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Messages by Mazemerald.

    

Re: DARKSTALKERS ALL STAGES FOR I.K.E.M.E.N GO RELEASING

 June 26, 2022, 06:58:16 AM View in topic context
 Posted by Mazemerald.  in DARKSTALKERS ALL STAGES FOR I.K.E.M.E.N GO RELEASING (Started by Mazemerald. June 25, 2022, 07:13:36 AM
 Board: IKEMEN Releases

    

Re: DARKSTALKERS ALL STAGES FOR I.K.E.M.E.N GO RELEASING

 June 25, 2022, 07:39:57 AM View in topic context
 Posted by Mazemerald.  in DARKSTALKERS ALL STAGES FOR I.K.E.M.E.N GO RELEASING (Started by Mazemerald. June 25, 2022, 07:13:36 AM
 Board: IKEMEN Releases

This collection includes new stages made by me.
    

DARKSTALKERS ALL STAGES FOR I.K.E.M.E.N GO RELEASING

 June 25, 2022, 07:13:36 AM View in topic context
 Posted by Mazemerald.  in DARKSTALKERS ALL STAGES FOR I.K.E.M.E.N GO RELEASING (Started by Mazemerald. June 25, 2022, 07:13:36 AM
 Board: IKEMEN Releases

    

Re: KOF XII Screenpack (Ikemen-GO 0.98.2)

 June 19, 2022, 02:04:41 AM View in topic context
 Posted by Mazemerald.  in KOF XII Screenpack (Ikemen-GO 0.98.2) (Started by kyokano June 19, 2022, 01:38:11 AM
 Board: IKEMEN Releases

congrats! that's look perfect, even better then the original.
    

Voice for celebrating the victory on winner screen - Ikemen GO

 May 27, 2022, 08:26:25 AM View in topic context
 Posted by Mazemerald.  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

LIFEBAR RANK SCORE RESULT

Is it possible put the Rank score result in lifebar like that?

Example:

Vital : 1558
time : 24110
score total : 130586


with sound of score result being counted as in street fighter 2 for example.

-------------------------------

VICTORY SCREEN

I would like you to add an option on the victory screen so that when the fighter appears on it, he has a voice for a commemoration phrase. this would be epic

Thanks!!!
    

SCORE RESULT IN IKEMEN GO V.0.98.2

 May 04, 2022, 05:35:35 AM View in topic context
 Posted by Mazemerald.  in SCORE RESULT IN IKEMEN GO V.0.98.2  (Started by Mazemerald. May 04, 2022, 05:35:35 AM
 Board: Ikemen General Discussion and Help


I'm using the latest version V.0.98.2 , I'm planning to have a score result like the version V.0.96

There is a warning note indicating that this feature will be moved to fight.def, is that right?



    

CUTSCENES - HOW TO ADD THEM IN IKEMEN?

 May 03, 2022, 07:20:11 AM View in topic context
 Posted by Mazemerald.  in CUTSCENES - HOW TO ADD THEM IN IKEMEN? (Started by Mazemerald. May 03, 2022, 07:20:11 AM
 Board: Ikemen General Discussion and Help

CUTSCENE IS THE SOUL OF A SCRIPT.



Anyone knows how to add a cutscene in IKEMEN?

I'd like something like in KOF, when after the third battle, a scene explains what's happening and even the boss can appear saying some words.

Is there some tutorial or explanation how to do it like i said?

Thank any help.
    

Re: Ikemen GO

 April 06, 2022, 07:41:06 AM View in topic context
 Posted by Mazemerald.  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

in the Action.zss

is possible add more action names for combos after:

lifebarAction{spr: const(MsgCombo25), 0} # gdlk combo

If you have more names for 30,40 or 50 combos as : super,ultimate,awesome

i have just found only 6 ways of combo.

how to add more lines?
    

Re: Ikemen GO char voice for the victory screen...

 March 25, 2022, 04:16:24 PM View in topic context
 Posted by Mazemerald.  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

In the Mugen game kof definitive match when you win, the character shouts a voice celebrating in the victory screen.

If it was possible in Mugen, how can we do it in ikemen go?

Any knows the code line?
    

