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Re: HomebodySomebody's 3D stage collection

 March 11, 2025, 01:48:17 am View in topic context
#1
 Posted by HomebodyBody  in HomebodySomebody's 3D stage collection (Started by HomebodyBody August 23, 2024, 02:15:39 am
 Board: IKEMEN Releases

3/10/2025

- A new stage has been added, this time it's a gift from xcheatdeath: Damon Tower from No More Heroes 3!
    

Re: air.fall not working?

 March 11, 2025, 01:32:15 am View in topic context
#2
 Posted by Basara Bogard  in air.fall not working? (Started by Master0fFaster March 04, 2025, 12:14:52 am
 Board: M.U.G.E.N Development Help

If possible I'd like to make it so the opponent doesn't get knocked down from it, but I need that juggle.
That's the problem, air.fall is to knock out the opponent if is in the air, so if you got it activated then I doubt you can connect anything.
The solution probably has to delete that line in HitDef or put air.fall = 0 to get the opponent not to be knocked out with the move and so make the juggling with your combo
    

Re: Snowy's New, Definitive Request Thread

 March 11, 2025, 01:21:58 am View in topic context
#3
 Posted by Basara Bogard  in Snowy's New, Definitive Request Thread (Started by snowy997 March 10, 2025, 08:44:52 pm
 Board: Requests

Borewood's OneDrive still works, the problem you may get is with OneDrive in general: to get free access to all OD sites you've to log in with a Microsoft account (with a mail in Outlook (ex-Hotmail)). Kinnikuman and Yuko are in 1500 Series folder
    

Re: Spritesheet Expansion Thread

 March 11, 2025, 12:08:34 am View in topic context
#4
 Posted by tuccifml  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 am
 Board: Sprite Projects

Mai doing Andy's Kuuha Dan


That's really cool, dude!! I always wondered if someday this move form KOF Regulation A would be made by someone. I'm glad you did.

Keep on the excellent job.
    

Re: is something wrong? Temporary buff problem

 March 10, 2025, 11:21:23 pm View in topic context
#5
 Posted by Redkid221  in is something wrong? Temporary buff problem (Started by Redkid221 March 09, 2025, 02:58:21 am
 Board: M.U.G.E.N Development Help

You're handling the entire buff from the state, so it will only work while the char is in it. What you need is for the state to activate the buff, then the buff itself and the timer are handled in a negative state, which execute regardless of what state the char is in.
So I need to change the state to a negative number, also what are some change's and things I need to add?

    

Re: Video su ikemen go nightly

 March 10, 2025, 11:19:06 pm View in topic context
#6
 Posted by Fauxcry  in Video su ikemen go nightly (Started by Devilman79 March 01, 2025, 12:50:58 pm
 Board: IKEMEN Releases

No but I believe on ikemen plus ultra by CD2 you can.
    

John Crawley KOF w/Max Mode and Ex Moves

 March 10, 2025, 10:51:18 pm View in topic context
#7
 Posted by AnimugenZ  in John Crawley KOF w/Max Mode and Ex Moves (Started by AnimugenZ March 10, 2025, 10:51:18 pm
 Board: Edits & Addons 1.0+

    

Re: xcheatdeath's 3D Ikemen Stage Thread

 March 10, 2025, 10:11:10 pm View in topic context
#8
 Posted by xcheatdeath  in xcheatdeath's 3D Ikemen Stage Thread (Started by xcheatdeath August 29, 2024, 10:50:04 pm
 Board: IKEMEN Releases

if they look the same for you then you need to update your copy of the engine as it means you have a version where the lighting isn't working
    

Mugen Jets Default - Ikemen Nightly Conversion

 March 10, 2025, 09:46:34 pm View in topic context
#9
 Posted by ChaosReaper05  in Mugen Jets Default - Ikemen Nightly Conversion (Started by ChaosReaper05 March 10, 2025, 09:46:34 pm
 Board: IKEMEN Releases

I found this cool screenpack that I decided to convert to ikemen. It only works for the nightly build because it uses the cell skip feature.

The screenpack comes with patches for 30, 108 and 581 slots. It also has a category select screen where I modified so you have to sort the characters alphabetically. Cell skip doesn't work in the mugenSlots version of the screenpack, so if you're still using the 0.99 version, only use this motif.

To install the screenpack, just drop the contents directly into the "data" folder, then just change the "motif" line in your config to "data/DEF/system". To change slots, just open the "patch" folder, and copy an paste the respective "select" and "system" files into the "DEF" folder.

