So, we all know what site I'm talking about... with that said, if anyone can provide me alternative links to the following characters, I'd appreciate it.
vicneo you'll need a variable to keep track of all this. More than likely variables are being used to figure out what level he's at. You need to find what var is used to keep track of the levels. Once you know that, you can edit the CMD file to restrict what states can be used and which one's get used for each level. Then to have him go from level 3 back to level 1, you'd need to change how the level 3's value is reset. I imagine that it would be at var(X) = 3 and it gets varAdd/varSet to 0. You could have it reset to 1 and that might be all you need for it to work.
So what about adjusting the blue bar in the bottom left corner? Goku's own energy bar, not the game's bar
Going to be a late reply, but Thanks, glad on finding some details on what i could able to find for this character. There's even more stuff that i wasn't aware of before anyway. I think one of the reasons why i didn't include an down animation facing behind is i believe CvS doesn't have an existing sprites for those which what im following for but i might be wrong. I think ill try to decide and gather up some stuff to add to make it worthwhile update soon. Have all a nice day
Hello, I'll be announcing my next sprite project from going forward. Going to be an CvS-style attempt of Cool from one of Psikyo's fighting game, The fallen angels. I think im quite confident now from my skills to try something of a established characters this time:
It's mostly few for now. There might be some animations that are cut/reduced from the original ones. But will see for now on how i can able to translate their animations within this style. It'll be a challenge. Might take awhile, but hopefully won't be very long. so ill try to improve on that. Thanks.
Hello, I'll be closing this thread since now considering the initial completion for this character. Further updates and new sprites will going to be in the release thread in the future. Still keeping this thread as an archive of sorts especially with the unused animations from the previous progress. It's been a long ride on making it happen. Thanks alot
Ok this made it so that when it first starts, we're at 50 hits and activates the advanced inputs (good). However, even with the penalty value set to 0, i still do get penalized for screwing up and (more importantly) it resets the combo number back to 0.
Is there a way for set the lowest combo number to be 50 at any given tiime and not just at the start?
Also, thank you for responding to my thread and for making CatWalk in MugenMatch.
Well there we go, they're already announcing DLC pack 2 of 3 that will start with Glorio and Mini Veg'. It's odd that they're skipping over the rest of DLC pack 1 for Super Hero but they probably want to surf on the Daima release. No date but surely they'll take their time with the reveals leaving some time for the anime to advance.
Spoiler: about the datamine leak(click to see content)
This is definitely just the leftover files from BT 3 that they haven't made plans for yet, but are probably thinking about revisiting some of them later. I don't suppose they would start working on those, but then explicitly say "nothing for this season pass", and then reveal the plans that involve Super Hero and Daima who are nowhere in this leak. Seems to me that this datamine is from an earlier planning stage, making this just leftovers. Now, the more recent Super characters that are just hanging there after Jaco are probably the exception, but I don't know what they'd do with most of them as fighters. Zeno's assistant I assume that's the father of the angels, right ? Who's the Grand Minister ? (or vice versa) I'd sooner assume that these ones will stick to story mode like Supreme Kai right now, although I do expect Supreme Kai to return as playable some time later. Just not Zeno or the Minister and such. Tagoma and Mai maybe someday. I do hope that Chi Chi would be an adult version and not the kid version though.
Well i tested that during that super move and it's still fine. I'm also glad that it doesn't have the silhouettes of Morrigan and her opponent behind the flashed curtain which is safe.
Back on that AI ish! As if I haven't done enough stages inspired by Guile and Charlie, here's another one! Or two, actually. Come with zoom, parallax and epic bgms! Grab'em and be somebody. Enjoy!
Looking good. I was in the opinion of the bigger head translation from XIII but I didn't notice the legs that Roach pointed out. They're subtle changes but they look nice. I'm looking forward to more progress. Good luck with everything.