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DJMouF

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Messages by DJMouF

    

DJMouF's Dragon Ball Generations stage help

 July 03, 2024, 12:45:33 pm View in topic context
 Posted by DJMouF  in DJMouF's Dragon Ball Generations stage help (Started by DJMouF July 03, 2024, 12:45:33 pm
 Board: Requests

I'm sure maybe handful people here know about my project... Haven't really posted a topic in MFG for years for my own reasoning. But now I'm here looking for stage creators who are able to create good stages or AI stages, preferably dbz or dbz-ish stages. Creative stages or remakes of old stages as long as it looks up to date. I'm really trying to have some exclusive stages only for the project with separation and zoom etc... Here's a video of some progress of the game... There's more on my channel. If there's anyone interested just shoot me a pm. Thanks
    

Re: Kame House (Day, Night, Sunset) 3D Illusion Parallax

 June 13, 2024, 10:55:27 am View in topic context
 Posted by DJMouF  in Kame House JUS (Day, Night, Sunset) 3D Illusion Parallax (Started by Vogel June 10, 2024, 08:16:16 am
 Board: Your Releases, 1.0+

Very Nice man. Do u plan to make more DBZ stages?
    

Re: JustDefend System Module for Ikemen/0.99/Nightly

 April 30, 2024, 01:47:18 pm View in topic context
 Posted by DJMouF  in JustDefend System Module for Ikemen/0.99/Nightly (Started by BurningSoul April 09, 2024, 09:30:19 pm
 Board: IKEMEN Releases

Good deal. I fiound out that it was consistently doing a just defend even when you're already blocking.
So I just adjusted the numbers from:

Original
(map(JustDefend) = [1, 6])

Adjusted numbers
(map(JustDefend) = [1, 3])

With that small change, IMO, it works more like a "Just Defend". Just wanted to comment this for anyone with the same issues
    

Re: new ai program for animation (no more creating sprites one by one)

 April 11, 2024, 12:43:02 pm View in topic context
 Posted by DJMouF  in new ai program for animation (no more creating sprites one by one) (Started by oscar123 April 04, 2024, 03:35:41 pm
 Board: Development Resources

Man can u be sure to show some results if/when you try a sprite?
    

Re: DBS Vegeta SSJ Blue (Edit) V1.1(Fix)

 February 26, 2024, 08:04:45 pm View in topic context
 Posted by DJMouF  in DBS Vegeta SSJ( New Transformation) (Started by DarkZemX February 24, 2024, 06:14:04 pm
 Board: Your Releases, 1.0+

Haven't tested him but i watched the video. from what I've seen you added some good additions. tbh im just glad to see someone else other than me still keeping dbz EB chars alive.
Im still working on my full game. I will have some exclusive dbz chars added too.
    

Re: DRAGON BALL Z IKEMEN BUTOUDEN

 January 23, 2024, 12:20:01 pm View in topic context
 Posted by DJMouF  in DRAGON BALL Z IKEMEN BUTOUDEN (Started by vlad_alucard June 17, 2023, 09:10:36 pm
 Board: IKEMEN Releases

R.I.P. He was the goat in my younger days. just now seeing this so i definitely had to pay tribute to this news.
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)

 July 23, 2023, 09:34:04 am View in topic context
 Posted by DJMouF  in Wide-screen and zoom edits of various lowres stages (updated: 2024-09-27) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

Good deal bro! Like the work you put in for the throwback stages.
    

Re: Robin "Tim Drake" (PotS Style)

 June 26, 2023, 12:37:19 pm View in topic context
 Posted by DJMouF  in Robin "Tim Drake" (PotS Style) (Started by Unknown User June 23, 2023, 08:37:48 pm
 Board: Projects

Dude went crazy for no reason. Ignore the Ignorance bro. Just make sure you post it in the right section that's all. Glad to see progress. Holla at me if ya need me on discord bro.
    

Re: Hallway Fight Stage 1.1 & 1.0

 June 14, 2023, 09:26:47 pm View in topic context
 Posted by DJMouF  in Hallway Fight Stage 1.1 & 1.0 (Started by MatreroG June 13, 2023, 04:03:51 pm
 Board: Your Releases, 1.0+

Gives me the vibes of River City Girls 2 (one of the best beat'em'up games of all time).
    

