YesNoOk

Recent Posts

    

Re: PIKACHU! ALL TOGETHER! THUNDERBOLT!

 May 16, 2025, 04:35:46 am View in topic context
#1
 Posted by Argetlam  in PIKACHU! ALL TOGETHER! THUNDERBOLT! (Started by DNZRX768 May 11, 2025, 02:56:16 am
 Board: IKEMEN Releases

Finally got around to trying this Pikachu. It's great! The new super is awesome >.<!

The only criticism I have is fixing his jump alignment because his sprites shifts extra upwards when you jump.
    

Fox & Falco (Mega Man 7 Style)

 May 16, 2025, 01:17:16 am View in topic context
#2
 Posted by Argetlam  in Fox & Falco (Mega Man 7 Style) (Started by Argetlam May 16, 2025, 01:17:16 am
 Board: IKEMEN Releases

The Starfox duo is now available for download, which was removed from my Mega Man VII IKEMEN Go game because everyone kept complaining that they aren't Mega Man characters.

For IKEMEN GO ONLY!

If you are like me & don't care about something trivial as mixing multiple video game universes because it is MUGEN for crying out loud, then here is my gift:
https://www.mediafire.com/file/g3mywqzauji90c8/Fox+&+Falco.zip/file

    

Re: MUGEN1 Lifebar Double Remix

 May 16, 2025, 12:43:39 am View in topic context
#3
 Posted by Chemy1UP  in MUGEN1 Lifebar Double Remix (Started by PotS January 04, 2025, 11:47:43 am
 Board: IKEMEN Releases

Kamui 2.0 Please could you try with cvs hayato to see if everything is going well or if you have the same problem as me? Could you also show me where and in what part the text should go so that the energy bar doesn't appear?
    

Re: Sailor Mercury Sprites

 May 15, 2025, 11:19:03 pm View in topic context
#4
 Posted by rgveda99  in Sailor Mercury Sprites (Started by rgveda99 November 30, 2022, 01:01:10 am
 Board: Sailor Stars Beyond





    

Re: Classic VS : Wolfgang Krauser

 May 15, 2025, 08:53:53 pm View in topic context
#5
 Posted by ELECTR0  in Classic VS : Wolfgang Krauser (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

The game was in need of another boss character besides M. Bison so I decided to go with Wolfgang Krauser. I took inspiration from his Real Bout 2 playstyle so you will see some newer moves like a rapid punch & fire slams.





    

Re: Released: Hobo by Monkeyx5

 May 15, 2025, 05:34:25 pm View in topic context
#6
 Posted by Staubhold  in Released: Hobo by Monkeyx5 (Started by AnyaPinkGirl May 15, 2025, 04:14:01 am
 Board: Found Releases 1.0+

Thank you.
    

Re: Released: Hobo by Monkeyx5

 May 15, 2025, 03:29:55 pm View in topic context
#7
 Posted by Dark Waifu  in Released: Hobo by Monkeyx5 (Started by AnyaPinkGirl May 15, 2025, 04:14:01 am
 Board: Found Releases 1.0+

He's from the flash games of the same name
    

Re: Help. Using different hitdef if you hold a button. (etc.)

 May 15, 2025, 12:19:23 pm View in topic context
#8
 Posted by Momotaro  in Help. Using different hitdef if you hold a button. (etc.) (Started by Momotaro May 12, 2025, 07:41:32 pm
 Board: M.U.G.E.N Development Help

Bump for some help.
Thanks

+ I renamed for more clarity
    

Re: Released: Hobo by Monkeyx5

 May 15, 2025, 08:39:09 am View in topic context
#9
 Posted by Staubhold  in Released: Hobo by Monkeyx5 (Started by AnyaPinkGirl May 15, 2025, 04:14:01 am
 Board: Found Releases 1.0+

ROFL! What game is he from?
Will take a look.
Thanks.
    

Re: Mortal Kombat 1 (2023)

 May 15, 2025, 08:13:39 am View in topic context
#10
 Posted by Roman55  in Mortal Kombat 1 (2023) (Started by Macaulyn97 February 24, 2023, 12:22:56 am
 Board: Fighting Games

IIRC It did well sales wise when it launched, but Khaos Reigns being the price it was and the bad sales of that DLC is what ultimately murdered it.  Plus WB is basically imploding too with their games division especially getting knocked back by two major failures (Suicide Squad and Multiversus), so even if the expansion sold like gang busters it probably wouldn't have mattered.
    

Re: Filia respriting project!

 May 15, 2025, 05:41:02 am View in topic context
#11
 Posted by シム (Shim)  in Filia respriting project! (Started by シム (Shim) May 07, 2025, 11:09:38 am
 Board: Sprite Projects



Filia walks. Almost looks like she's walking stealthily...
    

