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Re: [Theme Thread] KOF XII Sprite thread

 June 01, 2025, 09:26:56 pm View in topic context
#1
 Posted by │ㄷ ▌  in [Theme Thread] KOF XII Sprite thread (Started by Formerly Hoshi April 21, 2010, 10:07:34 pm
 Board: Graphics

I
Well, I got caught. I trained an AI to do KofXII style. Not perfect yet, Chamat, can you teach me those methods? I really want to make very very big sprites, that's why I use this method. My resizing skills with photoshop are really bad and they end up blurry and messy. Well, I will remove them and go back to all ways.

Man its been a while since I saw the mugen police go after someone. Meh, nothing wrong with using AI.

I saw this exact same discussion way back in the day when photoshop showed up and all the old school graphic designers felt insulted at how people were doing the same work they did but way faster and many times better. Nowadays not using photoshop (or its competitors) is seen as dumb and inefficient. Photoshop was pretty clunky back then too.

Ye olde ways will eventually die off, always. Good for you for trying to develop new ways to make sprites using modern tools.

Do whatever you want man. Enjoy your hobby and thanks for sharing its results with us.

Who told him that using AI was wrong? Please don't deviate nor devolve the topic. What we didn't want was him lying to us, him thinking we were blind with those blurry jpegs passing them as his own because we know he can sprite. If anything, I showed him how to properly convert an AI jpeg into a sprite. And now, look at that, he did it by his own.

If you think that the AI jpegs he showed can be used as finished sprites, more power to you. The rest of us won't, but you do you.

The gripe I have is with AI spammers that go for hit or miss slop full time, not really admiring or trying to connect with the piece and post it with blatant errors, or avoiding the final step, I can't connect with it if they won't.

But Methiou training the AI is time consuming and with lots of trials and errors, no one is minimizing this fact, it looks accurate. And him hearing what we know to fully convert it to a sprite was the final step of his process.

See? Methiou converted that giant image into a sprite. Plus mine, both versions can be used as portraits or as a keyframe for the win animation.

I don't understand why going with the giant size neither. That could be another style altogether, similar but not really KoF XII. Especially with the newest 8th tone for the darkest shadow.


--------------------------------


The latest pixel sprites done by big companies use 3D models, so you can use 3D rips and renders.

Some tips, To avoid blurryness while scaling: Graphics Gale to resize in real time. I always use Paint after I know the scale percentage. Or you can use an advanced software and set it to "Nearest Neighbor".

To limit the palette, I use Fireworks Palette>Adaptive>Set the palette to 7 colors. You can also force a palette in Photoshop, that palette can be created in Fighter Factory. Or you can do it in Fighter Factory by having the (7) tones palette and importing the image.

I can show you 2 methods. One is with Grayscale + Color Separation (Invisible Girl), the other one is with just Color Separation.

Spoiler, click to toggle visibilty

    

Re: Industrial Zone Stage 1.1 & 1.0

 June 01, 2025, 07:19:48 pm View in topic context
#2
 Posted by Vegaz_Parrelli  in  Industrial Zone Stage 1.1 & 1.0  (Started by MatreroG May 30, 2025, 03:25:48 pm
 Board: Your Releases, 1.0+

Absolutely superb. You drop nothing but gems, brother.
    

Re: Help ripping sounds

 June 01, 2025, 06:34:37 pm View in topic context
#3
 Posted by WastedCoder  in Help ripping sounds (Started by Sam May 26, 2025, 12:38:46 am
 Board: M.U.G.E.N Development Help

    

Moai Khan by Alexander Cooper 19 && Viola

 June 01, 2025, 06:19:21 pm View in topic context
#4
 Posted by ElmoFan17  in Moai Khan by Alexander Cooper 19 && Viola (Started by ElmoFan17 June 01, 2025, 06:19:21 pm
 Board: Found Releases 1.0+

    

Lester and APPS released and updated 2 chars

 June 01, 2025, 04:31:57 pm View in topic context
#5
 Posted by Yagoshi300  in Lester and APPS released and updated 2 chars (Started by Yagoshi300 June 01, 2025, 04:31:57 pm
 Board: Found Releases 1.0+

    

Re: (3D?) Mastertkof's CVS only. comissions, freebies, and development of tools

 June 01, 2025, 03:32:39 pm View in topic context
#6
avatar  Posted by Enso  in (3D?) Mastertkof's CVS only. comissions, freebies, and development of tools (Started by Mastertkof May 09, 2025, 04:10:29 pm
 Board: Sprite Projects

0.1 development

Dude. I would love to see your take on both sides of his eyepatch. One seen in front of us. The other one is covered. Especially the first one.

