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Re: MUGEN1 Lifebar Remix

 May 04, 2024, 10:11:31 pm View in topic context
#1
 Posted by Tanky Blobbit  in MUGEN1 Lifebar Remix (Started by PotS May 04, 2024, 09:10:14 am
 Board: IKEMEN Releases

Oh neat! I'm also working on a lifebar that uses the default mugen1 as a template.
    

Re: Collab: MvCish Characters

 May 04, 2024, 08:21:24 pm View in topic context
#2
 Posted by RagingRowen  in Collab: MvCish Characters (Started by vyn May 04, 2024, 09:22:15 am
 Board: Projects

Well I'll be excited to see how this system's gonna play after seeing your CvS-oriented stuff and their mechanics. I wonder what chars you're gonna deliver with this style.
    

Re: Akatsuki Released

 May 04, 2024, 08:00:21 pm View in topic context
#3
 Posted by Walruso  in Akatsuki Released (Started by Walruso July 18, 2023, 04:59:57 am
 Board: Your Releases, 1.0+

Fixed.

- He can attempt throws when P2 is in state 5120
If you mean by his normal throw, or his special throw, I didn't see that problem because he does an uppercut instead when P2 is in state 5120.

- The joke voice in Blitzshot plays so frequently that I wonder if you left it in accidentally
I kept that joke voice in because his move is similar to Urien's

- Lightning Bolt has 1F startup? Also you might as well list its command since it's right there in the cmd file
That's his hidden move that I've used on the list.

- He does a "cheese kill" animation even if you kill him with a beefy normal.
I tried some ways to fix it his cheese ko whenever he gets hit by a light normal like how it does in many source games, but I just couldn't due to my stress and mental health when trying to fix it.

Quote
Mirai Akari, Miyako Arima, and Akatsuki are now updated!

Get three of them in these links here:
https://drive.google.com/file/d/1Oif3aDKWPsnE8ewxfiYW8zL5N1uVZOdt/view?usp=drive_link
https://drive.google.com/file/d/10XvJzPb_F_mHCDwzn9-r4NV2gBYhT768/view?usp=drive_link
https://drive.google.com/file/d/1SVzQ3ToXFqhSRejujv8nVwouWF-lmCGv/view?usp=drive_link
    

Re: Fight Club Mugen 3.0 SP

 May 04, 2024, 04:57:44 pm View in topic context
#4
 Posted by farram  in Fight Club Mugen 3.0 SP (Started by Muttley Creations April 21, 2024, 12:08:51 am
 Board: Your Releases, 1.0+

Very nice work man, thank for the release!
    

Re: Street Fighter 5 & 6 WIP by Mr. I and Violin Ken

 May 04, 2024, 04:54:39 pm View in topic context
#5
 Posted by Violin Ken  in Street Fighter 5 & 6 WIP by Mr. I and Violin Ken (Started by Violin Ken September 14, 2023, 10:19:19 pm
 Board: Projects

 :alien:
    

Re: Deluxe (self-insert) Released

 May 04, 2024, 01:31:38 pm View in topic context
#6
 Posted by DeluxeGamer705  in Deluxe (self-insert) Released (Started by DeluxeGamer705 April 05, 2024, 04:26:52 pm
 Board: Your Releases, 1.0+

Time for... you guessed it, a new update! v1.2!

- Deluxe is now slightly larger. While this makes him slightly easier to hit, it also slightly increases his range.
- Kaizo is now smaller. This makes him harder to hit at the cost of his range's decrease.
- Standing light punch and kick, along with standing medium punch, now have less hitstun if they hit the opponent to remove any potential infinites.
- Added a jumping and landing sound effects.
- Slightly improved readme's style.
- Deluxe now runs backward instead of hoping.
- Added a dash dance mechanic. To perform this, run to the opposite direction while running.
- Beam Fire is now completely attached to Deluxe, so if a character with permament armor pushes him, the beam will be pushed as well.
- Fixed an oversight where Charging Kick and Glowing Diagonal Upwards Kick gave back power.
    

Re: MUGEN1 Lifebar Remix

 May 04, 2024, 01:02:50 pm View in topic context
#7
 Posted by bass30655  in MUGEN1 Lifebar Remix (Started by PotS May 04, 2024, 09:10:14 am
 Board: IKEMEN Releases

This look so good! Thanks Pots
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 May 04, 2024, 12:22:59 pm View in topic context
#8
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Portrait update for Million Arthur Arcana Blood characters, let's start with:

Iai Arthur


Spoiler, click to toggle visibilty
https://mega.nz/file/l4NSnCCD#2w3rzO0MM5Zr3gDOcCPpqvvJNJbyPdNs3SWM7gE3mfU

Thief Arthur


Spoiler, click to toggle visibilty
https://mega.nz/file/Fh13lCiK#il4zXvmSD49ZUUxCYoypa3P79dspsVJf2GnIyRPkDG8

Bliscavret


Spoiler, click to toggle visibilty
https://mega.nz/file/JtFVRBiY#nAlHQENp8O3g-U4tp2ugYUjR6rspL-3p7jaxYmpy4og

Nimue


Spoiler, click to toggle visibilty
https://mega.nz/file/g19iESbD#pQrSWvEH4fl6R5EXwpb0CJ3j66lx_vrHnqD36EUyB7Y

Yamaneko Arthur


Spoiler, click to toggle visibilty
https://mega.nz/file/84sgBbha#po2MkYgtZnRJuzMSGdg1_9HSU9QI6xa5mmCSf9CO-aM

See you soon with more portraits and extras!
    

