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Diek Stiekem

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Messages by Diek Stiekem

    

Re: Diek Stiekem's Edits - Remy edit updated

 January 29, 2023, 03:56:42 PM View in topic context
 Posted by Diek Stiekem  in Diek Stiekem's Edits - Remy edit updated (Started by Diek Stiekem September 10, 2021, 11:32:58 AM
 Board: Edits & Addons 1.0+

Good to see you working on this Remy yet, very good!

Small problem: In Lv3 Super, If P2 is crouched, Remy's blows miss him (even if P2 is in front).

Fixed!
Thanks for pointing that out!

Link in 1st post is updated :)
    

Re: Final Fight's El Gado spritesheet

 January 28, 2023, 05:25:14 PM View in topic context
 Posted by Diek Stiekem  in Final Fight's El Gado spritesheet (Started by Rabano December 04, 2022, 11:55:03 PM
 Board: Sprite Projects

The 2nd one imo
    

Re: Diek Stiekem's Edits - Remy edit updated

 January 28, 2023, 04:49:01 PM View in topic context
 Posted by Diek Stiekem  in Diek Stiekem's Edits - Remy edit updated (Started by Diek Stiekem September 10, 2021, 11:32:58 AM
 Board: Edits & Addons 1.0+

Yes, I'm still alive :p

I made an update to Remy with some fixes, redownload from 1st post please :)

<Diek Stiekem's Edit, update>
- Fixed issue with Cold Blue Kick not working correctly if hit during it by the opponent
- Shiny new character select screen artwork courtesy of Felo_Llop!
- Slightly adjust his scaling per advice of Momotaro
- Made corrections to the hitstate of the opponent during both his throws.
    

Re: FeLo's Horror Circus

 January 23, 2023, 11:28:26 AM View in topic context
 Posted by Diek Stiekem  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 AM
 Board: Graphics

    

Re: FeLo's Horror Circus

 January 22, 2023, 08:22:46 PM View in topic context
 Posted by Diek Stiekem  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 AM
 Board: Graphics

Ah ok, I'm super distracted.

Thanks for the kind words, people. This type of portraits helps me to calm down, specially in these days.

Now, time for 2 more :) .

- Ingrid: Of course, she had this very same artwork in SFZ, but in picture, not pixel. So I translated it as best as I could:


- Remy: For him it was a bit more complex. I used one of his grey/blak&white sketches torso+legs, and then I did a head from scratch That's why I added the sketchy thing. Added the hair et voilà, our favourite French(till Manon arrives) est icí:



Of course, all these select portraits have their CS applied to them. Dunno why! But I like to make them this way.

Have a nice day!

Hey FeLo,

Are you ok with me using that Remy portrait for a future update in my Remy edit?
Credit will ofc be given! :)
    

Re: Custom Car Garage Stage 1.1

 January 05, 2023, 10:13:19 PM View in topic context
 Posted by Diek Stiekem  in 2 Custom Garage Stages 1.1 (Started by MatreroG January 05, 2023, 08:32:28 PM
 Board: Your Releases, 1.0+

Looks sweet!
    

Re: KoF XV

 January 04, 2023, 01:52:12 PM View in topic context
 Posted by Diek Stiekem  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Don't forget about the curse of Krohnen
    

Re: alt sff for yashiro by "Falcon Rapper"

 October 21, 2022, 06:30:58 PM View in topic context
 Posted by Diek Stiekem  in alt sff for yashiro by "Falcon Rapper" (Started by dampir October 21, 2022, 07:37:05 AM
 Board: Edits & Addons 1.0+

Looks clean, great work!!

What's the stage called in the 1st image?
    

Re: Diek Stiekem's Edits - Remy edit released

 October 15, 2022, 04:15:39 PM View in topic context
 Posted by Diek Stiekem  in Diek Stiekem's Edits - Remy edit updated (Started by Diek Stiekem September 10, 2021, 11:32:58 AM
 Board: Edits & Addons 1.0+

I'm assuming he's 1.1 only?  I cant seem to load him in 1.0

Yeah he is (Join the Ikemen Go army ;p )

Remy's is updated, redownload please.

