I want to after selectiong the character, he says something, however cvsryu has two version, ryu_normal.def and ryu_ex.def, for some reason, the normal version is fine, he says "honki o dase !", but for ex version I want to him to say "korusu !" I can't figure it out, so here is the code I used fighters factory to add the quotes, the problem is that it has only ryu.def's snd (for some reason ryu_normal.def and ryu_ex.def doesn't work, as you can see in the video) here messing with codes in fighters factory, I want to add "korosu!" to evil ryu "only" https://streamable.com/zbcgrq as you can see both character says the same thing https://streamable.com/q2umtz Do I have to add more codes ? which ones ? I'm confused
You're asking the same thing in two different topics yet again, pick one or I'll start deleting your topics without warning.
Characters not disappearing in simul/tag after they die is completeley normal. You can't change this unless you edit all your characters to turn invisible after they die. On the same note, to make Bison disappear (the one in Akuma's intro) you'll also need to edit Akuma's code, and since you said you're still a newbie, this is not so simple...
I don't think the Active Tag System has anything to do with this. The bars are probably offscreen because of your resolution, try changing it to 640 x 480 just for a test.
I'm sorry, the other topic was marked as solved, and didn't solve somethings, and you said to do not delete a post (so I made another post to solve the problems, which has nothing to do with the screenpack topic) Don't worry, I'll make all the questions here now, also, you can put as solved the "other" topic, there are a lot of question yet, I promise I'll ask all here Thank u for helping me, it seems warusaki3 not compatible with ikemen go, but is odd, because in last post he said he was happy with ikemen go, I'll try to set up as u said if anything changes, thank u again , I promise to behave
I tried to make 640 x 480, it worked
however is not compatible with screenpack,it cuts the screenpack look here
how I do that ? is a tutorial ? same for gouki when kills bison, is there a tutorial ? I'm newbie, but I can learn if there's a video thanks
Re: warusaki3 chars bars misssing and Active Tag system's POTS bug
You're asking the same thing in two different topics yet again, pick one or I'll start deleting your topics without warning.
Characters not disappearing in simul/tag after they die is completeley normal. You can't change this unless you edit all your characters to turn invisible after they die. On the same note, to make Bison disappear (the one in Akuma's intro) you'll also need to edit Akuma's code, and since you said you're still a newbie, this is not so simple...
I don't think the Active Tag System has anything to do with this. The bars are probably offscreen because of your resolution, try changing it to 640 x 480 just for a test.
warusaki3 gouki and bison laying on the floor issue and warus groove bars cut
hi, I'm newbie in mugen factory, I'm not sure, but I feel that I'll need to learn mugen factory to solve this problem Like I said, when gouki kills bison, bison keep laying on the floor, I want to bison disappears, I think shin gouke has the same problem
please. I know nothing about mugen factory, if is there a youtube video with explanation, it would help me a lot thank u for your time
warusaki3 chars bars misssing and Active Tag system's POTS bug
I'm using all warusaki3 videos and pots all stages, in ikemen go 99Ver., however the grooves bar are hidden somewhere, I read that they fixed this issues an update of ikemen go, however it seems like some part of stages is missing or were cut and I can see the bars
Somebody knows how to fix it ?
I don't know if it matters, I'm using Active Tag system's POTS, also why the dead chars don't disappear ? Like the bison (not the gouki killed), player 1 in pic, it supposed to disappear after being defeated, but is not the case here
Can I make another post ? because this post was marked as resolved, is not totally solve, and has nothing to do with the screenpack is about warusaki3 cut bar grooove and Active Tag system's POTS thank uuuuuu
This started out as a crazy what-if, but I and a friend of mine (M14 on AK1) decided to try this idea out. This is a commonstate zss script that replicates the IPS system of the Hokuto No Ken fighting game, where juggles will cause the opponent to fall faster and bounce off of the ground, allowing "dribble" combos. While this will limit aerial combos normally, if you accrue enough hits, you can create a crazy series of dribble juggles.
To install this script, simply put it in your data folder and go to save/config.json, and add "data/dribble.zss" where your common states are.
There are 2 presets: "HnK" - Uses accurate combo rules that HnK has for the gravity (velocities, bounces beginning at 31 air combo hits, "basuke" limit being at around 120-130 hits). Recommended for existing HnK characters. "Fun" - Creates a more lenient system, ground bounces begin at 20 air combo hits, and velocities are less tight, meaning that it will take far less work to create the crazy combos. Recommended if you just want to mess around with characters that don't normally have dribbles.
For the sake of convenience, the default preset is Fun. You can change this by commenting out all of the variables in the fun preset and uncommenting all the variables in the HnK preset, and vice versa if you wish to switch back.
This will no doubt create easy infinites and ToDs with the right characters, but keep in mind this is an experiment, and was made for fun. Hope you find this to be a neat little thing you can mess around with.
NOTE: THIS REQUIRES THE LATEST NIGHTLY BUILD TO WORK.
"Psycho" by Mad One/Filtered Souls and Konnan, WCW Filthy Animals theme. (Konnan, Rey Misterio Jr, Eddie Guerrero and Billy Kidman tag team were the shit back in 1999!)
Re: how to install screenpack in ikemen go ? I can't find on youtube
I need more help, why the 2player portrait is always bigger in size than normal, makes the vs screen looks bad, how I fix that ? btw I'm using RagingRowen's version of the screenpack "Mhoker's Capcom vs SNK X: Extreme Edition (16:9) - Simple IKEMEN Conversion"
I'm using all warusaki3 videos and pots all stages, in ikemen go 99Ver., however the grooves bar are hidden somewhere, I read that they fixed this issues an update of ikemen go, however it seems like some part of stages is missing or were cut and I can see the bars
Somebody knows how to fix it ?
Also, it starts at 3:40 the slide works now or is just a beta ?
what's the codes ? only works in single mode. or tag and team mode work too ?
I don't know if it matters, I'm using Active Tag system's POTS, also why the dead chars don't disappear ? Like the bison (not the gouki killed), player 1 in pic
Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!)