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Re: Sailor Venus Sprites

 January 08, 2025, 05:12:46 am View in topic context
#1
 Posted by rgveda99  in Sailor Venus Sprites (Started by rgveda99 November 30, 2022, 01:07:15 am
 Board: Sailor Stars Beyond





    

Re: What R U listening to right now?

 January 08, 2025, 04:19:28 am View in topic context
#2
 Posted by Kanfong  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

Do you remember "Do You Remember Love?"? ->

    

Re: DAMAGE VARIES WHEN ATTACK FROM FAR AND CLOSE

 January 08, 2025, 03:49:17 am View in topic context
#3
avatar  Posted by Keymon2324  in DAMAGE VARIES WHEN ATTACK FROM FAR AND CLOSE (Started by Keymon2324 January 07, 2025, 04:35:45 pm
 Board: M.U.G.E.N Development Help

This is a helper . May be i think issue in this?

[Statedef 1515]
physics=N
velset=0,0
sprpriority=-1

[State 0, Helper]
type = Helper
trigger1 =!time
helpertype = normal ;player
name ="flame"
ID =1516
stateno =1516
pos = 0,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 9999
pausemovetime = 9999

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =!time
trigger2 =root,animelem=11||root,animelem=17||root,animelem=23||root,animelem=29||root,animelem=35
value = 1215
ignorehitpause =1
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =root,animelem=67||root,animelem=12||root,animelem=18||root,animelem=24||root,animelem=30||root,animelem=36
value = 1216
ignorehitpause =1
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =root,animelem=8||root,animelem=14||root,animelem=20||root,animelem=26||root,animelem=32||root,animelem=38
value = 1217
ignorehitpause =1
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =root,animelem=9||root,animelem=15||root,animelem=21||root,animelem=27||root,animelem=33||root,animelem=39
value = 1218
ignorehitpause =1

[State 0, SprPriority]
type = SprPriority
trigger1 =root,animelem=6||root,animelem=12||root,animelem=18||root,animelem=24||root,animelem=30||root,animelem=36
value = 5
ignorehitpause =1
[State 0, SprPriority]
type = SprPriority
trigger1 =root,animelem=11||root,animelem=17||root,animelem=23||root,animelem=29||root,animelem=35
value = -1
ignorehitpause =1
[State 1515, noshadow]
type=assertspecial
trigger1= 1
flag=noshadow
ignorehitpause=1
[State 1515, Assert]
type=trans
trigger1=root,animelemtime(31)>=0
trans=addalpha
alpha=256-4*time,256
ignorehitpause=1
[State 0, AngleDraw]
type = AngleDraw
trigger1=root,animelemtime(31)>=0
scale =1,1+.0125*time
ignorehitpause =1

[State 0, BindtoParent]
type = BindtoParent
trigger1=1
pos = 5,-78
ignorehitpause =1

[State 1515, end]
type=destroyself
trigger1=root,stateno!=1500&&root,stateno!=1550&&root,stateno!=3200
trigger2=root,Movetype=H
trigger3=root,stateno=1500&&root,animelemtime(35)>=0
trigger4=root,stateno=1550&&root,animelemtime(35)>=0
trigger5=root,stateno=3200&&root,animelemtime(35)>=0


;---------------------------------------------------------------------------
[Statedef 1516]
physics=N
velset=0,0
sprpriority=-1

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =!time
trigger2 =root,animelem=11||root,animelem=17||root,animelem=23||root,animelem=29||root,animelem=35
value = 1215
ignorehitpause =1
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =root,animelem=67||root,animelem=12||root,animelem=18||root,animelem=24||root,animelem=30||root,animelem=36
value = 1216
ignorehitpause =1
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =root,animelem=8||root,animelem=14||root,animelem=20||root,animelem=26||root,animelem=32||root,animelem=38
value = 1217
ignorehitpause =1
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 =root,animelem=9||root,animelem=15||root,animelem=21||root,animelem=27||root,animelem=33||root,animelem=39
value = 1218
ignorehitpause =1

[State 0, SprPriority]
type = SprPriority
trigger1 =root,animelem=6||root,animelem=12||root,animelem=18||root,animelem=24||root,animelem=30||root,animelem=36
value = 5
ignorehitpause =1
[State 0, SprPriority]
type = SprPriority
trigger1 =root,animelem=11||root,animelem=17||root,animelem=23||root,animelem=29||root,animelem=35
value = -1
ignorehitpause =1
[State 1516, noshadow]
type=assertspecial
trigger1= 1
flag=noshadow
ignorehitpause=1
[State 1516, Assert]
type=trans
trigger1=root,animelemtime(31)>=0
trans=addalpha
alpha=256-4*time,256
ignorehitpause=1
[State 0, AngleDraw]
type = AngleDraw
trigger1=root,animelemtime(31)>=0
scale =1,1+.0125*time
ignorehitpause =1

