YesNoOk

Recent Posts

    

Re: Jubei Yamada in CVS Style

 June 22, 2024, 09:07:56 am View in topic context
#1
 Posted by MotorRoach  in Jubei Yamada in CVS Style (Started by Rabano December 20, 2023, 04:02:39 am
 Board: Sprite Projects

You've been doing such a stellar job on every single animation, it's always a joy to see how well they flow!
    

Re: Infinity Stage HD

 June 22, 2024, 07:00:30 am View in topic context
#2
 Posted by Zobbes  in Infinity Stage HD  (Started by Zobbes June 21, 2024, 07:17:21 am
 Board: Your Releases, 1.0+

We have seen how you have evolved a lot since the time we met you watching your YouTube channel, truly a giant leap. Seeing you now is hard to believe what you were like before. Know that we always like your creations, this was one of the first stages we had in our Mugen, and seeing it in HD is incredible. Keep it up and you'll go far.

Bonus:
Spoiler, click to toggle visibilty

Hey thanks man! That really means a lot! I'm still learning as I've been going on since I've started.

By the way, love your Ori character you made!
    

Re: Kuromi Serika (Blue Archive) by Aitoro

 June 22, 2024, 06:41:09 am View in topic context
#3
 Posted by TornilloOxidado  in Kuromi Serika (Blue Archive) by Aitoro (Started by Uzuki Shimamura June 22, 2024, 06:04:35 am
 Board: Found Releases 1.0+

I'm loving these Blue Archive chars.
    

Re: M.U.G.E.N Screenshots V3

 June 22, 2024, 06:12:43 am View in topic context
#4
 Posted by Basara Lapis  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Ninja vs. Samurai (in a twisted way)
    

Re: Basara's WIP thread (Coming back to my normal projects)

 June 22, 2024, 06:10:11 am View in topic context
#5
 Posted by Basara Lapis  in Basara's WIP thread (Coming back to my normal projects) (Started by Basara Lapis October 12, 2010, 08:33:06 pm
 Board: Projects


As I said before, I continue making Street Master chars for MUGEN, I did 3 and now I'm making the 4th with Ninja (aka Geki), I got all basics and palettes done and making punches, kicks and specials. I hope to get it during this weekend or maybe next week. Also I added the three chars as part of my WIP list (Ninja, Gen and Bison), I hope to show the last 2 sooner or later, as well reworking on the Lifebars thread and make finally those lifebars :P
    

Kuromi Serika (Blue Archive) by Aitoro

 June 22, 2024, 06:04:35 am View in topic context
#6
 Posted by Uzuki Shimamura  in Kuromi Serika (Blue Archive) by Aitoro (Started by Uzuki Shimamura June 22, 2024, 06:04:35 am
 Board: Found Releases 1.0+

    

RETRO 8 BIT AKUMA RELEASE!!!

 June 22, 2024, 05:33:39 am View in topic context
#7
 Posted by Vic26  in RETRO 8 BIT AKUMA RELEASE!!! (Started by Vic26 June 22, 2024, 05:33:39 am
 Board: Your Releases, 1.0+

Hi yall, today is time for a very important characther, retro 8-bit akuma!!!, one of my most ambitious projects, he is a very completed characther and it was a very complicated characther to make, all the ideas of introducing retro games and stuff was hard, because it needs investigation of the games, the sprites the coding and the other stuff, so after all work is finally here, with us, enojy ;).

Here some RETRO images:




dowload lmao: https://vicmugen.my.canva.site/stuff

release video: https://youtu.be/tB3fqCeZfcI

RETRO!
    

Re: M.U.G.E.N Screenshots V3

 June 22, 2024, 05:31:23 am View in topic context
#8
 Posted by Uzuki Shimamura  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Ayaka Ohashi Duo
    

Re: Darkstalkers style resurrection

 June 22, 2024, 05:02:13 am View in topic context
#9
 Posted by The Jaquio  in Darkstalkers style resurrection (Started by daonlylonely June 19, 2024, 06:39:26 pm
 Board: M.U.G.E.N Development Help

It's a little difficult to explain if you do not understand coding very well.  But in a nutshell you need to use the NoKo assertspecial to keep your character from dying after he loses the first round.  You will also need a variable to keep track of what round the character is in.  Also, you will need to create a new state for the character to go in once he loses the first round.  Finally, if the character is killed in a custom state, you will need to create a helper to simulate the round 1 to round 2 transition.    As for the custom win portraits, you will have to create a helper with explods that cover the entire screen with the images of your choice, along with the roundnot over state controller.  For the custom music, you would have to use the wav files located in the character sound file. You would not use a regular mp3 for this.  Very possible to do, however it's hard to explain if you do not understand coding very well. 

