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Re: KarmaCharmeleon's WIP thread: Terry's Remake

 February 15, 2025, 10:48:08 am View in topic context
#1
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Waaaah. Those are so cool as well! Thanks Knuckles!
    

Final Fantasy IX Theater Day and Night 3D stage

 February 15, 2025, 02:39:51 am View in topic context
#2
 Posted by King ツ  in Final Fantasy IX Theater Day and Night 3D stage (Started by King ツ February 15, 2025, 02:39:51 am
 Board: IKEMEN Releases

    

Re: Donald Duck update by Lord Enemil released

 February 15, 2025, 01:26:06 am View in topic context
#3
 Posted by Staubhold  in Donald Duck update by Lord Enemil released  (Started by Lord-Enemil December 31, 2024, 03:12:00 am
 Board: Your Releases, 1.0+

Thank you for your work.

Really enjoy the palette selector.
    

Re: 3D stages by Violin Ken

 February 14, 2025, 10:28:57 pm View in topic context
#4
 Posted by Smoker5  in 3D stages by Violin Ken (Started by Violin Ken December 25, 2023, 09:45:07 pm
 Board: IKEMEN Releases

Why does it look strange or is it because of Ikemen_GO-dev-windows nightly?

    

Re: 3D stages by Violin Ken

 February 14, 2025, 09:07:42 pm View in topic context
#5
 Posted by harry7mason  in 3D stages by Violin Ken (Started by Violin Ken December 25, 2023, 09:45:07 pm
 Board: IKEMEN Releases

I'm not sure if I've configured something wrong or if it's a problem, but the cvs2 London stages come out without the textures, even though the 3D model is displayed.

I'm attaching screenshots and thank you for working on these incredible stages.

    

Guldo -Ginew Special Force

 February 14, 2025, 08:17:48 pm View in topic context
#6
 Posted by Bardock Revenge  in Guldo -Ginew Special Force (Started by Bardock Revenge February 14, 2025, 08:17:48 pm
 Board: IKEMEN Releases

    

Re: Streets of Rage 2 Bonus Game + 12 Chars IKEMEN Version (All Updated 12/15)

 February 14, 2025, 03:31:21 pm View in topic context
#7
 Posted by farram  in Streets of Rage 2 Bonus Game + 12 Chars IKEMEN Version (All Updated 12/15) (Started by K-Fox July 18, 2022, 04:29:07 am
 Board: IKEMEN Releases

Perfect work on this mini game, 1 hour to finish it, very fun to play by old and new gamers!


    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 February 14, 2025, 09:59:25 am View in topic context
#8
 Posted by Knuckles8864  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Sorry I'm late for Jubei, but better late than never!

Spoiler: Jubei Palettes (click to see content)

Will be working on Terry soon!
    

Re: Alternate Character Select module help

 February 14, 2025, 04:03:16 am View in topic context
#9
avatar  Posted by Deadlyfoxghost  in Alternate Character Select module help (Started by ChaosReaper05 November 08, 2024, 03:21:51 pm
 Board: Ikemen General Discussion and Help

I tried using the mod.  I got it to work and unless I'm using it wrong it seems identical to this mod: https://github.com/Orange-Dolphin/Carousel-Character-Select-for-Ikemen-GO

It's made by the same person so maybe this is an update? I'm legitimately not sure theirs not much to go on. But I'll explain how I got both working.

The first one (Alternate Character Select)
I put the LUA file in the ikemen mods folder, and just wholesale copied the system.def file that came with the mod.  It didn't seem to like my system .def and that got it working.

As for the extra folders that came with it, I THINK (and I am NOT sure, this shot way in the dark) that they where suppose to take characters from the text documents in the input folder and generate a select.def. I assume it would do this using the selectCreator.py file.
The thing is that file is blank and I found no reference to the input folder in the LUA file (Not that I know how to read LUA so maybe I just missed something)  So I think that it wasn't finished and doesn't do anything at this time. I think. Don't quote me on that.


The second one (Carousel Character Select):
I put the LUA file in the Ikemne Mods folder, and then put the following code at the bottom of my select screen section in my system.def

Code:
p1.fp.main.pos = 30,30
p1.fp.main.scale = 1.4,1.4
p1.fp.up = 1
p1.fp.down = 5
p1.fp.main.right = 1
p1.fp.main.left = 1
p1.fp.slide.time = 1

p2.fp.main.pos = 265,30
p2.fp.main.scale = 1.4,1.4
p2.fp.up = 1
p2.fp.down = 5
p2.fp.main.right = 1
p2.fp.main.left = 1
p2.fp.slide.time = 1
hideoncompleteselection = 0

And that made it work.

To reiterate: I think these mods do the same thing, I'm not super familiar with ikemen mods so I could be totally wrong.
    

