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K4thos

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Messages by K4thos

    

Re: bigportrait in front of the font

 December 07, 2020, 11:08:27 PM View in topic context
 Posted by K4thos  in bigportrait in front of the font (Started by Wou Mugen December 07, 2020, 07:10:40 PM
 Board: M.U.G.E.N Development Help

mugen screenpack parameters don't support layerno. It's usable only for backgrounds. Ikemen Go doesn't either (at least without editing scripts to render in different order).
    

Re: Wip: Shinnok MK4 style and mk mugen 2d style

 December 03, 2020, 05:52:44 PM View in topic context
 Posted by K4thos  in Morta Kombat Wip: Shinnok MK4 style and mk mugen 2d style (Started by utkr December 02, 2020, 08:09:44 PM
 Board: Sprite Projects

Sprites looks very nice and seem faithful to original classic MK style.

That being said I'm not sure if I understand what is the end goal of this project. Is it something that will be released publicly at some point? (sprite pack, standalone character or part of some mugen project?) If yes than I don't get why anyone would  bother to rip sprites from the video now, which from what I understand is the reason for filtering the image. If no than, well... I guess it's meant to be appreciated as art? - hard to do so with filter enabled :P
    

Re: Ikemen GO

 November 22, 2020, 05:29:38 PM View in topic context
 Posted by K4thos  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases


This is very good! Can we add offset, blend, scale and angle on them?
animation is declared via air file, so whatever is possible in air format should work: http://www.elecbyte.com/mugendocs-11b1/air.html

Quote
It's possible with select, versus and winner portraits?
yes

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And the final question, can we add various portraits in the same screen with different times? Thank you very much!
I'm not sure what you meant here but the answer most likely is whatever air format allows you to do.

will haptic feedback be optional in the coming futrure?
I'm not familiar with this technology (I assume it's not the same thing as rumble) but controller features depends on what's implemented in glfw. For example we won't add ForceFeedback sctrl until glfw guys finish implementing it there. Once they support ps5 pad features we can think about it (although I wouldn't hold my breath considering how long it takes them to implement basic rumble support)

2. Will tournament mode be implemented?
yes, no idea when tho
    

Re: Put No limit winmugen back in its original WinMugen state.

 November 01, 2020, 10:51:04 AM View in topic context
 Posted by K4thos  in Put No limit winmugen back in its original WinMugen state. (Started by C-r-a-v-e-r March 03, 2019, 08:08:35 PM
 Board: M.U.G.E.N Discussion

@Gacel: recently uploaded it. Here is the original message:

Quote
Maybe nobody cares about this but whatever.
Here is a archive containing the first leaked versions of WinMugen:

WinMugenLeaks.zip
5.89 MB
[23:50]
Both the original leak by the Brazilian group ELECBYTE1 and the 2 original versions of the No-Limit patch by the Japanese user Rouhei.
The limited version (With limited play time and 2 char limit) had no other active mirror on the internet.

I found these in my old HDD.
This thing was lost media until today

https://cdn.discordapp.com/attachments/233345562261323776/758807533091160084/WinMugenLeaks.zip
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 12, 2020, 11:09:27 AM View in topic context
 Posted by K4thos  in KarmaCharmeleon's WIP thread: Ash Crimson (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

KarmaCharmeleon said:
I hope you guys are hyped too.
:flipout: I am.
    

Re: continue screen

 October 07, 2020, 08:05:12 PM View in topic context
 Posted by K4thos  in continue screen (Started by dampir October 07, 2020, 07:37:00 PM
 Board: M.U.G.E.N Configuration Help

you mean something like this?

Not possible in mugen, I think. Yes/no message is hardcoded.
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 03, 2020, 03:53:10 AM View in topic context
 Posted by K4thos  in KarmaCharmeleon's WIP thread: Ash Crimson (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

voted Mina, Gai, Moriya
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 02, 2020, 03:26:21 PM View in topic context
 Posted by K4thos  in KarmaCharmeleon's WIP thread: Ash Crimson (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

On the other hand, a side of me has a "uniformity mentality" that makes me want less characters but with similar styles, and since some "core SF characters" such as Dictator, Zangief and Sagat aren't on par with some other characters, I'd like them to be remade properly. Right now, my "uniformity side" has a stronger voice.

I consider current iteration of those characters to be very good, if not great (dictator made by pots himself, with various cosmetic updates by other authors, gief by Knuckles, Sagat by DivineWolf). They are among better characters made in this style, imo (if we consider max mode characters part of the same family). I'm pretty sure Karma's version would replace each of them in my roster, if she would make them, but it's hard for me to feel excited for something that would replace stuff that I already like.

Imagine hypothetical time line in which Karma released Ryu and Ken duo instead of Yun and Yang. What a thrill ;)
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 02, 2020, 09:50:33 AM View in topic context
 Posted by K4thos  in KarmaCharmeleon's WIP thread: Ash Crimson (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

There's plenty time to discuss tho, as I'll be making the character as early as late November to early 2021.
Which means there is plenty of time for me to try and convince you to not make a Darkstalkers character Jmorphman style if you make one of them.
you know that you are very likely a minority here with this opinion, right? Demitri like style is definetly something that I would like to see if the chosen character was from Darkstalkers.

