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Board: Your Releases, 1.0+
the color of the body can be freely changed (Color Selection).
2025.02.20 mainly fixed display errors in this area.
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most recent nightly as of 2/15, on basic KFMFixed (Bug where Last Arc moves were binding to opponents in Ikemen GO).
[State 3831, 2 (To Pass Attacker's ID)]Additionally, the fall.recovertime parameters of some moves have been modify.
type = SelfState
triggerall = !IsHelper
trigger1 = PlayerIDExist(GetHitVar(Fall.EnvShake.Time)/2) = 0
trigger2 = PlayerIDExist(GetHitVar(Fall.EnvShake.Time)/2)
trigger2 = PlayerID(GetHitVar(Fall.EnvShake.Time)/2),StateNo < 200 || PlayerID(GetHitVar(Fall.EnvShake.Time)/2),MoveType = H
value = cond(pos y >= 0,5110,5020)
ctrl = 0
Haha that's my faultTo be honest, I'm not too familiarCode:[State 3831, 2 (Bug - Noel is not in the Last Arc Statedef, but the opponent is in the Last Arc Statedef)];/* ※ */
type = SelfState
triggerall = !IsHelper
trigger1 = PlayerIDExist(GetHitvar(Fall.Envshake.Ampl)/2) = 0
trigger2 = PlayerIDExist(GetHitvar(Fall.Envshake.Ampl)/2)
trigger2 = PlayerID(GetHitvar(Fall.Envshake.Ampl)/2),StateNo < 200 || PlayerID(GetHitvar(Fall.Envshake.Ampl)/2),MoveType = H
value = cond(pos y >= 0,5110,5020)
ctrl = 0
Not sure if it's an Ikemen issue only but during last arc opponent can recover instantly in the middle of the cutsceneThe moves Last Arc is set to not be able to recover (fall.recover = 0).