Lifebar main animations are clear! I add combo messages too. So now I need to put effort with Double Down, Draw and Time Over animations. I need to fix some things but I hope next week I have it. Here I leave you a video to show us the advances, I hope you like it!
Re: Basara's WIP thread (Coming back to my normal projects)
As you can see in the video, the problem is that the animation of being hit appears. Not that Shao Kahn no longer lands it on the ground (I just modified that to see if it worked)
The video can't be seen since it was stated as private. However, as I said to you, it's just experimentation, try to make all the possible combinations to get the effect you want, a unspoken rule of MUGEN is that no code work instantaneously after you copy it, you've to (strongly) modify it to get it done, so you better make a lot of work there
I have almost given up, as you said, not all chars work on everyone, so I had to look for a chars that uses super armor to be able to guide me that is similar to the link you provided me. until causedida I found a char that also uses super armor, it was a bit difficult, but I have also learned how to use super armor, and it looks like the code you provided me, so it was a little easy to guide me, and now a bit has become clear to me. bit. It was a headache because after receiving a hit that has super armor, p1 could no longer hit p2. I already fixed it, but I'm still seeing more Super Armor bugs, possibly, thanks for helping me. Currently I have another problem, after receiving a hit that has super armor, the character p1 (who has super armor) is supposed to change yellow, but it doesn't change, so I had to put BGPalFX instead of PalFX so that it turns in yellow, but it is uncomfortable if the screen shines.
The Slashfang character by Rent has a problem where it gets stuck in an infinite victory animation loop after winning the second or third round. How can I fix this? Is it just a matter of looking through his AIR files?
Normal sized chars and especially your Sailor Moon chars can crouch under her regular fireball. Just checking if you accounted for that. It probably affects what you can/should do with Running Fire (if not addressing it directly).