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Re: NoZ's Legacy Custom Portrait Thread

 January 04, 2015, 03:20:05 am View in topic context
#1
avatar  Posted by Huynher  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

After using everyone's lovely portraits I have to start making my own to finish the rest of my roster. Just gonna share as I finish in case anyone else might need them. I'm not a pro at this so sorry if the quality is not up to par. Is there a site where everyone gets their renders or is it all just googled? Any resources would help thanks.

Preview
Spoiler, click to toggle visibilty
Kaede from Last Blade
https://www.dropbox.com/s/s4rckjk62kkg8v2/KAEDELEGACY.zip?dl=0
    

Re: Edit/Fix Patch for Chuchoryu/Varo_Hades's SF4 Cammy *UPDATED FOR 2015!*

 January 04, 2015, 03:19:19 am View in topic context
#2
 Posted by Tiger-Boy  in Edit/Fix Patch for Chuchoryu/Varo_Hades's SF4 Cammy *UPDATED FOR 2015!* (Started by Tiger-Boy December 19, 2014, 06:27:24 pm
 Board: Edits & Addons 1.0+

Frankensteiner: A specialized throw where the practioner grabs the opponent with his/her legs and does a backflip back, suplexing the opponent.
In short: Cammy's Infamous and "Seductive" Kick Throw (2K forward or back) .
Cammy has 3 variations of this move. The stand kick throw, the mid-air kick throw, and the hooligan roll throw near the opponent's head.
I suggest paying attention to PotS Cammy on her throws and get some info gathering on her. That way you can implement this on DR Cammy.

Yeah, seen it's a bit off sometimes. That's more coding, I believe. Wouldn't hurt to see how POTS did it with her Cammy...
    

Re: Ask First Lt. Ding

 January 04, 2015, 03:17:50 am View in topic context
#3
 Posted by JustAGuy92  in Ask First Lt. Ding (Started by Bastard Walt March 13, 2013, 05:40:48 pm
 Board: All That's Left

WHERE'S OLD MAN JENKINS?!
If Muscle Power and Smitty Werbenjagermanjensen were to face off for the title of No. 1, who do you think would win?
Marry, fuck, kill: The (human) ladies of Pokemon?
How the [dolphin noises] are ya?
Why is Kill La Kill such a major turn-off for you?
Fave bootleg games that Joel played (besides Simba's Twerk-athon and The Adventure of Mario's Head On Fred FLEENTstone's Body, as I like to call them)?
    

Re: Shishio Makoto Progress

 January 04, 2015, 03:17:02 am View in topic context
#4
 Posted by Aoshi24  in Shishio Makoto Progress (Started by Aoshi24 May 12, 2014, 05:14:30 am
 Board: Rurouni Kenshin: Soul And Sword

Thanks man! Definitely working hard to capture the feeling of the anime/manga.

Anyway, I just finished implementing Shishio's Limit Break Mode which can only be activated by the AI.



Limit Break Mode Notes:
+ This can only be activated in the final round (Round 3+) with max power level.
+ Activation is similar to SF3's Gill's Resurrection. (knocked out with max power level)
+ During activation, it refills his health to max... but then health slowly depletes back down during Limit Break mode.
+ Limit Break mode increases offense and defense by +50% and it removes damage dampener.
+ Limit Break mode is over when Shishio's health is fully depleted.  Time over causes "spontaneous combustion" just like the anime/manga.
+ Human players will NOT have access to this mode.
    