<Diek Stiekem's Edit, update>
- Added frame to backdash
- Corrected animations on crouching LP and close HP
- Adjusted animation position of standing MP
- Removed taunt at the end of Light of Justice (MAX)
- Adjusted VelSet on Cold Blue Kick (LK, MK and HK version)

I'm currently using size:
[Size]
xscale = 0.90
yscale = 0.90

Any suggestions to improve?
    

Re: Diek Stiekem's Edits

 October 01, 2022, 04:36:50 PM View in topic context
 Posted by Diek Stiekem  in Diek Stiekem's Edits - Remy edit updated (Started by Diek Stiekem September 10, 2021, 11:32:58 AM
 Board: Edits & Addons 1.0+

Added an edit of Remy to the first post

Stealth update:
Character lacked Throw break/escape state
    

Re: Ivy (Soul Calibur) POTS Updated to version 1.0

 September 27, 2022, 08:56:36 PM View in topic context
 Posted by Diek Stiekem  in Ivy (Soul Calibur) POTS Updated to version 1.1 (Started by Diek Stiekem March 12, 2022, 08:52:39 AM
 Board: Your Releases, 1.0+

It's been a while since I last checked your chars, and here's some feedback on her because I got curious.

1. The Smoke for Intro 1 clashes with the rest of her FX.
2. Crouch MP could do with a slightly wider hitbox because you have to be right up close to hit with it.
3. As others have noted, the AI will use Stand HK on repeat from medium range if the opponent idles.
4. The MAX Mode FX issue occurs because the explods lack ownpal = 1.
5. Spiral Punishment could use more hits for the blade spin at the start because the current hits made the move look rather awkward.

About the Blades lacking hitsparks, you can add them by adding a Hitspark State to their Statedefs.
Look in other PotS chars for something like this and that's what'll help bring the goods:
Spoiler, click to toggle visibilty

I might've said this before but I didn't make any criticism on the animations because there isn't a whole lot you can do with them.
Funny stuff aside, good progress has been made.

Thanks RR, some of this stuff has been really helpful!!

With that said, Ivy has been updated to version 1.1
Redownload from the first post please, as usual feedback is welcome :)

<Diek Stiekem's Version 1.1>
- All Sword attacks now have proper Slash Hit Sparks
- The old version of Spiral Punishment is now EX Spiral Punishment
- regular Spiral Punishment Special move only results in the absorb projectile part
- Fixed issue with FX displaying during MAX mode
- Widened hitbox on crouching MP
- All versions of Fear's Void and Raging Gnome now have hit sparks
- Fixed an issue with the AI spamming standing HK on idle opponents
    

Re: Taki (Soul Calibur) POTS style edit Version 1.0

 September 25, 2022, 04:21:09 PM View in topic context
 Posted by Diek Stiekem  in Taki (Soul Calibur) POTS style edit Version 1.1 (Started by Diek Stiekem August 21, 2021, 06:35:42 PM
 Board: Your Releases, 1.0+

Taki has been updated to version 1.1, mostly polishment and fixes to the character.
Please redownload :)

<Version 1.1>
- Correct Superflash position on Ninja Cannon
- Badaboom font during super finish k.o.'s now has proper shading
- Corrected some faulty hitsounds on jumping normals
- All normals, specials and supers using her weapon now feature slash sparks
- Seal of the Fire Dragon now properly combo's
- Soothened the air time of the opponent after being by Seal of the Fire Dragon for more juggle potential (Might be nerfed in a future update depending on her damage output)
    

Re: Ivy (Soul Calibur) POTS Updated to version 1.0

 September 24, 2022, 08:08:44 PM View in topic context
 Posted by Diek Stiekem  in Ivy (Soul Calibur) POTS Updated to version 1.1 (Started by Diek Stiekem March 12, 2022, 08:52:39 AM
 Board: Your Releases, 1.0+

    

Re: Devil Jin (POTS Style) Version 1.2

 September 21, 2022, 10:33:17 AM View in topic context
 Posted by Diek Stiekem  in Devil Jin (POTS Style) Version 1.2 (Started by Diek Stiekem November 07, 2021, 09:11:37 PM
 Board: Your Releases, 1.0+

Gotcha!  I was wondering why some of this stuff seemed … off … and your reputation is that of someone who wouldn’t leave something that glaring overlooked … makes total sense now

Thanks for the compliment Ness.
It still bugs me though that, 1.0 treats that animation so different :/

Latest update AI battle in MUGEN 1.0
[youtube]https://www.youtube.com/watch?v=HcMR0TuT55U[/youtube]


Thanks for the feature Matrero!
    