Re: Yasaka Kanako(Touhou Fujinroku, Proprietary Graphic)

 February 14, 2025, 03:55:47 am View in topic context
#10
 Posted by robo119  in Yasaka Kanako(Touhou Fujinroku, Proprietary Graphic) (Started by robo119 July 29, 2023, 02:18:59 pm
 Board: Your Releases, 1.0+

02/14/2025 updated.
Invincibility time added to Omi-Watari and Armor Charge.
AI Correction.
    

Re: 4Character Updates 02/11/2025

 February 14, 2025, 03:46:13 am View in topic context
#11
 Posted by robo119  in 4Character Updates 02/11/2025 (Started by robo119 February 11, 2025, 08:04:37 am
 Board: Your Releases, 1.0+

02/14/2025 Update with 4 additional characters.
Quon,
Adjusted hair length for jumps, runs, back dashes, and aerial dashes.
Added a sprite with hair swinging while jumping.

Suwako02_gachimuchi
English translation was added to the text of the gachimuchi word.

Other,
Fixed a bug where AI would start up on its own during operation.

old: 
new:

    

Re: Donald Duck update by Lord Enemil released

 February 14, 2025, 02:40:57 am View in topic context
#12
 Posted by Lord-Enemil  in Donald Duck update by Lord Enemil released  (Started by Lord-Enemil December 31, 2024, 03:12:00 am
 Board: Your Releases, 1.0+


Minor update to celebrate the 4th anniversary of the original Donald Duck by Warner being released to M.U.G.E.N, now adding a palette selector that has 58 palettes in total.
Info of the inspiration of the palettes can be seen on the Readme
    

Re: Jubei (sprites by Rabano) and Ryu updated (05/02/2025)

 February 13, 2025, 07:24:37 pm View in topic context
#13
 Posted by KarmaCharmeleon  in Jubei (sprites by Rabano) and Ryu updated (05/02/2025) (Started by KarmaCharmeleon January 10, 2025, 01:32:48 pm
 Board: Your Releases, 1.0+

Thanks for the reports! And also for the kind words!!
Fixed Jubei's cookie bug real quick. I also adjusted DP's chip damage so its less cheap. Referenced CvS2 for how it handled that string; it still does great damage and guardbreak, but shouldn't be THAT much.

I'll drop updates for both of these guys later this month, whenever I drop Terry's Remake. Stay tuned ;D
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 February 13, 2025, 07:21:58 pm View in topic context
#14
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Made one palette for Terry. Took me a while to figure the template out, especially with the Crack Shoot effect, but I think I get it now.
If I have the time, I might try to adapt his KOF XV palettes like I did with Iori and Ash.


Also made a few more palettes for Jubei
Spoiler: Jubei Palettes (click to see content)

Sorry about the double post, just finished making some more palettes for Terry. This time, his KOF XV colors as I said in my previous post.

Once again I hope I converted them accurately without making any mistakes.
Spoiler: Palettes (click to see content)


Holy fucking shit, you outdid yourself! Thank you soooooooo much! These are absolutely incredible!
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 February 13, 2025, 04:42:19 pm View in topic context
#15
 Posted by Ray Astro  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Wonder if someone could make sprites for his Street Fighter 6 normals.
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 February 13, 2025, 03:04:00 pm View in topic context
#16
avatar  Posted by Gogngos  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Sorry about the double post, just finished making some more palettes for Terry. This time, his KOF XV colors as I said in my previous post.

Once again I hope I converted them accurately without making any mistakes.
Spoiler: Palettes (click to see content)

    

Re: Character of the YEAR: 2024

 February 13, 2025, 02:56:39 pm View in topic context
#17
 Posted by WF4123  in Character of the YEAR: 2024 (Started by Lyrica February 12, 2025, 02:11:40 pm
 Board: M.U.G.E.N Discussion

Terrance Bongo and Super Mario 64
    

Re: Salad's Kitchen: Leona and Shen Woo

 February 13, 2025, 02:29:26 pm View in topic context
#18
 Posted by SkySplitters  in Salad's Kitchen: Leona and Shen Woo (Started by Rabano November 06, 2024, 04:26:32 am
 Board: Sprite Projects

The design of Shen Woo has always intrigued me, but I always felt he was lacking in the moveset department.
Your work, and fleshing him out into CVS Style makes me so hyped for this character. Again, thank you Rabano. You are amazing.
    

Re: Super Crazy Jam - The king of Fighters Multiverse

 February 13, 2025, 02:23:37 pm View in topic context
#19
 Posted by SkySplitters  in Super Crazy Jam - The king of Fighters Multiverse (Started by Wou Mugen December 31, 2020, 06:32:27 am
 Board: Projects

I hope people understand the crazy commitment and work you are putting into all of this. Jotaro alone, sprited over into KOF-style is a huge accomplishment just that.

This season will be really fun. Glad to see Terry. But I got to say. As weird as it sounds. Hugo makes me so freaking happy.
    

Re: Character of the YEAR: 2024

 February 13, 2025, 03:03:02 am View in topic context
#20
 Posted by Basara Bogard  in Character of the YEAR: 2024 (Started by Lyrica February 12, 2025, 02:11:40 pm
 Board: M.U.G.E.N Discussion