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Re: [PORTUGUESE ONLY] Português. Ena pá.

 May 23, 2022, 04:52:33 PM View in topic context
#1
 Posted by Ryou Win  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

.   Concordo completamente! Saber inglês hoje em dia não é hobby, nem status... é mecanismo de defesa! Meu professor do Senai dizia que "é uma baita vantagem você não ter de esperar alguém traduzir o manual pra você". Por isso leio mangá em inglês até hoje no Mangafox (mangá tem mais vocabulário prático do que gibi americano. Você tem a dose certa de gírias, expressões idiomáticas e ainda sabe o nome de objetos do dia-à-dia, como "alface", em inglês ("lettuce" aliás. Se quiser zoar uma Letícia, já tem munição).
.   Sempre pensei em fazer um tutorial. E sei que tem coisas melhores. Mas uma coisa que o Mugen me ensinou foi que sempre tem quem faça algo bem melhor. Mas como nenhum deles topou o serviço, então é melhor eu mesmo já ir fazendo.
.   Também tem outros cinco problemas que eu queria tentar sanar:
1) Um dia vou saber do Mugen. E à cada ano isso está mais perto. Pra não desperdiçar o que aprendi, resolvi deixar disponível pra quem for aproveitar,
2) Às vezes o povo me pergunta coisas que sei responder e tenho como ajudar. Mas sem o básico é como se não estivéssemos nem falando a mesma língua.
3) Gosto de escrever. Então eu queria tentar o formato de um "diário". Tipo: "Eu sei que dá pra fazer isso pelo Fighter Factory, mas na época eu descobri como faz no Microsoft Word e também deu certo, então acho que vale a pena contar como fiz". Tipo, deu certo comigo, então acho que funciona pra ti também. Sabe? Contar com meus exemplos.
4) Tenho uma página em HTML. Colocar isso lá eu acho adequado. E um canal no Youtube se precisar de uma explicação mais ativa. Pelo menos dar algum motivo pro povo passar no meu site pra aproveitar e pegar minhas coisas atualizadas por lá ao invés das velhas que estão na Mugen Archive (onde nem sequer posso logar para responder dúvidas.
5) Necessidade de soltar algumas piadas!

.   Por último, uma curiosidade: você viram a matéria investigativa da SuperCombo.gg tentando encontrar os programadores originais do Mugen e que concluiu que eles são de uma universidade em Michigan? E eu pensando que eram japoneses!
https://supercombo.gg/2022/05/20/fighting-game-mysteries-elecbyte/
    

Re: "Multiversus" (Fighting game with Warner Bros. properties)

 May 23, 2022, 03:26:16 PM View in topic context
#2
 Posted by yaret  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 AM
 Board: Fighting Games

I'm curious if they would add any character from Mortal Kombat. I mean, its a fighting game, so it lines up, Mortal Kombat missed Smash Ultimate too, not to mention its easily one of their most famous videogame franchises. Would be a waste to not include Scorpion and/or Sub-Zero there.

EDIT: Also, someone on Reddit compiled a list of leaks and datamined stuff, they're keeping the list updated with characters that get confirmed.

https://www.reddit.com/r/MultiVersusTheGame/comments/t6iovx/potential_roster_based_on_recent_datamines_and/

no The Jetsons family  :???:
    

Re: King of Fighters All-Stars (Mobile)

 May 23, 2022, 02:17:57 PM View in topic context
#3
avatar  Posted by Byakko  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
 Board: Gaming

Ugh, anyone else tired with the constant BS, EX, Signature updates instead of getting actual content like XIV characters?
Especially knowing that the models for the XIV and XIII cast (roid Ralf/Clark, Gang-Il etc.) have been sitting in the data for years. I wonder if they'll be EX by the time they come out, or if we'll get some surprise new gold / FES, or if they simply gave up on them.
Do they not have anyone to do the coding and animations or are they seriously sitting there finished but NM actually doesn't care ?
    

Re: Fate/Grand Order

 May 23, 2022, 02:17:40 PM View in topic context
#4
avatar  Posted by 地獄の花  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 PM
 Board: Gaming

what the fuck am i suppose to do with this coins?
    

