#1

Board: M.U.G.E.N Development Help
This is my char code.
I set damage = 200 to make the problem noticeable.
Code:
[State ]
type = Hitdef
trigger1 = !movecontact
damage = 200,30
getpower = 0,0
givepower = 0,0
pausetime = 2,2
attr = S,SA
guardflag = M
animtype = light
air.animtype = back
priority = 4, hit
sparkno = -1
guard.sparkno = -1
sparkxy = 0, 0
hitsound = 5,0
guardsound = 5,14
ground.type = high
air.type = high
ground.slidetime = 24
ground.hittime = 30
guard.hittime = 24
ground.velocity = 0, 0
air.velocity = 0, -6
guard.velocity = 0
air.velocity = -5, -3
air.cornerpush.veloff = 0
ground.cornerpush.veloff = 0
yaccel = .5
air.fall = 1
fall.recover = 0
fall.xvelocity = 0
fall.yvelocity = 0
kill = 0;(Var(9) = 0)
fall.kill = (Var(9) = 0)
guard.kill = (Var(9) = 0)
forcestand = 1
[State ]
type = Hitdef
trigger1 = anim = 2003
triggerall = !movecontact
damage = 200, 10
getpower = 0,0
givepower = 0,0
pausetime = 2,2
attr = S,SA
guardflag = M
animtype = light
air.animtype = back
priority = 4, hit
sparkno = -1
guard.sparkno = -1
sparkxy = 0, 0
hitsound = 5,0
guardsound = 5,14
ground.type = high
air.type = high
ground.slidetime = 24
ground.hittime = 30
guard.hittime = 24
ground.velocity = 0, 0
air.velocity = 0, -6
guard.velocity = 0
air.velocity = -5, -3
air.cornerpush.veloff = 0
ground.cornerpush.veloff = 0
yaccel = .5
air.fall = 1
fall.recover = 0
fall.xvelocity = 0
fall.yvelocity = 0
kill = 0;(Var(9) = 0)
fall.kill = (Var(9) = 0)
guard.kill = (Var(9) = 0)
forcestand = 1
[State 1000, 10]
type = HitDef
trigger1 = anim = 2004
triggerall = !movecontact
attr = S, SA
animtype = back
damage = 200, 30
guardflag = HL
hitflag = MAF
pausetime = 0,0
sparkno = -1
p2facing = 1
guard.sparkno = -1
hitsound = 5,0
guardsound = 5,14
ground.type = High
ground.slidetime = 24
ground.hittime = 24
ground.velocity =0, -10
air.velocity = 0, -10
air.hittime = 12
yaccel = 0.8
fall = 1
fall.recover = 0
kill = (Var(9) = 0)
fall.kill = (Var(9) = 0)
guard.kill = (Var(9) = 0)
hitonce = 1
I don't know what else I can say.
If anyone helps me I will appreciate it
(I apologize for my English, I use Google Translator)