Re: NoZ W.I.P War2oNe

 January 04, 2015, 03:16:15 am View in topic context
#5
 Posted by NoZ  in NoZ W.I.P War2oNe (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

In 2015 War has been declared on the mugen world,none shall be spared

    

Re: NoZ's Legacy Custom Portrait Thread

 January 04, 2015, 03:08:21 am View in topic context
#6
 Posted by Predictabo  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: POTS Style Transformable GokuZ2

 January 04, 2015, 03:06:37 am View in topic context
#7
 Posted by Predictabo  in POTS Style Transformable GokuZ2 (Started by Fayτ January 03, 2015, 10:31:32 am
 Board: Projects

I knew it was an issue before,  however I'm sure I'll come up with something. I'm not too worried about it to be honest

Don't get discouraged, I'm looking forward to this
    

Re: Edit/Fix Patch for Chuchoryu/Varo_Hades's SF4 Cammy *UPDATED FOR 2015!*

 January 04, 2015, 03:06:14 am View in topic context
#8
 Posted by Flowrellik  in Edit/Fix Patch for Chuchoryu/Varo_Hades's SF4 Cammy *UPDATED FOR 2015!* (Started by Tiger-Boy December 19, 2014, 06:27:24 pm
 Board: Edits & Addons 1.0+

Frankensteiner: A specialized throw where the practioner grabs the opponent with his/her legs and does a backflip back, suplexing the opponent.
In short: Cammy's Infamous and "Seductive" Kick Throw (2K forward or back) .
Cammy has 3 variations of this move. The stand kick throw, the mid-air kick throw, and the hooligan roll throw near the opponent's head.
I suggest paying attention to PotS Cammy on her throws and get some info gathering on her. That way you can implement this on DR Cammy.
EDIT: Heres some pics so far on how off key some throws are.

Frankensteiner (Kick throw)

abit off key from Ryu. Still works properly but needs slight editting. I might be able to fix it via throw creator (if I can figure out how to add the opponent sprites too).

Air Frankensteiner (Jump Kick throw)

Reversed..

Cross Scissor Pressure (The throw after Holligan Roll on opponents midsection)


Fatal Leg Twister (Holligan Roll Throw on opponent's Head)
  Like Air Frankensteiner...Reversed.
    

Re: Rose Street Fighter (Pots Gameplay) Update 03/01/15

 January 04, 2015, 02:58:54 am View in topic context
#9
 Posted by varo_hades  in Rose Street Fighter (Pots Gameplay) Update 03/01/15 (Started by varo_hades December 25, 2014, 10:48:23 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Random Topic V9

 January 04, 2015, 02:55:47 am View in topic context
#10
 Posted by GLB  in Random Topic V9 (Started by c001357 May 25, 2014, 07:28:05 pm
 Board: All That's Left

he's got a fight this month iirc
    

Re: Sage's Sprites and Animations

 January 04, 2015, 02:55:17 am View in topic context
#11
 Posted by Niitris  in Sage's Sprites and Animations (Started by SageHarpuiaJDJ December 12, 2012, 04:02:11 am
 Board: Graphics

Looks good; the differences from the first sprite from the one now are quite evident.
    

Re: Random Topic V9

 January 04, 2015, 02:50:31 am View in topic context
#12
 Posted by 地獄の花  in Random Topic V9 (Started by c001357 May 25, 2014, 07:28:05 pm
 Board: All That's Left

is gustafson still out? last i heard from him he injured himself in training. i saw him personally last october, the guy is freaking tall.
    

Re: Edit/Fix Patch for Chuchoryu/Varo_Hades's SF4 Cammy *UPDATED FOR 2015!*

 January 04, 2015, 02:47:48 am View in topic context
#13
 Posted by Tiger-Boy  in Edit/Fix Patch for Chuchoryu/Varo_Hades's SF4 Cammy *UPDATED FOR 2015!* (Started by Tiger-Boy December 19, 2014, 06:27:24 pm
 Board: Edits & Addons 1.0+

hmmm Not bad overall bud, but I have 2 things to ask.
1) Will her Frankensteiner/ Hooligan Roll throws be fixxed?
2) Is it possible to add Cammy's Psycho effect colors into the palette scheme (When she EX attacks you u see that blue flame come out, even in LVL 2 attacks)? I know Bison's move is taken out but it would be a good idea to add that in there PLUS abit of color separation on her.

