YesNoOk

Recent Posts

    

How to reduce damage to avoid taking 100% health like MK9

 May 04, 2025, 07:40:16 pm View in topic context

Hi, I need help with damage on Liu Kang's character or another MK9 character. What bothered me was that he could take out the opponent at 100% damage with no damage limit. What I want is to reduce the damage to avoid dealing infinite damage. I don't know if I explained it well. Here it is.



This is my char code.

I set damage = 200 to make the problem noticeable.

Code:

[State ]
type = Hitdef
trigger1 = !movecontact
damage = 200,30
getpower = 0,0
givepower = 0,0
pausetime = 2,2
attr = S,SA
guardflag = M
animtype = light
air.animtype = back
priority = 4, hit
sparkno = -1
guard.sparkno = -1
sparkxy = 0, 0
hitsound = 5,0
guardsound = 5,14
ground.type = high
air.type = high
ground.slidetime = 24
ground.hittime = 30
guard.hittime = 24
ground.velocity = 0, 0
air.velocity = 0, -6
guard.velocity = 0
air.velocity = -5, -3
air.cornerpush.veloff = 0
ground.cornerpush.veloff = 0
yaccel = .5
air.fall = 1
fall.recover = 0
fall.xvelocity = 0
fall.yvelocity = 0
kill       = 0;(Var(9) = 0)
fall.kill  = (Var(9) = 0)
guard.kill = (Var(9) = 0)
forcestand = 1

[State ]
type = Hitdef
trigger1 = anim = 2003
triggerall = !movecontact
damage = 200, 10
getpower = 0,0
givepower = 0,0
pausetime = 2,2
attr = S,SA
guardflag = M
animtype = light
air.animtype = back
priority = 4, hit
sparkno = -1
guard.sparkno = -1
sparkxy = 0, 0
hitsound = 5,0
guardsound = 5,14
ground.type = high
air.type = high
ground.slidetime = 24
ground.hittime = 30
guard.hittime = 24
ground.velocity = 0, 0
air.velocity = 0, -6
guard.velocity = 0
air.velocity = -5, -3
air.cornerpush.veloff = 0
ground.cornerpush.veloff = 0
yaccel = .5
air.fall = 1
fall.recover = 0
fall.xvelocity = 0
fall.yvelocity = 0
kill       = 0;(Var(9) = 0)
fall.kill  = (Var(9) = 0)
guard.kill = (Var(9) = 0)
forcestand = 1

[State 1000, 10]
type = HitDef
trigger1 = anim = 2004
triggerall = !movecontact
attr = S, SA
animtype  = back
damage    = 200, 30
guardflag = HL
hitflag = MAF
pausetime = 0,0
sparkno = -1
p2facing = 1
guard.sparkno = -1
hitsound = 5,0
guardsound = 5,14
ground.type = High
ground.slidetime = 24
ground.hittime  = 24
ground.velocity =0, -10
air.velocity = 0, -10
air.hittime = 12
yaccel = 0.8
fall = 1
fall.recover = 0
kill       = (Var(9) = 0)
fall.kill  = (Var(9) = 0)
guard.kill = (Var(9) = 0)
hitonce = 1

I don't know what else I can say.


If anyone helps me I will appreciate it

(I apologize for my English, I use Google Translator)
    

Re: Cvs2 M..Bison

 May 04, 2025, 05:54:17 pm View in topic context
#2
 Posted by IKEISLEGEND  in Cvs2 M..Bison (Started by IKEISLEGEND April 17, 2025, 11:14:13 pm
 Board: Your Releases, 1.0+

Hey its Old Gamer! Thanks glad you like the character
    

Re: Ziria in CVS/POTS released!

 May 04, 2025, 04:49:38 pm View in topic context
#3
 Posted by Gêmeos dos Jogos  in Ziria in CVS/POTS released! (Started by Gêmeos dos Jogos December 17, 2023, 05:06:32 pm
 Board: Your Releases, 1.0+

A YouTube user reported a bug with Suihei Kunai Nage where the projectile keeps attacking while the opponent is defending. We've fixed the bug and you can download it now.

(We're been missing, haven't we? That's because we've been busy with university. We wanted to say this for those who don't know. We'll still stay inactive for now.)
    

Re: MUGEN Video thread

 May 04, 2025, 03:01:56 pm View in topic context
#4
 Posted by Ralaco  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

(R@CE AKIR@, Dampir, & Skeletor EX's) Samchay Tomyamgun VS (Jmorphman's) Joe Higashi






    

Re: [Theme Thread] CVS Sprite thread

 May 04, 2025, 01:03:15 pm View in topic context
#5
 Posted by MZoon  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

Captain America

Nice Cap., but one thing I noticed is that in my opinion Cap. America's left thigh should receive light.