[State 0, BindtoParent]
type = BindtoParent
trigger1=1
pos = 0,6
ignorehitpause =1

[State 1516, end]
type=destroyself
trigger1=root,stateno!=1500&&root,stateno!=1550&&root,stateno!=3200
trigger2=root,Movetype=H
trigger3=root,stateno=1500&&root,animelemtime(35)>=0
trigger4=root,stateno=1550&&root,animelemtime(35)>=0
trigger5=root,stateno=3200&&root,animelemtime(35)>=0
    

Re: DAMAGE VARIES WHEN ATTACK FROM FAR AND CLOSE

 January 08, 2025, 03:28:30 am View in topic context
#4
 Posted by Kanfong  in DAMAGE VARIES WHEN ATTACK FROM FAR AND CLOSE (Started by Keymon2324 January 07, 2025, 04:35:45 pm
 Board: M.U.G.E.N Development Help

I tried to play with every opponent but still dealing different damages when attack from far and near.

There is one code under statedef -2

[State -2, Dampener itself]
type=attackmulset
trigger1= 1
value=fvar(10)
ignorehitpause=1

I dont' know what the issue


Okay, fvar(10) is not in your [StateDef 1500] and [StateDef 1505], it must be in somewhere else, and it is influencing damages, go to find out what this fvar(10) is all about.

    

Re: Post Fan Art Thread

 January 08, 2025, 03:21:22 am View in topic context
#5
 Posted by Kanfong  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left

    

Re: DAMAGE VARIES WHEN ATTACK FROM FAR AND CLOSE

 January 08, 2025, 03:21:00 am View in topic context
#6
avatar  Posted by Keymon2324  in DAMAGE VARIES WHEN ATTACK FROM FAR AND CLOSE (Started by Keymon2324 January 07, 2025, 04:35:45 pm
 Board: M.U.G.E.N Development Help

I tried to play with every opponent but still dealing different damages when attack from far and near.

There is one code under statedef -2

[State -2, Dampener itself]
type=attackmulset
trigger1= 1
value=fvar(10)
ignorehitpause=1

I dont' know what the issue
    

Re: fighting games news that dont deserve their own thread

 January 08, 2025, 03:09:01 am View in topic context
#7
 Posted by Kanfong  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

A new "Stardust Rain" trailer ->


    

Re: Mai Minakami

 January 08, 2025, 02:42:28 am View in topic context
#8
 Posted by Kanfong  in Mai Minakami (Started by Astranagant January 07, 2025, 03:11:48 am
 Board: Sprite Projects

Your Mai Minakami looks so cute, I like her frameless glasses right, and what plan do you have for her?  Like, how many buttons, what fight style, which system base, custom bars, and such?  By the way do you like Yatagarasu, I think its style fits your Mai Minakami quite well.

Thanks, I thought about making her something like a MvC character with some mechanics from other games like short hop or banishing strike from hnk, she'll have 6 buttons, I didnt play Yatagarasu but looks interesting



Your plan sounds interesting, and MvC style is very popular, keep up the good work.
    

Question about random select function

 January 08, 2025, 01:11:54 am View in topic context
#9
avatar  Posted by Soul_Of_S'Wit  in Question about random select function (Started by Soul_Of_S'Wit January 08, 2025, 01:11:54 am
 Board: M.U.G.E.N Configuration Help

Is there any way to modify the random select function so that when it randomly chooses a character, it also randomly chooses one of their palettes?
    

Poyochan released Find Luigi

 January 07, 2025, 11:36:54 pm View in topic context
#10
 Posted by Yagoshi300  in Poyochan released Find Luigi (Started by Yagoshi300 January 07, 2025, 11:36:54 pm
 Board: Found Releases 1.0+

    

Re: My character shouldnt be able to infinitely forward/backdash! Even AI's stumped!