Re: Devil Jin (POTS Style) Version 1.2

 September 19, 2022, 02:17:54 PM View in topic context
 Posted by Diek Stiekem  in Devil Jin (POTS Style) Version 1.2 (Started by Diek Stiekem November 07, 2021, 09:11:37 PM
 Board: Your Releases, 1.0+

Hmm.. I use Ikemen Go, I haven't tested anything on 1.0
    

Re: Devil Jin (POTS Style) Version 1.2

 September 19, 2022, 11:08:52 AM View in topic context
 Posted by Diek Stiekem  in Devil Jin (POTS Style) Version 1.2 (Started by Diek Stiekem November 07, 2021, 09:11:37 PM
 Board: Your Releases, 1.0+

Lvl3 super's last hit doesn't connect, plus looks very weird ... his body looks like he would be blasting upward, the beam goes towards the direction the player ... and there's not hit connect ...

also his QCB + P diagonal beam ... the sprite appears the go across the hitboxes go diagonal upward ... not sure whats going on there ..

The level 3 super beam does go upward.
What version of Mugen are you using?
    

Re: Devil Jin (POTS Style) Version 1.2

 September 18, 2022, 02:17:37 PM View in topic context
 Posted by Diek Stiekem  in Devil Jin (POTS Style) Version 1.2 (Started by Diek Stiekem November 07, 2021, 09:11:37 PM
 Board: Your Releases, 1.0+

Devil Jin has been updated!
Redownload please :)

<Diek Stiekem's Version 1.2>
- Rage of Hell has been completely redone, now consists of a custom and lands on airborne opponents
- Additional palettes are avaliable in the Palettes folder courtesy of Project13!

Great!!
As a coincidence I redownloaded all your characters yesterday evening, because I felt like I might have missed some updates ^^

I wish I can help you more with custom sprite, but I lack of time to get into it lately.
Thanks for sharing your progress!

Thanks Ned!

Don't worry about, free time can be limited, I totally understand that.

I love your recent Cammy and Chun artwork btw! :)
    

Re: Roy Bromwell Update (9/17/2022)

 September 18, 2022, 01:24:58 PM View in topic context
 Posted by Diek Stiekem  in Roy Bromwell Update (9/17/2022) (Started by Nexus Games July 09, 2022, 11:35:33 PM
 Board: Your Releases, 1.0+

Thanks for the update on Roy, Nexus!
    

Re: Ivy (Soul Calibur) POTS style beta

 September 18, 2022, 01:04:41 PM View in topic context
 Posted by Diek Stiekem  in Ivy (Soul Calibur) POTS Updated to version 1.1 (Started by Diek Stiekem March 12, 2022, 08:52:39 AM
 Board: Your Releases, 1.0+

Big update to Ivy.
I came across a version by Ryanrate77 on "Voldemort Archive", which featured a lot of new Ivy sprites.
I am unsure who made these sprites though as said character lacks a readme file.
The sprite did need a lot of cleaning and I've tried my best to do that the past few weeks.

Anyway, here's the changelog and redownload from the 1st post please :)

<Diek Stiekem's Version 1.0>
- Crouching HP has a new animation.
- Crouching LP now uses HP's old animation
- Crouching MK no longer shares it's animation with LK and has a new one.
- The animation on the "Serpent's Embrace" winpose has been expanded.
- Fires of Insanity has an entire new animation, the old one is now exclusive to Guilty Throne.
- Replaced Serpent's Embrace super with new super Asylum.
- Asylum has a bigger MAX Cancel window than Serpent's Embrace had
- Added new special move Spiral Punishment
- Corrected some/added some hurtboxes on normal attacks
    

Re: Chuchoryu's Mike Re-sprite project

 September 17, 2022, 10:37:18 PM View in topic context
 Posted by Diek Stiekem  in Chuchoryu's Mike Re-sprite project (Started by Rabano September 13, 2022, 09:29:20 PM
 Board: Sprite Projects

This looks nice!

For some reason his sprites remind me of a Double Dragon character