#1

Board: Your Releases, 1.0+

AI tweak
New sprites that were reworked and touched up
Denjin is now like ryu's in 3rd strike ( still need to add dizzy state in a later patch
more to come.
Who made this Meow?
How long have you been gone for reference? I hadn't been downloading anything for like a decade plus, and when I came back, Hyper DBZ was out and amazing. I'd definitely recommend that. The Character of the Month section on Mugen Guild has a bunch of great stuff too.
The coolest thing I've seen in a long time is dakkano's Mario 64 character. It's really funny and accurate. Hope that helps.
most recent nightly as of 2/15, on basic KFMOr is it because the version of Ikemen GO I'm using is too old?
Super Street Fighter 2 Revival's art work is my best favorite artwork, cool to see you using them in your Street Fighter Mugen project
Simple and clean. I miss a little the classic planisphere map on the select screen, but I'm going to follow the project closely
[State 3831, 2 (Bug - Noel is not in the Last Arc Statedef, but the opponent is in the Last Arc Statedef)];/* ※ */
type = SelfState
triggerall = !IsHelper
trigger1 = PlayerIDExist(GetHitvar(Fall.Envshake.Ampl)/2) = 0
trigger2 = PlayerIDExist(GetHitvar(Fall.Envshake.Ampl)/2)
trigger2 = PlayerID(GetHitvar(Fall.Envshake.Ampl)/2),StateNo < 200 || PlayerID(GetHitvar(Fall.Envshake.Ampl)/2),MoveType = H
value = cond(pos y >= 0,5110,5020)
ctrl = 0
[State 3211, Return]
type = SelfState
trigger1 = PlayerIDExist(GetHitvar(Fall.Envshake.Time) / 2) = 0
trigger2 = PlayerIDExist(GetHitvar(Fall.Envshake.Time) / 2) = 1
trigger2 = !(PlayerID(GetHitvar(Fall.Envshake.Time) / 2),StateNo = [3200,3209])
trigger3 = PlayerIDExist(GetHitvar(Fall.Envshake.Time) / 2) = 1
trigger3 = PlayerID(GetHitvar(Fall.Envshake.Time) / 2), Time > 400
value = 5050
Not sure if it's an Ikemen issue only but during last arc opponent can recover instantly in the middle of the cutsceneThe moves Last Arc is set to not be able to recover (fall.recover = 0).
And the ctrl parameter of the opponent's Statedef is also set to 0 (ctrl = 0).
Unless you use...Cheap method, the opponent basically cannot recover.
By the way, if you are using Ikemen GO, please use the "Nightly" version.