YesNoOk

Recent Posts

    

Re: Kof 2003 Portrait project

 October 18, 2024, 04:34:18 am View in topic context
#1
avatar  Posted by Detective1  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

Ok here's what I did and used a more subtle showing of eyelids since I want Elisabeth to look more serious and focused so I made the eyes 7 pixels

    

Re: New Dragon Ball Budokai Tenkaichi!!!!

 October 18, 2024, 01:02:17 am View in topic context
#2
 Posted by TrinitroRoy  in New Dragon Ball Budokai Tenkaichi!!!! (Started by k6666orochi March 06, 2023, 01:01:18 am
 Board: Fighting Games

Spoiler: about the datamine leak (click to see content)
    

Re: Ultimate Balrog + stage

 October 18, 2024, 12:36:59 am View in topic context
#3
avatar  Posted by kyoman  in Ultimate Balrog + stage (Started by ELECTR0 October 17, 2024, 11:42:23 am
 Board: Your Releases, 1.0+

Great, new moves are amazing. Thanks
    

Re: Changing Difficulty in CatWalk

 October 18, 2024, 12:17:43 am View in topic context
#4
avatar  Posted by broseidonrex  in Changing Difficulty in CatWalk (Started by broseidonrex October 17, 2024, 05:45:25 am
 Board: M.U.G.E.N Configuration Help

Ok this made it so that when it first starts, we're at 50 hits and activates the advanced inputs (good). However, even with the penalty value set to 0, i still do get penalized for screwing up and (more importantly) it resets the combo number back to 0.

Is there a way for set the lowest combo number to be 50 at any given tiime and not just at the start?

Also, thank you for responding to my thread and for making CatWalk in MugenMatch.
    

Re: Ultimate Balrog + stage

 October 17, 2024, 11:55:36 pm View in topic context
#5
 Posted by Manson Rees  in Ultimate Balrog + stage (Started by ELECTR0 October 17, 2024, 11:42:23 am
 Board: Your Releases, 1.0+

That's a nice release for sure!
I'm also waiting for the next Classic VS update. :D
    

Re: New Dragon Ball Budokai Tenkaichi!!!!

 October 17, 2024, 09:43:28 pm View in topic context
#6
avatar  Posted by Byakko  in New Dragon Ball Budokai Tenkaichi!!!! (Started by k6666orochi March 06, 2023, 01:01:18 am
 Board: Fighting Games



Well there we go, they're already announcing DLC pack 2 of 3 that will start with Glorio and Mini Veg'. It's odd that they're skipping over the rest of DLC pack 1 for Super Hero but they probably want to surf on the Daima release.
No date but surely they'll take their time with the reveals leaving some time for the anime to advance.

Spoiler: about the datamine leak (click to see content)
    

Re: Necalli by Mr. I and Violin Ken

 October 17, 2024, 09:18:25 pm View in topic context
#7
avatar  Posted by Alder613  in Necalli by Mr. I and Violin Ken (Started by Violin Ken September 11, 2024, 10:28:03 am
 Board: Your Releases, 1.0+

All of your characters seem to have been removed from MEGA.
    

Re: Ultimate Balrog + stage

 October 17, 2024, 09:05:30 pm View in topic context
#8
 Posted by Noside  in Ultimate Balrog + stage (Started by ELECTR0 October 17, 2024, 11:42:23 am
 Board: Your Releases, 1.0+

Great work as usual I'll just wait for the next Classic VS update, cheers!
    

Re: Ikemen Go Character Updates

 October 17, 2024, 07:48:00 pm View in topic context
#9
 Posted by cybarii  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

Well i tested that during that super move and it's still fine. I'm also glad that it doesn't have the silhouettes of Morrigan and her opponent behind the flashed curtain which is safe.
    

Re: Ultimate Balrog + stage

 October 17, 2024, 07:31:11 pm View in topic context
#10
 Posted by Vegaz_Parrelli  in Ultimate Balrog + stage (Started by ELECTR0 October 17, 2024, 11:42:23 am
 Board: Your Releases, 1.0+

This is Balrod we needed! "Ya know what I'm saying?!"  :8):
    

Secluded Base(1.1 Only/AIGS) by Vegaz

 October 17, 2024, 07:18:15 pm View in topic context
#11
 Posted by Vegaz_Parrelli  in Secluded Base(1.1 Only/AIGS) by Vegaz (Started by Vegaz_Parrelli October 17, 2024, 07:18:15 pm
 Board: Your Releases, 1.0+

[PREVIEW]









[DOWNLOAD]

Cuz it's Secluded...

[COMMENT]

Back on that AI ish! As if I haven't done enough stages inspired by Guile and Charlie, here's another one! Or two, actually. Come with zoom, parallax and epic bgms! Grab'em and be somebody. Enjoy!
    

Re: Kula retouch

 October 17, 2024, 06:14:41 pm View in topic context
#12
 Posted by DivineWolf  in Kula retouch (Started by Rhythmholic October 12, 2024, 07:21:33 am
 Board: Sprite Projects

Looking good. :) I was in the opinion of the bigger head translation from XIII but I didn't notice the legs that Roach pointed out. They're subtle changes but they look nice. I'm looking forward to more progress. Good luck with everything.
    

