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#1
Posted by
rgveda99
in
Sailor Venus Sprites (Started by
rgveda99 November 30, 2022, 01:07:15 am
Board:
Sailor Stars Beyond
VIDEO
Do you remember "Do You Remember Love?"? ->VIDEO
This is a helper . May be i think issue in this? [Statedef 1515] physics=N velset=0,0 sprpriority=-1 [State 0, Helper] type = Helper trigger1 =!time helpertype = normal ;player name ="flame" ID =1516 stateno =1516 pos = 0,0 postype = p1 ;p2,front,back,left,right facing = 1 keyctrl = 0 ownpal = 0 supermovetime = 9999 pausemovetime = 9999 [State 0, ChangeAnim] type = ChangeAnim trigger1 =!time trigger2 =root,animelem=11||root,animelem=17||root,animelem=23||root,animelem=29||root,animelem=35 value = 1215 ignorehitpause =1 [State 0, ChangeAnim] type = ChangeAnim trigger1 =root,animelem=67||root,animelem=12||root,animelem=18||root,animelem=24||root,animelem=30||root,animelem=36 value = 1216 ignorehitpause =1 [State 0, ChangeAnim] type = ChangeAnim trigger1 =root,animelem=8||root,animelem=14||root,animelem=20||root,animelem=26||root,animelem=32||root,animelem=38 value = 1217 ignorehitpause =1 [State 0, ChangeAnim] type = ChangeAnim trigger1 =root,animelem=9||root,animelem=15||root,animelem=21||root,animelem=27||root,animelem=33||root,animelem=39 value = 1218 ignorehitpause =1 [State 0, SprPriority] type = SprPriority trigger1 =root,animelem=6||root,animelem=12||root,animelem=18||root,animelem=24||root,animelem=30||root,animelem=36 value = 5 ignorehitpause =1 [State 0, SprPriority] type = SprPriority trigger1 =root,animelem=11||root,animelem=17||root,animelem=23||root,animelem=29||root,animelem=35 value = -1 ignorehitpause =1 [State 1515, noshadow] type=assertspecial trigger1= 1 flag=noshadow ignorehitpause=1 [State 1515, Assert] type=trans trigger1=root,animelemtime(31)>=0 trans=addalpha alpha=256-4*time,256 ignorehitpause=1 [State 0, AngleDraw] type = AngleDraw trigger1=root,animelemtime(31)>=0 scale =1,1+.0125*time ignorehitpause =1 [State 0, BindtoParent] type = BindtoParent trigger1=1 pos = 5,-78 ignorehitpause =1 [State 1515, end] type=destroyself trigger1=root,stateno!=1500&&root,stateno!=1550&&root,stateno!=3200 trigger2=root,Movetype=H trigger3=root,stateno=1500&&root,animelemtime(35)>=0 trigger4=root,stateno=1550&&root,animelemtime(35)>=0 trigger5=root,stateno=3200&&root,animelemtime(35)>=0 ;--------------------------------------------------------------------------- [Statedef 1516] physics=N velset=0,0 sprpriority=-1 [State 0, ChangeAnim] type = ChangeAnim trigger1 =!time trigger2 =root,animelem=11||root,animelem=17||root,animelem=23||root,animelem=29||root,animelem=35 value = 1215 ignorehitpause =1 [State 0, ChangeAnim] type = ChangeAnim trigger1 =root,animelem=67||root,animelem=12||root,animelem=18||root,animelem=24||root,animelem=30||root,animelem=36 value = 1216 ignorehitpause =1 [State 0, ChangeAnim] type = ChangeAnim trigger1 =root,animelem=8||root,animelem=14||root,animelem=20||root,animelem=26||root,animelem=32||root,animelem=38 value = 1217 ignorehitpause =1 [State 0, ChangeAnim] type = ChangeAnim trigger1 =root,animelem=9||root,animelem=15||root,animelem=21||root,animelem=27||root,animelem=33||root,animelem=39 value = 1218 ignorehitpause =1 [State 0, SprPriority] type = SprPriority trigger1 =root,animelem=6||root,animelem=12||root,animelem=18||root,animelem=24||root,animelem=30||root,animelem=36 value = 5 ignorehitpause =1 [State 0, SprPriority] type = SprPriority trigger1 =root,animelem=11||root,animelem=17||root,animelem=23||root,animelem=29||root,animelem=35 value = -1 ignorehitpause =1 [State 1516, noshadow] type=assertspecial trigger1= 1 flag=noshadow ignorehitpause=1 [State 1516, Assert] type=trans trigger1=root,animelemtime(31)>=0 trans=addalpha alpha=256-4*time,256 ignorehitpause=1 [State 0, AngleDraw] type = AngleDraw trigger1=root,animelemtime(31)>=0 scale =1,1+.0125*time ignorehitpause =1 [State 0, BindtoParent] type = BindtoParent trigger1=1 pos = 0,6 ignorehitpause =1 [State 1516, end] type=destroyself trigger1=root,stateno!=1500&&root,stateno!=1550&&root,stateno!=3200 trigger2=root,Movetype=H trigger3=root,stateno=1500&&root,animelemtime(35)>=0 trigger4=root,stateno=1550&&root,animelemtime(35)>=0 trigger5=root,stateno=3200&&root,animelemtime(35)>=0
I tried to play with every opponent but still dealing different damages when attack from far and near. There is one code under statedef -2 [State -2, Dampener itself] type=attackmulset trigger1= 1 value=fvar(10) ignorehitpause=1 I dont' know what the issue Okay, fvar(10) is not in your [StateDef 1500] and [StateDef 1505], it must be in somewhere else, and it is influencing damages, go to find out what this fvar(10) is all about.