1) It's not the first time I see the "Frankensteiner" Term used. I still have no idea what it means.

2) Can be possible. However, I'm just doing some sprite edits. Most likely in the future. (Unless someone else does it...)

yay! im being heared!


also 1 thing, her vertical spinning heel and Spinning Arrow looks strange, its bit too stretched, and thin

here's a comparison

Spoiler, click to toggle visibilty


I'll check on that. But could it be that her size on her constant cns file is:
[Size]
xscale= .8333333
yscale= 1


Ok, I compared an image of this with one of POTS, seems there is a difference in size. In theory, if I resize the sprites, this should solve the problem. Gonna give it a try.

    

Re: POTS Style Transformable GokuZ2

 January 04, 2015, 02:47:20 am View in topic context
#14
 Posted by Iced  in POTS Style Transformable GokuZ2 (Started by Fayτ January 03, 2015, 10:31:32 am
 Board: Projects

Any move that puts you in a special state ( like a gethit) will read the original sprite by default.  Including throws. If all you are going to do is have two spritesets you are better off just having two equal sffs with the same sprites for the same number and replacing them in .
    

Re: TDX's 1.1 Zoom Conversion Warehouse (Requests Accepted)

 January 04, 2015, 02:45:36 am View in topic context
#15
 Posted by ShadowArm  in TDX's 1.1 Zoom Conversion Warehouse (Requests Accepted) (Started by TotalDramaXtremist September 22, 2014, 01:05:24 am
 Board: Edits & Addons 1.0+

Sensei Yoda's Final Fight Needle and SHadaloo HQ from CVS
    

Re: Random Topic V9

 January 04, 2015, 02:44:27 am View in topic context
#16
 Posted by GLB  in Random Topic V9 (Started by c001357 May 25, 2014, 07:28:05 pm
 Board: All That's Left

cormier can wrestle tho, plus he's undefeated. either way this is hype
    

Re: POTS Style Transformable GokuZ2

 January 04, 2015, 02:43:33 am View in topic context
#17
 Posted by WooshaQ  in POTS Style Transformable GokuZ2 (Started by Fayτ January 03, 2015, 10:31:32 am
 Board: Projects

Can somebody elaborate what are we dealing here, i'm asking because i want to make something simillar, merging two terry outfits into 1 mugen character, classic and motw terry, i was thinking about making the same anim number, one regular like 100 and another (for sake of making this easy 10100) that would pops in every animation replacing the normal one with new outfit when conditions are met. Is there anything else besides customs states i should worry about?
    

Re: [ITALIAN ONLY] Salve!!

 January 04, 2015, 02:42:48 am View in topic context
#18
 Posted by Thunder-Shock2004  in [ITALIAN ONLY] Salve!! (Started by Skank88 August 27, 2007, 01:09:37 pm
 Board: International

E' da un pò che non passo su questa sezione. Onde per cui, buon natale (seppur in ritardo) e buon anno nuovo :)
    

Re: Random Topic V9

 January 04, 2015, 02:42:21 am View in topic context
#19
 Posted by 地獄の花  in Random Topic V9 (Started by c001357 May 25, 2014, 07:28:05 pm
 Board: All That's Left

well he is definitely stronger than jones but with that kind of emotional style of fighting he might not even take jones to the grown. jones is very well known for his take down defense there's only two people who took him down to the floor.
    

Re: Getter 1, Protogetter and Black Getter

 January 04, 2015, 02:40:37 am View in topic context
#20
 Posted by Thunder-Shock2004  in Getter 1, Protogetter and Black Getter (Started by brucewayne74 January 02, 2015, 02:01:47 pm
 Board: Your Releases, Mugen 1.0 +

lol bruce.. ogni tanto esce fuori l'italiano che è in te (e anche fuori). A proposito: buon anno nuovo. Grazie per la release :)