 January 07, 2025, 11:31:09 pm View in topic context

Sorry if I got it wrong, this is what I tested your code with KFM ->


Your code I tested, no change, just copy&paste to KFM ->

kfm.cns (before [Statedef -2]):

[Statedef 100]
type    = S
movetype= A
physics = S
ctrl = 0
anim = 100
sprpriority = 1

[State 100, Not Hit By]
type = nothitby
trigger1 = Time = [0,12]
value = , AP
time = 1

[State 100, Velocity]
type = velset
trigger1 = Time = 0
x = 75
y = 0

[State 100, Player Push]
type = PlayerPush
trigger1 = Time = [0,10]
value = 0

[State 100, PowerAdd]
type = PowerAdd
trigger1 = Time = 0
value = 250
ignorehitpause = 1

[State 100, Exit State]
type = ChangeState
trigger1 = Time = 12
value = 0
ctrl = 1

[Statedef 105]
type    = S
movetype= A
physics = S
ctrl = 0
anim = 105
sprpriority = 1

[State 105, Hit By]
type = hitby
trigger1 = Time = [0,16]
value = A,AT
time = 1

[State 105, Velocity]
type = velset
trigger1 = Time = 0
x = -45
y = 0

[State 105, Exit State]
type = ChangeState
trigger1 = Time = 20
value = 0
ctrl = 1

kfm.cmd:

;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
    

Re: Character of the Month: December 2024 Nominations

 January 07, 2025, 11:28:41 pm View in topic context
#12
 Posted by Macaulyn97  in  Character of the Month: December 2024 Nominations (Started by Lyrica January 04, 2025, 09:06:37 pm
 Board: M.U.G.E.N Discussion

Ordinary Vega by Sergio P - 2
Kyo-1 by Gêmeos dos Jogos - 3
    

Re: Character of the Month: December 2024 Nominations

 January 07, 2025, 10:51:40 pm View in topic context
#13
 Posted by ShiroTori  in  Character of the Month: December 2024 Nominations (Started by Lyrica January 04, 2025, 09:06:37 pm
 Board: M.U.G.E.N Discussion

Genius Roci by The Magic Toaster - 3
Ryo by Adamskie - 3
Kyo-1 by Gêmeos dos Jogos - 2
    

Re: Mai Minakami

 January 07, 2025, 10:18:36 pm View in topic context
#14
 Posted by Astranagant  in Mai Minakami (Started by Astranagant January 07, 2025, 03:11:48 am
 Board: Sprite Projects

Your Mai Minakami looks so cute, I like her frameless glasses right, and what plan do you have for her?  Like, how many buttons, what fight style, which system base, custom bars, and such?  By the way do you like Yatagarasu, I think its style fits your Mai Minakami quite well.

Thanks, I thought about making her something like a MvC character with some mechanics from other games like short hop or banishing strike from hnk, she'll have 6 buttons, I didnt play Yatagarasu but looks interesting

    

Re: DAMAGE VARIES WHEN ATTACK FROM FAR AND CLOSE

 January 07, 2025, 09:10:47 pm View in topic context
#15
 Posted by Kanfong  in DAMAGE VARIES WHEN ATTACK FROM FAR AND CLOSE (Started by Keymon2324 January 07, 2025, 04:35:45 pm
 Board: M.U.G.E.N Development Help

Still dealing different damages after testing like damage = 50, 7?  My guess is, somewhere in Statedef -2 or -3 (or even -1) some code like type = AttackMulSet is influencing damages, or some unexpected Projectiles/Helpers, or the opponent is being TargetStated/TargetLifeAdded, or the opponent changes get hit damages by its own?  :thinking2:
    

Re: Mai Minakami

 January 07, 2025, 08:40:20 pm View in topic context
#16
 Posted by Kanfong  in Mai Minakami (Started by Astranagant January 07, 2025, 03:11:48 am
 Board: Sprite Projects

Your Mai Minakami looks so cute, I like her frameless glasses right, and what plan do you have for her?  Like, how many buttons, what fight style, which system base, custom bars, and such?  By the way do you like Yatagarasu, I think its style fits your Mai Minakami quite well.
    

Re: M.U.G.E.N Screenshots V3

 January 07, 2025, 08:21:46 pm View in topic context
#17
 Posted by Kanfong  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



Certainly not alone at home just last year...  :help:
    

Re: Home Alone - Mansion

 January 07, 2025, 08:14:24 pm View in topic context
#18
 Posted by Kanfong  in Home Alone - Mansion (Started by Carmell January 05, 2025, 05:41:12 pm
 Board: Your Releases, 1.0+

What a classic!  The spider came down from the upstair arcade room!
    

Re: Character of the Month: December 2024 Nominations

 January 07, 2025, 07:01:55 pm View in topic context
#19
 Posted by Kanfong  in  Character of the Month: December 2024 Nominations (Started by Lyrica January 04, 2025, 09:06:37 pm
 Board: M.U.G.E.N Discussion

    

Re: CvS - KoF XV Goenitz.

 January 07, 2025, 06:56:28 pm View in topic context
#20
 Posted by Kanfong  in CvS - KoF XV Goenitz. (Started by Hiram Yagami December 24, 2024, 06:42:40 pm
 Board: Your Releases, older Mugen

This Goenitz is very strong....and I like the new Ibuki Nagayo (KoF AllStar) special move, as useful as possible.