Collab: MvCish Characters

 May 04, 2024, 09:22:15 am View in topic context
#9
 Posted by vyn  in Collab: MvCish Characters (Started by vyn May 04, 2024, 09:22:15 am
 Board: Projects

Im making a new template with my buddy apoc.
Will have mostly mvc elements mixed with the style ive used in recent years. 3 buttons based.
Here are a few screens of ryu used as template.
Effects are old school mvc2 with a bit of shine.

    

MUGEN1 Lifebar Remix

 May 04, 2024, 09:10:14 am View in topic context
#10
 Posted by PotS  in MUGEN1 Lifebar Remix (Started by PotS May 04, 2024, 09:10:14 am
 Board: IKEMEN Releases

It's been a while since I've worked on these so I figured I should release them.

This is an enhanced edit of Ikemen GO's default high resolution lifebars. It features a new color scheme, new layouts, new announcer (Lasombra Demon himself) and some Ikemen GO features not actually found in the original.

I originally made them for personal character testing purposes, but some people liked the basic look so I polished them a bit.

It's compatible with both 16:9 and 4:3.

Video:
https://streamable.com/h3os1j

Screenshots:





DOWNLOAD
    

Re: MUGEN Video thread

 May 04, 2024, 08:42:27 am View in topic context
#11
 Posted by TornilloOxidado  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

how to make the effect of Enhanced Attacks from mortal kombat 9/komplete edition

 May 04, 2024, 08:12:36 am View in topic context

Hello, I am re-creating Serega_Stryker's Scorpion mk9 char to be more similar to Mortal Kombat 9/Komplete Edition.

I want to make the effect of Enhanced Attacks like when it hits it it comes out as bright yellow but still deals damage, but the animation of being hit if the move fails doesn't come out, like it has like a shield in two seconds.

If you don't understand what I'm saying a little or if you've never played Mortal Kombat 9 or Komplete Edition, you can use the video as an example.



I want to do that effect for the scorpion char that I am modifying.

If anyone helps me I will appreciate it

(I apologize for my English, I use Google Translator)
    

Re: [Jinny Thread]: Omega Zero Release (OHMSBY Style) (15/08/2023)

 May 04, 2024, 07:34:37 am View in topic context
#13
 Posted by Solid Snivy  in [Jinny Thread]: Omega Zero Release (OHMSBY Style) (15/08/2023) (Started by Digital Jinny April 28, 2023, 05:20:58 pm
 Board: Your Releases, 1.0+

Personally I wouldn't mind if you released Belial in his current state as a demo since I know re-rendering his sprites to fall in line with how he looks in Rising would take a while to do, but I'm also cool with waiting until his sprites are fully up to date. It's all up to you though.
    

Re: DARKSTALKERS MUGEN 1.1 FULL GAME SCREENPACK - GAME IS NOT A COMPILATION

 May 04, 2024, 05:43:51 am View in topic context
#14
 Posted by The Jaquio  in DARKSTALKERS MUGEN 1.1 FULL GAME SCREENPACK - GAME IS NOT A COMPILATION (Started by The Jaquio July 10, 2015, 12:51:06 am
 Board: Projects

Really cool project and good to know that it is still active.
There is more news and progress on your YT channel so it's worth taking a look around there. :thumbsup:

Maybe it's too soon but ...are you planning to add guests?
I'm referring to Arthur and Red Arremer (from Ghosts 'n Goblins) who I believe share universe with Darkstalkers. And Rubi Heart and Amimgo (from MvC2) who were rumored to be scrapped sketches from also Darkstalkers concept game.

Thanks for the support.  I thought about using Red Arremer, but I felt his sprites didn't quite match the other characters.  Not sure about anyone else though.  But I haven't ruled the idea out.
    

Re: Contributor Suggestion Thread

 May 04, 2024, 04:41:19 am View in topic context
#15
 Posted by GreenZed  in Contributor Suggestion Thread (Started by Cybaster September 03, 2007, 09:26:13 am
 Board: Feedback

Hexioum needs a CotM winner trophy.
    

Re: Fate/Grand Order

 May 04, 2024, 03:27:28 am View in topic context
#16
 Posted by President Devon  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

I got Faker because i'm stupid and don't use SRs much anyway.
    

Re: Sailor Chibimoon Sprites

 May 04, 2024, 02:56:18 am View in topic context
#17
 Posted by rgveda99  in Sailor Chibimoon Sprites (Started by rgveda99 June 13, 2023, 01:09:10 am
 Board: Sailor Stars Beyond





    

Re: Classic VS : Athena

 May 04, 2024, 02:45:46 am View in topic context
#18
 Posted by Noside  in Classic VS : Athena (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

I'm a huuuuge KOF fan, heck, it's in my veins, you always do a great job but, I feel like Athena doesn't fit nor match the sprite style of Street Fighter.
    

Re: FeLo's Horror Circus

 May 03, 2024, 11:36:12 pm View in topic context
#19
 Posted by FeLo_Llop  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
 Board: Graphics

Thanks, Matrero!! Even I'm not putting the process from zero to final, I may be putting it in the future too, so people can see how actually I'm working.-
Kinda overall from basic lines to detailed:


By the way, here's a small(never best said hahahah) preview of things.


Chun Li classic vs Chun Li SF6.
In case of working in this small SF, I thnk the most obvious way to fasten things would be using a system of layers. Few here have seen how I'd go with them. But I still have to polish how to work properly with them.

Have a nice day!!
    

Re: Melty Blood Type Lumina Stage Collection (updated 2024-03-23)

 May 03, 2024, 09:17:00 pm View in topic context
#20
 Posted by Smoker5  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases