YesNoOk

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Re: (IKEMEN Only) Command Lists for OHMSBY-styled characters

 January 30, 2025, 03:12:30 am View in topic context
#1
 Posted by dreadedpotato  in (IKEMEN Only) Command Lists for OHMSBY-styled characters (Started by dreadedpotato February 17, 2024, 07:00:26 am
 Board: Resource Releases

A movelist for TornilloOxiado's newly released Dante is now available. Do let me know if I missed anything, as some of Dante's moves weren't documented in his Readme file.

I have learned of your many thoughts, but after all, I can't stand it, so, I really need you to change the names and descriptions of the moves back to what they were before the change.
Once again, I must respectfully decline. I understand that you disagree with some of the choices I make while editing your movelists, but I don't believe any harm is being done by making edits to the movelists included with your characters. My edited versions don't diminish the hard work and effort you put into making your characters from the custom sprites to the actual designs of their movesets, which is by far the most important part. I also want to reiterate that my edits aren't meant to be "superior" versions of the movelists that you make yourself and I don't make any effort to promote my movelists (original or edited) anywhere but this website and their official Discord server. I don't mean any disrespect by continuing to edit your movelists, but I also have no intention of stopping.
    

Re: [Tornillo Thread]: Dante Sparda Released (29/1/2025)

 January 30, 2025, 03:02:09 am View in topic context
#2
 Posted by NiErUZMK94  in [Tornillo Thread]: Dante Sparda Released (29/1/2025) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+


Dante Sparda released.

Spoiler: Screenshots (click to see content)

KNOWN ISSUES
HE NEEDS COLOR SEPARATION HOLY SHI-


Video:
[youtube]https://youtu.be/D8Qed5OnkAo[/youtube]

Downloads
https://drive.google.com/file/d/1SgKHq13nRfNfJKR5KIFBezaxBplhJUmq/view?usp=sharing

Spoiler: Coming Soon. (click to see content)
Sorry dude, i'm confused.

I thought you use all your Chars (like example your BlazBlue Chars) using only Originaldub(Japanese) instead of english, no seriously, i mean it.
First i thought okay, because of the issue between latinamericans and unitedstatenorthamericans that's why the reason you never use engdub on your characters, but now all of a sudden, with your OHMSBY-Styled DmC/MvC3-Dante.........
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WHAT THE HELL?!!!!
DOESN'T SPARDA-DANTE HAVE SUPPOSSED TO HAVE JAPANESEDUB-FILES TOO?! :watchout:
    

Re: Fighter's History Stages by Vegaz

 January 30, 2025, 02:32:09 am View in topic context
#3
 Posted by Vegaz_Parrelli  in Fighter's History Stages by Vegaz (Started by Vegaz_Parrelli January 23, 2025, 04:12:11 pm
 Board: Your Releases, 1.0+

I recognize some of those. If I ever find those sprites,  I'd definitely code them.
    

Re: Fighter's History Stages by Vegaz

 January 30, 2025, 12:52:51 am View in topic context
#4
 Posted by harry7mason  in Fighter's History Stages by Vegaz (Started by Vegaz_Parrelli January 23, 2025, 04:12:11 pm
 Board: Your Releases, 1.0+

    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 January 30, 2025, 12:28:21 am View in topic context
#5
 Posted by Akito  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

The "blue" Terry is the EX version?
    

Re: (IKEMEN Only) Command Lists for OHMSBY-styled characters

 January 29, 2025, 10:44:24 pm View in topic context
#6
 Posted by Forla  in (IKEMEN Only) Command Lists for OHMSBY-styled characters (Started by dreadedpotato February 17, 2024, 07:00:26 am
 Board: Resource Releases

I have learned of your many thoughts, but after all, I can't stand it, so, I really need you to change the names and descriptions of the moves back to what they were before the change. There are also my various circumstances. I beg you please. Sorry to keep repeating myself, though.
I'm not one to talk, and I understand that you have no other projects, but you don't have to stick to Movelist too much.
    

Re: [Tornillo Thread]: Dante Sparda Released (29/1/2025)

 January 29, 2025, 09:20:57 pm View in topic context
#7
 Posted by TornilloOxidado  in [Tornillo Thread]: Dante Sparda Released (29/1/2025) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

    

Re: Mai Shiranui(KOF 95 style) released & King updated

 January 29, 2025, 09:09:57 pm View in topic context
#8
 Posted by Noside  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+

I like '95 characters a lot and there aren't many good versions of them out there, I just hope to see a decent KOF '95 Robert someday.
    

Re: Capcom All-Stars - Demo Edition - 2.1 - RELEASE

 January 29, 2025, 07:08:30 pm View in topic context
#9
 Posted by Steel Komodo  in Capcom All-Stars - Demo Edition - 2.1 - RELEASE  (Started by AVPboy January 06, 2025, 05:37:29 am
 Board: Your Releases, 1.0+

EDIT: Never mind, switched to 7-Zip and everything's fine now.
    

Re: Mai Shiranui(KOF 95 style) released & King updated

 January 29, 2025, 06:26:23 pm View in topic context
#10
 Posted by Lasombra Demon  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+

This is incredible, I didn't know you were still active. I've been using your stuff for over a decade and a half, wanted to say thank you.
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 January 29, 2025, 06:05:55 pm View in topic context
#11
 Posted by Momotaro  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Great news about Jubei.
I'll try to make some more. When I can.

About Terry I'm getting hyped.
Because after the recent versions of Terry in commercial games, particularly in SF6, Terry will be even more complete in Mugen, Karma style!
It sometimes makes me wish Mai can have such an upgrade as well (I feel like they missed so many moves in her SF6 version ^^; )

Good work with the core.
    

Re: Mai Shiranui(KOF 95 style) released & King updated

 January 29, 2025, 06:01:51 pm View in topic context
#12
 Posted by Momotaro  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+

Great! One more masterpiece!
And good to know King is updated!

I usually have a preference for more "obscure" games characters, but this is still GREAT!!
    

Re: xcheatdeath's 3D Ikemen Stage Thread

 January 29, 2025, 06:01:15 pm View in topic context
#13
 Posted by xcheatdeath  in xcheatdeath's 3D Ikemen Stage Thread (Started by xcheatdeath August 29, 2024, 10:50:04 pm
 Board: IKEMEN Releases

jeez I've really hit 60 stages released lmao


Stage0 3D remake
Spoiler, click to toggle visibilty

Jojo's All-Star Battle R - Dio's Castle
Spoiler, click to toggle visibilty
With 3 alts
Spoiler, click to toggle visibilty

Jojo's Eyes Of Heaven - Green Dolphin Street Prison
Spoiler, click to toggle visibilty
    

Re: Garfieldfan's WIP Factory

 January 29, 2025, 01:48:19 pm View in topic context
#14
 Posted by GarfieldfanMUGEN  in Garfieldfan's WIP Factory (Started by GarfieldfanMUGEN April 24, 2024, 04:13:58 am
 Board: Projects

While there still has to be things left to add for Garfield before he's 100% ready for release, it's time to answer a question I've been asking myself for a while:
Where the hell do I go from here?

Well, here's the current state of things:

Garfield:
Main parts of this update (Air Happy Day and What's On Now?) are complete but need some additional polish. I'm also doing several things to make him feel much more like a complete character... to the point where what'd be left is bugfixes and one last hyper. While I will be doing bugfixes anyway, I'd wanna take a break from him after this beta, which leads us to...


Jenny Wakeman:
My second collab with Wlan and also the second Nick character I'll be doing. There isn't much to talk about here at the moment as there isn't a lot of sprites made for her yet, but once I truly get her off the ground, she'll be added in the current WIPs section. But I don't wanna limit myself to just making cartoon characters, so in comes...


Harley Quinn:
Unlike the other two, this one's pretty much going to be a complete overhaul edit of Batzarro/Alexziq's version. Had a whole moveset for her planned and everything. However, what the hardest part here is going to be is recoding a lot of everything and taking measures to reduce her filesize. You'll probably start to see progress on her in the current WIPs section after the next Garfield beta drops, but just know she's only partially started.