Re: Fate/Grand Order

 May 23, 2022, 02:01:45 PM View in topic context
#5
 Posted by Darkflare  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 PM
 Board: Gaming

    

Re: [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22)

 May 23, 2022, 01:57:26 PM View in topic context
#6
 Posted by Vocalnoid  in [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

I didn't seem to find much feedback so far, but...
JESUS! I was expecting Marx to a be cakewalk, but He done did me way too good (I'm still glad he has a configuration file, or else things would've gone off the trail, and yes u can blame me for not getting gud. Nuff said :V ), and yet I'm still loving it. :joyful

I thought Portal Crawl was too hard to avoid until I figured out the pattern, or how I realized we should preserve our super meters to hit him out of Laser.
- Black Hole can't be escaped by characters without fast dashes, teleports, etc. I suggest making the vacuum weaker if P2 is mashing the back direction
- His round 2 Laser variation really got me good, hehe
As I (kinda) said, Marx has a configuration file that has a couple of changes you can make for difficulty adjustment such as black hole strengh, attack wait time, and of course his Laser damage interruption threshold.

Here's what I did to mine and feel free to copy if you want. (although I would recommend setting to 3 for the pull strength and between 150-175 for Laser interruption):
Code:
;Black Hole Pull Strength
[State 5900, 1]
type = Varset
trigger1 = 1
var(44) = 5
;This value determines how quickly the Black Hole attack will pull the opponent in
;Setting this to anything higher than 25 will likely cause unintended behavior
;Default value is 8

;Timer Toggle
[State 5900, 1]
type = Varset
trigger1 = 1
var(45) = 1
;Setting this value to 0 will allow the timer to count down while fighting Marx
;The timer will still freeze when Marx has been reverted back to his original form
;Default value is 1

;Attack Wait Time (Phase 1)
[State 5900, 1]
type = Varset
trigger1 = 1
var(47) = 150
;This value determines how much time in frames Marx waits between attacks when controlled by the AI
;60 frames is equal to 1 second
;Default value is 140

;Attack Wait Time (Phase 2)
[State 5900, 1]
type = Varset
trigger1 = 1
var(48) = 150
;Same as above, except this value applies after Marx has lost a round
;Default value is 90

;Laser Interruption Damage Threshold
[State 5900, 1]
type = Varset
trigger1 = 1
var(49) = 200
;This value determines how much damage needs to be dealt to Marx in order to interrupt his laser charge
;Default value is 400

Can't wait to see what else is in store for your next set of characters OHMSBY!

:iloveyou: GO YOU! :iloveyou:
    

Re: Mialere the cat enters the battle! (mugen 1.0 compatible, 1920 x 1080 res!)

 May 23, 2022, 11:23:08 AM View in topic context

Another enter's to the Roster :O



it's name is Mialere:
he comes from our world, as a normal human, until Fobos gave him a "contract", now, is stuck doing Fobos dirty jobs for a living
this is the cat version

Demostration:
[youtube]https://youtu.be/9xjMXXMl-IY[/youtube]

Download:
https://www.mediafire.com/file/hxe50dghtddaf7y/MiaCat.zip/file

Any feedback and critique is welcome :)

Is a real 1080P character! Very rare.
By the way, have you noticed the problem of the support of the
Const720p trigger in the common1.cns file?
Like the article below says.
https://mugenguild.com/forum/msg.2528378
    

Re: [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22)

 May 23, 2022, 11:14:03 AM View in topic context
#8
 Posted by PotS  in [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

This is a fantastic (boss) character. Well done.

I like how well thought out things are. Some things feel overpowered at first, but once you figure them out they feel just right (my feedback got shorter as I played more, haha). For instance I thought Portal Crawl was too hard to avoid until I figured out the pattern, or how I realized we should preserve our super meters to hit him out of Laser.

A few things:

- Eyeballs deal a bit too much hit/block stun
- Cutter Blades can't be blocked at point blank because they hit on frame 1. I think this also happens with Eye Dropper and Ice Bomb
- Ice Bomb disappears before it leaves the screen while zoomed out (tested 0.5 zoom). If Marx is in a corner it disappears immediately
- Black Hole can't be escaped by characters without fast dashes, teleports, etc. I suggest making the vacuum weaker if P2 is mashing the back direction
- The camera zooms out when he's defeated. Not sure if it's intentional or what the point is
- If you increase the number of rounds from 3 to whatever, his KO stops working properly
- His round 2 Laser variation really got me good, hehe
    

Re: MUGEN Video thread

 May 23, 2022, 10:48:34 AM View in topic context
#9
 Posted by Watcher of MUGEN  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: "Multiversus" (Fighting game with Warner Bros. properties)

 May 23, 2022, 10:16:20 AM View in topic context
#10
 Posted by TrinitroRoy  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 AM
 Board: Fighting Games

In fairness, it is their most well known property right next to The Flintstones.
So...why are The Flintstones also a no-show then?
Also, you're forgetting about The Jetsons.
    

