com/forumx/index.php?topic=43756.msg264659#msg264659 Not a pdf document, just a long thread with code. http://mugenguild.com/forumx/index.php?board=343.0 This will also help, as it answers a lot of basic questions. Find a post relating to your question.

6) whats the standard .bmp pixel size for backgrounds? (before converting them in FF)
I've not found any info on this. However, I have noticed that all scrollable stages are larger than the game window. So, by this, I'll be using trial and error. My stages will start at 840x620. I'm running hi-res MUGEN, as stated earlier, so after scaling properly the image will have extra walkspace  of 100 pixels on each side with 140 pixels of extra room above for air juggling. You have to set the boundaries on stages, so I think you can make your own standards, really. I'll be able to say this for sure after I've made a test stage or two - currently working on a screenpack though.

7) How do you change the announcer's voice & other non-character sound effects?
That's covered somewhere above. I could have sworn I added a direct link to this in my favorites but I can't find it. :s
    

Exponential Increments

 November 18, 2008, 10:01:11 PM View in topic context
 Posted by SydneyFuzz  in Exponential Increments (Started by SydneyFuzz November 18, 2008, 10:01:11 PM
 Board: M.U.G.E.N Development Help

I've looked int he fight.def, system.def, and mugen.cfg for whatever code determines  the amount our power bars hold. I can't find it at all. x_x  I need to know where that is before I can even go into doing what I want to do with it.

I'm trying to find out if I can make  the power bar harder to raise after certain points. Let's say it takes 1500 total to fill level 1, 2750 total to fill level 2, and 4500 total to fill level 3. Right now, it seems the power bar runs completely even, with 1000 for level 1, 2000 for level two and 3000 for level 3. Is it at all possible to do what I'm looking for it to do?
    

Random Video Thread

 November 18, 2008, 09:02:21 PM View in topic context
 Posted by SydneyFuzz  in Video Thread (Started by Valodim December 23, 2006, 04:12:41 PM
 Board: Entertainment

    

Re: Anime, Cartoon, and Video Game characters(Not MUGEN chars) that you hate

 November 18, 2008, 06:28:00 AM View in topic context
 Posted by SydneyFuzz  in Anime, Cartoon, and Video Game characters(Not MUGEN chars) that you hate (Started by link'n Boy October 01, 2008, 04:32:37 AM
 Board: All That's Left

Hinata from Naruto. Her English voice is so fucking weak you just want to punch her face and explode her skull. >=[