There are also a couple other plans (that aren't current pipe dreams) but those are on the backburner until I solve their issues or after significant progress is made on one thing or the other above. There might also be a chance those plans will be scrapped as well. But still, at the moment, the above three are main priority.
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 January 29, 2025, 12:32:49 pm View in topic context
#15
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Terry's Remake (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Heyo, here's some news. Recently MT7 stepped up and finished Jubei's Color Separation.
Today I've finished the Template!

Template


Default

I already adapted all the palettes you guys made for the first release, so feel free to focus on making new ones!



Regarding Terry, progress has been smooth sailing.

Code:
```Step 1 - Porting
- DEF: 100%
- SFF: 100%
- AIR: 100%
- CMD: 100%
- SND: 100%
- CNS:
 - Constants:  100%
 - System: 100%
 - Normal: 100%
 - Special: 100%
 - Super: 100%
 - Helpers: 100%

Step 2 - Extras
- Add new intros (3/3)
- Add new win pose (1/1)
- Add new voice samples  (DONE!)
- Add new EX moves (6/6)
- Add new command normals (2/2)
- Add new specials (4.5/5)
 - Round Wave (DONE!)
 - Quick Burn (Partially DONE!)
 - Fire Kick (DONE!)
 - Power Charge (DONE!)
- Add new supers (3/3)
 - Overheat Geyser (DONE!)
 - Trinity Geyser  (DONE!)
 - Rising Force  (DONE!)

Step 3 - Fine tuning
- Make Color Separation.
- Port all palettes he ever had.
- Make alt Portraits.
- Make AI.
- Play test and bug fix.

Which means the core of the character is actually finished. Check out this quick video I made showcasing his large moveset.
https://streamable.com/5rc48g

The next step, though, will be the most time consuming, as I want to redo his Color Separation, and I'm not that good at CSing. Hopefully he will be done by the end of February.
    

Mai Shiranui(KOF 95 style) released & King updated

 January 29, 2025, 05:56:29 am View in topic context
#16
 Posted by adamskie  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+

    

Re: [Dark Ruler Thread] The Moonshine Mob Released

 January 29, 2025, 05:14:56 am View in topic context
#17
 Posted by Dark Ruler  in [Dark Ruler Thread] The Moonshine Mob Released(2025.1.29 Updated) (Started by Dark Ruler August 13, 2023, 12:01:45 pm
 Board: Your Releases, 1.0+

The Moonshine Mob has Updated! (2025.1.29)

Quote
- Added Mugen 1.1 exclusive stage (not for IKEEN GO)
- Fixed some bugs
    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 29, 2025, 03:37:08 am View in topic context
#18
 Posted by MR. IBZS II  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Anyone know of any KoF sprite set Ryo Sazakis that have a custom, not Pots playstyle by chance? Would really appreciate any arrange edits as well.
    

Re: [MUGEN 1.1/IKEMEN GO]OG-Corridor: The Dark Night.(AI)

 January 29, 2025, 01:51:47 am View in topic context
#19
 Posted by Vegaz_Parrelli  in [MUGEN 1.1/IKEMEN GO]OG-Corridor: The Dark Night.(AI) (Started by Kamui_De_Los_Vientos January 28, 2025, 03:24:06 pm
 Board: Your Releases, 1.0+

Simple, but beautiful IA stage.  :beamgoi: Would surely be so better with some anims (glowing lights…) and parallax floor.... but as a simple stage editor, I can say it's some hard work.  :sweatdrop:

It would be quite a task to parallax a floor with reflection. I didn it once, and it was a low resolution stage. I can't imagine doing that to this floor. He'd have to separate the reflection. Fill in the spaces where the reflection was. Code that as parallax. Then, code the reflection as a transparent layer over the floor. Getting past the first step alone is enough to not even try.

Watches video after typing that

Wait...I think he may have done that...
    

Re: Sailor Venus Sprites

 January 29, 2025, 01:35:01 am View in topic context
#20
 Posted by rgveda99  in Sailor Venus Sprites (Started by rgveda99 November 30, 2022, 01:07:15 am
 Board: Sailor Stars Beyond