YesNoOk

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Re: Contributor Suggestion Thread

 February 09, 2025, 06:29:58 pm View in topic context
#1
 Posted by GreenZed  in Contributor Suggestion Thread (Started by Cybaster September 03, 2007, 09:26:13 am
 Board: Feedback

Gêmeos dos Jogos need a CotM award.

Also, it's time to update 2024 CotM Hall of Fame post one last time and start CotY vote.
    

Re: Complete Stage Creation Tutorial

 February 09, 2025, 05:57:00 pm View in topic context
#2
 Posted by Viket  in Complete Stage Creation Tutorial (Started by Cybaster August 29, 2009, 04:10:31 pm
 Board: Tips, Tricks, Tutorials

To this day this is still the best stage creation tutorial and where I learned to build stages just by reading rather than trusting a random guy on YouTube telling me to download a program instead of coding it from scratch haha

However, I think some information needs to be updated about Mugen 1.1, as many things have become obsolete in this version (atleast is what i believe based on fighter factory parameters since remove them doesnt affect the stage to work)


bgvolume    = 255

[Scaling]
topz        = 0
botz        = 50
topscale    = 1
botscale    = 1.2


topbound  =  0     ;Top bound (z-movement)
botbound  =  0     ;Bottom bound
    

Re: Jenngra's Moveset Thread

 February 09, 2025, 05:50:39 pm View in topic context
#3
 Posted by jenngra505  in Jenngra's Moveset Thread (Started by jenngra505 August 24, 2019, 11:58:30 pm
 Board: Idea Engineering

Replaced Jerkass Homer's Bomb super with one that is far more emblematic of Modern Simpsons while also being a throwback to Warner's Homer.
    

Re: Character of the Month: January 2025 Nominations

 February 09, 2025, 04:28:44 pm View in topic context
#4
 Posted by Basara Bogard  in Character of the Month: January 2025 Nominations (Started by Lyrica February 05, 2025, 02:08:34 pm
 Board: M.U.G.E.N Discussion

Hey, you forgot to add Ensalada to the votes, luckily I can fix that ;D

NOMINEES
Jubei Yamada by Salad & KarmaCharmeleon
Karin Kanzuki by GK/Sir Ghostler
Dante by Tornillo Oxidado
Gamblecore Guy ROA by HelloMyNameIsAAA

CANDIDATES
Mai Shiranui by Adamskie - 1
Kusanagi by RedTheKOFFan2022 - 1

4/20 ready!!
    

Re: Character of the Month: December 2024 Voting

 February 09, 2025, 04:24:18 pm View in topic context
#5
 Posted by Basara Bogard  in Character of the Month: December 2024 Voting (Started by Lyrica January 21, 2025, 06:19:07 pm
 Board: Contributions of the Month

Congrats to the Games Bros for their Kyo-2 :D
Also I want to thank you for your votes on my CF chars, didn't expect so much votes on both, it was awesome ;D
(I hope to win a COTM with a CF char someday)
    

Re: Character of the Month: December 2024 Voting

 February 09, 2025, 03:14:22 pm View in topic context
#6
 Posted by Gêmeos dos Jogos  in Character of the Month: December 2024 Voting (Started by Lyrica January 21, 2025, 06:19:07 pm
 Board: Contributions of the Month

We finally won! We almost won with Crewmate once. We thank to everyone who voted for Kyo-2.
    

Re: Building a Utopia

 February 09, 2025, 09:28:25 am View in topic context
#7
 Posted by YugaCurry  in Building a Utopia (Started by Vogel February 05, 2025, 06:51:55 am
 Board: Your Releases, 1.0+

You're right. Just noticed the banners and other background elements not appearing.
    

In Ikemen Go how do you move during the intro while unable to attack?

 February 09, 2025, 08:51:02 am View in topic context

How do you let your character move but not attack during the intro (After the announcer says "Round one..." but before he says "FIGHT!"), and ensure hitting an attack button won't skip this intro sequence, and ensure the player cannot attack and won't be teleported back to the starting position when "Fight!" is announced?

I googled this but all I could find was decade-old links and dead sites and forum threads with people saying to google this.

Melty Blood has the right idea (skip to 4:56) https://www.youtube.com/watch?v=jtsswyTxH2o

But every Melty Blood character I download can't move at all during the intro, let alone jump or air dash. They just play an intro animation. Some characters prompt the player to pick something during the intro like Melty Blood/Original/ReAct or a Groove but that's not what I'm after.

Also in Jojo's Bizarre Adventure: Heritage For The Future, the game doesn't reset the position of the fighters between rounds. If you lost round one in the corner, you get up in the corner, the other player is still standing where they last stood, and you both get a brief window to move around before the next round starts. Results in great mindgames as you both fight for position. How do you replicate that in Mugen Ikemen Go? None of the JJBA characters I downloaded and looked at have code for that.
    

How do you move during the intro in Ikemen Go?

 February 09, 2025, 08:27:21 am View in topic context
#9
 Posted by JasonThePhoenix  in How do you move during the intro in Ikemen Go? (Started by JasonThePhoenix February 09, 2025, 08:27:21 am
 Board: M.U.G.E.N Development Help

How do you let your character move but not attack during the intro sequence, and ensure hitting an attack button won't skip this intro sequence, and ensure the player won't be teleported back to the starting position when "Fight!" is announced?

I searched for this but all I could find was decade-old links and dead sites.

