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Re: Post Fan Art Thread

 September 27, 2024, 12:02:56 am View in topic context
#1
 Posted by GTOAkira  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left

    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 26, 2024, 10:25:01 pm View in topic context
#2
 Posted by Croix12  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

How is an author considered active, retired or unknown?

 September 26, 2024, 10:14:37 pm View in topic context
#3
 Posted by Colobucci  in How is an author considered active, retired or unknown? (Started by Colobucci September 26, 2024, 10:14:37 pm
 Board: M.U.G.E.N Discussion

I have been reading the SaltyPedia author wikis and I have noticed that there is a classification of active and retired authors, but there are many authors who appear "Active" but as far as I know they are not very present in the community today.

When is an author considered active or retired in mugen?
    

Re: Aku Ma's Zangief and Boggy B

 September 26, 2024, 10:14:35 pm View in topic context
#4
 Posted by SquidlyPoli1  in Aku Ma's Zangief and Boggy B (Started by SquidlyPoli1 September 24, 2024, 09:29:45 pm
 Board: Requests

So there was a link to Boggy B on the MUGEN Database forums (from when someone wanted an article made for him), but it seems like an incomplete beta. I don't know if a more complete version of him exists, so it would be good to know if there is one, or if the incomplete beta is the most recent version out there. Still no word on Zangief.
    

Re: KoopaKoot's WIP Like Thread.

 September 26, 2024, 08:42:17 pm View in topic context
#5
 Posted by snowy997  in KoopaKoot's WIP Like Thread. (Started by Koop September 24, 2024, 06:18:27 pm
 Board: Projects

KoopaKoot, i have a weird glitch to report.

With Lucky Glauber, after using a MAX Lucky Driver and then a Death Dunk, anytime i do a Death Bound, Lucky doesn't throw a basketball anymore. He just punches the oponnent.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 26, 2024, 08:32:47 pm View in topic context
#6
 Posted by snowy997  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I remember seeing here in MFG, a Coraline character that was just a Android 18 from Extreme Butouden pallete swap, anyone know who made it?
    

Re: KoopaKoot's WIP Like Thread.

 September 26, 2024, 01:46:06 pm View in topic context
#7
 Posted by GTOAkira  in KoopaKoot's WIP Like Thread. (Started by Koop September 24, 2024, 06:18:27 pm
 Board: Projects

Hugo finally!!!!!
Super excited for Gai to!
    

Re: Fatal Fury: City of the Wolves

 September 26, 2024, 01:43:40 pm View in topic context
#8
 Posted by GTOAkira  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

Ken and Chun-Li will be the first 2 dlc for the game.
    

Kuro Aonix released Max The Monkey

 September 26, 2024, 01:16:11 pm View in topic context
#9
 Posted by Yagoshi300  in Kuro Aonix released Max The Monkey (Started by Yagoshi300 September 26, 2024, 01:16:11 pm
 Board: Found Releases 1.0+

    

Re: MT7's WIP Color Separation Thread

 September 26, 2024, 08:52:13 am View in topic context
#10
 Posted by MT7 「双蓮の隻眼」  in MT7's WIP Color Separation Thread (Started by MT7 「双蓮の隻眼」 June 11, 2023, 10:35:25 pm
 Board: Sprite Projects

alright so I held a poll on discord to decide my next Color Separation, and Athena won the vote so she's my next CS, it's a nice change from Jedah so Athena will take less than a month to get out, Jyazu got second place in the vote so after Athena he will be worked on next. SSJ Goku and Sho were tied by one vote but I'll probably save them in the backburner.
    

Re: Kof 2003 Portrait project

 September 26, 2024, 06:49:06 am View in topic context
#11
avatar  Posted by Detective1  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

Here is what I found from either a sprite data base, I found a bigger version than changed the size and touched up on it or are missing

    

Re: Classic VS : Balrog

 September 26, 2024, 05:47:45 am View in topic context
#12
 Posted by ELECTR0  in Classic VS : Balrog (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

I have finished Balrog's moves and smart palette so it's time to show him off. He now has 4 hyper moves. Two hyper moves are punch attacks on ground. The air hyper attack has 2 variations. One variation sends the opponent flying into the air and then punches them again before they land. The other sends the opponent to the ground and you just punch them again. The last hyper is a throw. I plan to add some variations to this throw before release.

    

Re: Add004/Ikemen Tag System

 September 26, 2024, 02:59:24 am View in topic context
#13
 Posted by totaln00b  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

What are the controls for this tag system? The regular assist is obviously the tag button. Tagging out is Forward or Back + tag button. How do I do DHC's? When I try tagging out during a special, either nothing happens or a weird tag out glitch happens (for example: if I have a team of Wolverine, Hulk, and Spider-Man, and I try tagging out during Wolverine's Berserker Claw then Spider-Man tags in and Hulk suddenly appears and jumps backwards offscreen with Wolverine).

