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K4thos

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Messages by K4thos

    

Re: Questions about IKEMEN

 August 24, 2021, 09:15:52 PM View in topic context
 Posted by K4thos  in Questions about IKEMEN (Started by DNZRX768 July 07, 2021, 06:06:26 AM
 Board: IKEMEN Releases

Is the tournament mode still in the works?
no

it was on my todo list but I've lost interest. To much effort to implement something that barely anyone would use (considering it would be offline only because online is limited to 2 players), to awkward to implement via system.def parameters (screenpack customization the way I've planned it would require tens if not hundreds of new parameters).
    

Re: 13 MVC Styled Characters convert to mugen1.0

 August 14, 2021, 01:08:27 AM View in topic context
 Posted by K4thos  in Mouser's old works convert to MUGEN1.0(7 KOF chars updated 08/22/21) (Started by mouser August 13, 2021, 07:34:37 AM
 Board: Your Releases, 1.0+

nice, welcome back
    

Re: Visual Select Screen Editor (updated 01/08/2021)

 August 02, 2021, 05:48:43 AM View in topic context
 Posted by K4thos  in Visual Select Screen Editor (updated 06/08/2021) (Started by tunglashor September 20, 2010, 06:54:33 AM
 Board: Your Releases, older Mugen

thank you very much, works great.
    

Re: Visual Select Screen Editor (updated 01/09/2013)

 July 23, 2021, 08:24:20 AM View in topic context
 Posted by K4thos  in Visual Select Screen Editor (updated 06/08/2021) (Started by tunglashor September 20, 2010, 06:54:33 AM
 Board: Your Releases, older Mugen

    

Re: Ikemen GO Movelist Thread

 June 14, 2021, 07:19:34 PM View in topic context
 Posted by K4thos  in Ikemen GO Movelist Thread (Started by RagingRowen August 31, 2020, 10:10:21 PM
 Board: IKEMEN Releases

    

Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits

 June 14, 2021, 06:52:22 PM View in topic context
 Posted by K4thos  in Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Guess he finally decided to settle with "KarmaCharmeleon" for all his characters. As for me, I'll be strictly keeping "ZolidSone" as an M.U.G.E.N author and won't be using it anywhere else.
offtopic but since it's a bit jarring seeing Karma referred to as he over and over in this topic, a bit of discord trivia - KarmaCharmeleon is a girl.
    

Re: Retouched SFF for krauser by "Infinite"

 June 12, 2021, 06:19:58 PM View in topic context
 Posted by K4thos  in Retouched SFF for krauser by "Infinite" (Started by dampir June 11, 2021, 07:27:02 PM
 Board: Edits & Addons 1.0+

    

Re: Ikemen GO bug reports and know bugs

 June 11, 2021, 07:19:14 PM View in topic context
 Posted by K4thos  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Quote
I tested all the "layerno" possible but no results. I'm unsure if this is a bug or is not possible yet.
neither mugen nor ikemen supports layerno parameters in screenpacks.

edit: screenpack backgrounds can be either layerno = 0 and 1, but not spr / anim / text elements. They have fixed order of rendering (adjustable in Lua files, if you can make sense out of confusing mess present there - in this case start.lua)
    

Re: SimpleMUGEN: Simplistic MUGEN Battle 2021 (IKEMEN GO Version) (Beta)

 June 09, 2021, 12:23:26 AM View in topic context
 Posted by K4thos  in SimpleMUGEN: Simplistic MUGEN Battle 2021 (IKEMEN GO Version) (Beta) (Started by Meldo Wiseau June 08, 2021, 11:11:57 AM
 Board: IKEMEN Releases

    

Re: SimpleMUGEN: Simplistic MUGEN Battle 2021 (IKEMEN GO Version) (Beta)

 June 08, 2021, 09:08:10 PM View in topic context
 Posted by K4thos  in SimpleMUGEN: Simplistic MUGEN Battle 2021 (IKEMEN GO Version) (Beta) (Started by Meldo Wiseau June 08, 2021, 11:11:57 AM
 Board: IKEMEN Releases

fantastic work, thanks for sharing!
    

Re: SimpleMUGEN: Simplistic MUGEN Battle 2021

 June 04, 2021, 11:09:32 PM View in topic context
 Posted by K4thos  in SimpleMUGEN: Simplistic MUGEN Battle 2021 (Started by Meldo Wiseau May 14, 2021, 04:33:54 PM
 Board: Your Releases, 1.0+

This screenpack looks legit amazing. Thanks for sharing.
    