Like I said before, this is mainly for full game stuff.  It's more difficult to do this with already completely characters, because it takes a few variables, custom states and helpers to pull this off.    With different characters you may would have to use different variables for each character to do this if they are not using the same ones.  Not to discourage you, just giving you a little insight on what it takes.  It requires some work homie.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 June 22, 2024, 04:36:39 am View in topic context
#10
avatar  Posted by varo_hades  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics

    

Re: Mid117's Color Palettes for OHMSBY Style Characters and others Authors

 June 22, 2024, 03:20:39 am View in topic context
#11
 Posted by JolarValenflower  in Mid117's Color Palettes for OHMSBY Style Characters and others Authors  (Started by Mid117 December 20, 2023, 03:54:48 pm
 Board: Edits & Addons 1.0+

More 5 PVZ OC and one other oc


Joker (PVZ OC by lovely-creature) [Minazuki Sho by Vinnie]


SoFi (PVZ OC by Ricoshet) [Jam Kuradoberi by Tornillo Oxidado]


Hatty Spceter (PVZ OC by GreenManeHeart) [Kohaku by OHMSBY]


Cute Crystal (OC by Cobweb) [Arcueid Brunestud by Resentone]


Green Glow (PVZ OC by GreenManeHeart) [Wagner by OHMSBY/Vinnie]


Adam Advisor (Plants Night Funkin' Replanted) [Shizuo Heiwajima by Resentone]
    

Re: Jubei Yamada in CVS Style

 June 22, 2024, 03:04:31 am View in topic context
#12
 Posted by Rabano  in Jubei Yamada in CVS Style (Started by Rabano December 20, 2023, 04:02:39 am
 Board: Sprite Projects

I did more stuff, Im not sure how to show most of them since those are grabs and it looks better in game, but just to show:

Here's the normal throw attempt and both of his Punch/Kick throws (Ippon Seoi/Benkei Nakashi):



and a incomplete animation of one of his main special moves, Nihon Seoi Dash:

    

Re: Fate/Grand Order

 June 22, 2024, 02:45:26 am View in topic context
#13
 Posted by TornilloOxidado  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

Got Minamoto no Tametomo today, time for Arjuna to retire.
His final ascension art is awesome, he will acompany my top Archers, Robin Hood and Baobhan Sith from now on.
My next goal is getting Huyan Zhuo.




I think i have a lot of Archers, funny enough i just use Baobhan Sith and Robin Hood, and Arjuna is just for farming haha.


The resolution of the game may be different, i moved my account from my cellphone to my PC again.
    

Re: Persona 4 Arena Ultimax Glasses Patch Thread: MINAZUKI by Vinnie

 June 22, 2024, 02:13:32 am View in topic context
#14
 Posted by Mid117  in Persona 4 Arena Ultimax Glasses Patch Thread: MINAZUKI by Vinnie (Started by MT7 「双蓮の隻眼」 December 22, 2023, 09:16:43 am
 Board: Edits & Addons 1.0+

    

Re: Persona 4 Arena Ultimax Glasses Patch Thread: MINAZUKI by Vinnie

 June 22, 2024, 02:08:07 am View in topic context

things i want to say:
you're using a old version of Tsukiyomi


also here are some missing sprites (ID_800-26, ID_800-27, ID_800-28, ID_3000-13)
Spoiler, click to toggle visibilty
when importing the sprites to FFS
make sure the you check the names as some files will have the same ID number
or else it'll get overwritten (Examples: nb311_15.png / nb311_15ex.png)

as for ID_205-0 to Miz_205-4 i couldn't do anything to it, you could rip the sprites from the game
or a dumb way, try to do a clear screenshot of him doing the move and then try to edit sprites to match the screenshots
i would like to help you with that but i don't have the game yet

You are a big help for getting those sprites, as for those other missing ones, I'll find some weird way of getting them cause I also don't have P4AU as well lol. I added the fixed Tsukuyomi sprites to the patch and fixed the palettes as well for the update to
    

Re: Persona 4 Arena Ultimax Glasses Patch Thread: MINAZUKI by Vinnie

 June 22, 2024, 12:56:55 am View in topic context
#16
 Posted by Mid117  in Persona 4 Arena Ultimax Glasses Patch Thread: MINAZUKI by Vinnie (Started by MT7 「双蓮の隻眼」 December 22, 2023, 09:16:43 am
 Board: Edits & Addons 1.0+

things i want to say:
you're using a old version of Tsukiyomi


also here are some missing sprites (ID_800-26, ID_800-27, ID_800-28, ID_3000-13)
Spoiler, click to toggle visibilty
when importing the sprites to FFS
make sure the you check the names as some files will have the same ID number
or else it'll get overwritten (Examples: nb311_15.png / nb311_15ex.png)

as for ID_205-0 to Miz_205-4 i couldn't do anything to it, you could rip the sprites from the game
or a dumb way, try to do a clear screenshot of him doing the move and then try to edit sprites to match the screenshots
i would like to help you with that but i don't have the game yet
    

Re: Sailor Chibimoon Sprites

 June 22, 2024, 12:29:11 am View in topic context
#17
 Posted by rgveda99  in Sailor Chibimoon Sprites (Started by rgveda99 June 13, 2023, 01:09:10 am
 Board: Sailor Stars Beyond





    

Re: MUGEN Video thread

 June 21, 2024, 10:57:06 pm View in topic context
#18
 Posted by farram  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Mid117's Color Palettes for OHMSBY Style Characters and others Authors

 June 21, 2024, 10:06:04 pm View in topic context
#19
 Posted by drpepperfan  in Mid117's Color Palettes for OHMSBY Style Characters and others Authors  (Started by Mid117 December 20, 2023, 03:54:48 pm
 Board: Edits & Addons 1.0+

The 8 bit color palettes for Shovel Knight and the Pokemon are great, really dig them.
    

Re: Mid117's Color Palettes for OHMSBY Style Characters and others Authors

 June 21, 2024, 09:49:07 pm View in topic context
#20
avatar  Posted by Dude01  in Mid117's Color Palettes for OHMSBY Style Characters and others Authors  (Started by Mid117 December 20, 2023, 03:54:48 pm
 Board: Edits & Addons 1.0+

Looked that is naoto kurogane not ragna

my reaction: DANG IT