Melty Blood has the right idea (skip to 4:56) https://www.youtube.com/watch?v=jtsswyTxH2o

But every Melty Blood character I download can't move at all during the intro, let alone jump or air dash. Some characters prompt the player to pick a mode like Melty Blood/Original/ReAct or a Groove but that's not what I'm after.
    

Re: Universal Clashing System

 February 09, 2025, 08:15:26 am View in topic context
#10
 Posted by Sh1nRa358  in Universal Clashing System (Started by PotS November 30, 2024, 06:09:48 pm
 Board: IKEMEN Releases

can u make it so that it has to be the same strength in order for this to happen? like attacks done with lights cannot clash with mediums or hards. Only with other lights. And only normals with normals, specials with specials, excels with excels, and supers with supers?
    

Re: Spritesheet Expansion Thread

 February 09, 2025, 08:04:35 am View in topic context
#11
 Posted by DatKofGuy  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 am
 Board: Sprite Projects

My latest commission from TKkill
I asked him to create the get hit sprites and flip kick from the OG Final Fight games to be used with Poison from 119way.
Reference

Commissions

    

Re: My character shouldnt be able to infinitely forward/backdash! Even AI's stumped!

 February 09, 2025, 07:55:24 am View in topic context

    

Re: UPPER Street Fighter 2 - REVIVAL - W.I.P.

 February 09, 2025, 04:25:44 am View in topic context
#13
 Posted by Charles_2011  in UPPER Street Fighter 2 - REVIVAL - W.I.P. (Started by Charles_2011 February 04, 2025, 05:40:55 am
 Board: Projects

Thank you, Ryu!
    

Re: Kof 2003 Portrait project

 February 09, 2025, 03:42:21 am View in topic context
#14
 Posted by Detective1  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

How to convert the 03 select portraits into the mini versions (Aesprite)
Step 1: Change the canvas size from 104x111 to 96x90 and make sure trim outside the canvas is turned off to adjust the cropping make sure to crop some of the top to have the portrait end around the top of the shoulder





Step 2: Change sprite size to 32x30 from ear to end of either the farthest cheekbone or forehead should be around 20px and the top to the chin should be around 25x the result won't look perfect at first but you can make the changes to it to match



Before


After


    

Re: Building a Utopia

 February 08, 2025, 11:12:09 pm View in topic context
#15
 Posted by Amanojaku  in Building a Utopia (Started by Vogel February 05, 2025, 06:51:55 am
 Board: Your Releases, 1.0+

Gorgeous stage, great work as always!

Works perfectly fine for me in Ikemen Nightly. Great stage though.

The "window" parameter is currently borked in all versions of Ikeman, including the nightly build. Any elements that use it either don't display correctly or at all (affects a few of my stages too).
    

Re: Character of the Month: January 2025 Nominations

 February 08, 2025, 10:57:15 pm View in topic context
#16
 Posted by WF4123  in Character of the Month: January 2025 Nominations (Started by Lyrica February 05, 2025, 02:08:34 pm
 Board: M.U.G.E.N Discussion

Gamblecore Guy ROA by HelloMyNameIsAAA - 3
    

Re: Earth Quake from Samurai Showdown 2 released

 February 08, 2025, 09:23:01 pm View in topic context
#17
 Posted by Noside  in Earth Quake from Samurai Showdown 2 released (Started by adamskie February 07, 2025, 07:49:56 am
 Board: Your Releases, 1.0+

I was about to download it but, once all these issues that Staubhold stated are fixed, I'll get it then
    

Re: xcheatdeath's 3D Ikemen Stage Thread

 February 08, 2025, 06:34:51 pm View in topic context
#18
 Posted by xcheatdeath  in xcheatdeath's 3D Ikemen Stage Thread (Started by xcheatdeath August 29, 2024, 10:50:04 pm
 Board: IKEMEN Releases

made some alts for the stage0_3D stage

stage0_3D_GREEN
Spoiler, click to toggle visibilty
Stage0_3D_RED
Spoiler, click to toggle visibilty
Stage0_3D_PURPLE
Spoiler, click to toggle visibilty

enjoy ~
    

Re: Earth Quake from Samurai Showdown 2 released

 February 08, 2025, 05:40:09 pm View in topic context
#19
 Posted by Staubhold  in Earth Quake from Samurai Showdown 2 released (Started by adamskie February 07, 2025, 07:49:56 am
 Board: Your Releases, 1.0+

Thank you very much.
Really enjoy your work!

After some quick testing...

 - Fat Replica Atack:F,D,B+KK has no landing sound
 - Have a very hard time doing foward rolling:DF,DF or back rolling:DB,DB
 - Why did you exclude the Pal.Defaults in the def. file?

Some suggestion...

 - Since you added the general moves from Samurai Shodown 2 (have never seen Eartquakes lie down:D,D), shouldn't he have 2 taunts?
 - Should be able to cancel the taunt with a short step:same level slash+kick.
 - No Triangle Flying/Wall Jump?
 - Maybe make it in the readme clear that in the Fat Copy special the button pressed determines where Earthquake reappears.
 - Add to the readme that forward and short step does a Hop Up and not a backwards hop
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 February 08, 2025, 03:17:59 pm View in topic context
#20
avatar  Posted by Gogngos  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Made one palette for Terry. Took me a while to figure the template out, especially with the Crack Shoot effect, but I think I get it now.
If I have the time, I might try to adapt his KOF XV palettes like I did with Iori and Ash.


Also made a few more palettes for Jubei
Spoiler: Jubei Palettes (click to see content)