#5
Posted by
Kanfong
in
Post Fan Art Thread (Started by
1Ultima December 12, 2011, 08:22:44 pm
Board:
All That's Left
I tried to play with every opponent but still dealing different damages when attack from far and near. There is one code under statedef -2 [State -2, Dampener itself] type=attackmulset trigger1= 1 value=fvar(10) ignorehitpause=1 I dont' know what the issue
Re: fighting games news that dont deserve their own thread
January 08, 2025, 03:09:01 am
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A new "Stardust Rain" trailer -> VIDEO
#8
Posted by
Kanfong
in
Mai Minakami (Started by
Astranagant January 07, 2025, 03:11:48 am
Board:
Sprite Projects
Your Mai Minakami looks so cute, I like her frameless glasses right, and what plan do you have for her? Like, how many buttons, what fight style, which system base, custom bars, and such? By the way do you like Yatagarasu , I think its style fits your Mai Minakami quite well. Thanks, I thought about making her something like a MvC character with some mechanics from other games like short hop or banishing strike from hnk, she'll have 6 buttons, I didnt play Yatagarasu but looks interesting Your plan sounds interesting, and MvC style is very popular, keep up the good work.
Is there any way to modify the random select function so that when it randomly chooses a character, it also randomly chooses one of their palettes?
#10
Posted by
Yagoshi300
in
Poyochan released Find Luigi (Started by
Yagoshi300 January 07, 2025, 11:36:54 pm
Board:
Found Releases 1.0+
Re: My character shouldnt be able to infinitely forward/backdash! Even AI's stumped!
January 07, 2025, 11:31:09 pm
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Sorry if I got it wrong, this is what I tested your code with KFM -> Your code I tested, no change, just copy&paste to KFM -> kfm.cns (before [Statedef -2]): [Statedef 100] type = S movetype= A physics = S ctrl = 0 anim = 100 sprpriority = 1 [State 100, Not Hit By] type = nothitby trigger1 = Time = [0,12] value = , AP time = 1 [State 100, Velocity] type = velset trigger1 = Time = 0 x = 75 y = 0 [State 100, Player Push] type = PlayerPush trigger1 = Time = [0,10] value = 0 [State 100, PowerAdd] type = PowerAdd trigger1 = Time = 0 value = 250 ignorehitpause = 1 [State 100, Exit State] type = ChangeState trigger1 = Time = 12 value = 0 ctrl = 1 [Statedef 105] type = S movetype= A physics = S ctrl = 0 anim = 105 sprpriority = 1 [State 105, Hit By] type = hitby trigger1 = Time = [0,16] value = A,AT time = 1 [State 105, Velocity] type = velset trigger1 = Time = 0 x = -45 y = 0 [State 105, Exit State] type = ChangeState trigger1 = Time = 20 value = 0 ctrl = 1 kfm.cmd: ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;Run Back [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl
Re: Character of the Month: December 2024 Nominations
January 07, 2025, 11:28:41 pm
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Ordinary Vega by Sergio P - 2 Kyo-1 by Gêmeos dos Jogos - 3
Re: Character of the Month: December 2024 Nominations
January 07, 2025, 10:51:40 pm
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Genius Roci by The Magic Toaster - 3 Ryo by Adamskie - 3 Kyo-1 by Gêmeos dos Jogos - 2
#14
Posted by
Astranagant
in
Mai Minakami (Started by
Astranagant January 07, 2025, 03:11:48 am
Board:
Sprite Projects
Your Mai Minakami looks so cute, I like her frameless glasses right, and what plan do you have for her? Like, how many buttons, what fight style, which system base, custom bars, and such? By the way do you like Yatagarasu , I think its style fits your Mai Minakami quite well. Thanks, I thought about making her something like a MvC character with some mechanics from other games like short hop or banishing strike from hnk, she'll have 6 buttons, I didnt play Yatagarasu but looks interesting
Still dealing different damages after testing like damage = 50, 7? My guess is, somewhere in Statedef -2 or -3 (or even -1) some code like type = AttackMulSet is influencing damages, or some unexpected Projectiles/Helpers, or the opponent is being TargetStated/TargetLifeAdded, or the opponent changes get hit damages by its own?
#16
Posted by
Kanfong
in
Mai Minakami (Started by
Astranagant January 07, 2025, 03:11:48 am
Board:
Sprite Projects
Your Mai Minakami looks so cute, I like her frameless glasses right, and what plan do you have for her? Like, how many buttons, what fight style, which system base, custom bars, and such? By the way do you like Yatagarasu , I think its style fits your Mai Minakami quite well.
#17
Posted by
Kanfong
in
M.U.G.E.N Screenshots V3 (Started by
Berry May 13, 2014, 03:05:14 am
Board:
M.U.G.E.N Discussion
Certainly not alone at home just last year...
#18
Posted by
Kanfong
in
Home Alone - Mansion (Started by
Carmell January 05, 2025, 05:41:12 pm
Board:
Your Releases, 1.0+
What a classic! The spider came down from the upstair arcade room!
Re: Character of the Month: December 2024 Nominations
January 07, 2025, 07:01:55 pm
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#20
Posted by
Kanfong
in
CvS - KoF XV Goenitz. (Started by
Hiram Yagami December 24, 2024, 06:42:40 pm
Board:
Your Releases, older Mugen
This Goenitz is very strong....and I like the new Ibuki Nagayo (KoF AllStar) special move, as useful as possible.
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