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Re: Fatal Fury: City of the Wolves

 April 28, 2024, 07:00:12 am View in topic context
#1
 Posted by SquidlyPoli1  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

It is starting to look a bit better but something about it still looks a bit off. Some people have told me it's the motion blur and I get the feeling a lot of the reasons why I feel the animations look so bad is because they designed it with it in mind rather than without it. It is some quite heavy stylization and it is going to be quite a while before it comes out, so I still want to give them some time to work on it. Hopefully they'll put out a survey so I can give them my thoughts. Maybe they'll pay me for it.

Anyway, lore. Isnt it kinda funny that he uses the power chop takuma used in kof XIII here and takuma himself used his kyokugen kohou in some later games? I think it is. Not really noticing anything different from garou 1 outside of the new moves. He hasnt really made any playable appearances since then, mostly just cameos.
    

Re: Fatal Fury: City of the Wolves

 April 28, 2024, 06:36:11 am View in topic context
#2
 Posted by ArtistofLegacy  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

Marco trailer.

    

Re: fighting games news that dont deserve their own thread

 April 28, 2024, 04:15:22 am View in topic context
#3
 Posted by ArtistofLegacy  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

Also announced by exA-Arcadia:

Asuka 120% EXALLENT. Nothing is known about this one so far.



Vanguard Princess R. This is being demoed at EVO Japan and is notably being handled by FK Digital (Chaos Code) and Border Violation Taisei (Angels of Battle)



EDIT - They got the Chaos Code sequel, now titled Nemesis Experiment. No Youtube link (yet) but here's the Twitter post. https://twitter.com/exaarcadia/status/1784424252906803534

Spoiler, click to toggle visibilty
    

Re: How to make opponent bounce after hitting with jump (neutral) like in MK9?

 April 28, 2024, 04:09:21 am View in topic context

Hello, how you are? You must create a Custom Hit State that makes your opponent bounce. You must use TargetState for this. Use "trigger1 = MoveHit = 1 && NumTarget" in you TargetState. We recommend one State for Hit Pause and the rest for the bounce action. See your Mugen's common1.cns to do this. Common1.cns is usually in the Data folder of your Mugen.
    

Re: MUGEN Video thread

 April 28, 2024, 01:32:09 am View in topic context
#5
 Posted by Ralaco  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

(Laslab Games') Apocalypse VS (CobraG6's) Goku Black

    

How to make opponent bounce after hitting with jump (neutral) like in MK9?

 April 28, 2024, 01:08:27 am View in topic context

Hi, I'm modifying mk9's scorpion char (author Serega_Stryker) to be very similar to MK9...

I want to make it so that when making a jump (neutral), the opponent's effect will bounce after being hit.

But I don't know how to do it, so I show it.



and here the opponent effect bounces after being hit like MK9.

https://photos.app.goo.gl/xWNkdAXzdCDQeeox9

If anyone helps me I will appreciate it

(I apologize for my English, I use Google Translator)
    

Perfect DarkPhoenix - Atrocious Difficulty

 April 28, 2024, 12:27:38 am View in topic context
#7
avatar  Posted by Ogre.  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

how I delete sprites of kung fu man fighters factory studio (ryon's tutorial)

 April 28, 2024, 12:01:47 am View in topic context

ryon's tutorial, when he clicks new, he deleted all kung fu man's sprites ryon's

here (ryon's version)


however, mine creates a new windows when I click sprites - new
mine's


what I'm doing wrong ? I can't delete kung fu man sprites

https://youtu.be/hYjBxcLLE-g?si=SEkglDCo-oK4IlUf&t=540
    

Re: Hokuto No Ken IPS (Dribble) System

 April 27, 2024, 10:34:39 pm View in topic context
#9
 Posted by snazzle  in Hokuto No Ken IPS (Dribble) System (Started by jay_ts April 27, 2024, 05:46:03 am
 Board: IKEMEN Releases

dude this is absolutely incredible. i am absolutely messing with this later
im so glad people are spreading the arc system works HNK gospel <3
    

Re: Does anyone have the lifebars that WatcherOfMugen uses?

 April 27, 2024, 10:32:35 pm View in topic context
#10
 Posted by gothmoneytrooper  in Does anyone have the lifebars that WatcherOfMugen uses? (Started by gothmoneytrooper April 25, 2024, 10:19:49 pm
 Board: Requests

    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 27, 2024, 08:10:34 pm View in topic context
#11
 Posted by bass30655  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Cool Cross tag lifebars
    

CvS2 Template Trololo or another author without virus

 April 27, 2024, 07:38:05 pm View in topic context
#12
 Posted by kamui 2.0  in CvS2 Template Trololo or another author without virus (Started by kamui 2.0 April 27, 2024, 07:38:05 pm
 Board: Requests

I can't download CvS2 Template Trololo, my anti virus blocks
it could be from another author, but on google I only found the trololo
    

Re: Post Fan Art Thread

 April 27, 2024, 06:45:30 pm View in topic context
#13
 Posted by GTOAkira  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left

    

Re: fighting games news that dont deserve their own thread

 April 27, 2024, 06:29:51 pm View in topic context
#14
 Posted by GTOAkira  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