Great work so far!
    

Re: Tekken 8

 June 01, 2025, 03:30:39 pm View in topic context
#7
 Posted by Seadragon77  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

The problem with having more new and original characters is that there's always a chance that the new character flops right off the bat. That's why the DLC roster has been either legacy characters or popular characters from 7's DLC run.

With the last character of Season 2 being a new character, there's hope that things could change. As it stands, though... yeah, kind of hard to justify their thought process here.
    

Re: Mortal Kombat 1 (2023)

 June 01, 2025, 03:20:37 pm View in topic context
#8
 Posted by Seadragon77  in Mortal Kombat 1 (2023) (Started by Macaulyn97 February 24, 2023, 12:22:56 am
 Board: Fighting Games

    

Re: Bojack - Download

 June 01, 2025, 02:47:01 pm View in topic context
#9
 Posted by ryuhoshi490  in Bojack - Download (Started by Bardock Revenge May 26, 2025, 04:40:23 am
 Board: Your Releases, 1.0+

nice . thanks
    

Sprite Edit of Norsha

 June 01, 2025, 05:27:26 am View in topic context
#10
avatar  Posted by Pape9865  in Sprite Edit of Norsha (Started by Pape9865 June 01, 2025, 05:27:26 am
 Board: Edits & Addons 1.0+

A sprite edit of Norsha by KQianda. I edited out her ahoge (hair antenna) from all her sprites, hyper portraits, select portraits, and the three artworks found inside the character's folder. The only sprites I didn't alter are the "aura" ones, since those are beyond my skill. All edited sprites within the sff file were cropped. I also added win quotes.

This sprite edit was made on the most up-to-date version of Norsha release by the original creator, KQianda.

If any Mugen creators want to use my edited sprites for their own creation, you simply need to give credit for the altered sprites. That's all. I consider this as giving back to the Mugen community. I didn't want to keep this character private and also let all my hard work go to waste, so I'm uploading this character for those who want to download her.

I came across Norsha, but was disappointed she looked just like Es with a different color palette. I wanted Norsha to look different from Es, so I removed her ahoge to differentiate the two. After all the sprite edits, I noticed that most of her sprites are not used. Due to this, you won't see all the sprites in action even if they are present within the sff file. I also tried to make her into a normal character, but that failed miserably since Norsha was created as a cheap character. So I gave up on that idea.

I tested Norsha in Mugen 1.1 only, so I haven't tested with Mugen 1.0 and Ikemen GO. This character cannot be controlled by human players, so it's set as auto-AI only.



https://www.mediafire.com/file/683uoi3lxc0kyzy/Norsha.rar/file
    

Re: Mortal Kombat 1 (2023)

 June 01, 2025, 04:39:27 am View in topic context
#11
 Posted by Macaulyn97  in Mortal Kombat 1 (2023) (Started by Macaulyn97 February 24, 2023, 12:22:56 am
 Board: Fighting Games

Either way, it will wind up like the last Mortal Kombat if Warner Bros. Discovery doesn't cut itself loose from Sweet Baby Inc.
And why exactly is Sweet Baby Inc. at fault on this? Could you elaborate?
    

