YesNoOk

Recent Posts

    

Re: (3D?) Mastertkof's CVS only. comissions, freebies, and development of tools

 May 19, 2025, 04:51:59 pm View in topic context
#1
 Posted by Mastertkof  in (3D?) Mastertkof's CVS only. comissions, freebies, and development of tools (Started by Mastertkof May 09, 2025, 04:10:29 pm
 Board: Sprite Projects

    

Re: Character of the Month: April 2025 Voting

 May 19, 2025, 04:50:28 pm View in topic context
#2
 Posted by Funk  in Character of the Month: April 2025 Voting (Started by Lyrica May 19, 2025, 03:19:16 pm
 Board: M.U.G.E.N Discussion

Wild Wolf and Karin
    

Character of the Month: April 2025 Voting

 May 19, 2025, 03:19:16 pm View in topic context
#3
 Posted by Lyrica  in Character of the Month: April 2025 Voting (Started by Lyrica May 19, 2025, 03:19:16 pm
 Board: M.U.G.E.N Discussion

    

Re: Salad's Kitchen: Leona and Shen Woo

 May 19, 2025, 01:14:34 pm View in topic context
#4
 Posted by MCX  in Salad's Kitchen: Leona and Shen Woo (Started by Rabano November 06, 2024, 04:26:32 am
 Board: Sprite Projects

Those are awesome man! Do you plan on give her a Midnight Bliss or something like that?
    

Re: I have a good news but

 May 19, 2025, 06:16:51 am View in topic context
#5
 Posted by MR. IBZS II  in  I have a good news but (Started by codeunexist December 17, 2024, 03:27:02 pm
 Board: Graphics

Can't thank you enough for the info, it's amazing to see a greater King of Fighters universe character in the XIII style as well, and very creative design for a fighting style.
    

Re: MUGEN1 Lifebar Double Remix

 May 19, 2025, 02:06:48 am View in topic context
#6
 Posted by Chemy1UP  in MUGEN1 Lifebar Double Remix (Started by PotS January 04, 2025, 11:47:43 am
 Board: IKEMEN Releases

Yes, it worked doing it from notepad, I saved it from Fighter Factory, maybe that's why and I don't know why, but it doesn't matter, thank you very much.
    

Re: T-1000's Influence in Fighting Games

 May 19, 2025, 01:10:05 am View in topic context
#7
 Posted by Reginukem  in T-1000's Influence in Fighting Games (Started by Dee15gon April 07, 2025, 05:15:17 pm
 Board: Entertainment


Stevareno - Alien Challenge - Arcade


LC38X - Doomsday Warriors - SNes
    

Mugen Veteran Thread

 May 19, 2025, 12:59:59 am View in topic context
#8
 Posted by Funk  in Mugen Veteran Thread (Started by Funk May 19, 2025, 12:59:59 am
 Board: M.U.G.E.N Discussion

How's the Veterans Mugen users doing?
    

Re: MUGEN Video thread

 May 18, 2025, 11:41:28 pm View in topic context
#9
 Posted by Ralaco  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

(MEKA & Neat unsou's) Olaf Linderoth VS (Mr. karate, chuchoryu, POTS & Jadeeye's) Seth


    

Re: Vyn's WIP thread: Kyo, Kim and Akuma

 May 18, 2025, 09:01:45 pm View in topic context
#10
 Posted by MatreroG  in Vyn's WIP thread: Kyo, Kim and Akuma (Started by vyn May 18, 2025, 06:07:06 am
 Board: Projects

Akuma is on another level  :purerox:
    

Re: MUGEN Video thread

 May 18, 2025, 08:51:38 pm View in topic context
#11
avatar  Posted by jweezy34  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Been helping on this full game project for both the mugen and ikemen version. I helped with a few coding things regarding the ikemen version but mostly I'm revamping the sound effects and doing custom voices for the roster minus a like 5 characters. Having them interact with each other with tagging and such.. Showcase of custom announcer and custom juggernaut voice I did with my own recording with the help of AI.


    

Re: Ikemen GO

 May 18, 2025, 07:05:56 pm View in topic context
#12
 Posted by Emiliux81  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

In the latest version of Night Build Ikemen Go I have problems with the debug mode, all the combinations with the CTRL key, they do not work, while for example, F1, F2 etc., they work. Has anyone had similar problems?
    

