#1
Posted by Detective1
in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 amBoard: Sprite Projects
You might need to make a variable or a hitspark/helper that spawns when the last hit happens. I don't think I've done something like this, so I don't know an exact method.
But you'd use the helper/var/explod to be "1" or "2" so when the round state changes values aren't lost.
I think most chars are set up so that ultras are higher than Statedef 3000. So you could use a check to see what state P2 is in when life = 0 in statedef -2. Whatever you spawn, just set it up so that ifelse( Enemy, StateNo >= 3000, , ) <<< spawns the two values you want.
I could be totally off though.