The stages are with their original author names, I have kept the accreditations without modifying anything. All the new sprites are creations made by me, is there anything else I should add? Thanks for the clarification.
I have not DLed them yet, butyou said you took stuff from different sources, have these sources been given credit in the read me file? ¡¡Gracias nano!!
Oh, yes, I forgot. The dude pasting all those sprites in someone's character and NOT giving credit was VERY rude. That's something to be noted. I have not DLed this character, mostly because I don't see anything exciting about Chae Lim, so I didn't know about the readme thing. For example, when Chuchoryu used cvsnb sprites without giving credit. Also used my Viper's sheet without giving credit, till we all told him being rude and all. After that, the guy had a secondthought and started giving credit(sometimes). Everyone here knows my position about Chuchoryu: he's a guy with a lot of potential. And just him taking his time for doing stuff for people to play is something I respect. his work will be better or worse, but at least the guy does something.
Not a rant, not something to be taken against someone, just my humble opinion on here.
Hello everyone, I share with you my first contribution to this forum.
King's castle: A creation based on the place where Goku fights Piccolo Daimaoh in the first Dragon Ball, adapted to the Z2 visual style, using sprites from various sources and stages, I hope you like it.
Capsule spaceship: This is the stage Gravity chamber converted into the spaceship that Goku uses to travel to Namek. In this edition you can see the outer space in motion through the windows,and also several new elements inside the spaceship.
a Chae-Lim character being released (that is misplaced outside of the Edits section)
The character was found, hence it's in Found Releases. It doesn't matter that it's an edit, a spriteswap, a palette swap or anything like that. As long as it's found outside this forum, it goes into Found Releases.
I am very excited to finally release Grandmaster Subzero MVC2. Special note make sure to get Scorpion Version 1.6 and Morrigan Ver 1.5 for special intro conversations between characters. Subzero playstyle resembles more towards Injustice 2 but has special moves from most Mortal Kombat games. Subzero lacking a bit on zoning has a special move called Klone Charge for added zoning pressure. Ice Clones stop rushers cold in their tracks and protects you from projectiles. Subzero can dish out punishment quick with his many combo strings. Subzero even has Ai while not the hardest. He will combo you and try to keep distance just don't get caught in an air combo you could take 40% life if he uses Air Death Icicle. They are unique fatalities and brutalities for Subzero that are very kool!!!
Lol. But I liked his she-hulk run. Byrne lit the match but bendis torched the whole place imo. Even hickman is boarding the wanda character assassination train--I mean give the woman a break already
Who wrote that issue with the Leader's hearing where Jen's rival laywer was making fun of her showing everyone a panel from the She-Hulk and Juggernaut just had sex? That one made me laugh so hard. The Leader was laughing so hard too.
Then there was next issue she's in jail with someone asking if Juggernaut's junk is big. Looks like that scene went public.
Morrigan Has a new update! She is more deadlier than ever. She has the new specials that include Harmonizing Spear,Air Vector Drain, Air Taunts, and Ai! She has special intro with Subzero that is coming out soon! This also includes a new patch update and fixes.
Version 1.1 -Made new Tag Portrait that complements her UMVC3 Style -Made All Level 3 Hypers have Level 3 hyper Background Version 1.2 -Fixed Mirror Illusion projectiles they can now able to fire from her mirror self when beyond the edge of stage like in UMVC3 and MVCI -Morrigan only has one air knockdown normal which is her Jumping Air Kick -Air Hard Punch was changed to have more MVCI playstyle it hits hard but doesn't knockdown opponents anymore -Fixed Vector Drain misaligned jet boost sprites -Fixed Jumping Air Kick sounds playing when your input Flight special move -Morrigan can now do her taunts in the air in flying mode only. -Fixed Bug in Tag Mode where commands wont work
Version 1.3 -Fixed Missing animation frame in Lilith Special Intro -Added Air Vector Drain move that can be done in air during air combo chain -Ground Vector Drain Hit box is bit bigger for better reach and made to be able to normal cancel -Morrigan Air Throw Command has been changed to be execute faster during air combo chains and has been given a new name. -Made all her sounds that can be hardly hear louder. Now you can hear her clearly. -Adjusted her tag animations and sounds
Version 1.4 -Change Morrigan Air Combo setup with ability for Shell Kick to normal cancel like MVCI -Added Harmonizing Spear move -Flight properties changed due to make special cancelling during fight now it works like special move. Version 1.5 -Fix Flight mode Air soul fists when flight finishes for Morrigan to do land animation instead of going to purgatory. -Added Grandmaster Subzero Intro -Added New sounds for Morrigan -Added parameter command triggers so command "Flight" can execute easier during air combo chain. -Added Swanky's Ai and modified by adding Ai level restrictions, changing Ai random values, made less spammy ,and a bit easier to defeat her.
I just downloaded the update and haven't tested it yet, but this character is amazing and every time you update him he only gets better and better. I'm sure this is going to be yet another great update from reading the changelog. Thank you very much for this character, and continuing to improve him. I'm definitely looking forward to Grandmaster Sub-Zero as well. Super pumped.
Thank you! I am excited too. Make sure to get Morrigan as well. She is being updated and has Subzero special intro fixing to upload her in a bit
I saw that on 09/23/2020 that you said "I think I can add a way to toggle off GLFont."
That would seem to be the easiest way to solve this issue as the Intel Chips and Drivers are capable of the minimum requirements of Ikemen Go; yet the bug persists anyway. Also, I have found what others have noted; switching to 130 doesn't do anything to stop the engine crash.
The crash seems to center around some but not all Intel Chips; but also does not seem restricted to a specific operating system. This is clear because GNU + Linux, windows, and mac are all producing the crash for different people in the bug report.
Because the bug has existed for almost seven months; I think being able to simply toggle off the GLFont would be the quickest solution to at least get the engine to not crash until a more comprehensive fix can be figured out.
I just started like a week ago, and I'm using 0.96. I get a stutter frame pretty regularly. I'm on a pretty beefy pc, so I'm not sure what's causing this.
That is true, no credits were given. I didn't really say that it was a good character to start off with, but despite all the really shady stuff he does, believe me that character can actually be good if someone actually put more work into that character. It could just be an edit by someone else even, I don't care. A decent MI2 character is all the people here want in the end anyways.
That... doesn't sound like a spriteswap, but a palette swap.
Spriteswaps usually mean an entirely different set of sprites fitted onto an existing character, in order to not have to code the character itself.
I get where Felo's coming from- I agree with his outlook that it's easy to criticize instead of actually producing your own work- but this really goes beyond that because this person is not doing their own work and releasing it like they did.
This character has NO readme with credits for Ikaruga, nor is it mentioned in the video or video description as Roman pointed out. This guy is a scumbag for that alone, regardless of how much work he put into the sprites. If people can get up in arms over credit on other characters, that definitely applies. He has a patreon to collect donations for this and he turned comments off on his video. So this guy deserves whatever criticism he gets.
There could have been a lot more done here. I know, sprites are really fucking hard to make, he took his time, I commend him for that, but again, there could have been more time spent on her and she would be a really good character. At the end of the day it's a Kim sprite-swap, and yeah I know that isn't the best start but maybe it would have been better if Kim was just a base. If she had all of Kim's moves and some of her own, that would have a much better look on her. Saying to just go back to the drawing board wouldn't really be good, but I think that this is a start. The foundation is set out, and with more sprites for custom moves that aren't Kim's and more decent coding, this can very well be a solid MI2 character.