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Re: MoveType doesn't work if P2/helper hit me; he survive while combo continues (KI)

 June 03, 2025, 12:31:18 am View in topic context

You need to explain the problem from the beginning. Now you're switching to Peach as P1?
Are you trying to fix Jago?? Which character would still have an issue fighting a different character???

This post will help you create a helper. It doesn't answer all the questions. So if you have more, just ask. Feel free to create a new topic if the question doesn't revolve around this problem.
https://mugenguild.com/forum/topics/helper-sctrl-1-0-1-1b-169754.0.html

If you're having the problem with Peach and the bomb is the source of the issue
that bomb is a helper. So trying to create a helper to solve the problem, it won't.

Are you coding this for Mugen or Ikemen?

    

Re: Mark of the Future: SF3 vs. MOTW Compiliation (UPDATED with WIP Pictures)

 June 02, 2025, 09:48:59 pm View in topic context
#2
 Posted by Mastertkof  in Mark of the Future: SF3 vs. MOTW Compiliation (UPDATED with WIP Pictures) (Started by BeastwithFriends June 02, 2025, 09:22:50 pm
 Board: Projects

nice project, hope you adapt the paletes, to make a custom style, reduce sf3 to 6 colors and create paletes for everyone, and also, adjust the filter to give it a more acurate own style, till the moment seems so much as compilation
best luck to you!
    

Mark of the Future: SF3 vs. MOTW Compiliation (UPDATED with WIP Pictures)

 June 02, 2025, 09:22:50 pm View in topic context
#3
avatar  Posted by BeastwithFriends  in Mark of the Future: SF3 vs. MOTW Compiliation (UPDATED with WIP Pictures) (Started by BeastwithFriends June 02, 2025, 09:22:50 pm
 Board: Projects

Hello! Last Christmas, I posted a Street Fighter 3/Mark of the Wolves compilation for IKEMEN GO. I kept working on it and wanted to share the project's progress and possibly recruit contributors.

One of the coolest additions is this new screenpack that xcheatdeath has been working on. It'll have new custom life bars too. I changed the name of the compilation's name to "Mark of the Future," paying homage to Mark of the Wolves and the SF3 tagline, "Fight for the Future."







I'm also working with IKEISLEGEND on a new SF3-style MAI. It's really all IKE doing everything, but it's coming together nicely!



I'm working to gut all of the custom SF3 dizzy systems and MOTW guard crush systems from the characters in the compilation. The goal is to replace these systems with the IKEMEN engine versions for these mechanics.

Right now I'm looking for some more people to create additional characters and stages. If anyone is open to commissions, hit me up. I want to make more MOTW characters out of Rage of the Dragons, Matrimelee, Real Bout Fatal Fury and Last Blade characters. Let me know if you're interested!
    

Re: Guile Release + Ryu/Ken Updates

 June 02, 2025, 08:48:34 pm View in topic context
#4
 Posted by Burn(0)  in Guile Release + Ryu/Ken Updates (Started by Burn(0) May 19, 2025, 08:22:56 pm
 Board: Your Releases, 1.0+

    

Re: Character of the Month: May 2025 Nominations

 June 02, 2025, 07:47:37 pm View in topic context
#5
 Posted by CinderFallFan  in Character of the Month: May 2025 Nominations (Started by Lyrica June 02, 2025, 07:28:15 pm
 Board: M.U.G.E.N Discussion

    

Character of the Month: May 2025 Nominations

 June 02, 2025, 07:28:15 pm View in topic context
#6
 Posted by Lyrica  in Character of the Month: May 2025 Nominations (Started by Lyrica June 02, 2025, 07:28:15 pm
 Board: M.U.G.E.N Discussion

In this thread you will be nominating characters from the month of May 2025 that you believe are worthy to be recognized as Character of the Month. These nominations last until June 17th.

Read these rules and guidelines.

Every couple of days a list will be created and updated to feature the nominations progress. The list will include: Who's a candidate and how many motions other characters have. If twenty candidates are reached before the 15 days are up, then voting will start early.

