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Bad Mr. Basara

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Messages by Bad Mr. Basara

    

Re: i find chars anime bastard

 August 01, 2022, 06:14:08 PM View in topic context
 Posted by Bad Mr. Basara  in i find chars anime bastard (Started by oscar123 August 01, 2022, 02:36:38 PM
 Board: Requests

1. It's not a new series, Bastard!! comes from 1988 (manga) and 1993 (first anime) before the recent 2022 version
2. Since the new series came less than a month ago, don't ask to get the latest costumes, just thank the content of this anime was made for MUGEN
3. Here: https://mugenfreeforall.com/topic/38338-bastard-mugen-full-game/
    

Re: KoF XV

 July 29, 2022, 08:03:48 PM View in topic context
 Posted by Bad Mr. Basara  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Personally I think this is the sort of stuff that should be either an unlockable in the base game or free DLC, not paid stuff.
Sadly that's the problem with actual videogames in general, all the extra content goes into DLC instead of be unlockable content as it was before, with some few exceptions (like Casey Jones in TMNT: Shredder's Revenge)
    

Re: KoF XV

 July 29, 2022, 03:28:43 AM View in topic context
 Posted by Bad Mr. Basara  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

I'm loving the look of Yashiro!
Me too, loved their own and unique Goenitz version for their costumes, and even they made Orochi colors for normal versions for free, that was so cool :D

Im a bit disappointing because the changes for them are not dramatically different. they just copied and pasted others attacks that is already in the game.
How to say you never played KOF97-98-2002-Neowave without saying it be like:

God, what a scan! They just giving them the outfits of the regular versions is so hilarious, go to hell, SNK!
Bro, this is not Dead or Alive nor Tekken where all chars have special skins/change of clothes instead of palettes. Nu-SNK made that with few chars only, not with all, only with Terry, Leona and Team Southtown they outnumbered the special skins they made in KOFXIV
    

Re: How do I add multiple taunts as Random?

 July 29, 2022, 03:15:52 AM View in topic context
 Posted by Bad Mr. Basara  in How do I add multiple taunts as Random? (Started by Tiger-Boy July 18, 2022, 04:36:21 AM
 Board: M.U.G.E.N Development Help

STOP STOP!! Don't confuse the boy, just make the multiple taunts in the CNS only!!

Tiger-Boy, leave the CMD commands just like the default state. These are the commands:
Code:
[Command] --> default command in the movelist
name = "start"
command = s
time = 1

;--------
[Statedef -1]
(...)
; Taunt
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start" --> same name as in the command, or you'll get that error over and over
trigger1 = statetype != A
trigger1 = ctrl

Only focus on the CNS, if you want different taunts with the same button, make the state 195 as an empty one and put this:
Code:
; Taunts
[Statedef 195]
type = S
ctrl = 0
velset = 0,0

[State 180, VarRandom]
type = VarRandom
trigger1 = Time = 0
v = 11
range = 0,30

[State 180, Taunt 1]
type = ChangeState
trigger1 = Time = 1
trigger1 = var(11) = [0,10]
value = 196

[State 180, Taunt 2]
type = ChangeState
trigger1 = Time = 1
trigger1 = var(11) = [11,20]
value = 197

[State 180, Taunt 3]
type = ChangeState
trigger1 = Time = 1
trigger1 = var(11) = [21,30]
value = 198
Basically the 195 is where you put the random vars so the 3 others (rename them as 196, 197 and 198) can vary randomly. I use these codes for intros and wins, but also can work into taunts (in fact it's from one of my chars where I changed intros for taunts for this explanation). The var(x) can be any number (I use numbers like 10 or 11 for intros and wins) while don't clash with other vars you got in your character
    

Re: Does this thing exist?/who is the author?/etc. thread.

 July 27, 2022, 10:03:04 PM View in topic context
 Posted by Bad Mr. Basara  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests


I want to ask about this Abigail. Maybe could be just a Hugo spriteswap but I don't lose anything asking who made this and if it is online or not

Also, I keep my past question about which is the most famous Sakura out there, maybe it's POTS but I still read other opinions
    

Re: Joey S. (Self-Insert) VERSION 2 Released!

 July 27, 2022, 06:01:25 PM View in topic context
 Posted by Bad Mr. Basara  in Joey S. (Self-Insert) VERSION 2 Released! (Started by Joey S. July 26, 2022, 04:28:55 AM
 Board: Your Releases, 1.0+

Guys, stop spreading the drama here, please. I think this is plain bad and no one should make this, as well no one in their right mind would even defend it (reason why Kolossoni got few days off for "whiteknighting" Joey), but 3 pages of pure drama and no real feedback about the character (except Amidweiz who also exposed all of this) is a waste of space and only will bring hate to the forum.

