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Re: [Theme Thread] SNK/KOF Sprite thread

 April 14, 2025, 02:41:48 pm View in topic context
#1
 Posted by TommyThunderCloud  in [Theme Thread] SNK/KOF Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:53:18 pm
 Board: Graphics

    

Re: Noel Released - MBTL/Melty Blood: Type Lumina (2025.04.12 Updated)

 April 14, 2025, 02:38:14 pm View in topic context

The stage looks pretty cool.
Only character can be downloaded here.
Download the stage here ↓
Melty Blood Type Lumina/MBTL Stage := MUGEN 1.1 Style Thread

BTW, the stage "Crimson Chapel" in post #15
may not be released until after May 2025.

One drive link is not working for me.
I don't know if is my account or if other people can download the stage?
There is no problem with the OneDrive link.
Can download normally, and no login is required.


If it really doesn't work,
you can try “Clear Browsing Data”

and then reconnect to the OneDrive website.

    

Re: [Theme Thread] SNK/KOF Sprite thread

 April 14, 2025, 02:08:58 pm View in topic context
#3
 Posted by dura7ll3ur  in [Theme Thread] SNK/KOF Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:53:18 pm
 Board: Graphics

    

Re: [Theme Thread] SNK/KOF Sprite thread

 April 14, 2025, 02:07:57 pm View in topic context
#4
 Posted by TommyThunderCloud  in [Theme Thread] SNK/KOF Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:53:18 pm
 Board: Graphics

My attempt at KOF/SVC style.

Ton Pooh (Strider)
Credits: Gladiacloud and Beximus
    

Re: [Theme Thread] CVS Sprite thread

 April 14, 2025, 02:09:39 am View in topic context
#5
avatar  Posted by ShadowY518  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

Captain America
    

Re: KarmaCharmeleon's WIP thread: Wild Wolf

 April 14, 2025, 01:40:38 am View in topic context
#6
 Posted by Knuckles8864  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Heya, Karma! Hope you're doing well! Here's those palettes I promised ya!

Spoiler: Wild Wolf - SF6 Colors (click to see content)

Spoiler: Wild Wolf Custom Palettes (click to see content)

Spoiler: Chang - KOF XIV (Man, they had nothing for the big guy :( They gave him one glove for his chain hand, but I said nah (click to see content)

Spoiler: Chang Custom Colors (click to see content)

Sorry these took so long! Was getting a new laptop, and forgotten these, so I hope you and everyone enjoy!
    

Re: I messed up Infinite's B.Jenet colors FF3-FFS problem

 April 14, 2025, 01:37:07 am View in topic context
#7
 Posted by Momotaro  in I messed up Infinite's B.Jenet colors FF3-FFS problem (Started by Momotaro April 11, 2025, 07:35:14 pm
 Board: M.U.G.E.N Development Help

This sounds like the sff file is saved as a different version than what the Def is looking for.
When this happens to me, I use both FF3 and NotePad to fix it. Use FF3 to save the SFF file as the different versions. MAKE SURE you have them named differently and that you'll remember what's what.
Once you have the different versions saved, close FF3. Open the Def in a text editor and set the sff file to one of the new files.
That Should do it, but there's a chance you'll need to do one more edit

Thanks a lot for your support.
I finally managed to fix the problem by using one of the older save before tis CS part of edit.
And I did the CS in paint instead.
However, I may need to do more advanced fixes of CS later, I'll make some saves first then if the proble mhappens again, I'll try my luck with this trick.
Thanks again. :)
    

Re: Dcat's TMNT WIP Thread

 April 14, 2025, 12:22:16 am View in topic context
#8
 Posted by Dcat  in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 am
 Board: Projects




    

Re: Noel Released - MBTL/Melty Blood: Type Lumina (2025.04.12 Updated)

 April 14, 2025, 12:05:42 am View in topic context
#9
 Posted by harry7mason  in Noel Released - MBTL/Melty Blood: Type Lumina (2025.04.12 Updated) (Started by Manny Lingle (曼尼琳各) February 15, 2025, 02:45:42 pm
 Board: Your Releases, 1.0+

The stage looks pretty cool.
One drive link is not working for me.
I don't know if is my account or if other people can download the stage?
    

Re: Salad's Kitchen: Leona and Shen Woo

 April 13, 2025, 08:28:51 pm View in topic context
#10
 Posted by FeLo_Llop  in Salad's Kitchen: Leona and Shen Woo (Started by Rabano November 06, 2024, 04:26:32 am
 Board: Sprite Projects

It's always nice to see you're back. Big hug my friend!
    

Re: Character attacks unblockable when they shouldn't be

 April 13, 2025, 07:18:35 pm View in topic context
#11
 Posted by PlasmoidThunder  in Character attacks unblockable when they shouldn't be (Started by Neurokinetic April 13, 2025, 10:22:28 am
 Board: M.U.G.E.N Development Help

It's a combination of a HitDef and hitboxes within the anim. If both the HitDef and hitbox occur on frame 1, then it's unblockable.
    

New Pikachu's update "Version IKEMEN 3.1" release (04/13/2025)

 April 13, 2025, 06:38:27 pm View in topic context
#12
 Posted by DNZRX768  in New Pikachu's update "Version IKEMEN 3.1" release (04/13/2025) (Started by DNZRX768 April 13, 2025, 06:38:27 pm
 Board: IKEMEN Releases

Hello there. Today, I have a release to make: New Pikachu's "Version IKEMEN 3.1" update will be released now.