Re: Ikemen Go Character Updates

 October 17, 2024, 05:34:41 pm View in topic context
#13
 Posted by PotS  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

What do you mean? It's enabled by default. Do you mean the damage? You'll only see the full effects if dizzy is enabled because it does little damage but a lot of stun.
    

Re: Mid117's Color Palettes for OHMSBY Style Characters and others Authors

 October 17, 2024, 04:58:59 pm View in topic context
#14
 Posted by Kamui_De_Los_Vientos  in Mid117's Color Palettes for OHMSBY Style Characters and others Authors  (Started by Mid117 December 20, 2023, 03:54:48 pm
 Board: Edits & Addons 1.0+

To Jesuszilla's Felicia(Custom)
Spoiler, click to toggle visibilty

To Warusaki3's Hotaru(with MT7's Color Separation) and Vinnie's Miyako Arima
Spoiler, click to toggle visibilty

to ZolidSone's Gunvolt
Spoiler, click to toggle visibilty

    

Fighter Factory Error Help

 October 17, 2024, 04:57:19 pm View in topic context
#15
 Posted by Kem2010Slayer  in Fighter Factory Error Help (Started by Kem2010Slayer October 17, 2024, 04:57:19 pm
 Board: M.U.G.E.N Configuration Help



Can you fix this in fighter factory 3 pls!! :( i need your help
    

Re: Mid117's Color Palettes for OHMSBY Style Characters and others Authors

 October 17, 2024, 04:23:21 pm View in topic context
#16
 Posted by JolarValenflower  in Mid117's Color Palettes for OHMSBY Style Characters and others Authors  (Started by Mid117 December 20, 2023, 03:54:48 pm
 Board: Edits & Addons 1.0+

Next More FNF Mod Characters

1 - Grace ( Friday Night Funkin': Soft) - Jam Kuradoberi (Tornillo Oxidado)


2 - Sarvente (Friday Night Funkin': Mid-Fight Masses) - Ciel (Resentone)


3 - Lune (Friday Night Funkin': Soul Springs) - Yumi (OHMSBY)


4 - Spicy - (Friday Night Funkin': Flavor Rave) - Zeta (Tornillo Oxidado)


5 - Maavo, Ivette and Maritza (Friday Night Funkin': Showtime) - Gran EX (Digital Jinny)


6 - Skarlet Bunny (Friday Night Funkin': Graffiti Groovin') - Botan Shishiro (Resentone)
    

Re: Chibi Fighter

 October 17, 2024, 03:57:56 pm View in topic context
#17
avatar  Posted by Falchion22  in Chibi Fighter (Started by Falchion22 September 30, 2024, 11:57:17 pm
 Board: Projects

Thank you all. I will be releasing some more info, photos and videos this week.

I am still working on a beta release, hopefully sooner than later.


    

Re: Ikemen Go Character Updates

 October 17, 2024, 02:39:09 pm View in topic context
#18
 Posted by cybarii  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

Is there an option to toggle Morrigan's Eternal Slumber super?
    

Re: how to make 2 difference death anim by 2 condition?

 October 17, 2024, 02:15:14 pm View in topic context
#19
 Posted by alongcaca  in how to make 2 difference death anim by 2 condition? (Started by alongcaca October 11, 2024, 06:23:39 am
 Board: M.U.G.E.N Development Help

You might need to make a variable or a hitspark/helper that spawns when the last hit happens. I don't think I've done something like this, so I don't know an exact method.
But you'd use the helper/var/explod to be "1" or "2" so when the round state changes values aren't lost.

I think most chars are set up so that ultras are higher than Statedef 3000. So you could use a check to see what state P2 is in when life = 0 in statedef -2. Whatever you spawn, just set it up so that ifelse( Enemy, StateNo >= 3000, , ) <<< spawns the two values you want.

I could be totally off though.

 Thanks for reply, i will try your idea
    

Re: RedDragonCats17 General Idea Thread

 October 17, 2024, 01:29:12 pm View in topic context
#20
 Posted by RedDragonCats17  in RedDragonCats17 General Idea Thread (Started by RedDragonCats17 September 15, 2024, 11:31:36 am
 Board: Idea Engineering

So, I can't sleep because I just got home from work. I actually have another character that's in my list of characters that I want to make because I like them. That character is the Cyborg from the Street Fighter II Movie.



Cyborg will be just as simple, perhaps simpler, as Ryu. He'll be an easy character to pick up and play. He'll have Ryu's Shinkuu Hadouken and EX Shinkuu Hadouken (which is the laser from Marvel vs. Capcom), but the projectiles will be colored yellow, like Cyber Akuma's moves. He'll also have the Shoryureppa.

Cyborg will be one of many characters that have strikers. In his case, his strikers are Cyber Akuma and Mecha Zangief from Marvel vs. Capcom.