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MEGA DRIVE MADNESS: GENESIS OF HEROES Full Game Project

 June 03, 2025, 02:54:36 pm View in topic context
#1
 Posted by SonicSkills  in MEGA DRIVE MADNESS: GENESIS OF HEROES Full Game Project (Started by SonicSkills June 03, 2025, 02:54:36 pm
 Board: Projects

Experience 16-bit combat like never before in Mega Drive Madness: Genesis of Heroes! I'm releasing a very small demo of the game in it's current state (alpha 2), so the game is still very much a work in progress.

Sonic is the only playable character currently, and as far as stages go, you have Green Hill (Sonic's stage) & Channel Guy's Training Zone.

Have fun!







DOWNLOAD:
https://drive.google.com/file/d/1Kh0jnZ4hWMUNagqCo9Ewe710PsSiJ9rd/view?usp=sharing
    

Re: At my wit's end (trying to create Sub-Zero-esque freezing move)

 June 03, 2025, 11:29:21 am View in topic context
#2
avatar  Posted by DamionDamaske  in At my wit's end (trying to create Sub-Zero-esque freezing move) (Started by DamionDamaske May 29, 2025, 03:58:27 pm
 Board: M.U.G.E.N Development Help

Hmmm. I'm pretty sure I got the last stable build from here: https://github.com/ikemen-engine/Ikemen-GO/releases, and was the first result when looking up "Ikemen nightly build". But I'll check the link you provided and give an update if that helped. Thanks again for the rec!

And yeah, just double-checked before commenting. The move works perfectly in MUGEN, but doesn't work in IKEMEN. Though, the problem is different. In MUGEN the issue was the P2 not being able to attack after getting out of frozen state (if not hit), while in IKEMEN the big issue is that if P2 is frozen in the air, they'll remain in a standing state in the air when hit with moves that don't cause air.
    

Re: At my wit's end (trying to create Sub-Zero-esque freezing move)

 June 03, 2025, 11:04:52 am View in topic context
#3
 Posted by PlasmoidThunder  in At my wit's end (trying to create Sub-Zero-esque freezing move) (Started by DamionDamaske May 29, 2025, 03:58:27 pm
 Board: M.U.G.E.N Development Help

IKEMEN is supposed to support MUGEN code out the box, so this should work there too. Are you using the latest nightly build?
    

Re: Character of the Month: May 2025 Nominations

 June 03, 2025, 10:42:14 am View in topic context
#4
 Posted by Staubhold  in Character of the Month: May 2025 Nominations (Started by Lyrica June 02, 2025, 07:28:15 pm
 Board: M.U.G.E.N Discussion

    

Re: Character of the Month: May 2025 Nominations

 June 03, 2025, 10:15:33 am View in topic context
#5
 Posted by oraora?  in Character of the Month: May 2025 Nominations (Started by Lyrica June 02, 2025, 07:28:15 pm
 Board: M.U.G.E.N Discussion

kuroko by nrf - 1 (was updated on 11-5-2025: https://nrf-flash.sakura.ne.jp/mugen.html via twitter: https://x.com/NRF_narifu/status/1921403954258124967)
yang by KarmaCharmeleon - 1 (https://mugenguild.com/forum/topics/yun-and-yang-sprites-c-v-s-n-b-rereleased-11-characters-updated-3005-200869.0.html)
ibuki by violin ken & mr. i - 1 (https://mugenguild.com/forum/topics/sfv-characters-update-198312.0.html)
earthworm jim by basarakun - 1 (https://mugenguild.com/forum/topics/earthworm-jim-has-been-updated-now-parry-system-200825.0.html)
    

help with character order

 June 03, 2025, 08:45:14 am View in topic context
#6
 Posted by oscar123  in help with character order (Started by oscar123 June 03, 2025, 08:45:14 am
 Board: M.U.G.E.N Configuration Help

I want to play in arcade mode, the first fight is against an enemy that I want to put and the stage, and the second and third ectr ....
i'm not sure how to put this in the chars section,if it's either of the two ways i show you below or another,i'd appreciate some help

1 mode: Aiolia\Aiolia.def,stages\TempleLeo2.def, order=1
              naruto\naruto.def,stages\casagoku.def, order=2

2 mode: Aiolia,stages\TempleLeo2.def, order=1
                naruto,stages\casagoku.def, order=2

posdate: i use ikemen version  .what mode is the correct????????
    