Re: Active Tag system

 May 17, 2023, 01:06:58 pm View in topic context
 Posted by DJMouF  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

for some strange reason it does a spike freeze during gameplay on my chars. makes no sense
    

Re: Ryu 1.1 Release/Ken 1.1 update

 April 25, 2023, 04:04:47 pm View in topic context
 Posted by DJMouF  in Ryu 1.1 Release/Ken 1.1 update (Started by Burn(0) April 22, 2023, 02:16:26 am
 Board: Your Releases, 1.0+

love it man
    

Re: Tay's LVL 3 Portrait Thread

 April 14, 2023, 04:46:36 pm View in topic context
 Posted by DJMouF  in Tay's LVL 3 Portrait Thread (Started by xcheatdeath August 24, 2021, 09:46:11 pm
 Board: Edits & Addons 1.0+

yoooooooooooo!!!!!!!!!!!!!!!!!!!!!! thanks bro
    

Re: Arcade Accurate MK Chars

 April 14, 2023, 04:33:37 pm View in topic context
 Posted by DJMouF  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 am
 Board: Projects

NGl man I understand how u can lose motivation to work on projects bc i do the same with mine.. But man this is great bro frfr!
    

Re: jafar works

 December 08, 2022, 10:24:52 am View in topic context
 Posted by DJMouF  in jafar works (Started by jafar December 19, 2015, 03:17:05 am
 Board: Projects

Always made to perfection. frfr. Those chars were great as well. Hell everything from the screenpack to end of the video lol
    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 September 21, 2022, 10:45:51 pm View in topic context
 Posted by DJMouF  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 am
 Board: Sprite Projects

Does or will anyone work on DBZ EB style sprites? I have a request I would like completed. Please point me in the right direction
    

Re: Lvl.3 Help! I Cannot Get The Super to Work In the Air.

 July 18, 2022, 08:18:22 pm View in topic context
 Posted by DJMouF  in Lvl.3 Help! I Cannot Get The Super to Work In the Air. (Started by Ki$@1st456v July 04, 2022, 12:23:48 pm
 Board: M.U.G.E.N Configuration Help

value = 52
value = 50
    

Re: Ryu and Cyclops - Xmen vs Street Fighter in K_Style by K99

 July 18, 2022, 03:38:51 am View in topic context
 Posted by DJMouF  in Ryu and Cyclops - Xmen vs Street Fighter in K_Style by K99 (Started by kenshiro99 July 18, 2022, 01:00:56 am
 Board: Your Releases, 1.0+

A damn good presentation!
    

Re: CMD problem. Move not working.

 July 10, 2022, 06:41:03 am View in topic context
 Posted by DJMouF  in CMD problem. Move not working. (SOLVED) (Started by Momotaro July 08, 2022, 11:03:05 pm
 Board: M.U.G.E.N Development Help

[State -1, Tenshokyaku ajout]
type = ChangeState
value = 1400
triggerAll = !AILevel
triggerAll = command = "dragon punch"
triggerAll = (ifElse(P2dist x < 0, Facing = -1, Facing = 1) && NumExplod(90010203)) || (ifElse(P2dist x < 0, Facing = 1, Facing = -1) && NumExplod(90010301))
;a / b / c
triggerAll = NumExplod(90000230) || NumExplod(90000235) || NumExplod(90000240) || NumExplod(90000245) || NumExplod(90000250) || NumExplod(90000255)
triggerAll = RoundState = 2 && StateType != A && !NumProjID(131035)
trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101])
trigger2 = var(6)
    

Re: STAGE: How remove a black band on the screen?

 July 08, 2022, 01:14:14 am View in topic context
 Posted by DJMouF  in STAGE: How remove a black band on the screen? (Started by Shin DANZEY June 05, 2022, 04:30:49 pm
 Board: M.U.G.E.N Configuration Help

add this to the super


[state 0, example]
type = assertspecial
trigger1= 1
flag = noFG
persistent = 1
ignorehitpause=1
    

Re: Lvl.3 Help! I Cannot Get The Super to Work In the Air.

 July 08, 2022, 12:42:14 am View in topic context
 Posted by DJMouF  in Lvl.3 Help! I Cannot Get The Super to Work In the Air. (Started by Ki$@1st456v July 04, 2022, 12:23:48 pm
 Board: M.U.G.E.N Configuration Help

the problem is in the command section. StateType != A
Remove the "!" then it should work