Re: DeathScythe WIPs: Sakura

 March 19, 2022, 03:34:47 AM View in topic context
 Posted by Mazemerald.  in DeathScythe WIPs: Sakura (Started by Nintendo DS July 05, 2018, 09:06:25 PM
 Board: Projects

it would be fabulous if the guys make a chun-li from SFIII in POTS STYLE too, this template style is awesome.
    

HD SVSC STAGES REMASTERED releasing!!!

 January 27, 2022, 07:26:31 PM View in topic context
 Posted by Mazemerald.  in HD SVSC STAGES REMASTERED releasing!!! (Started by Mazemerald. January 27, 2022, 07:26:31 PM
 Board: Your Releases, 1.0+

HD SVSC STAGES REMASTERED

Only for Mugen 1.1 or Ikemen with OpenGL on.

Here is a easy way to convert your favorites low-res stages to HD resolution, it's practical and you can put few or many sprites at the same time, you need to duplicate the resolution or
increase it until the size fits perfectly to hd resolution.



In my case i use images in 1480,765 for 1280,720 resolution

Enjoy!!!

DOWNLOAD
https://www.mediafire.com/file/0il3jalnnigwz1u/HD_CVS_STAGE_REMASTERED.rar/file
    

Re: Ikemen GO

 December 30, 2021, 09:17:28 AM View in topic context
 Posted by Mazemerald.  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Is it possible to add sounds to actions of lifebar?

Example : When the name Good! appears on screen the narrator says Good!

I didn't find instructions to add these sounds yet... can you help me please?
    

Re: Ikemen GO bug reports

 December 29, 2021, 05:53:22 PM View in topic context
 Posted by Mazemerald.  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

I put 1 animated portrait and 1 big portrait on the back, as for the big portrait, I need the platform made for the animated portrait to be on top of the big portrait, how do I get the platform to be on top of the big portrait, but underneath the animated portrait?

if i want to put a bg sprite under the char name how do i make it work?
    

Re: Ikemen GO

 December 26, 2021, 09:40:34 AM View in topic context
 Posted by Mazemerald.  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Thank you so much K4thos...

My questions are solved with your explanation, Ikemen is very rich, so there are many things to explore and learn.
    

Re: Edit an Exe. archive

 December 26, 2021, 05:44:58 AM View in topic context
 Posted by Mazemerald.  in Edit an Exe. archive (Started by Charles_2011 December 26, 2021, 04:56:38 AM
 Board: M.U.G.E.N Configuration Help

I don't believe it's possible just using mugen features, these kofs are chinese or koreans and they use techniques added to mugen in a way that few people know about.
    

Re: Ikemen GO

 December 22, 2021, 05:29:10 PM View in topic context
 Posted by Mazemerald.  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

In tag mode when the team members die, their bodies stay on the floor during the rest of battle, how to remove their bodies to remain only the alive characters?
    

Re: Ikemen GO

 December 22, 2021, 06:14:13 AM View in topic context
 Posted by Mazemerald.  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

COMBO VARIATIONS WITH EFFECT PHRASES!!

I'm not a coder, it's just a thought about how i could imagine these codes, do you think it's impossible?
it's because i would like to find a way to automatize this kinda feature.

Maybe the code could have the name as COMBOPHRASE OR HITPHRASE....any other.

Example:

Code:
team1.combophrase.font = 8,0,0
team1.combophrase.text = "Amazing"
team1.combophrase.spr = 200,0  ; if you prefer a sprite for that.
team1.combophrase.anim = 199  ; if you prefer an animation for that.
team1.combophrase.offset = 600,320
team1.combophrase.upto = 1-5   ; defines the numbers upto to combo phrase (Good, Great, Fantastic, Awesome, Marvelous...etc)

Example : 1 upto 5 the word Amazing will display, and 6 upto 9 the word fantastic will display it.

team1.combophrase.snd = 5,0  ;( sound speaking Amazing )
team1.combophrase.layerno = 2
team1.combophrase.scale = 1,1

;-------------------------------------------------------------------------

team1.combophrase.font = 8,0,0
team1.combophrase.text = "Fantastic!"
team1.combophrase.spr = 200,1  ; if you prefer a sprite for that.
team1.combophrase.anim = 299  ; if you prefer an animation for that.
team1.combophrase.offset = 600,320

team1.combophrase.snd = 5,1 ; ( sound speaking Fantastic )
team1.combophrase.layerno = 2
team1.combophrase.scale = 1,1
team1.combophrase.upto = 6-9   ; defines the numbers upto to combo phrase (Good, Great, Fantastic, Awesome, Marvelous...etc)

team1.combophrase.displaytime = 90 


;-------------------------------------------------------------------------------------------------

if this is what i'm searching, how could i do that?