Re: I have a good news but

 May 18, 2025, 06:54:21 pm View in topic context
#13
avatar  Posted by codeunexist  in  I have a good news but (Started by codeunexist December 17, 2024, 03:27:02 pm
 Board: Graphics

Who is this character? Thank you very much for more work, the bouquet swing in dress is such a beautiful animation.

https://snk.fandom.com/wiki/Shizuku_Misawa

the character come from feature phone game "days of memories" .the game also published on NDS platform.my design based on DOM2.In game she is a college student, and has a part-time job in PAOPAO cafe. WIKI said that she owned Orochi's blood and has a CG about Chris. indeed her height is same as Chris. that's why the basic motion look like King and Chris. when she fight with Chris art, original color shows blue eyes(for example,2C)

the fighting style I designed for her called 回忆录(memoir).that's why most special move has 2 kind of dress. In my plan, use the special/super, program should give 3 random layer mask circle to remove local style and make up dress in local game.
    

Re: [Theme Thread] SNK/KOF Sprite thread

 May 18, 2025, 04:44:01 pm View in topic context
#14
 Posted by MotorRoach  in [Theme Thread] SNK/KOF Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:53:18 pm
 Board: Graphics

The red scars are still there, they're just using skin shades in his version, instead of plain red.
    

Re: Released: Annalynn by Crocok6

 May 18, 2025, 04:00:44 pm View in topic context
#15
 Posted by Staubhold  in Released: Annalynn by Crocok6 (Started by AnyaPinkGirl May 18, 2025, 05:59:53 am
 Board: Found Releases 1.0+

    

Re: MUGEN1 Lifebar Double Remix

 May 18, 2025, 03:18:22 pm View in topic context
#16
 Posted by kamui 2.0  in MUGEN1 Lifebar Double Remix (Started by PotS January 04, 2025, 11:47:43 am
 Board: IKEMEN Releases

Kamui 2.0 Please could you try with cvs hayato to see if everything is going well or if you have the same problem as me? Could you also show me where and in what part the text should go so that the energy bar doesn't appear?

It is working normal for me


First open cvshayato.cns with notepade


after opening it, scroll down to last code and add the POT's code as the last code, I recommend your downloading again cvshayato
    

King [Booby Tales]

 May 18, 2025, 01:09:03 pm View in topic context
#17
 Posted by valgallah77  in King [Booby Tales] (Started by valgallah77 May 18, 2025, 01:09:03 pm
 Board: Your Releases, older Mugen

    

Re: Salad's Kitchen: Leona and Shen Woo

 May 18, 2025, 11:27:51 am View in topic context
#18
 Posted by TheDevil_69  in Salad's Kitchen: Leona and Shen Woo (Started by Rabano November 06, 2024, 04:26:32 am
 Board: Sprite Projects

Yes! :yuno:

Let's Go! :yippi:
    

Re: Saint Seiya Dream

 May 18, 2025, 10:36:39 am View in topic context
#19
 Posted by Fob1aZ  in Saint Seiya Dream  (Started by Djoul January 01, 2023, 11:50:42 pm
 Board: Projects

Pretty cool looking game, the sprites in particular are pretty nice

One thing I would suggest is doing something to make the super moves more straight to the point. One issue a lot of Saint Seiya Mugen characters have is that they subject you to watch a whole cutscene before the super move finally comes out and it just makes the fight a bit more of a slog as a result.
This is the thing with Saint Seiya Anime, the characters in mugen are faithful to the original source.


I agree with MotorRoach, a good fighting game must be straight and fast, not full of cutscenes. In PS4 game they managed the problem by creating fast versions of the super moves and inserting cutscenes only in the most powerful moves (big bang attacks) and they could start only if the first hit hit (if you parried it, no cutscene and the game continued: otherwise, you had to watch it all, a bit like a punishment xD). You can see this things in other games too. While for many characters it is feasible to put cutscenes only for the most powerful versions of the moves, for others (e.g. Seiya, Shiryu and especially Hyoga) it is complicated because their initial super moves have long frequencies! Personally, to get around the problem, I inserted a variable in some moves to be able to "skip" the dances after they have been performed for the first time:

https://youtu.be/8gjjFf3VvyA?si=dsjaGAjCQT3sgz-T check 1:00 to 1:10.
    

Re: (CHATGPT CAN DRAW!) HEROES GENESIS - Save the cheerleader...

 May 18, 2025, 10:04:10 am View in topic context
#20
 Posted by Fob1aZ  in (CHATGPT CAN DRAW!) HEROES GENESIS - Save the cheerleader... (Started by Fob1aZ July 15, 2014, 12:36:56 pm
 Board: Projects

I'm guilty! XD