Re: Enero released

 April 01, 2021, 12:48:23 AM View in topic context
 Posted by K4thos  in Enero released (Started by KarmaCharmeleon April 01, 2021, 12:26:42 AM
 Board: Your Releases, 1.0+

busted  :jackie:
    

Re: bigportrait in front of the font

 December 07, 2020, 11:08:27 PM View in topic context
 Posted by K4thos  in bigportrait in front of the font (Started by Wou Mugen December 07, 2020, 07:10:40 PM
 Board: M.U.G.E.N Development Help

mugen screenpack parameters don't support layerno. It's usable only for backgrounds. Ikemen Go doesn't either (at least without editing scripts to render in different order).
    

Re: Wip: Shinnok MK4 style and mk mugen 2d style

 December 03, 2020, 05:52:44 PM View in topic context
 Posted by K4thos  in Morta Kombat Wip: Shinnok MK4 style and mk mugen 2d style (Started by utkr December 02, 2020, 08:09:44 PM
 Board: Sprite Projects

Sprites looks very nice and seem faithful to original classic MK style.

That being said I'm not sure if I understand what is the end goal of this project. Is it something that will be released publicly at some point? (sprite pack, standalone character or part of some mugen project?) If yes than I don't get why anyone would  bother to rip sprites from the video now, which from what I understand is the reason for filtering the image. If no than, well... I guess it's meant to be appreciated as art? - hard to do so with filter enabled :P
    

Re: Ikemen GO

 November 22, 2020, 05:29:38 PM View in topic context
 Posted by K4thos  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases


This is very good! Can we add offset, blend, scale and angle on them?
animation is declared via air file, so whatever is possible in air format should work: http://www.elecbyte.com/mugendocs-11b1/air.html

Quote
It's possible with select, versus and winner portraits?
yes

Quote
And the final question, can we add various portraits in the same screen with different times? Thank you very much!
I'm not sure what you meant here but the answer most likely is whatever air format allows you to do.

will haptic feedback be optional in the coming futrure?
I'm not familiar with this technology (I assume it's not the same thing as rumble) but controller features depends on what's implemented in glfw. For example we won't add ForceFeedback sctrl until glfw guys finish implementing it there. Once they support ps5 pad features we can think about it (although I wouldn't hold my breath considering how long it takes them to implement basic rumble support)

2. Will tournament mode be implemented?
yes, no idea when tho
    

Re: Put No limit winmugen back in its original WinMugen state.

 November 01, 2020, 10:51:04 AM View in topic context
 Posted by K4thos  in Put No limit winmugen back in its original WinMugen state. (Started by C-r-a-v-e-r March 03, 2019, 08:08:35 PM
 Board: M.U.G.E.N Discussion

@Gacel: recently uploaded it. Here is the original message:

Quote
Maybe nobody cares about this but whatever.
Here is a archive containing the first leaked versions of WinMugen:

WinMugenLeaks.zip
5.89 MB
[23:50]
Both the original leak by the Brazilian group ELECBYTE1 and the 2 original versions of the No-Limit patch by the Japanese user Rouhei.
The limited version (With limited play time and 2 char limit) had no other active mirror on the internet.

I found these in my old HDD.
This thing was lost media until today

https://cdn.discordapp.com/attachments/233345562261323776/758807533091160084/WinMugenLeaks.zip
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 12, 2020, 11:09:27 AM View in topic context
 Posted by K4thos  in KarmaCharmeleon's WIP thread: Ash Crimson & Rugal Bernstein (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

KarmaCharmeleon said:
I hope you guys are hyped too.
:flipout: I am.
    

Re: continue screen

 October 07, 2020, 08:05:12 PM View in topic context
 Posted by K4thos  in continue screen (Started by dampir October 07, 2020, 07:37:00 PM
 Board: M.U.G.E.N Configuration Help

you mean something like this?

Not possible in mugen, I think. Yes/no message is hardcoded.
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 03, 2020, 03:53:10 AM View in topic context
 Posted by K4thos  in KarmaCharmeleon's WIP thread: Ash Crimson & Rugal Bernstein (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

voted Mina, Gai, Moriya
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 02, 2020, 03:26:21 PM View in topic context
 Posted by K4thos  in KarmaCharmeleon's WIP thread: Ash Crimson & Rugal Bernstein (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

On the other hand, a side of me has a "uniformity mentality" that makes me want less characters but with similar styles, and since some "core SF characters" such as Dictator, Zangief and Sagat aren't on par with some other characters, I'd like them to be remade properly. Right now, my "uniformity side" has a stronger voice.

I consider current iteration of those characters to be very good, if not great (dictator made by pots himself, with various cosmetic updates by other authors, gief by Knuckles, Sagat by DivineWolf). They are among better characters made in this style, imo (if we consider max mode characters part of the same family). I'm pretty sure Karma's version would replace each of them in my roster, if she would make them, but it's hard for me to feel excited for something that would replace stuff that I already like.

Imagine hypothetical time line in which Karma released Ryu and Ken duo instead of Yun and Yang. What a thrill ;)