As for the character I'd prefer, dunno, I will gladly eat whatever Karma serves. But if I had to choose it would definately be someone from Samurai Shodown. No prefferences, everyone there is damn cool. Nakoruru already has perfectly fine pots style conversion though (by pots himself), so that's the only character from SS I wouldn't be thrilled to get. If it's going to be Mina I'd prefer her clothed appearance.

edit: since I don't really have a preference who I'd like, I definatly have the opposite one. Please not yet another version of pots dictator, gief or sagat (or anyone from sf2 really). (And I know this is a minority opinion too :P)
    

Re: Best way to get ID from player who put you in Custom State?

 September 20, 2020, 10:13:58 AM View in topic context
 Posted by K4thos  in Best way to get ID from player who put you in Custom State? (Started by airforce111 September 18, 2020, 10:10:30 PM
 Board: M.U.G.E.N Development Help

Quote
Say you want to detect when the player who put you in a custom state is in a certain state in simul mode. Whats the best way the player put in the custom state get an ID from that specific player?
airforce111, since you're using ikemen go, in next major version you will be able to retreive who is the attacker via gethitvar(playerno), which you can than convert to ID with GetPlayerID trigger.
    

Re: Ikemen GO

 September 15, 2020, 09:51:38 PM View in topic context
 Posted by K4thos  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO

 September 11, 2020, 03:09:06 AM View in topic context
 Posted by K4thos  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Quote
Ok first post: Say you want to play co-op arcade or co-op survival with the tag feature except you can actually pick 4 characters between the two people playing. Player 1 has Ryu and Chun Li. Player 2 has Goku and Terry Bogard. Player 1 can !Tag! between Ryu and Chun Li via tag and Player 2 can do the same with Goku and Terry Bogard. The CPU Characters will have the same tag ability.
I don't think it's a good idea. 2 tag teams controllable by different players, within a single team? Seems weird. Is there a game that works like this?

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---[side note: if anybody remembers street fighter alpha 3 dramatic battle with this feature there will definitely be alot of those where your skill with the character will make a difference so is raises the strategic fun in matching up the right characters and the randomness of the cpu characters team cohesion. I don't know if its a rumor or not and haven't went through this thread in it's entirety to find out but if there is going to be an option in the coming future with a 4 player as in 4 xbox remotes one ikemen this tag feature would be a nice addition to whats already there.]
SFA3 dramatic battle is pretty much normal mugen simul mode. Arcade co-op mode already works like that for 2 human players. And next version will allow to have more than 2 human players in a simul/tag coop team (each controllable by separate local player, not the way you've suggested)
    

Re: Ikemen GO

 September 10, 2020, 06:56:13 PM View in topic context
 Posted by K4thos  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

You could probably do that yes. But I just wanna do something like this:

After you select Jotaro

Your cursor goes back to 0,0 for the next selection.
while this is not possible without editing lua files (and I honestly don't see what's the point in this, are there even commercial games that works like this?) the next major build will have a new toggle in options titled "Team duplicates", which if disabled, prevents selecting the same character more than once to the same team and automatically moves cursor to the next available position (already selected slots are jump over by cursor)

There is a folder named mods in the external folder.
What is it for?
It's a default directory for upcoming feature that will allow to load external Lua modules (scripts). Not used for anything yet.
    

Re: Ikemen GO bug reports and know bugs

 September 10, 2020, 01:06:41 AM View in topic context
 Posted by K4thos  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

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The formula must be complicated, ouch.
I really doubt it, I'm just really bad at math.
    

Re: Ikemen GO

 September 09, 2020, 03:28:30 PM View in topic context
 Posted by K4thos  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO

 September 09, 2020, 07:37:03 AM View in topic context
 Posted by K4thos  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

are you looking at the possibility of a waiting state as far as the picture and an active state when the character is active?
Fauxcry, once again I don't understand what you're suggesting. And the clarification for the first request made it even more confusing to me.

Can portraits be swapped in tag mode?
no. They are automatically swapped in tag (only if the tag code uses TagIn/TagOut sctrls), but there is no way to assign different sprite numbers for active and standby characters.
    

Re: how do i get more slots in ikemen go

 September 06, 2020, 04:43:03 AM View in topic context
 Posted by K4thos  in how do i get more slots in ikemen go (Started by imcool September 05, 2020, 11:59:50 PM
 Board: IKEMEN Releases

impossible. If nothing happens than you're editing wrong file. Check what path motif is set to in save/config.json (which is mugen.cfg equivalent)
    

Re: how do i get more slots in ikemen go

 September 06, 2020, 12:07:23 AM View in topic context
 Posted by K4thos  in how do i get more slots in ikemen go (Started by imcool September 05, 2020, 11:59:50 PM
 Board: IKEMEN Releases

    

Re: Ikemen GO bug reports and know bugs

 September 01, 2020, 02:16:56 AM View in topic context
 Posted by K4thos  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

    

Re: Ikemen GO Movelist Thread

 September 01, 2020, 01:59:29 AM View in topic context
 Posted by K4thos  in Ikemen GO Movelist Thread (Started by RagingRowen August 31, 2020, 10:10:21 PM
 Board: IKEMEN Releases

I'd like to request delaying this topic for the next major build. We have been informed by copyright holder that the glyphs art can't be used in MIT licensed engine. All art has been already removed from wiki and next build will have new glyphs art (gacel is currently working on replacement). For this reason I'd like to also request you to remove those 2 screenshots form OP, so that they don't become cashed by google image search.