    

Re: warusaki3 chars bars misssing and Active Tag system's POTS bug

 April 27, 2024, 05:49:54 pm View in topic context
#15
 Posted by kamui 2.0  in warusaki3 chars bars misssing and Active Tag system's POTS bug (Started by kamui 2.0 April 27, 2024, 02:15:48 pm
 Board: Ikemen General Discussion and Help

I want to after selectiong the character, he says something, however cvsryu has two version, ryu_normal.def and ryu_ex.def, for some reason, the normal version is fine, he says "honki o dase !", but for ex version I want to him to say "korusu !"
I can't figure it out, so here is the code
I used fighters factory to add the quotes, the problem is that it has only ryu.def's snd (for some reason ryu_normal.def and ryu_ex.def doesn't work, as you can see in the video)
here messing with codes in fighters factory, I want to add "korosu!" to evil ryu "only"
https://streamable.com/zbcgrq
as you can see both character says the same thing
https://streamable.com/q2umtz
Do I have to add more codes ? which ones ? I'm confused

Topics not solving is because we are in the Ikemen help section, it doesn't have the solve system, only the MUGEN help section does.

I'm not at my PC rn, but I'll try testing Waru's chars in Ikemen to take a look.

thank u so much ! I'm posting in the wrong section ? Should I move to mugen section ?
    

Is there any Mugen character with a reverse damage dampener?

 April 27, 2024, 05:26:58 pm View in topic context
#16
 Posted by snowy997  in Is there any Mugen character with a reverse damage dampener? (Started by snowy997 April 27, 2024, 05:26:58 pm
 Board: Requests

I mean, a dampener that makes longer combos deal more damage, like in Touki Densho Angel Eyes.
    

Karate Champ Character.

 April 27, 2024, 04:34:30 pm View in topic context
#17
 Posted by レオンハルト  in Karate Champ Character. (Started by レオンハルト April 27, 2024, 04:34:30 pm
 Board: Requests


Anyone have this character in their mugen roster or hosted anywhere?
    

Re: warusaki3 chars bars misssing and Active Tag system's POTS bug

 April 27, 2024, 03:59:42 pm View in topic context
#18
 Posted by DeathScythe  in warusaki3 chars bars misssing and Active Tag system's POTS bug (Started by kamui 2.0 April 27, 2024, 02:15:48 pm
 Board: Ikemen General Discussion and Help

Topics not solving is because we are in the Ikemen help section, it doesn't have the solve system, only the MUGEN help section does.

I'm not at my PC rn, but I'll try testing Waru's chars in Ikemen to take a look.
    

Re: warusaki3 chars bars misssing and Active Tag system's POTS bug

 April 27, 2024, 03:56:05 pm View in topic context
#19
 Posted by kamui 2.0  in warusaki3 chars bars misssing and Active Tag system's POTS bug (Started by kamui 2.0 April 27, 2024, 02:15:48 pm
 Board: Ikemen General Discussion and Help

You're asking the same thing in two different topics yet again, pick one or I'll start deleting your topics without warning.

Characters not disappearing in simul/tag after they die is completeley normal. You can't change this unless you edit all your characters to turn invisible after they die.
On the same note, to make Bison disappear (the one in Akuma's intro) you'll also need to edit Akuma's code, and since you said you're still a newbie, this is not so simple...

I don't think the Active Tag System has anything to do with this. The bars are probably offscreen because of your resolution, try changing it to 640 x 480 just for a test.

I'm sorry, the other topic was marked as solved, and didn't solve somethings, and you said to do not delete a post (so I made another post to solve the problems, which has nothing to do with the screenpack topic)
Don't worry, I'll make all the questions here now, also, you can put as solved the "other" topic, there are a lot of question yet, I promise I'll ask all here
Thank u for helping me, it seems warusaki3 not compatible with ikemen go, but is odd, because in last post he said he was happy with ikemen go, I'll try to set up as u said if anything changes, thank u again , I promise to behave

I tried to make 640 x 480, it worked

however is not compatible with screenpack,it cuts the screenpack look here



how I do that ? is a tutorial ? same for gouki when kills bison, is there a tutorial ?
I'm newbie, but I can learn if there's a video
thanks
    

Re: warusaki3 chars bars misssing and Active Tag system's POTS bug

 April 27, 2024, 03:24:44 pm View in topic context
#20
 Posted by DeathScythe  in warusaki3 chars bars misssing and Active Tag system's POTS bug (Started by kamui 2.0 April 27, 2024, 02:15:48 pm
 Board: Ikemen General Discussion and Help

You're asking the same thing in two different topics yet again, pick one or I'll start deleting your topics without warning.

Characters not disappearing in simul/tag after they die is completeley normal. You can't change this unless you edit all your characters to turn invisible after they die.
On the same note, to make Bison disappear (the one in Akuma's intro) you'll also need to edit Akuma's code, and since you said you're still a newbie, this is not so simple...

I don't think the Active Tag System has anything to do with this. The bars are probably offscreen because of your resolution, try changing it to 640 x 480 just for a test.