Also, I see that there are two slots for super move state numbers in the common.const. How do I choose what supermove will activate for DHC in-game?

What's the problem on my end? I'm on Ikemen Go 0.99 using the Infinite Legacy screenpack. Do I need to add the add004 lifebars for this to work properly? The first step in your installation is: "Copy Paste common1.cns in Add004/SVC/Bs0 Folders to Data". I don't have the common1.cns file. If I do need add004 (or just the common1 file), is there a specific version that I need for Ikemen 0.99?
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 September 26, 2024, 12:57:25 am View in topic context
#14
 Posted by MugenJaderMugen  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Já eu estou sem pc faz 7 anos, e não sei mais nem como adicionar um char pra jogar kkkkk!! Esuqeci muita coisa. Vi que tem esse tal de ikemen, que ´seria um mugen 2.0? Dá pra jogar online pelo pouco que entendi. Fora o mugen 1.0 que é mais antigo e eu nem fazia nada nele na época por conta daquelas incompatibilidades nos chars winmugen.
Tempo voa, to com 40 anos já e é incrivel como ainda esse fórum está ativo e tem muitos lançamentos!
    

Re: The Fighting Grounds Screenpack released

 September 25, 2024, 11:57:51 pm View in topic context
#15
 Posted by cybarii  in The Fighting Grounds Screenpack released (Started by i_oVo_i August 09, 2024, 03:23:42 pm
 Board: IKEMEN Releases

This screenpack rocks.
do you have any plans for category-based character select for both 16:9 and 4:3 resolutions?
    

Re: Kof 2003 Portrait project

 September 25, 2024, 10:40:30 pm View in topic context
#16
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects



reference

I changed the previous one to be more accurate I had to use a blurry version of the ps2 version then strunk it down to 32 by 30 px

Actually, having small portraits for all of them would be amazing.
if you were to do that, we might even put all of them in our game.
    

Re: Alejoma77 released LeatherHead

 September 25, 2024, 09:59:08 pm View in topic context
#17
 Posted by Vegaz_Parrelli  in Alejoma77 released LeatherHead (Started by Yagoshi300 September 24, 2024, 06:43:25 pm
 Board: Found Releases 1.0+

Not bad. Not a lot to work with, but they made a solid character.
    

Re: Blazblue Battle Coliseum (Arcade & Versus Mode)

 September 25, 2024, 07:41:02 pm View in topic context
#18
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Lilith


Spoiler, click to toggle visibilty

https://mega.nz/file/R1UERA7b#UUPN8YdJT0YC6Uu5CFBRgSq65uhhs3jrW5qMAHk3H3g

Bishamon


Spoiler, click to toggle visibilty

https://mega.nz/file/ItVRHQiD#7lfkqkumwRnxqKT0yGs0Sde_Fsp9vPaN2P3zInXJ0p8

Zabel


Spoiler, click to toggle visibilty

https://mega.nz/file/V5Ug3ZQJ#rg8e8xj4LQW4fZcU24HxhLIs6Nm2j6Y7xmJwHxro_1w

Victor


Spoiler, click to toggle visibilty

https://mega.nz/file/o9MyiSTI#L0wzrsvB9N5x-XfX5cCY5DjZMQEnmuDqz6oqjCe0Upc

Apart from the portraits for the characters, I bring you a pack with portraits for the stages. Now Ikemen Go has the stagefit option and all the stages work perfectly, which is why I have made these portraits. Inside you can find a total of 11 games, 8 new ones and the rest to complement the stages that were missing in the other pack.

Stage Portraits Vol.2
https://mega.nz/file/IgtGgDLC#18H3718vYVV8x5SVaaEV9A9sfPV7S1wf6EMR1J72ew4

There are 4 chars left to finish the game, you will definitely have them this week, see you soon!
    

Re: FeLo_Llop's Comissions thread

 September 25, 2024, 04:00:07 pm View in topic context
#19
 Posted by Melcore  in FeLo_Llop's Comissions thread (Started by FeLo_Llop November 10, 2013, 06:32:44 pm
 Board: Graphics

I recommend everyone to go with upfront payment, even for long wips. Is the most engaging and reliable option.

Besides you have a good reputation and you should be trustworthy.

Funny enough, my first commission was with a no-show, I even added a watermark but they simply said they were no longer interested, so that was a bust. Good thing that was my first experience though.

And don't be afraid to be flexible with your prices, even if that includes raising them if they are too detailed. Or have a simple baseline, like going with a palette of max 16 colors and human-like characters.

I second this, as someone that has worked with many people both on the send and receiving ends, upfront works best.
    

Re: New Dragon Ball Budokai Tenkaichi!!!!

 September 25, 2024, 03:18:47 pm View in topic context
#20
 Posted by TrinitroRoy  in New Dragon Ball Budokai Tenkaichi!!!! (Started by k6666orochi March 06, 2023, 01:01:18 am
 Board: Fighting Games

...can we please have playable Launch already?