Idle and Turn Ippo


Idle and Taunt Palmon

stand Lp, Mp and Hp

stand LK, MK and the HK which was in progress
    

Re: TMNT Tournament Fighter based Sprites!!

 May 04, 2025, 12:48:16 pm View in topic context
#6
 Posted by A-D-EightT  in TMNT Tournament Fighter based Sprites!! (Started by A-D-EightT May 02, 2016, 01:21:04 am
 Board: Sprite Projects

Somebody finally did it!
Thanks! ALEJOMA77

Good to see these old sprite of min in use haha

    

Re: Eternal Fighter Zero REDUX Lifebar

 May 04, 2025, 03:42:04 am View in topic context
#7
 Posted by Omega Shironeko  in Eternal Fighter Zero REDUX Lifebar (Started by Omega Shironeko April 27, 2025, 10:19:35 pm
 Board: IKEMEN Releases

Will you convert it in 16: 9 format?

At some point I could, Not right now though as my time is currently being taken up by other things. If anyone else wants to make the conversion though, you have my permission as long as credit is given.
    

Re: Sailor Mercury Sprites

 May 04, 2025, 01:04:48 am View in topic context
#8
 Posted by rgveda99  in Sailor Mercury Sprites (Started by rgveda99 November 30, 2022, 01:01:10 am
 Board: Sailor Stars Beyond





    

Re: xcheatdeath's 3D Ikemen Stage Thread

 May 03, 2025, 09:53:46 pm View in topic context
#9
 Posted by xcheatdeath  in xcheatdeath's 3D Ikemen Stage Thread (Started by xcheatdeath August 29, 2024, 10:50:04 pm
 Board: IKEMEN Releases

a few new ones for yall


KOF14 - Derelict Church
Spoiler, click to toggle visibilty
Green House
Spoiler, click to toggle visibilty
The Chum Bucket
Spoiler, click to toggle visibilty
Ikemen Quick Stop
Spoiler, click to toggle visibilty
Shady Garage
Spoiler, click to toggle visibilty
Killer Instinct 64 - Bridge
Spoiler, click to toggle visibilty
Suzaku Castle Day collaboration with Jesuszilla (These Have AttachedChars and may potentially become broken in the future. if that happens they'll get updated asap)
Spoiler, click to toggle visibilty
Suzaku Castle Night collaboration with Jesuszilla (These Have AttachedChars and may potentially become broken in the future. if that happens they'll get updated asap)
Spoiler, click to toggle visibilty

~enjoy~
    

Re: [Theme Thread] SNK/KOF Sprite thread

 May 03, 2025, 09:44:22 pm View in topic context
#10
 Posted by DatKofGuy  in [Theme Thread] SNK/KOF Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:53:18 pm
 Board: Graphics

    

Help regarding some characters's compatibility on Ikemen GO

 May 03, 2025, 09:19:50 pm View in topic context
#11
 Posted by snowy997  in Help regarding some characters's compatibility on Ikemen GO (Started by snowy997 May 03, 2025, 09:19:50 pm
 Board: M.U.G.E.N Development Help

    

Re: [Theme Thread] SNK/KOF Sprite thread

 May 03, 2025, 08:24:27 pm View in topic context
#12
 Posted by TommyThunderCloud  in [Theme Thread] SNK/KOF Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:53:18 pm
 Board: Graphics


Johnny Cage (Mortal Kombat)
Credits: sabockee
    

Re: Eternal Fighter Zero REDUX Lifebar

 May 03, 2025, 06:10:54 pm View in topic context
#13
 Posted by Emiliux81  in Eternal Fighter Zero REDUX Lifebar (Started by Omega Shironeko April 27, 2025, 10:19:35 pm
 Board: IKEMEN Releases

Updated! (5/1/2025)

 - Fixed some Layering Issues with the Lifebar.
 - Fixed Text for Actions being offset incorrectly.
 - Touched up some things with positioning of the Win text, and Perfect text. Made Time up and Draw Game more flashy.
 - Made the small font easier to read by adding a small border
     -  If you wish to revert this change (why), simply go to the top of the def file and add a ; on the border font and remove the ; on the non-boarder font, it should be the line above.

The download should be the same as above but if you don't wanna go up there, you can click here!




Will you convert it in 16: 9 format?
    