Re: Guile Release + Ryu/Ken Updates

 June 03, 2025, 08:21:11 am View in topic context
#7
 Posted by Burn(0)  in Guile Release + Ryu/Ken Updates (Started by Burn(0) May 19, 2025, 08:22:56 pm
 Board: Your Releases, 1.0+

    

Re: Friday Night Funkin' Mods Stages

 June 03, 2025, 07:56:12 am View in topic context
#8
 Posted by JolarValenflower  in Friday Night Funkin' Mods Stages (Started by JolarValenflower February 22, 2024, 11:15:24 am
 Board: Your Releases, 1.0+

Added - Friday Night Funkin': Kosan Jekate Stage Two Version

Jekate


Jekate Original


I Saw Resentone form Indonesia got u
enjoy
    

Changing Ikemen GO Window Title

 June 03, 2025, 05:55:23 am View in topic context
#9
avatar  Posted by LeakySponge  in Changing Ikemen GO Window Title (Started by LeakySponge June 03, 2025, 05:55:23 am
 Board: M.U.G.E.N Configuration Help

Hey everyone!

I want to change the window title of Ikemen GO for a screenpack. I know that it's in Options.Lua, but when I uncomment the line and add my own string, it doesn't change the window title.

Anyone know what I can do about this?
    

Re: Character-Specific "Stun System" Interferring with IKEMEN GO "Universal Stun"

 June 03, 2025, 05:34:32 am View in topic context

That's great advice! I'll give it a try.
    

Re: Mark of the Future: SF3 vs. MOTW Compiliation (UPDATED with WIP Pictures)

 June 03, 2025, 05:32:00 am View in topic context
#11
avatar  Posted by BeastwithFriends  in Mark of the Future: SF3 vs. MOTW Compiliation (UPDATED with WIP Pictures) (Started by BeastwithFriends June 02, 2025, 09:22:50 pm
 Board: Projects

Thanks for the feedback! I'll think about your notes to see if I can make this compilation feel a little more cohesive.

I didn't know it was possible to adjust the filters. Is there a tutorial on that?

Some of these W.I.P. screens are a little old. The one with the green lifebars is just a mock up too. Those character-specific elements like guard bars and stun bars will look better in the future.

I'm not sure about custom palettes right now. I kind of want this to feel almost like a romhack that combines SF3 and MOTW into one. I'm not sure if I want it to be any more polished than that. But it would be interesting to make a unique fighting system with all of these characters, where I did reduce the colors down to match. Maybe it would be cool to develop a 4-button style game, reducing SF3 characters to 4-button characters too. And then both rosters could have consistent mechanics. I don't really have the editing skills right now to accomplish something like this though.

For now, I'm going to focus on making this compilation feel like its name implies and maybe just expand the casts a little. More MOTW-style characters are a priority at the moment, because I want to have an equal number of MOTW characters compared to SF3 characters.

Using the IKEMEN's engine stun and guard crush system is a recent development that I believe will make it feel more cohesive. Playing with these mechanics turned on with this roster has been super fun lately. I'm hoping I can at least polish this so these mechanics are totally functional for the whole cast. I think this will make this feel closer to a real game...Anyways, thanks for the support!
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Year 2 announced!)

 June 03, 2025, 05:04:55 am View in topic context
#12
 Posted by Kirishima  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Year 2 announced!) (Started by Kirishima February 21, 2022, 06:39:43 am
 Board: Fighting Games



To celebrate Elena's arrival to SF6 this week, new Outfit 3 attires will be given to DLC 2 characters and they all look amazing.  In addition, a balance patch was announced for the entire cast come Elena's launch.
    

Re: Doom Lifebar Released 1.01 (16/05/2025)

 June 03, 2025, 02:06:17 am View in topic context
#13
 Posted by Staubhold  in Doom Lifebar Released 1.01 (16/05/2025) (Started by DoomJoshuaBoy June 02, 2025, 11:57:17 am
 Board: IKEMEN Releases

Really nice!

Is that a failure on my part that the names and stuff is all gray?

Spoiler, click to toggle visibilty

Using your 1.01-Small update and IKEMEN Version: nightly, Build Time: 2025-04-04

EDIT:

I see! Working fine on the newest build on IKEMEN nightly...

