#1

Board: Requests
Sya: Unreleased
Borewood's OneDrive still works, the problem you may get is with OneDrive in general: to get free access to all OD sites you've to log in with a Microsoft account (with a mail in Outlook (ex-Hotmail)). Kinnikuman and Yuko are in 1500 Series folder
Borewood's OneDrive still works, the problem you may get is with OneDrive in general: to get free access to all OD sites you've to log in with a Microsoft account (with a mail in Outlook (ex-Hotmail)). Kinnikuman and Yuko are in 1500 Series folder
;[State 0, HitOverride]and comment it out like I have.
;type = HitOverride
;trigger1 = 1
;attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
;stateno = 6018
;time = 1
;forceair = 0
;ignorehitpause = 1
If possible I'd like to make it so the opponent doesn't get knocked down from it, but I need that juggle.That's the problem, air.fall is to knock out the opponent if is in the air, so if you got it activated then I doubt you can connect anything.
Mai doing Andy's Kuuha Dan
You're handling the entire buff from the state, so it will only work while the char is in it. What you need is for the state to activate the buff, then the buff itself and the timer are handled in a negative state, which execute regardless of what state the char is in.So I need to change the state to a negative number, also what are some change's and things I need to add?