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Messages by dd900

    

Re: KOF Anthology All Characters Pack (Updated 17.11.14)

 November 14, 2017, 08:26:17 PM View in topic context
avatar  Posted by dd900  in KOF Anthology All Characters Pack (Updated 22.01.27) (Started by dura7ll3ur September 13, 2015, 01:14:18 AM
 Board: Edits & Addons 1.0+

Is there going to be a folder with just the bonus characters in it? Or did you add them to the existing folders?
    

Re: [WIP] Berserker Boss Rush [1.1] [720p]

 February 26, 2014, 01:04:10 AM View in topic context
avatar  Posted by dd900  in [WIP] Berserker Boss Rush [1.1] [720p] (Started by dd900 February 23, 2014, 07:58:30 AM
 Board: Projects

Well, yeah, but your title screen also just looks like an promotional artwork...where is the Press Start text?

Updated picture in first post to show menu Items. Looks kinda plain in the picture, but the menu items will be animated when they are highlighted. I also thought about having the smaller skull dudes look like they are marching across the screen. Suggestions??? As soon as I get a video recording software setup, I will post a video of the animations.

    

Re: [WIP] Berserker Boss Rush [1.1] [720p]

 February 23, 2014, 04:43:01 PM View in topic context
avatar  Posted by dd900  in [WIP] Berserker Boss Rush [1.1] [720p] (Started by dd900 February 23, 2014, 07:58:30 AM
 Board: Projects

Sorry but that is the only screenshot for now. Just completed the title screen yesterday. I should have a select screen and a vs screen by the end of the week. Also I will be making some never seen before bosses for the game as well. I'll have some concept art later. Thanks for looking.
    

[WIP] Berserker Boss Rush [1.1] [720p]

 February 23, 2014, 07:58:30 AM View in topic context
avatar  Posted by dd900  in [WIP] Berserker Boss Rush [1.1] [720p] (Started by dd900 February 23, 2014, 07:58:30 AM
 Board: Projects



Features:
  • Arcade mode
  • Survival mode
  • Bosses
  • Bosses
  • More Bosses

This project is just getting started so I don't even know the full extent of the features yet. :)

This is only the beginning...
    

Mugen Multiverse 720p Select Screen Edits

 February 23, 2014, 07:31:32 AM View in topic context
avatar  Posted by dd900  in Mugen Multiverse 720p Select Screen Edits (Started by dd900 February 23, 2014, 07:31:32 AM
 Board: Edits & Addons 1.0+

Duracelleur if you do not want me to post edits of your work I will take them down immediately. That said, thank you for your wonderful screenpack.

I see in the screenpack thread a lot of people asking for a select screen without categories. Well I wanted one too so I made one, then another, and then an even larger one. The first two only remove categories and you only need to swap sprite "3333,33" in system.sff.

selectscreen.png
Spoiler, click to toggle visibilty

selectscreen2.png
Spoiler, click to toggle visibilty


The final edit has some changes to the cursor sprites and animations, also the cells are smaller so I'm including system.def and system.sff so you don't have to make the changes manually. Also remember to make backups of your files first. Your characters positions will be changed on the select screen due to smaller cell sizes, so be sure to backup select.def as well.

Spoiler, click to toggle visibilty

Download
https://dl.dropboxusercontent.com/u/14529317/MMV%20Edits.7z
    

[1.1] NES SF3 China Stage

 February 09, 2014, 09:18:36 AM View in topic context
avatar  Posted by dd900  in [1.1] NES SF3 China Stage (Started by dd900 February 09, 2014, 09:18:36 AM
 Board: Your Releases, 1.0+

    

Mario World 1-1 for Mugen 1.1

 February 06, 2014, 01:48:40 AM View in topic context
avatar  Posted by dd900  in Mario World 1-1 for Mugen 1.1 (Started by dd900 February 06, 2014, 01:48:40 AM
 Board: Your Releases, 1.0+

    

Re: Help Scaling Down Charaters

 January 25, 2014, 11:54:39 PM View in topic context
avatar  Posted by dd900  in Help Scaling Down Charaters (Started by dd900 January 25, 2014, 10:41:16 PM
 Board: M.U.G.E.N Development Help

Yeah 1.0-1.1, for now I'm just doing edits, but I have slowly been working on some custom character sprites on the side. How big do you guys feel a character ( Ryu sized ) should be in comparison to the screen?
    

Re: Help Scaling Down Charaters

 January 25, 2014, 11:08:31 PM View in topic context
avatar  Posted by dd900  in Help Scaling Down Charaters (Started by dd900 January 25, 2014, 10:41:16 PM
 Board: M.U.G.E.N Development Help

I thought of that actually, but I wasn't sure if using an obscure resolution for the localcoord would mess things up or not. I have been slowly getting myself through the Docs now that I am becoming more serious about my mugen collection. Thank you for your help.
    

Help Scaling Down Charaters

 January 25, 2014, 10:41:16 PM View in topic context
avatar  Posted by dd900  in Help Scaling Down Charaters (Started by dd900 January 25, 2014, 10:41:16 PM
 Board: M.U.G.E.N Development Help

Hello fellow mugen lovers. This is my first post here so be gentle with me.

I scaled a character down considerably. From "1" to ".62" for both xscale and yscale. To get the correct head and mid position I used this formula.
(  OriginalAttributeValue / ( OldScale / NewScale ) ) = NewAttributeValue

Now would I apply that same formula to ground.back/front etc...? Also what about height, most of the characters I have just have it set to the default 60. Should I change that as well? If so is there an easier way other than the "ArtMoney" approach described in the CNS tutorial?

Other than my couple questions if there is a better way to go about scaling down characters feel free to let me know about it. :)
Thank you