YesNoOk

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Re: Saltyy's WIPs: Last Character

 May 05, 2025, 10:34:21 am View in topic context
#1
 Posted by oraora?  in Saltyy's WIPs: Last Character (Started by jay_ts September 13, 2020, 08:58:01 pm
 Board: Projects

i am curious to see what style you plan for her  :mhmm:
    

Re: All supers I've ever made in a video!

 May 05, 2025, 10:24:06 am View in topic context
#2
 Posted by oraora?  in All supers I've ever made in a video! (Started by vyn May 05, 2025, 04:17:08 am
 Board: M.U.G.E.N Discussion

cool  :8): big fan of your works especially your rugal when i was competing with my oversea cousin in year 2008 where i often main him, pots' geese and ryu, and gm's ken mostly against his team of yasanagi and chris-type-m by mit and two ihoo1836 ioris :P your venom release surprised me last year, but you didn't post the release here and i happened to see it in your youtube channel :P looking forward to your kim 13, sf6 sf3 style gouki and your nests kyo 13, and maybe if possible, some old character outta no where like your adel, i remember earlier during the old window mugen era, you were making him in your old youtube channel iirc  :P
    

Re: Cyberia Style 8 portrait

 May 05, 2025, 10:10:57 am View in topic context
#3
avatar  Posted by CrypticShadowEX  in Cyberia Style 8 portrait (Started by KoEnder September 16, 2017, 04:54:44 am
 Board: Development Resources

A bit late but did you get the templates.If you did please share it
    

Re: Wild Wolf (sprites by Akito, CS by ElNamPrime) released, many characters updated

 May 05, 2025, 08:39:11 am View in topic context

- Am I not allowed to feint cancel freely?  Since the command overrides with throw, throw takes priority.  Might have to make the command for Feint Cancel a different button combination.
- Curious as to why the animation for EX Power Dunk only happens if it hits close, and not all the time.  If it hits far or whiffs, he does the normal Power Dunk animation.
    

All supers I've ever made in a video!

 May 05, 2025, 04:17:08 am View in topic context
#5
 Posted by vyn  in All supers I've ever made in a video! (Started by vyn May 05, 2025, 04:17:08 am
 Board: M.U.G.E.N Discussion

Here!

    

Re: Character of the Month: April 2025 Nominations

 May 05, 2025, 03:35:31 am View in topic context
#6
 Posted by Macaulyn97  in Character of the Month: April 2025 Nominations (Started by Lyrica May 03, 2025, 04:25:30 am
 Board: M.U.G.E.N Discussion

Jubei by Misao - 2
    

Re: Sailor Venus Sprites

 May 05, 2025, 02:35:13 am View in topic context
#7
 Posted by rgveda99  in Sailor Venus Sprites (Started by rgveda99 November 30, 2022, 01:07:15 am
 Board: Sailor Stars Beyond





    

Re: Answer from Guilty Gear Xrd (Beta) [05/03/25]

 May 05, 2025, 12:45:24 am View in topic context
#8
 Posted by Hexioum  in Answer from Guilty Gear Xrd (Beta) [05/03/25] (Started by Hexioum March 23, 2024, 10:37:40 pm
 Board: Your Releases, 1.0+

Hotfix:
- Fixed priority of 2H over 5H when linking 214x>2H.

If you tried to do 6K>214P>2H sometimes 5H would come out instead of 2H. (Only if pressed H on the last 3 frames of 214P)

Next update should be next month.
    

Re: How to reduce damage to avoid taking 100% health like MK9

 May 05, 2025, 12:04:05 am View in topic context

Or if you're capable, you may code your own.


Unfortunately, I'm still a beginner; I still don't fully understand Mugen's codes. I'm constantly learning new things and understanding the codes in Mugen or Ikemengo.

