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Gacel

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Messages by Gacel

    

Re: MUGEN on TV

 January 11, 2021, 01:27:49 PM View in topic context
 Posted by Gacel  in MUGEN on TV (Started by Okamigen108 January 07, 2021, 06:44:53 AM
 Board: Off-Topic Help

You coul try using 2880x2160 as your fullscreen resolution and disable "StageFit" in options to keep the 4:3 ratio you used and avoid the "streching" some stages could have.
I have never heard about the colours getting messed up. The colour pallete should look the same.
    

Re: Ikemen GO

 January 08, 2021, 06:42:21 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

For Ubuntu you need to use build_cmpt.sh

The reason is because some debian based distros (like Ubuntu) does use a non-compatible libary header for some reason.
This is only for compilation, the binaries work and compile the same no matter with what you build it.

The previous versions did only compile on Ubuntu.
Things like Ach, Manajaro and Fedora based distros had problems with it so to fix it I had to make changes to make it work in both cases.

In short, you just need to run a diferent build file for Ubuntu.
    

Re: Ikemen GO

 December 08, 2020, 06:42:38 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

So Ikemen GO 0.96 "Hey it contains animated portraits." edition is online. (Well, it will be online on 20 minutes..)
https://ci.appveyor.com/project/Windblade-GR01/ikemen-go

Here is a changelog:
Spoiler, click to toggle visibilty

As with any release it can contain regresions, if you guys find any please inform us and we will get them fixed.
    

Re: [SPANISH ONLY] Español solamente V2

 December 03, 2020, 11:52:16 PM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Quote
Yo leo mi código viejo y aunqué sé que es una porquería, no lo entiendo!
Eso le pasa hasta los programadores profesionales.
Si no esta super documentado, el código que escribes sera ilegible para tu yo del futuro y para cualquier pobre alma que quiera usarlo.
    

Re: [SPANISH ONLY] Español solamente V2

 November 21, 2020, 12:16:46 AM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

En Mugen 1.1 las paletas también pueden tener transparencias, en FF puedes removerlas.
Haces click en el color de la paleta y configuras el 'alpha' a 255.
    

Re: Ikemen GO

 November 11, 2020, 07:00:37 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Animated portraits are ready for the next release.
We just need to get the next release ready and without any regression.
    

Re: How to read and create .PP files for Mugen?

 November 07, 2020, 09:05:58 PM View in topic context
 Posted by Gacel  in How to read and create .PP files for Mugen? (Started by Redash October 12, 2020, 04:18:15 AM
 Board: M.U.G.E.N Discussion

They are just zip files with another name.
    

Re: [SPANISH ONLY] Español solamente V2

 November 05, 2020, 07:40:14 AM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Perder una mascota es duro.
Siempre se le extrañan no importan cuantos años pasen.
    

Re: [SPANISH ONLY] Español solamente V2

 September 30, 2020, 01:45:46 AM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Ehh... La engine aun esa en beta.
El buffer de comandos necesita cambios y falta mejorar el online.

Si te puedes aguantar esas 2 cosas entonces si.
    

Re: Ikemen GO

 September 27, 2020, 12:04:11 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Gacel said:
Sadly for now i'm not working on implementing support for these screenpacks without edit.
First I have to implement localcoord support and fix the mp3 loading.
I have finished localcoord support and fix the mp3 loading time ago.
I'm also working on implementing support for these screenpacks without edit.
So if you find some screenpack that does not work inform me.

To make Legacy work on IKEMEN GO follow these steps.

Step 1
Download Ikemen GO from here:
https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifacts
And extract it on a new folder.

Then open the engine once so it creates a save file.

Step 2
Open the config.json file inside the save folder and edit the values so you will have these:
Code:
	"GameWidth": 1280,
"GameHeight": 720,

Step 3
Download MUGEN Legacy and extract it over the Ikemen GO folder replacing the files.

Step 4 (Optional, recommended for low end machines)
Open system.def and remove this line:
Code:
logo.storyboard = INTRO.def ;Logo storyboard definition (optional)
It does remove the intro but it reduces RAM usage a lot.