If I were a mod here, I would lock or delete this thread (at least in MFFA it happened the latter), but since I can't, I politely ask you to stop posting here to avoid more polemics. Also, the guy was banned already for a couple of weeks, so he won't see or answer your posts, so don't waste words on this
    

Re: Character of the Month: June 2022 Nominations

 July 27, 2022, 12:18:46 AM View in topic context
 Posted by Bad Mr. Basara  in Character of the Month: June 2022 Nominations (Started by Bad Mr. Basara July 11, 2022, 10:25:44 PM
 Board: Contributions of the Month

NOMINEES
SFV Abigail by Mr. I and Violin Ken
Wakka by descolor
Kyoko Minazuki by Basara-kun
Gangsnow by Dager
Bad Mr. Frosty by Basara-kun
Aoko Aozaki by OHMSBY

CANDIDATES
Spider-Man Noir by Spidergoku - 1

6/20 ready... I think this is it, I hope next month wouldn't be 4-5 the ones for COTM :sick:
    

Re: Character of the Month: May 2022 Voting

 July 27, 2022, 12:16:54 AM View in topic context
 Posted by Bad Mr. Basara  in Character of the Month: May 2022 Voting (Started by Bad Mr. Basara July 11, 2022, 10:23:52 PM
 Board: Contributions of the Month

And you didn't have to fight against yourself as the past month!! ;D congrats J and Karma!!
    

Re: M.U.G.E.N Screenshots V3

 July 26, 2022, 02:33:20 AM View in topic context
 Posted by Bad Mr. Basara  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

    

Re: ClayFighter 63 1/3 comes to MUGEN!! (Helga and Kangoo join to the clayfare!!)

 July 25, 2022, 09:10:57 PM View in topic context
 Posted by Bad Mr. Basara  in ClayFighter 63 1/3 comes to MUGEN!! (Helga and Kangoo join to the clayfare!!) (Started by Bad Mr. Basara April 16, 2010, 04:25:09 PM
 Board: Projects


Helga and Kangoo now have all specials and supers ready (in shots are super versions of Viking Ram and Whirlwind Punch respectively), now making their Combo System (already made the Combo Opener and Combo Breakers), adding some few sprites and after that I can add the FXs and they would be ready for a release very soon ;)
    

Re: ClayFighter 63 1/3 comes to MUGEN!! (Helga and Kangoo join to the clayfare!!)

 July 21, 2022, 07:40:38 PM View in topic context
 Posted by Bad Mr. Basara  in ClayFighter 63 1/3 comes to MUGEN!! (Helga and Kangoo join to the clayfare!!) (Started by Bad Mr. Basara April 16, 2010, 04:25:09 PM
 Board: Projects

First preview of Kangoo
Now I can deliver a first look for both 2 ladies ;)

Cool and nice, i guess after these two, the true booger man and high five.
I've workin back on Lockjaw Pooch, so he could be the next one after these 2 ladies probably

kangoo is gonna be main i swear lol
That would be cool ;D I think you'll like this preview more than the others then

can't wait for the Frosty update, and for when Helga and Kangoo are ready to join the fight.
Not sure, but would be great to get these 2 ready for August, I'm bad with the release dates since always I can't get them in time XD but I hope to get them for August for sure ;)
    

Re: MUGEN Video thread

 July 21, 2022, 07:36:27 PM View in topic context
 Posted by Bad Mr. Basara  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: Character of the Month: June 2022 Nominations

 July 21, 2022, 07:33:58 PM View in topic context
 Posted by Bad Mr. Basara  in Character of the Month: June 2022 Nominations (Started by Bad Mr. Basara July 11, 2022, 10:25:44 PM
 Board: Contributions of the Month

NOMINEES
SFV Abigail by Mr. I and Violin Ken
Wakka by descolor
Kyoko Minazuki by Basara-kun
Gangsnow by Dager
Bad Mr. Frosty by Basara-kun

CANDIDATES
Spider-Man Noir by Spidergoku - 1
Aoko Aozaki by OHMSBY  - 2

5/20 ready ;)
    

Re: Forgotten Fighting Games

 July 20, 2022, 08:08:40 AM View in topic context
 Posted by Bad Mr. Basara  in Forgotten Fighting Games (Started by AJZ July 10, 2022, 03:32:51 AM
 Board: Fighting Games

Any Konami 2D fighting game (except maybe TMNT: Tournament Fighters), most of them (if not all) only appreared on arcades and no one remember them, except maybe MAME/emulation fans and some MUGEN fans who converted their content to this engine

Also, all fighting games from indie/minor companies from the 90s/2000s, like IGS, Taito, Kaneko, Psikyo and Culture Brain
    

Re: Latest version of Capcom VS The World?