Spoiler, click to toggle visibilty
    

Re: Character-Specific "Stun System" Interferring with IKEMEN GO "Universal Stun"

 June 03, 2025, 12:54:11 am View in topic context

so for problem 1, you're going to have to find out where the helper is spawned and comment it out. I doubt the helper is staying in it's "spawn" state. BUT more than likely something you commented out is the value you're looking for.

One thing you might want to try if you have no luck tracking down the helper's spawn, use debug, and cycle to the clone. You can hit it and see it's states change. You can also kill it, usually...
But keep attacking the helper until it dies. A lot of times it disappears. If you get Twelve dizzy again, it might shoot out the clones a 2nd time and you might be able to see what statedef it originally goes to.
    

Re: Guile Release + Ryu/Ken Updates

 June 03, 2025, 12:40:31 am View in topic context
#15
 Posted by desuyone  in Guile Release + Ryu/Ken Updates (Started by Burn(0) May 19, 2025, 08:22:56 pm
 Board: Your Releases, 1.0+

They are not fully compatible with IKEMEN.

Any future plans to fully port these bad boys to IKEMEN? They could benefit tremendously from its abundant features.
    

Re: MoveType doesn't work if P2/helper hit me; he survive while combo continues (KI)

 June 03, 2025, 12:31:18 am View in topic context

You need to explain the problem from the beginning. Now you're switching to Peach as P1?
Are you trying to fix Jago?? Which character would still have an issue fighting a different character???

This post will help you create a helper. It doesn't answer all the questions. So if you have more, just ask. Feel free to create a new topic if the question doesn't revolve around this problem.
https://mugenguild.com/forum/topics/helper-sctrl-1-0-1-1b-169754.0.html

If you're having the problem with Peach and the bomb is the source of the issue
that bomb is a helper. So trying to create a helper to solve the problem, it won't.

Are you coding this for Mugen or Ikemen?

    

Re: Mark of the Future: SF3 vs. MOTW Compiliation (UPDATED with WIP Pictures)

 June 02, 2025, 09:48:59 pm View in topic context
#17
 Posted by Mastertkof  in Mark of the Future: SF3 vs. MOTW Compiliation (UPDATED with WIP Pictures) (Started by BeastwithFriends June 02, 2025, 09:22:50 pm
 Board: Projects

nice project, hope you adapt the paletes, to make a custom style, reduce sf3 to 6 colors and create paletes for everyone, and also, adjust the filter to give it a more acurate own style, till the moment seems so much as compilation
best luck to you!
    

Mark of the Future: SF3 vs. MOTW Compiliation (UPDATED with WIP Pictures)

 June 02, 2025, 09:22:50 pm View in topic context
#18
avatar  Posted by BeastwithFriends  in Mark of the Future: SF3 vs. MOTW Compiliation (UPDATED with WIP Pictures) (Started by BeastwithFriends June 02, 2025, 09:22:50 pm
 Board: Projects

Hello! Last Christmas, I posted a Street Fighter 3/Mark of the Wolves compilation for IKEMEN GO. I kept working on it and wanted to share the project's progress and possibly recruit contributors.

One of the coolest additions is this new screenpack that xcheatdeath has been working on. It'll have new custom life bars too. I changed the name of the compilation's name to "Mark of the Future," paying homage to Mark of the Wolves and the SF3 tagline, "Fight for the Future."







I'm also working with IKEISLEGEND on a new SF3-style MAI. It's really all IKE doing everything, but it's coming together nicely!



I'm working to gut all of the custom SF3 dizzy systems and MOTW guard crush systems from the characters in the compilation. The goal is to replace these systems with the IKEMEN engine versions for these mechanics.

Right now I'm looking for some more people to create additional characters and stages. If anyone is open to commissions, hit me up. I want to make more MOTW characters out of Rage of the Dragons, Matrimelee, Real Bout Fatal Fury and Last Blade characters. Let me know if you're interested!
    

Re: Guile Release + Ryu/Ken Updates

 June 02, 2025, 08:48:34 pm View in topic context
#19
 Posted by Burn(0)  in Guile Release + Ryu/Ken Updates (Started by Burn(0) May 19, 2025, 08:22:56 pm
 Board: Your Releases, 1.0+

    

Re: Character of the Month: May 2025 Nominations

 June 02, 2025, 07:47:37 pm View in topic context
#20
 Posted by CinderFallFan  in Character of the Month: May 2025 Nominations (Started by Lyrica June 02, 2025, 07:28:15 pm
 Board: M.U.G.E.N Discussion