    

Re: [Theme Thread] CVS Sprite thread

 May 04, 2025, 10:42:48 pm View in topic context
#10
 Posted by Rabano  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

John Crawley

    

Re: How to reduce damage to avoid taking 100% health like MK9

 May 04, 2025, 10:41:57 pm View in topic context
#11
 Posted by WastedCoder  in How to reduce damage to avoid taking 100% health like MK9 (Started by DosKillerFighterTrue May 04, 2025, 07:40:16 pm
 Board: M.U.G.E.N Development Help

Many characters use damage dampeners for that purpose, you may look for some in other characters. Maybe anyone has a char like that in mind. Or if you're capable, you may code your own.
    

How to reduce damage to avoid taking 100% health like MK9

 May 04, 2025, 07:40:16 pm View in topic context

Hi, I need help with the damage output for Liu Kang or another char in MK9. I was annoyed that he could eliminate the opponent with 100% damage, which was ridiculous. I want to reduce the damage to avoid dealing excessive damage. I'm not sure if I explained myself well. Here it is.



This is my char code.

I set damage = 200 to make the problem noticeable.

Code:

[State ]
type = Hitdef
trigger1 = !movecontact
damage = 200,30
getpower = 0,0
givepower = 0,0
pausetime = 2,2
attr = S,SA
guardflag = M
animtype = light
air.animtype = back
priority = 4, hit
sparkno = -1
guard.sparkno = -1
sparkxy = 0, 0
hitsound = 5,0
guardsound = 5,14
ground.type = high
air.type = high
ground.slidetime = 24
ground.hittime = 30
guard.hittime = 24
ground.velocity = 0, 0
air.velocity = 0, -6
guard.velocity = 0
air.velocity = -5, -3
air.cornerpush.veloff = 0
ground.cornerpush.veloff = 0
yaccel = .5
air.fall = 1
fall.recover = 0
fall.xvelocity = 0
fall.yvelocity = 0
kill       = 0;(Var(9) = 0)
fall.kill  = (Var(9) = 0)
guard.kill = (Var(9) = 0)
forcestand = 1

[State ]
type = Hitdef
trigger1 = anim = 2003
triggerall = !movecontact
damage = 200, 10
getpower = 0,0
givepower = 0,0
pausetime = 2,2
attr = S,SA
guardflag = M
animtype = light
air.animtype = back
priority = 4, hit
sparkno = -1
guard.sparkno = -1
sparkxy = 0, 0
hitsound = 5,0
guardsound = 5,14
ground.type = high
air.type = high
ground.slidetime = 24
ground.hittime = 30
guard.hittime = 24
ground.velocity = 0, 0
air.velocity = 0, -6
guard.velocity = 0
air.velocity = -5, -3
air.cornerpush.veloff = 0
ground.cornerpush.veloff = 0
yaccel = .5
air.fall = 1
fall.recover = 0
fall.xvelocity = 0
fall.yvelocity = 0
kill       = 0;(Var(9) = 0)
fall.kill  = (Var(9) = 0)
guard.kill = (Var(9) = 0)
forcestand = 1

[State 1000, 10]
type = HitDef
trigger1 = anim = 2004
triggerall = !movecontact
attr = S, SA
animtype  = back
damage    = 200, 30
guardflag = HL
hitflag = MAF
pausetime = 0,0
sparkno = -1
p2facing = 1
guard.sparkno = -1
hitsound = 5,0
guardsound = 5,14
ground.type = High
ground.slidetime = 24
ground.hittime  = 24
ground.velocity =0, -10
air.velocity = 0, -10
air.hittime = 12
yaccel = 0.8
fall = 1
fall.recover = 0
kill       = (Var(9) = 0)
fall.kill  = (Var(9) = 0)
guard.kill = (Var(9) = 0)
hitonce = 1

I don't know what else I can say.