 July 19, 2022, 09:27:27 PM View in topic context
 Posted by Bad Mr. Basara  in Latest version of Capcom VS The World? (Started by Macaulyn97 July 19, 2022, 12:24:49 AM
 Board: Requests

    

Re: ClayFighter 63 1/3 comes to MUGEN!! (Helga and Kangoo join to the clayfare!!)

 July 19, 2022, 09:21:48 PM View in topic context
 Posted by Bad Mr. Basara  in ClayFighter 63 1/3 comes to MUGEN!! (Helga and Kangoo join to the clayfare!!) (Started by Bad Mr. Basara April 16, 2010, 04:25:09 PM
 Board: Projects

Okay, time to reveal the movesets for Helga and Kangoo:
Spoiler: Helga (click to see content)
Spoiler: Kangoo (click to see content)
As you can see, I got inspiration from Ultra ClayFighter for Helga and from Thunder for Kangoo, so these will be the definitive moveset for them (Claytalities will remain as secret until the release... or if I made a video for some of them)

And in other news, I got new sprites for Bad Mr. Frosty, so now I can make his Insane Combos, so expect a new update for Frosty very soon ;)
    

Re: Character of the Month: June 2022 Nominations

 July 18, 2022, 04:07:04 PM View in topic context
 Posted by Bad Mr. Basara  in Character of the Month: June 2022 Nominations (Started by Bad Mr. Basara July 11, 2022, 10:25:44 PM
 Board: Contributions of the Month

NOMINEES
SFV Abigail by Mr. I and Violin Ken
Wakka by descolor
Kyoko Minazuki by Basara-kun
Gangsnow by Dager

CANDIDATES
Spider-Man Noir by Spidergoku - 1
Bad Mr. Frosty by Basara-kun - 2
Aoko Aozaki by OHMSBY  - 1

4/20 ready :P
    

Re: MUGEN Video thread

 July 18, 2022, 03:34:13 AM View in topic context
 Posted by Bad Mr. Basara  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: ClayFighter 63 1/3 comes to MUGEN!! (Helga and Kangoo join to the clayfare!!)

 July 18, 2022, 03:33:16 AM View in topic context
 Posted by Bad Mr. Basara  in ClayFighter 63 1/3 comes to MUGEN!! (Helga and Kangoo join to the clayfare!!) (Started by Bad Mr. Basara April 16, 2010, 04:25:09 PM
 Board: Projects

First preview of Helga!!
I tested the Ultra ClayFighter (CFTE improvement hack) and I found a lot of inspiration for Helga (as well for an update for Blue Suede Goo), so I'll include some of the new moves of her rom this game in this version, you'll know about that soon ;)
    

Re: Remove a Win pose

 July 14, 2022, 06:26:49 PM View in topic context
 Posted by Bad Mr. Basara  in Remove a Win pose (Started by WrenlyX July 13, 2022, 10:42:39 PM
 Board: M.U.G.E.N Configuration Help

; Win state decider
; CNS difficulty: basic
[Statedef 180]
type = S

[State 180, 1]
type = VarRandom
trigger1 = Time = 0
v = 1
range = 0,400

[State 180, 2]
type = ChangeState
trigger1 = Var(1) = [0,100]
value = 181

[State 180, 3]
type = ChangeState
trigger1 = Var(1) = [10,200]
value = 182

[State 180, 3]
type = ChangeState
trigger1 = Var(1) = [20,300]
value = 1812

[State 180, 3]
type = ChangeState
trigger1 = Var(1) = [30,400]
value = 183
You only need this to make that. The only things you've to do are these ones:
-Change VarRandom value from 400 to 300
-Change the value 1812 for 183 and then delete the one that already has the 183
And that's all, the CNS only will take 3 of the 4 winstates and the one you don't want will be ignored. And even you don't need Fighter Factory, you can open it with the Notepad, edit that and just save the file ;)
Spoiler, click to toggle visibilty