im trying the zoom thing with superpause but it doesnt work the i way it supposed to, it zooms in for like 1 tick then zooms out then after the superpause is over is zooms back in to complete the zoom bc of the trigger1 timing
so im attempting to code a jus character for the first time, and his jump attack consists of him jumping from the floor and leaping towards player 2, for it to end with a slash through player 2 and making my character appear behind his fallen body.
i want to know how i can efficitenly make it so the character can jump into the air, hit P2 with the attack, and land right on ground level behind him
i have tried velset , posadd, gravity codes and none of them are giving me the results i want, even repositionig the sprites in the animations doesnt give me the effect that i want. gravity code especially makes my character go past ground level to underneath the stage. i have also tried the following trigger in the changestate code: pos y > 0 && vel y > 0, still doesnt work.
heres my CNS statedef
[Statedef 270] type = S movetype= A physics = S juggle = 1 ctrl = 0 anim = 270 poweradd = 10 sprpriority = 2
[State 0, VelSet] type = VelSet trigger1 = animelem = 2 x = 30 y = -3
[State 0, Gravity] type = Gravity trigger1 = time > 9
[State 270, 1] type = HitDef trigger1 = !time attr = A, NA damage = 23, 0 animtype = hard guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 8, 8 sparkno = 0 sparkxy = -10, -35 hitsound = s0, 12 guardsound = 6, 0 ground.type = High ground.slidetime = 0 ground.hittime = 11 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 15 fall = 1
[State 200, 2] type = PlaySnd trigger1 = animelem = 1 value = s0, 11
[State 270, 3] type = ChangeState trigger1 = !animtime value = 0 ctrl = 1