Step 5
And now just open Ikemen GO and you will have Mugen Legacy working.

If you have problems with the setup just let me know and I'll do my best to help.
    

Re: [SPANISH ONLY] Español solamente V2

 September 25, 2020, 08:55:21 PM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Ikemen GO se puede usar para uso comercial.
Esta bajo licencia MIT.

Lo que no puedes usar para uso comercial son los assets de Elecbyte. (El screen pack, las fonts que vienen por default y KFM)
Esos están bajo licencia "Creative Commons Attribution-NonCommercial 3.0 Unported"
Así que si vas a lanzar un fullgame comercial tienes que remplazar esos.
    

Re: Thoughts on making already existing characters

 September 21, 2020, 05:33:07 PM View in topic context
 Posted by Gacel  in Thoughts on making already existing characters (Started by DeathScythe May 25, 2019, 07:44:54 PM
 Board: M.U.G.E.N Discussion

It depends.
If you are planning to make a source accurate version of it when a good one already exist, it would be a little bit pointless.
But if you plan to add your own twist to it (Even if small) then there is not problem in making it.
Because what you are making is unique in your own way.
    

Re: [SPANISH ONLY] Español solamente V2

 September 21, 2020, 05:24:28 PM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Mas que uso comercial de MUGEN, el problema es que hacer un juego de peleas es una cosa difícil y mas si vas por el 2D.
Ademas demora bastante tiempo.

Incluso si vas super rápido haciendo un personaje cada 3 meses (Cosa no muy realista, incluso el propio SNK demora mas)
En 2 años solo tendrías 8 personajes.
    

Re: Ikemen GO

 September 16, 2020, 08:44:14 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Currently the netcode is not made to support more than 2 players.
The netcode sends inputs.
And the input code is going to underwent heavy rework because the current implementation does not work as well as it could.
    

Re: What creations have you seen that use MUGEN and go beyond fighting games?

 September 02, 2020, 02:50:45 AM View in topic context
 Posted by Gacel  in What creations have you seen that use MUGEN and go beyond fighting games? (Started by Fausto Mugen August 18, 2020, 05:18:59 PM
 Board: M.U.G.E.N Discussion

A FNAF style game.



There also was a Shot 'em up style game that I can not find the name of right now.
    

Re: Ikemen GO

 August 29, 2020, 04:55:09 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Hi. I would like to be able to specify where the cursor goes after selecting a character in any of the team modes, would this be easy to implement?

So that it gives different char options for different team positions?
In other words limit what chars can be selected at one pos?
Currently is not posible.

But it could be useful for assist only chars.
Like Dengeki Bunko.
Or Card Saga Wars.
    

Re: Ikemen GO

 August 28, 2020, 01:40:15 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

The GLSL requirement did not increase.
It has always been version 1.5.
I fell like something is wrong with your drivers.

Still, I made so you can select the GLSL version 1.3 adding this:
Code:
"FontShaderVer": "130 core",
To the config file.

EDIT:
AMD drivers are also open source. (On Linux) The only closed ones are NVIDIA.
I understand using a Open Source OS and drivers because of the advantage it brings.

But not all things need to be free software.
You can play games that are closed source or (non-free) sometimes.
    

Re: Ikemen GO

 August 24, 2020, 08:16:21 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Bejeeta that was a test build.
That code should not have been compiled.
Download the newest version again.

------------------------------------------------------------------

So EVILED about the problem you are having with the GPU.
The problem is that the max version of GLSL that it supports is 1.3
And Ikemen GO needs 1.5.

I'll look into switching to GLSL 1.3 without introducing bugs.
    

Re: Ikemen GO

 August 20, 2020, 01:56:02 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO

 August 18, 2020, 05:53:36 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

It will be a milestone.
We will reach it when there  is no more MUGEN related compatibility problems.
Specially screenpacks we lack a lot there.

In the 0.XX.Y, 0.XX is an important update while 0.XX.Y its a minor one that usually 1 or 2 bugfixes.