----Changed from IKEMEN 3.0 to IKEMEN 3.1 (04/13/2025):

-Graphics and coding overhaul for A Horde of Pikachu!
--Replaced the sprites of the following two Pikachu types to be better and higher quality:
---Pikachu in a detailed van
---Five Pikachu in a Monster VAN
--Added 2 new Pikachu types to the move.
---Pikachu Helicopter
---Spinning Pikachu
--Replaced the sprites of Flying Game-Boy Pikachu with Balloons to be higher visual quality.
---Special thanks to JennstNoPoint for the new sprite.
--Reworked coding to massively condense the size and reduce the number of states required while performing just as well.
---Special thanks to JennstNoPoint for the rewritten code.
--Reorganized all of the sprites and animations for the helpers of the move into to categories, ground and air.
--Reworked coding to have only one category of helpers be used, strictly depending on how high above ground the helper is.
--Updated comments of the coding to better explain what is going on.

DOWNLOAD HERE:

File version: IKEMEN 3.1

https://1drv.ms/u/c/87e7c72ac656b3ba/ESzoCsxxjLpIiW4UP8k2py0Bc6zmbVX7uQlTSHVNMW9dYw?e=SpkrO0
    

Re: ArcBeast Custom Palette Work (New)

 April 13, 2025, 05:56:26 pm View in topic context
#13
 Posted by ArcBeast  in ArcBeast Custom Palette Work (New) (Started by ArcBeast August 21, 2024, 05:13:03 pm
 Board: Edits & Addons 1.0+

    

Re: ArcBeast Custom Palette Work (New)

 April 13, 2025, 05:24:54 pm View in topic context
#14
avatar  Posted by Dude01  in ArcBeast Custom Palette Work (New) (Started by ArcBeast August 21, 2024, 05:13:03 pm
 Board: Edits & Addons 1.0+

Hey sorry to bother you but i don't see the updated color pals like the picture of it
    

Re: ArcBeast Custom Palette Work (New)

 April 13, 2025, 05:17:24 pm View in topic context
#15
 Posted by ArcBeast  in ArcBeast Custom Palette Work (New) (Started by ArcBeast August 21, 2024, 05:13:03 pm
 Board: Edits & Addons 1.0+

=Update (13/04/2025)=

Hibiki Kohaku
- Lancelot (Granblue Fantasy)
- Sara Kujou (Genshin Impact)

Hakumen
- Batman (DC)

Kaguya Jinguu
- Hazama (Blazblue)
- Navia (Genshin Impact)
- Carlotta (Wuthering Waves)

Kagura Mutsuki
- Dante Sparda (Devil May Cry Netflix)

Noel Vermillion
- Zhu Yuan (Zenless Zone Zero)

Noel Vermillion(NOL Uniform)
- Charlotte (Genshin Impact)
    

Re: Character attacks unblockable when they shouldn't be

 April 13, 2025, 05:13:45 pm View in topic context
#16
 Posted by Neurokinetic  in Character attacks unblockable when they shouldn't be (Started by Neurokinetic April 13, 2025, 10:22:28 am
 Board: M.U.G.E.N Development Help

Thank you! Does that have to do with something in the CNS file or on what frame of the animation there is a damage hitbox? I ask because I can't find any part of the CNS file that would determine that but the standing light kick also has a frame 1 attack hitbox, but it didn't have the same "being unblockable" issue yet they're both the same speed.

I changed my standing punch to have a damage hitbox on the second frame and it worked fine, so I've no doubt that was the problem, I'm just curious as to the inconsistency.
    

Re: [Theme Thread] KOF XII Sprite thread

 April 13, 2025, 04:19:48 pm View in topic context
#17
 Posted by eFeX  in [Theme Thread] KOF XII Sprite thread (Started by Formerly Hoshi April 21, 2010, 10:07:34 pm
 Board: Graphics

Thanks MotorRoach and Staubhold.
Xanadu's coat pattern was quite a challenge, but really fun to make.

A few more, with some variations and palette swaps just for the fun of it, spoilered 'cause the images are quite big:

Spoiler, click to toggle visibilty

Koudelka Iasant, an obscure SNK character from the PSX era, Orochi Shermie, with her Hakkesshu/KOF '97/KOF XV attires, and Ryo Sakazaki in his old KOF '96 stance.

Kind of strange that SNK decided to go back to his original Art of Fighting stance/design for KOF XII, ditching this more iconic one, but changed Takuma's completly normal stance with a new, weird pose. [/rant]
    

Re: Salad's Kitchen: Leona and Shen Woo

 April 13, 2025, 03:21:03 pm View in topic context
#18
 Posted by david_bazbar  in Salad's Kitchen: Leona and Shen Woo (Started by Rabano November 06, 2024, 04:26:32 am
 Board: Sprite Projects

It's great to have you back!
    

Re: Salad's Kitchen: Leona and Shen Woo

 April 13, 2025, 03:04:49 pm View in topic context
#19
 Posted by Akito  in Salad's Kitchen: Leona and Shen Woo (Started by Rabano November 06, 2024, 04:26:32 am
 Board: Sprite Projects

OH MY GOD, YES!
    

Re: Orochi Gill's requests - 4/12/25: Whatever's listed.

 April 13, 2025, 02:49:08 pm View in topic context
#20
 Posted by Funk  in Orochi Gill's requests - 4/12/25: Whatever's listed. (Started by Orochi Gill April 24, 2008, 06:38:35 am
 Board: Requests

You're welcome.