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A few Metal Slug characters that are stuck on that one site

 October 18, 2024, 11:39:06 am View in topic context
#1
 Posted by Dai-Manji  in A few Metal Slug characters that are stuck on that one site (Started by Dai-Manji October 18, 2024, 11:39:06 am
 Board: Requests

So, we all know what site I'm talking about... with that said, if anyone can provide me alternative links to the following characters, I'd appreciate it.

—Ralf (by KILLY)
—Rita (by KILLY)
—Rocky (by KILLY)

—Bonny (by AkaPrestonXD)
—Mira (by AkaPrestonXD)

—Aswang (by Narou303)

—Marco Rossi [SUMIN IMITATOR] (by Camren Springer)

—Shisuka (by NightTerror599)
—Nova (by NightTerror599)

—Hyakutaro (by 吳承曇)
    

Re: Cool?

 October 18, 2024, 11:14:02 am View in topic context
#2
avatar  Posted by Kingxroyo  in Cool? (Started by Pin October 18, 2024, 07:05:25 am
 Board: Sprite Projects

Looks cool, good luck!
    

Re: how to edit goku 280gou?

 October 18, 2024, 10:57:27 am View in topic context
#3
avatar  Posted by vicneo  in how to edit goku 280gou? (Started by vicneo October 14, 2024, 09:43:01 pm
 Board: M.U.G.E.N Development Help

vicneo you'll need a variable to keep track of all this. More than likely variables are being used to figure out what level he's at.
You need to find what var is used to keep track of the levels. Once you know that, you can edit the CMD file to restrict what states can be used and which one's get used for each level.
Then to have him go from level 3 back to level 1, you'd need to change how the level 3's value is reset. I imagine that it would be at var(X) = 3 and it gets varAdd/varSet to 0. You could have it reset to 1 and that might be all you need for it to work.

So what about adjusting the blue bar in the bottom left corner? Goku's own energy bar, not the game's bar
    

Re: CvS-styled Silvy Garnet Spriteset released

 October 18, 2024, 07:55:29 am View in topic context
#4
 Posted by Pin  in CvS-styled Silvy Garnet Spriteset released (Started by Pin October 05, 2024, 04:53:20 am
 Board: Resource Releases

Going to be a late reply, but Thanks, glad on finding some details on what i could able to find for this character. There's even more stuff that i wasn't aware of before anyway.
I think one of the reasons why i didn't include an down animation facing behind is i believe CvS doesn't have an existing sprites for those which what im following for but i might be wrong.
I think ill try to decide and gather up some stuff to add to make it worthwhile update soon. Have all a nice day
    

Re: Cool?

 October 18, 2024, 07:55:15 am View in topic context
#5
 Posted by MR. IBZS II  in Cool? (Started by Pin October 18, 2024, 07:05:25 am
 Board: Sprite Projects

Fascinating project, not every day The Fallen Angels comes up or is ever considered for a resprite. Best of luck converting him.
    

Cool?

 October 18, 2024, 07:05:25 am View in topic context
#6
 Posted by Pin  in Cool? (Started by Pin October 18, 2024, 07:05:25 am
 Board: Sprite Projects

Hello,
   I'll be announcing my next sprite project from going forward.
Going to be an CvS-style attempt of Cool from one of Psikyo's fighting game, The fallen angels.
I think im quite confident now from my skills to try something of a established characters this time:
 
 
 


It's mostly few for now. There might be some animations that are cut/reduced from the original ones. But will see for now on how i can able to translate their animations within this style. It'll be a challenge. Might take awhile, but hopefully won't be very long. so ill try to improve on that. Thanks.
    

Re: Silvy Garnet?

 October 18, 2024, 06:40:27 am View in topic context
#7
 Posted by Pin  in Silvy Garnet? (Started by Pin March 02, 2018, 04:34:48 pm
 Board: Sprite Projects

Hello,
I'll be closing this thread since now considering the initial completion for this character.
Further updates and new sprites will going to be in the release thread in the future.
Still keeping this thread as an archive of sorts especially with the unused animations from the previous progress.
It's been a long ride on making it happen. Thanks alot
    

Re: Sailor Saturn Sprites

 October 18, 2024, 05:21:50 am View in topic context
#8
 Posted by rgveda99  in Sailor Saturn Sprites (Started by rgveda99 April 18, 2023, 03:21:17 am
 Board: Sailor Stars Beyond






    

Re: Kof 2003 Portrait project

 October 18, 2024, 04:34:18 am View in topic context
#9
avatar  Posted by Detective1  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

Ok here's what I did and used a more subtle showing of eyelids since I want Elisabeth to look more serious and focused so I made the eyes 7 pixels

    

Re: New Dragon Ball Budokai Tenkaichi!!!!