Released: Hobo by Monkeyx5

 May 15, 2025, 04:14:01 am View in topic context
#12
avatar  Posted by AnyaPinkGirl  in Released: Hobo by Monkeyx5 (Started by AnyaPinkGirl May 15, 2025, 04:14:01 am
 Board: Found Releases 1.0+

    

Re: Kingdom Hearts General Thread

 May 15, 2025, 04:00:32 am View in topic context
#13
 Posted by Kirishima  in Kingdom Hearts General Thread (Started by Formerly Hoshi October 15, 2013, 08:38:41 am
 Board: Gaming

First thing's first, Missing Link is dead and buried.  Square killed it, but it was a mercy killing after realizing GPS-styled mobile apps are not the solution for long-term stability that isn't Pokémon and the idea of spending $200+ for meta-defining trophies that will only carry you for about 4 months doesn't sound appealing to the average Keybladers, probably.

Anyways, whether we will see what has been salvaged from this game's remains is up in the air.  Even Yoko Shimomura worked on the game's soundtrack and hopefully it will resurface at some point.

To soften the blow, Square notes that the devs has been hard at work for KH4, even tho the game's progress is not yet ready to be revealed (25th anniversary it is).

Via Instagram said:
We’re currently working hard on Kingdom Hearts IV and will continue pouring ourselves into the game’s development. We’re dedicated to making this an experience that lives up to your expectations!⁣

We’ve seen how excited you are, and we are truly grateful from the bottom of our hearts. We are equally excited and can’t wait to share more about Kingdom Hearts IV when the time is right. Until then, we appreciate your patience.⁣

Thank you for your continued support.

https://www.instagram.com/kingdomhearts/p/DJp60SHtHC-/?hl=en

Followed by new images of Sora and even King Mickey has a quest included.  A new function called "Build" is added in the attack menu.  The spot is usually occupied by Drive and Summon.  No details about this new function as of this post.
    

Art of fighting 2 bonus stage backdrop exist?

 May 15, 2025, 12:26:12 am View in topic context
#14
 Posted by AiRiC  in Art of fighting 2 bonus stage backdrop exist? (Started by AiRiC May 15, 2025, 12:26:12 am
 Board: Requests

The one with the broken down dojo in the background and where's all "old gamer", stages hosted now a days? Thank you in advance
    

Kuan Konta UM

 May 15, 2025, 12:25:24 am View in topic context
#15
 Posted by AnimugenZ  in Kuan Konta UM (Started by AnimugenZ May 15, 2025, 12:25:24 am
 Board: Edits & Addons 1.0+

    

Re: Mortal Kombat 1 (2023)

 May 15, 2025, 12:19:19 am View in topic context
#16
 Posted by GTOAkira  in Mortal Kombat 1 (2023) (Started by Macaulyn97 February 24, 2023, 12:22:56 am
 Board: Fighting Games

Seems like its officialy over, support wise.


Pretty hard to come back after the rough launch. Curious to see what is next for NRS.
    

Re: Post Fan Art Thread

 May 15, 2025, 12:14:28 am View in topic context
#17
 Posted by GTOAkira  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left

    

Re: MUGEN1 Lifebar Double Remix

 May 14, 2025, 11:32:17 pm View in topic context
#18
 Posted by kamui 2.0  in MUGEN1 Lifebar Double Remix (Started by PotS January 04, 2025, 11:47:43 am
 Board: IKEMEN Releases

I didn't know that, but I think it's great for combining CVS characters with those without a power bar. I tried it with Nash, learned something new, so Kamui is happy, and so am I. Thanks, Master Pots.

I'm happy, now I can use POT's lifebar with no problem
    

Re: MUGEN1 Lifebar Double Remix

 May 14, 2025, 11:21:53 pm View in topic context
#19
 Posted by kamui 2.0  in MUGEN1 Lifebar Double Remix (Started by PotS January 04, 2025, 11:47:43 am
 Board: IKEMEN Releases

That just moves them out of sight. But the method to do what he asked is the same, just different numbers.

This probably doesn't apply to kamui since his roster is all Warusaki chars, but personally what I'd do is add a code like this to the chars that have their own powerbar:

Code:
[State -2, No Powerbar]
type = AssertSpecial
trigger1 = 1
flag = nopowerbardisplay
ignorehitpause = 1

POTS, man, this exactly what I need it, you're the best
Thanks, keep up the amazing work
    

Re: Earthworm Jim has been updated, now with Parry system!!

 May 14, 2025, 05:39:11 pm View in topic context
#20
 Posted by Staubhold  in Earthworm Jim has been updated, now with Parry system!! (Started by Basara Bogard May 13, 2025, 11:18:43 pm
 Board: Your Releases, 1.0+

Earthworm Jim with Parry!!

Small nitpicks...

 - Standing MK has no whoosh sound.
 - On some taunts the whirling sound doesn't match the animation.