This is my first time converting a screenpack to Ikemen, so feedback is greately appreciated. Let me know if you find any issue or problem with the screenpack or if I forgot to add any Ikemen feature ino the screenpack

Screenshots






Download: https://drive.google.com/file/d/1ig5q6_NVWuYf0yNryIAmf5-mApdldu3b/view?usp=sharing
(After you install the screenpack, go to the sff folder and drag the "fight.sff" to the "DEF" folder)
    

Snowy's New, Definitive Request Thread

 March 10, 2025, 08:44:52 pm View in topic context
#10
 Posted by snowy997  in Snowy's New, Definitive Request Thread (Started by snowy997 March 10, 2025, 08:44:52 pm
 Board: Requests

Sorry, i made many request threads, but this will be hopefully the last, definitive one. So mods, don't merge this please. Sorry for the trouble  --;

Anyways, here's the characters (most of these became offline because of OneDrive shenanigans)

Kinnikuman by Borewood


Geese by DauntlessMonk7


Yuko Asahina by Borewood


Stages
GeGeGe no Kitaro GBA stages by Borewood
    

Mole Rider [Second Cross]

 March 10, 2025, 02:19:21 pm View in topic context
#11
 Posted by valgallah77  in Mole Rider [Second Cross] (Started by valgallah77 March 10, 2025, 02:19:21 pm
 Board: Your Releases, older Mugen

    

Re: 3D Stages are Here! a fairly comprehensive guide

 March 10, 2025, 10:59:39 am View in topic context
#12
 Posted by SuperFromND  in 3D Stages are Here! a fairly comprehensive guide (Started by SuperFromND November 25, 2023, 07:34:44 pm
 Board: Ikemen General Discussion and Help

Not really a guide per-se, but I wrote a little Python script to make it easier to add 2D animations to 3D stages. Figured it'd be useful to post here, so here's the script:
Spoiler, click to toggle visibilty

And here's a mirror of the script on my Github, just in case!

If you don't know how to use scripts in Blender (which is fair enough as I never really mentioned it on this guide), I made a quick YouTube video showing how to use it:
    

Is it possible to make FourthRhyme's Candyman have normal health?

 March 10, 2025, 10:19:14 am View in topic context
#13
 Posted by snowy997  in Is it possible to make FourthRhyme's Candyman have normal health? (Started by snowy997 March 10, 2025, 10:19:14 am
 Board: M.U.G.E.N Development Help

For those not familiar with this character, he has a unique lives system similar to Lethal League, where he is able to take 10 hits before dying. So, i was wondering if it's possible to edit him so he has normal health.
    

Re: xcheatdeath's 3D Ikemen Stage Thread

 March 10, 2025, 09:03:52 am View in topic context
#14
 Posted by LeoPort91  in xcheatdeath's 3D Ikemen Stage Thread (Started by xcheatdeath August 29, 2024, 10:50:04 pm
 Board: IKEMEN Releases

Hi. I really like your stages.
"KOFASCloneLabNight" It is the same as "KOFASCloneLab"
and "KOFASOrochiCave" It is the same as "KOFASMukaiLair"
The files are wrong
    

Re: [Theme Thread] CVS Sprite thread

 March 10, 2025, 03:24:01 am View in topic context
#15
 Posted by Rabano  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

    

Re: [Theme Thread] CVS Sprite thread

 March 10, 2025, 03:21:44 am View in topic context
#16
 Posted by S. Jetstream  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

    

Re: fighting games news that dont deserve their own thread

 March 10, 2025, 03:20:54 am View in topic context
#17
avatar  Posted by Miru962  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

    

Re: Ikemen Go MvC Infinite Legacy X Compilation Project 20% done

 March 09, 2025, 10:43:51 pm View in topic context
#18
avatar  Posted by jweezy34  in Ikemen Go MvC Infinite Legacy X Compilation Project 20% done (Started by jweezy34 March 07, 2025, 10:52:34 pm
 Board: Ikemen General Discussion and Help

Lol yeah Kenshiro's goku will always be in my roster. I want guest characters that make sense though.
    

Re: Ikemen Go MvC Infinite Legacy X Compilation Project 20% done

 March 09, 2025, 10:27:03 pm View in topic context
#19
avatar  Posted by Retro Respecter  in Ikemen Go MvC Infinite Legacy X Compilation Project 20% done (Started by jweezy34 March 07, 2025, 10:52:34 pm
 Board: Ikemen General Discussion and Help

You're adding Goku into your MvC Inifinite Legacy X Compilation?!
    

Re: Intro if P2 loses the round. If P1 loses, replay an intro after losing to P2

 March 09, 2025, 08:34:32 pm View in topic context
#20
avatar  Posted by ComboKing  in Intro if P2 loses the round. If P1 loses, replay an intro after losing to P2 (Started by ComboKing March 04, 2025, 12:11:28 pm
 Board: M.U.G.E.N Development Help

I forgot to thank you.