- Only nominate up to 4 characters
- Read the thread
- The numbers next to each nomination represent each character's current nominations
- Only 3 nominations are necessary for each character
- If you are the first person nominating this character, provide a link to their release


PLEASE BE AWARE that due to the incessant, absurd number of users who find themselves unable to read and follow the rules of these threads, we have instituted a new feature:

The Speedpreacher Penalty Box

Users who refuse to follow the very simple guidelines that we have set forward will find themselves in the Penalty Box and have their nominations for this month null and void. They will have to wait until next month to nominate anything! So take care, and don't get put in the Penalty Box!
    

Arcane Battlefield (1.1 Only) by Hatter and Vegaz

 June 02, 2025, 06:58:52 pm View in topic context
#7
 Posted by Vegaz_Parrelli  in Arcane Battlefield (1.1 Only) by Hatter and Vegaz (Started by Vegaz_Parrelli June 02, 2025, 06:58:52 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

ArcAne

[COMMENT]

Another collaboration with the "mad" Hatter, lol! This one is part of the Capcom vs Square full game. Completely origial stage drawn by Hatter and coded by yours truly. Comes with parallax, animations and looping bgm. Check out the games progress at https://discord.gg/CsTWQ5Tdn and enjoy!
    

Re: Friday Night Funkin' Mods Stages

 June 02, 2025, 05:09:42 pm View in topic context
#8
 Posted by JolarValenflower  in Friday Night Funkin' Mods Stages (Started by JolarValenflower February 22, 2024, 11:15:24 am
 Board: Your Releases, 1.0+

New Added Custom Stage Mods

Crazy Dave Roof Night Replanted
    

Does anyone know the First apperance of Daniel and Crow?

 June 02, 2025, 04:05:25 pm View in topic context
#9
 Posted by Fimb1  in Does anyone know the First apperance of Daniel and Crow? (Started by Fimb1 June 02, 2025, 04:05:25 pm
 Board: M.U.G.E.N Discussion

    

Re: Guile Release + Ryu/Ken Updates

 June 02, 2025, 03:01:16 pm View in topic context
#10
 Posted by desuyone  in Guile Release + Ryu/Ken Updates (Started by Burn(0) May 19, 2025, 08:22:56 pm
 Board: Your Releases, 1.0+

Are they compatible with IKEMEN nightly? The super zooms look kinda weird.
    

Doom Lifebar Released 1.01 (16/05/2025)

 June 02, 2025, 11:57:17 am View in topic context
#11
 Posted by DoomJoshuaBoy  in Doom Lifebar Released 1.01 (16/05/2025) (Started by DoomJoshuaBoy June 02, 2025, 11:57:17 am
 Board: IKEMEN Releases



Hello everyone,

Doom in MUGEN or IKEMEN, you say?

Not really, but Inspired by Doom. This bar took me a few weeks to build as it was an easy job.

Thanks to ID Software for creating the Game and the Skulltag Team for the announcers.


Download:
https://github.com/doomjoshuaboy/Doom-Lifebar/releases

More updates to come soon.

RIP And Tear!!!

DJB
    

Re: CVS Redux (Screenpack/Full Game) Updates (SP Updated (23/05/2025))

 June 02, 2025, 11:50:20 am View in topic context
#12
 Posted by DoomJoshuaBoy  in  CVS Redux (Screenpack/Full Game) Updates (SP Updated (23/05/2025)) (Started by DoomJoshuaBoy October 12, 2022, 03:09:10 am
 Board: IKEMEN Releases

@DoomJoshuaBoy
I am using your template cvsp-250px.psd to make ports, but when I see them on your screenpack, the bottom look on the Diamond looks cut off. How to fix this?


Anyone know if this screenpack still functions fine in the latest nightly build? Just asking since I've been considering trying to make a new CvS-style IKEMEN setup and I want to know if the newer build has anything that might cause issues with this screenpack.

EDIT: Just as I ask this, I find out that there is indeed a very recent version of it available
https://github.com/doomjoshuaboy/CVS-Redux/releases/tag/May2025

Thanks both of you for reporting it, and I finally got around to update this thread.
 
Screenpack is now on GitHub. The link is in the above thread.