Re: Paris, France by Vegaz

 June 01, 2025, 03:09:43 am View in topic context
#12
 Posted by Vegaz_Parrelli  in Paris, France by Vegaz (Started by Vegaz_Parrelli May 27, 2025, 08:01:50 pm
 Board: Your Releases, 1.0+

    

[BBCF2.0] Celica A. Mercury

 June 01, 2025, 02:59:36 am View in topic context
#13
 Posted by Hexioum  in [BBCF2.0] Celica A. Mercury (Started by Hexioum June 01, 2025, 02:59:36 am
 Board: Your Releases, 1.0+

Celica A. Mercury
From BlazBlue Centralfiction for MUGEN 1.1/IKEMEN



She's easy to use. For more information about how she plays, search "dustloop celica".
Some sprites have small corrections, things like eye position and color fixes.
(Example: Her ribbon necktie having the wrong shadow color)
Hitboxes are the same as in the source game.
You can modify Celica.cmd to change the button layout to your liking.

Initial Release
- Win poses are unfinished but are presentable.
- Some effects are missing.
- Guard points for 236C are not present yet.
- AI will be improved later on.
- Most special enhancement properties are not implemented yet.
- Astral Finish will be added later.
- Character specific voices will be added on a future update.

With credit to:
- JustMorphPointman (Buffering Helper)
- Geordan9 (Tools for the extraction of sprites and sounds)

SCREENSHOTS:
Spoiler, click to toggle visibilty

DOWNLOAD:
Google Drive

If you find a bug, let me know in this thread or in a PM.
    

Re: [Theme Thread] CVS Sprite thread

 June 01, 2025, 02:47:52 am View in topic context
#14
 Posted by FeLo_Llop  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

Awesome sprites, guys!!
    

Re: Helper mass spawning problem

 June 01, 2025, 01:37:45 am View in topic context
#15
 Posted by DonMino95  in Helper mass spawning problem (Started by DonMino95 May 31, 2025, 06:49:09 pm
 Board: M.U.G.E.N Development Help

Because that's exactly what you're telling it to do. You need to add "persistent = 0" to the Helper sctrl or limit the triggers further so they're only true for 1 frame.

Yeah in the end I managed to fix it. I had literally forgot to add that one command. I spent a full hour looking for the mistake. Thanks for replying tho
    

Re: CVS Redux (Screenpack/Full Game) Updates (SP Hotfix Released (16/11/2024))

 May 31, 2025, 09:30:56 pm View in topic context
#16
 Posted by LordryuTJ  in  CVS Redux (Screenpack/Full Game) Updates (SP Hotfix Released (16/11/2024)) (Started by DoomJoshuaBoy October 12, 2022, 03:09:10 am
 Board: IKEMEN Releases

Anyone know if this screenpack still functions fine in the latest nightly build? Just asking since I've been considering trying to make a new CvS-style IKEMEN setup and I want to know if the newer build has anything that might cause issues with this screenpack.

EDIT: Just as I ask this, I find out that there is indeed a very recent version of it available
https://github.com/doomjoshuaboy/CVS-Redux/releases/tag/May2025
    

Re: KarmaCharmeleon's WIP thread: Alex

 May 31, 2025, 08:27:11 pm View in topic context
#17
 Posted by GTOAkira  in KarmaCharmeleon's WIP thread: Alex (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Perfect moment to have Alex as your next wip since he's heavily rumored to be in SF6 season 3.
Cant wait to see what you're able to take from his appearance SFV.
    

Re: Helper mass spawning problem

 May 31, 2025, 07:14:44 pm View in topic context
#18
 Posted by PotS  in Helper mass spawning problem (Started by DonMino95 May 31, 2025, 06:49:09 pm
 Board: M.U.G.E.N Development Help

Because that's exactly what you're telling it to do. You need to add "persistent = 0" to the Helper sctrl or limit the triggers further so they're only true for 1 frame.
    

Re: [Theme Thread] CVS Sprite thread

 May 31, 2025, 07:05:34 pm View in topic context
#19
 Posted by Rabano  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

Krohnen

    

Re: 13Character Updates 05/22/2025

 May 31, 2025, 06:53:11 pm View in topic context
#20
 Posted by robo119  in 13Character Updates 05/22/2025 (Started by robo119 May 22, 2025, 05:18:07 pm
 Board: Your Releases, 1.0+

06/01/2025 Liiria & Liiria02 Updated
Update details : Add instant kill performance to the 12P color Kabutwari.
                          Adjusted 2P-12P color palette for Liiria02.