 October 18, 2024, 01:02:17 am View in topic context
#10
 Posted by TrinitroRoy  in New Dragon Ball Budokai Tenkaichi!!!! (Started by k6666orochi March 06, 2023, 01:01:18 am
 Board: Fighting Games

Spoiler: about the datamine leak (click to see content)
    

Re: Ultimate Balrog + stage

 October 18, 2024, 12:36:59 am View in topic context
#11
avatar  Posted by kyoman  in Ultimate Balrog + stage (Started by ELECTR0 October 17, 2024, 11:42:23 am
 Board: Your Releases, 1.0+

Great, new moves are amazing. Thanks
    

Re: Changing Difficulty in CatWalk

 October 18, 2024, 12:17:43 am View in topic context
#12
avatar  Posted by broseidonrex  in Changing Difficulty in CatWalk (Started by broseidonrex October 17, 2024, 05:45:25 am
 Board: M.U.G.E.N Configuration Help

Ok this made it so that when it first starts, we're at 50 hits and activates the advanced inputs (good). However, even with the penalty value set to 0, i still do get penalized for screwing up and (more importantly) it resets the combo number back to 0.

Is there a way for set the lowest combo number to be 50 at any given tiime and not just at the start?

Also, thank you for responding to my thread and for making CatWalk in MugenMatch.
    

Re: Ultimate Balrog + stage

 October 17, 2024, 11:55:36 pm View in topic context
#13
 Posted by Manson Rees  in Ultimate Balrog + stage (Started by ELECTR0 October 17, 2024, 11:42:23 am
 Board: Your Releases, 1.0+

That's a nice release for sure!
I'm also waiting for the next Classic VS update. :D
    

Re: New Dragon Ball Budokai Tenkaichi!!!!

 October 17, 2024, 09:43:28 pm View in topic context
#14
avatar  Posted by Byakko  in New Dragon Ball Budokai Tenkaichi!!!! (Started by k6666orochi March 06, 2023, 01:01:18 am
 Board: Fighting Games



Well there we go, they're already announcing DLC pack 2 of 3 that will start with Glorio and Mini Veg'. It's odd that they're skipping over the rest of DLC pack 1 for Super Hero but they probably want to surf on the Daima release.
No date but surely they'll take their time with the reveals leaving some time for the anime to advance.

Spoiler: about the datamine leak (click to see content)
    

Re: Necalli by Mr. I and Violin Ken

 October 17, 2024, 09:18:25 pm View in topic context
#15
avatar  Posted by Alder613  in Necalli by Mr. I and Violin Ken (Started by Violin Ken September 11, 2024, 10:28:03 am
 Board: Your Releases, 1.0+

All of your characters seem to have been removed from MEGA.
    

Re: Ultimate Balrog + stage

 October 17, 2024, 09:05:30 pm View in topic context
#16
 Posted by Noside  in Ultimate Balrog + stage (Started by ELECTR0 October 17, 2024, 11:42:23 am
 Board: Your Releases, 1.0+

Great work as usual I'll just wait for the next Classic VS update, cheers!
    

Re: Ikemen Go Character Updates

 October 17, 2024, 07:48:00 pm View in topic context
#17
 Posted by cybarii  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

Well i tested that during that super move and it's still fine. I'm also glad that it doesn't have the silhouettes of Morrigan and her opponent behind the flashed curtain which is safe.
    

Re: Ultimate Balrog + stage

 October 17, 2024, 07:31:11 pm View in topic context
#18
 Posted by Vegaz_Parrelli  in Ultimate Balrog + stage (Started by ELECTR0 October 17, 2024, 11:42:23 am
 Board: Your Releases, 1.0+

This is Balrod we needed! "Ya know what I'm saying?!"  :8):
    

Secluded Base(1.1 Only/AIGS) by Vegaz

 October 17, 2024, 07:18:15 pm View in topic context
#19
 Posted by Vegaz_Parrelli  in Secluded Base(1.1 Only/AIGS) by Vegaz (Started by Vegaz_Parrelli October 17, 2024, 07:18:15 pm
 Board: Your Releases, 1.0+

[PREVIEW]









[DOWNLOAD]

Cuz it's Secluded...

[COMMENT]

Back on that AI ish! As if I haven't done enough stages inspired by Guile and Charlie, here's another one! Or two, actually. Come with zoom, parallax and epic bgms! Grab'em and be somebody. Enjoy!
    

Re: Kula retouch

 October 17, 2024, 06:14:41 pm View in topic context
#20
 Posted by DivineWolf  in Kula retouch (Started by Rhythmholic October 12, 2024, 07:21:33 am
 Board: Sprite Projects

Looking good. :) I was in the opinion of the bigger head translation from XIII but I didn't notice the legs that Roach pointed out. They're subtle changes but they look nice. I'm looking forward to more progress. Good luck with everything.