DJB
    

Re: Dcat's TMNT WIP Thread

 June 02, 2025, 10:38:58 am View in topic context
#13
 Posted by Dcat  in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 am
 Board: Projects

Had to take a crack at Draxum's first design with the armor and facemask. Might use this as an intro or winpose

    

Guile Fox - Version 1.1

 June 02, 2025, 02:25:00 am View in topic context
#14
 Posted by Creamy_Goodness  in Guile Fox - Version 1.1 (Started by Creamy_Goodness June 02, 2025, 02:25:00 am
 Board: Your Releases, older Mugen

> It's been a long time since I last shared any content to The Mugen Fighters Guild. I took a break from my Creamy Goodness character so I can work on a new character named Guile Fox. It only took me just over four months from scanning to completion, and I'm really happy with how it turned out.


>From the readme...

Background
> Guile Fox is a character I created for a fighting game back in the 1990s. He was a Tex Avery / Looney Tunes style cartoon character who was loosely based on Disney's Bonkers. Unlike the other characters in the game who were made from live action digitized footage, Guile would have been made from hand drawn sprites. I drew these sprites on 8 1/2 x 11 printing paper, using VHS tapes of cartoons and SNES games as guides, and a lightbox to draw the animation cells consistently. However, those were the days before MUGEN, and back then I had no fighting game engine to work with. So I had over 100 animation cells stuffed into two folders, sitting in storage for about thirty years doing nothing.

> Earlier this year (2024), I decided to finally make use of those animation cells. Back in May, I took the cells out of storage and scanned most of them into digital form. I then used the scans as a base to draw low-res sprites, but because I didn't have the cells to make all of the required sprites, I had to make composites out of the existing cells to fill in the gaps. Only four months after scanning the cells, I was able to draw all the sprites I needed, and program the character in Fighter Factory in order to complete the first release version of Guile Fox.

Button Layout
- a - Quick Kick (QK)
- b - Hard Kick (HK)
- c - Power Charge (C)
- x - Quick Punch (QP)
- y - Hard Punch (HP)
- z - Evade (E)

Movelist
- Special Techniques
-   - Hop backward - Back, Back
-   - Hop forward - Forward,  Forward
-   - Double jump - Up (while airborne)
-   - Dodge - E

- Special Attacks
-   - Flash Kick - Forward, Down, Down/Forward + K
-   - Peel Slide - Quarter Circle Back, HK
-   - Teleport - Down, Down, P

- Super Attacks
-   - Anvil Gag (Level 1) - Forward, Half Circle Forward, HP
-   - Germ Split Kamakaze (Level 2) - Quarter Circle Back, Half Circle Forward, HK



https://www.youtube.com/watch?v=oLWY55cX0sA


https://drive.google.com/file/d/14LO2DaRzPjLNKDWqCD5d6S-vR298mYYO/view?usp=drive_link
    

Re: MugenGuild always breaking when trying to access pages or even logging in

 June 02, 2025, 02:21:21 am View in topic context
#15
 Posted by Basara Bogard  in MugenGuild always breaking when trying to access pages or even logging in (Started by SmartMosquito May 30, 2025, 10:41:26 pm
 Board: Off-Topic Help

    

Re: [Theme Thread] KOF XII Sprite thread

 June 02, 2025, 02:18:51 am View in topic context
#16
 Posted by methiou  in [Theme Thread] KOF XII Sprite thread (Started by Formerly Hoshi April 21, 2010, 10:07:34 pm
 Board: Graphics

Thanx very much, for the tutorial.
    

Re: Mortal Kombat 1 (2023)

 June 02, 2025, 01:25:01 am View in topic context
#17
 Posted by ShiroTori  in Mortal Kombat 1 (2023) (Started by Macaulyn97 February 24, 2023, 12:22:56 am
 Board: Fighting Games

    

Re: Sailor Chibimoon Sprites

 June 02, 2025, 12:49:24 am View in topic context
#18
 Posted by rgveda99  in Sailor Chibimoon Sprites (Started by rgveda99 June 13, 2023, 01:09:10 am
 Board: Sailor Stars Beyond





    

Re: [Theme Thread] CVS Sprite thread

 June 02, 2025, 12:33:22 am View in topic context
#19
 Posted by Rabano  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

just a animation of Krohnen just for fun

    

Re: Industrial Zone Stage 1.1 & 1.0

 June 01, 2025, 11:23:51 pm View in topic context
#20
 Posted by Staubhold  in  Industrial Zone Stage 1.1 & 1.0  (Started by MatreroG May 30, 2025, 03:25:48 pm
 Board: Your Releases, 1.0+

Yeah, have to say that too.
Beautiful stage!