If anyone helps me I will appreciate it

(I apologize for my English, I use Google Translator)
    

Re: Cvs2 M..Bison

 May 04, 2025, 05:54:17 pm View in topic context
#13
 Posted by IKEISLEGEND  in Cvs2 M..Bison (Started by IKEISLEGEND April 17, 2025, 11:14:13 pm
 Board: Your Releases, 1.0+

Hey its Old Gamer! Thanks glad you like the character
    

Re: Ziria in CVS/POTS released!

 May 04, 2025, 04:49:38 pm View in topic context
#14
 Posted by Gêmeos dos Jogos  in Ziria in CVS/POTS released! (Started by Gêmeos dos Jogos December 17, 2023, 05:06:32 pm
 Board: Your Releases, 1.0+

A YouTube user reported a bug with Suihei Kunai Nage where the projectile keeps attacking while the opponent is defending. We've fixed the bug and you can download it now.

(We're been missing, haven't we? That's because we've been busy with university. We wanted to say this for those who don't know. We'll still stay inactive for now.)
    

Re: MUGEN Video thread

 May 04, 2025, 03:01:56 pm View in topic context
#15
 Posted by Ralaco  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

(R@CE AKIR@, Dampir, & Skeletor EX's) Samchay Tomyamgun VS (Jmorphman's) Joe Higashi






    

Re: [Theme Thread] CVS Sprite thread

 May 04, 2025, 01:03:15 pm View in topic context
#16
 Posted by MZoon  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

Captain America

Nice Cap., but one thing I noticed is that in my opinion Cap. America's left thigh should receive light.

Idle and Turn Ippo


Idle and Taunt Palmon

stand Lp, Mp and Hp

stand LK, MK and the HK which was in progress
    

Re: TMNT Tournament Fighter based Sprites!!

 May 04, 2025, 12:48:16 pm View in topic context
#17
 Posted by A-D-EightT  in TMNT Tournament Fighter based Sprites!! (Started by A-D-EightT May 02, 2016, 01:21:04 am
 Board: Sprite Projects

Somebody finally did it!
Thanks! ALEJOMA77

Good to see these old sprite of min in use haha

    

Re: Eternal Fighter Zero REDUX Lifebar

 May 04, 2025, 03:42:04 am View in topic context
#18
 Posted by Omega Shironeko  in Eternal Fighter Zero REDUX Lifebar (Started by Omega Shironeko April 27, 2025, 10:19:35 pm
 Board: IKEMEN Releases

Will you convert it in 16: 9 format?

At some point I could, Not right now though as my time is currently being taken up by other things. If anyone else wants to make the conversion though, you have my permission as long as credit is given.
    

Re: Sailor Mercury Sprites

 May 04, 2025, 01:04:48 am View in topic context
#19
 Posted by rgveda99  in Sailor Mercury Sprites (Started by rgveda99 November 30, 2022, 01:01:10 am
 Board: Sailor Stars Beyond





    

Re: xcheatdeath's 3D Ikemen Stage Thread

 May 03, 2025, 09:53:46 pm View in topic context
#20
 Posted by xcheatdeath  in xcheatdeath's 3D Ikemen Stage Thread (Started by xcheatdeath August 29, 2024, 10:50:04 pm
 Board: IKEMEN Releases

a few new ones for yall


KOF14 - Derelict Church
Spoiler, click to toggle visibilty
Green House
Spoiler, click to toggle visibilty
The Chum Bucket
Spoiler, click to toggle visibilty
Ikemen Quick Stop
Spoiler, click to toggle visibilty
Shady Garage
Spoiler, click to toggle visibilty
Killer Instinct 64 - Bridge
Spoiler, click to toggle visibilty
Suzaku Castle Day collaboration with Jesuszilla (These Have AttachedChars and may potentially become broken in the future. if that happens they'll get updated asap)
Spoiler, click to toggle visibilty
Suzaku Castle Night collaboration with Jesuszilla (These Have AttachedChars and may potentially become broken in the future. if that happens they'll get updated asap)
Spoiler, click to toggle visibilty

~enjoy~