Re: [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22)

 May 23, 2022, 08:44:11 AM View in topic context
#11
 Posted by Ichida  in [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

With the release of Marx, I have a quick heads-up that you may find it informative.
From what I can tell, you might want to take a look at characters who have p2stateno in their hitdefs soon. The fact that Marx cannot be sent to custom states makes it pretty self-explanatory to say that he is immune to command grabs and some special moves. But aside from just grabs, there are some attacks that can do it too. For example falling down, hitting the ground/corner or causing the opponent to stagger. Ky's 5C or Tager's last hit of Magna Tech Wheel and I suppose that some of your characters are also having this issue where their attacks just don't register with Marx at all.  I think Targetstate would do the job better than p2stateno here but just a quick feedback you can take note for your future updates.

As for your next character Aoko as I noticed on the preview screenshot, her small portrait is laterally inverted and facing the opposite direction. Her small and big portraits are supposed to be default facing right as that's how it was in the original game:
[youtube]https://www.youtube.com/watch?v=sSaXE9HFoDM[/youtube]
I assume that Aoko's portrait was flipped to the opposite side in this case was because she was controlled by player 1, the same thing to say with Shiki's portrait on player 2. If you take a look at her portrait on Mizuumi, you will find that he actually did it right.
https://wiki.gbl.gg/w/Melty_Blood/MBTL/Aoko_Aozaki

Edit:
Found an error where (sometimes) Jin could freeze in a short time when I hit Marx with Hirensou.
https://streamable.com/3j12uf
Yeah, this is also one of the examples I'd like to mention when it comes to the issue that Marx cannot be sent to custom states. Jin only performs the second strike if the opponent is blocked by the ice block and low enough if the first hit is connected.
    

Re: [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22)

 May 23, 2022, 08:21:19 AM View in topic context
#12
 Posted by Uzuki Shimamura  in [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

    

MvC2 Aprile?

 May 23, 2022, 08:03:59 AM View in topic context
#13
avatar  Posted by Macaulyn97  in MvC2 Aprile? (Started by Macaulyn97 May 23, 2022, 08:03:59 AM
 Board: Requests



Basically, in the first fight of this video, the Aprile being fought by Rose seems to be MvC2 style, while using the sprites made by that guy who made all dolls in CvS style. I really want the MvC2 one, though.
    

Re: Multiple Pack stages

 May 23, 2022, 05:17:33 AM View in topic context
#14
 Posted by Charles_2011  in Multiple Pack stages (Started by Ehnyd May 22, 2022, 05:04:43 PM
 Board: Found Releases 1.0+

Hello Ehnyd.

I really like this pack, and the new ones like "Frozen Paradise" and "Secret Garden" looks really good, thank you for sharing your stages.
    

Re: Multiple Pack stages

 May 23, 2022, 05:08:20 AM View in topic context
#15
 Posted by SuperScratchkat  in Multiple Pack stages (Started by Ehnyd May 22, 2022, 05:04:43 PM
 Board: Found Releases 1.0+

    

Re: project maplestory mugen 2022

 May 23, 2022, 04:58:39 AM View in topic context
#16
avatar  Posted by wawa2004  in project maplestory mugen 2022 (Started by wawa2004 May 10, 2022, 08:17:57 AM
 Board: Projects

    

Re: MUGEN Video thread

 May 23, 2022, 04:02:30 AM View in topic context
#17
 Posted by Watcher of MUGEN  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: Multiple Pack stages

 May 23, 2022, 03:52:00 AM View in topic context
#18
 Posted by Vegaz_Parrelli  in Multiple Pack stages (Started by Ehnyd May 22, 2022, 05:04:43 PM
 Board: Found Releases 1.0+

    

Re: DC vs MARVEL 8 bit

 May 23, 2022, 03:38:34 AM View in topic context
#19
avatar  Posted by isela  in DC vs MARVEL 8 bit (Started by isela May 16, 2021, 07:09:29 AM
 Board: Projects

    

Re: [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22)

 May 23, 2022, 03:32:58 AM View in topic context
#20
 Posted by bass30655  in [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Great boss even better with tag mode (add004 or unotag)

Tips: remember the dodge button existed and back air dash are your friend for phase 2