Code:
; Ikemen feature
[Action]
team1.pos = 30,277        ;Coords to show
team1.spacing = 0,9       ;Spacing
team1.start.x = -240      ;Starting x-coords
team1.bg.layerno = 2
team1.bg.offset = 75,0
team1.bg.anim = 400
team1.bg.scale = 1.0,1.0
team1.bg.spr =
team1.front.layerno = 2
team1.front.offset = 75,0
team1.front.scale = 1.0,1.0
team1.text.layerno = 2
team1.text.font = 1,0,1
team1.text.offset = 9,0   ;Offset of text
team1.text.scale = 1,1
team1.displaytime = 60    ;Time to show message
team1.showspeed = 2       ;Message showing up speed (1 = instant)
team1.hidespeed = 8       ;Message hiding speed (the larger value, the faster speed)

team2.pos = 1250,277       ;Coords to show
team2.spacing = 0,9       ;Spacing
team2.start.x = 1520      ;Starting x-coords
team2.bg.layerno = 2
team2.bg.offset = -75,0
team2.bg.anim = 400
team2.bg.scale = 1.0,1.0
team2.bg.spr =
team2.front.layerno = 2
team2.front.offset = -75,0
team2.front.scale = 1.0,1.0
team2.text.layerno = 2
team2.text.font = 1,0,-1
team2.text.offset = 9,0   ;Offset of text
team2.text.scale = 1,1
team2.displaytime = 60    ;Time to show message
team2.showspeed = 2       ;Message showing up speed (1 = instant)
team2.hidespeed = 8       ;Message hiding speed (the larger value, the faster speed)

[Begin Action 400]
400,0, 0,0, -1, ,AS80D128
    

Re: Ikemen GO

 December 21, 2021, 08:27:52 PM View in topic context
 Posted by Mazemerald.  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Is possible to organize a scheme to appears names when you make hits in lifebar in a standardized code for all characters automatically?

Example:

Hits
2-3 = good
4-6 = great
7-9 = fantastic
10-15 = amazing
16-100 = awesome

And using sprites,fonts or animations for these names, it would be marvelous, I hope you get to make it.

And sounds for each name, obviously added in the fight.snd.
    

Re: Ikemen GO

 December 21, 2021, 08:05:53 PM View in topic context
 Posted by Mazemerald.  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

1- How to do for put more time in the selection screen before the stage select, when I choose the P1, the P2 doesn't get to have time enough to do his pose when chosen and it skips to stage select abruptly.

2 - In the member member order select looks like the timer is not being respected, probably I don't put the code in the right section.
    

Re: Ikemen GO

 December 20, 2021, 10:28:54 PM View in topic context
 Posted by Mazemerald.  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

In the KOF definitive match mugen game, when you win on the winner screen, the fighter speaks a voice with a celebrating the victory.

I'm researching how this is possible in Mugen, since it is much more limited than I.K.E.M.E.N.

Wouldn't it be possible to add an snd.line for this feature?

Example:

p1.voice.snd = 800,0 ( You must add this sound number in every char and I.K.E.M.E.N will read it in a standardized way)

Your characters need to have this sound added in their SND.FILE to work.


--------------------------------------------------

Code:
;Winner's portrait , name and sounds
p1.offset = 400,-40
p1.spr = 9000,2
p1.facing = 1
p1.scale = 1,1
p1.window = 0,0, 1279,500
p1.name.offset = 40,570
p1.name.font = 3,3,1
p1.voice.snd = 800,0 ( You must add this sound number in every char and I.K.E.M.E.N will read it in a standardized way)

Your characters need to have this sound added in their SND.FILE to work.

;Win quote text
winquote.text = "Winner!" ;Default win quote text to show
winquote.offset = 40,615
winquote.spacing = 0, 0   ;Ikemen feature
winquote.font = 5,0,1
winquote.window = 38,521, 1241,708
winquote.textwrap = w     ;Word wrap
winquote.delay = 2        ;Ikemen feature
winquote.time = 0         ;Ikemen feature