YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
Graphicus is Offline
Contact Graphicus:

Graphicus

Contributor

Messages by Graphicus

    

Re: [Theme Thread] Z2 Sprite thread

 March 11, 2021, 01:48:44 AM View in topic context
 Posted by Graphicus  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 AM
 Board: Graphics

I don't think I ever shared this here. Might as well:

    

Re: [Theme Thread] CVS Sprite thread

 February 26, 2021, 10:02:43 AM View in topic context
 Posted by Graphicus  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Looks nice, but you've changed the proportions. The legs look thicker and the torso seems a bit wider. It'd be nice if it could be used with the rest of the sprites (which would also mean animating it :D)
    

Re: Spritesheet Expansion Thread

 February 24, 2021, 02:57:17 AM View in topic context
 Posted by Graphicus  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 AM
 Board: Sprite Projects

This is unusable because it's zoomed in. If you can provide a 1:1 transparent gif with the FX separated, that might help someone.
    

Re: snk sprites how to make?

 February 16, 2021, 04:05:44 AM View in topic context
 Posted by Graphicus  in snk sprites how to make? (Started by glaysonmestre February 15, 2021, 05:56:41 AM
 Board: Graphics

There aren't really that many shortcuts you can take. It's going to take drawing skills, general shading skills, and most importantly, lots and lots of references to ensure you're matching the style.

The image you posted isn't a bad start, but there'a bunch of things you need to adjust. Like Felo said, your first step should be to resize and redraw the character to match SNK proportions more closely. Alpha style proportions are waaay too exaggerated (in part to make attacks more readable). These include but are not limited to: The gigantic hands, the overly puffy cargo pants, and the really thin ankles that end in gigantic feet.

None of those things are elements you'll find in KOF sprites. Additionally, the lighsource in SNK sprites comes from the top right (top left for P2), whereas Capcom tends to light their characters straight from above. That means you have to change the lighting as well.

Last but not least, the references I mentioned. Thanfully, you have A LOT of great examples in this regard. Namely, Ralf, Clark and Marco from NGBC. All of those characters wear outfits similar to Nash's. Also, Guile from SVC can help as well (even though SVC SF sprites can be a little funky, it's the style you'd be pairing Charlie/Nash with).
    

Re: Graphicus Sprite Extravaganza

 February 16, 2021, 03:00:13 AM View in topic context
 Posted by Graphicus  in Graphicus Sprite Extravaganza (Started by Graphicus November 29, 2015, 07:47:08 PM
 Board: Graphics

Glad you enjoy them, bud.
    

Re: [Theme Thread]Pocket/Puzzle Fighters Sprite thread

 February 16, 2021, 02:34:52 AM View in topic context
 Posted by Graphicus  in [Theme Thread]Pocket/Puzzle Fighters Sprite thread (Started by anis91 September 06, 2011, 04:04:54 PM
 Board: Graphics

Pocket Joe (R-2 version, as opposed to FFFC version):
    

Re: Graphicus Sprite Extravaganza

 February 16, 2021, 02:26:44 AM View in topic context
 Posted by Graphicus  in Graphicus Sprite Extravaganza (Started by Graphicus November 29, 2015, 07:47:08 PM
 Board: Graphics

Silly little sprite:
    

Re: Spritesheet Expansion Thread

 January 29, 2021, 02:25:34 AM View in topic context
 Posted by Graphicus  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 AM
 Board: Sprite Projects

I personally like GraphicsGale more, but Aseprite seems to be more popular (it's not free, tho).

If you decide to use GraphicsGale and need some help learning how to use it, feel free to ask.
    

Re: Spritesheet Expansion Thread

 January 28, 2021, 06:53:13 PM View in topic context
 Posted by Graphicus  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 AM
 Board: Sprite Projects

Thanks ! I struggled with animating with Photoshop, I should try more!

GraphicsGale has a real-time preview that keeps playing over and over and as you edit your sprite, you can see it change in real time in the animation. Not just that, but you can slow and speed up the preview itself to look closely at things without having to change the animation timing in the actual frames themselves.

Not saying it's better than Photoshop or anything, just pointing it out for the sake of awareness (and for people who can't afford to get Photoshop).
    

Re: Sailor Sprites

 January 17, 2021, 12:16:10 AM View in topic context
 Posted by Graphicus  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

There should be a lift for each leg. Right now you have one lift per cycle, which makes it look like she's limping on one leg. Here's a quick and dirty edit (the images you posted are resized, so I can't help you with the original sprites):



This fixes the up and down issue, but the ribbon movement and hair movement are not correctly synced yet in my example. The moment the body goes down is when the ribbon and hair should puff upwards and then as her body rises, both elements fall down as they're being pulled upwards again.
    

Re: Vermilingus is trying to improve

 November 18, 2020, 08:09:02 PM View in topic context
 Posted by Graphicus  in Vermilingus is trying to improve (Started by Vermilingus May 20, 2020, 11:40:36 AM
 Board: Graphics

I know I'm late, but you might want to have these characters facing the camera, not away from it. Get player 2 shots and then flip them.

Just my two cents.
    

Re: Ryo AOF2 (video added)

 August 29, 2020, 09:23:14 AM View in topic context
 Posted by Graphicus  in Ryo AOF2 (video added) (Started by CCIronmugen August 27, 2020, 06:42:26 PM
 Board: Your Releases, 1.0+

Those new sprites look superb, dude. Doesn't look like an easy style to replicate. Good work!
    

Re: [Theme Thread] CVS Sprite thread

 July 08, 2020, 01:20:54 AM View in topic context
 Posted by Graphicus  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

    

Re: The spriters bounty thread. (more details in thread)

 June 29, 2020, 07:59:37 AM View in topic context
 Posted by Graphicus  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 AM
 Board: Graphics

    

Re: The spriters bounty thread. (more details in thread)

 June 24, 2020, 10:35:23 PM View in topic context
 Posted by Graphicus  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 AM
 Board: Graphics

You might have to be more specific than that. For example: The graphical style you're looking for, how many frames of animation are you expecting, the scope of the project, etc. Otherwise, it's like saying "I have a job, but I can't tell you what it is until you say yet, nor how much it pays or how long it'll take".
    

Re: Graphicus Sprite Extravaganza

 June 22, 2020, 09:15:33 AM View in topic context
 Posted by Graphicus  in Graphicus Sprite Extravaganza (Started by Graphicus November 29, 2015, 07:47:08 PM
 Board: Graphics

Terry's KOF XIII Neo MAX in CVS style (requested by KarmaCharmeleon):

    

Re: [Theme Thread] CVS Sprite thread

 June 22, 2020, 09:15:28 AM View in topic context
 Posted by Graphicus  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Terry's KOF XIII Neo MAX in CVS style (requested by KarmaCharmeleon):

    

Re: Spritesheet Expansion Thread

 June 22, 2020, 09:15:22 AM View in topic context
 Posted by Graphicus  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 AM
 Board: Sprite Projects

Terry's KOF XIII Neo MAX in CVS style (requested by KarmaCharmeleon):

    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 June 22, 2020, 09:14:22 AM View in topic context
 Posted by Graphicus  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 AM
 Board: Sprite Projects

I think I did pretty good, all things considered:

    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 June 19, 2020, 10:27:14 PM View in topic context
 Posted by Graphicus  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 AM
 Board: Sprite Projects

Mind sharing it with me? I'd like to give it a shot.

Never mind. I thought you were saying you'd already done it. I'll work off of the GIF.