Re: Character of the Month: April 2025 Nominations

 May 03, 2025, 05:48:02 pm View in topic context
#14
 Posted by Staubhold  in Character of the Month: April 2025 Nominations (Started by Lyrica May 03, 2025, 04:25:30 am
 Board: M.U.G.E.N Discussion

Shun'ei by TornilloOxidado - 3
Wild Wolf by KarmaCharmeleon & Akito - 3
Street Master Bison by Basara-kun - 2
kuroko by nrf  - 2
    

Re: Optional Animation Standards

 May 03, 2025, 05:36:49 pm View in topic context
#15
avatar  Posted by Pacsonic  in Optional Animation Standards (Started by Jmorphman February 16, 2012, 03:40:11 am
 Board: MUGEN Class

Think we can reserve 7693 for being for being engulfed in flames?
Like in Darkstalkers? Because the SF2 “engulfed in flames” animation already has a standard in 88500.

The “sweep” standard of 5070 & 5071 is actually a universal standard, it’s just that some games like SF2 and some of the 2D MK games have a different animation while other games reuse standard fall frames. Technically, “hit low standing” is also a custom animation, albeit one that dates back to SF2 and is found in tons of characters/games, as are the various Vs. Capcom gethits based on strength. Do Red Earth fatality standards exist? The horizontal slice standards could just be Darkstalkers/Clayfighter (or maybe MK) standards, but the vertical slice (which also appears in Survival Arts and some Capcom beat em ups) would have to be new, as would the “heart” standards for Kenji’s unique fatality.


As for SamSho standards; the 2019 game basically just used the Darkstalkers standard (plus fading out), but earlier games have a few;

* Sliced diagonally flying backwards - Similar to the Red Earth standard mentioned above, but diagonal, with objects flying out of the loser in 1 & 2 (similar to perhaps the Eternal Champions (Genesis) item standard)
* Sliced diagonally on ground - The upper half slowly slides off of the loser, before the lower half collapses.
* Blood Spray - While older games just used the standard fall frames or the Collapse, 2019 for example seems to have a unique blood spray animation.
* Blood Puke - Used for blunt attacks: the victim pukes up blood before dying.
* Sliced Vertically - Basically just the MK standard; the two halves fall away from each other to the floor after the fighter is left standing.
* Decapitation - Similar to the MK standard, but the head will then roll on the floor after landing. Could easily use The Black Heart standards.
* Personal Item - Used for certain fatalities in 5 Special, a personal item of the loser falls on the ground/is spit out. In some cases, this is the fighter’s skull, which might be worth a standard of its own. This also appeared in Eternal Champions.
* Heart - Same standard as in Red Earth, only used by Rasetsumaru; the foe’s heart is torn out and crushed.
* Petrified - I think this is already a standard
* Petrified and Shattered - The victim is broken apart while a statue.
* Holes in Body - Used by Amakusa; the victim has holes pierced through their body repeatedly before being blown up.
* Quartered - Used by Jubei, the foe’s body is quartered up as it falls to the floor.
* Vertical vaporization - Basically just a vertical version of the Hyper DBZ Vaporization standard, used by Enja.

Standard 5301, “Birdies” is used in Clayfighter 2: Judgement Clay as well, so Darkstalkers isn’t the only game to have it.


Good to know engulfed in flames is already in 88500. I couldn't find anything about it.
    

Re: Hypermugen Ver 2.0 Release

 May 03, 2025, 05:30:58 pm View in topic context
#16
 Posted by Vegaz_Parrelli  in Hypermugen Ver 2.0 Release (Started by creativeprecursor May 02, 2025, 10:55:49 pm
 Board: Your Releases, 1.0+

This looks super trippy. In fact its identical to a Newagemugen style screenpack. That's tier one graphical praise. Dope work.
    

Re: Character of the Month: April 2025 Nominations

 May 03, 2025, 05:23:24 pm View in topic context
#17
 Posted by oraora?  in Character of the Month: April 2025 Nominations (Started by Lyrica May 03, 2025, 04:25:30 am
 Board: M.U.G.E.N Discussion

    

No more games. Jun (from Combat Gods) unleashes kung-fu in MUGEN!

 May 03, 2025, 05:04:16 pm View in topic context
#18
 Posted by GTFoxN6Y  in No more games. Jun (from Combat Gods) unleashes kung-fu in MUGEN! (Started by GTFoxN6Y May 03, 2025, 05:04:16 pm
 Board: Your Releases, 1.0+

    

Re: Character of the Month: April 2025 Nominations

 May 03, 2025, 04:47:25 pm View in topic context
#19
 Posted by Basara Bogard  in Character of the Month: April 2025 Nominations (Started by Lyrica May 03, 2025, 04:25:30 am
 Board: M.U.G.E.N Discussion

    

Re: Sailor Chibimoon Sprites

 May 03, 2025, 02:40:40 pm View in topic context
#20
 Posted by Mastertkof  in Sailor Chibimoon Sprites (Started by rgveda99 June 13, 2023, 01:09:10 am
 Board: Sailor Stars Beyond

amazing job, thanks to keep that style alive