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Re: Kim from KOFXIII

 April 06, 2025, 01:04:27 pm View in topic context
#1
avatar  Posted by Dude01  in Kim from KOFXIII (Started by vyn April 05, 2025, 05:56:14 am
 Board: Projects

Can't Wait For this playstyle of Kim Which is my favorite what you did for terry :D
    

Re: Melty Blood Type Lumina/MBTL Stage := MUGEN 1.1 Style Thread

 April 06, 2025, 11:01:56 am View in topic context

    

Re: KarmaCharmeleon's WIP thread: Wild Wolf

 April 06, 2025, 10:10:01 am View in topic context
#3
 Posted by oraora?  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

A Capcom grappler, eh?? I can't really think of that many outside of the Gief and I guess T.Hawk counts. Hmmm...
maybe she meant one of the four grapplers in her wip some few earlier posts in this thread, birdie, alex, hugo and zangief, but I felt like birdie should be the most highest although I would love to see zangief  :P

    

Re: Kim from KOFXIII

 April 06, 2025, 10:00:50 am View in topic context
#4
 Posted by oraora?  in Kim from KOFXIII (Started by vyn April 05, 2025, 05:56:14 am
 Board: Projects

cool to see you back to post here at last :8): i knew you would make a kim after seeing most of your characters getting a remake except for venom who is completely new :P but I never think that it would be kof13 style :P cool to see a kim in kof13 style much like your terry in your custom version :8):
    

Re: I need help with Ranking system to show on lifebar for Ikemen go 98.2

 April 06, 2025, 05:09:09 am View in topic context
#5
 Posted by myzticmitchum  in I need help with Ranking system to show on lifebar for Ikemen go 98.2 (Started by OldGamer February 10, 2023, 05:12:14 am
 Board: Ikemen General Discussion and Help

the instructions are pretty vague and confusing
    

Re: Alternate Character Select module help

 April 06, 2025, 03:22:02 am View in topic context
#6
 Posted by ChaosReaper05  in Alternate Character Select module help (Started by ChaosReaper05 November 08, 2024, 03:21:51 pm
 Board: Ikemen General Discussion and Help

I tried using the mod.  I got it to work and unless I'm using it wrong it seems identical to this mod: https://github.com/Orange-Dolphin/Carousel-Character-Select-for-Ikemen-GO

It's made by the same person so maybe this is an update? I'm legitimately not sure theirs not much to go on. But I'll explain how I got both working.

The first one (Alternate Character Select)
I put the LUA file in the ikemen mods folder, and just wholesale copied the system.def file that came with the mod.  It didn't seem to like my system .def and that got it working.

As for the extra folders that came with it, I THINK (and I am NOT sure, this shot way in the dark) that they where suppose to take characters from the text documents in the input folder and generate a select.def. I assume it would do this using the selectCreator.py file.
The thing is that file is blank and I found no reference to the input folder in the LUA file (Not that I know how to read LUA so maybe I just missed something)  So I think that it wasn't finished and doesn't do anything at this time. I think. Don't quote me on that.


The second one (Carousel Character Select):
I put the LUA file in the Ikemne Mods folder, and then put the following code at the bottom of my select screen section in my system.def

Code:
p1.fp.main.pos = 30,30
p1.fp.main.scale = 1.4,1.4
p1.fp.up = 1
p1.fp.down = 5
p1.fp.main.right = 1
p1.fp.main.left = 1
p1.fp.slide.time = 1

p2.fp.main.pos = 265,30
p2.fp.main.scale = 1.4,1.4
p2.fp.up = 1
p2.fp.down = 5
p2.fp.main.right = 1
p2.fp.main.left = 1
p2.fp.slide.time = 1
hideoncompleteselection = 0

And that made it work.

To reiterate: I think these mods do the same thing, I'm not super familiar with ikemen mods so I could be totally wrong.


I tried using the Carousel Character select and I got this error

Quote

Version: nightly
Build Time: 2025-04-05

Error log:
.\external\mods\Carousel Character Select.lua:1034: attempt to index a non-table object(nil) with key 'Players'
stack traceback:
   .\external\mods\Carousel Character Select.lua:1034: in function 'f_selectReset'
   .\external\script\start.lua:1472: in function 'f'
   external/script/main.lua:3181: in function 'loop'
   external/script/main.lua:3266: in function 'loop'
   external/script/main.lua:4227: in main chunk
   [G]: ?


Any idea what is wrong with it? I'm using the nightly build.
    

Re: Fatal Fury: City of the Wolves

 April 06, 2025, 02:10:56 am View in topic context
#7
avatar  Posted by Miru962  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

Alternatively they could have also created new original characters loosely based on their likenesses, as they did so many times before, like with Raiden being based on Vader.

That DJ fighting style will be only in this game, then it is gone. All the work for the moves, the animations, all of it gone in the next game.

If MBS still has ownership by the time the next game comes out, there's probably a chance he sticks around.
He may or may not also return for an AoF4, along with a few possible other random celebrity picks that MBS happens to have favor with.
    

A Help Topic: How Do You Make Color Palettes for Characters?

 April 06, 2025, 01:42:51 am View in topic context
#8
avatar  Posted by Dude01  in A Help Topic: How Do You Make Color Palettes for Characters? (Started by Dude01 April 06, 2025, 01:42:51 am
 Board: M.U.G.E.N Development Help

Okay This Topic May sound a dumb and nonsense "help topic". So I ask for help like any tips for me to make, cuz i got no experience of making color pals for characters when it comes to anything in general. So i wanted to know how it works.

And I wanted to make color pals (Like how Mid117, MT7 etc.. srsly i feel like i'm glazing them, which is a bad habit of mine *sigh*) so that I wanted to stop requestin from those guys, cuz man i feel like "man i wanted to do it, but idk how and maybe i might mess it up" and i feel like I'm annoying them tbh and i really wanted to do something.

So i wanted to make this "help topic" just to know and learn the basics of making color palettes like any tutorial for me to understand it, cuz whenever I see "Character Reference Color Pals" i was like Aye that fits the aesthetic of the character like How OHMSBY Stye Char has that type and others too.

PS i have ff3 but idk how to use it well from making color pals
    

973SuperShadow released Benimaru

 April 06, 2025, 01:32:12 am View in topic context
#9
 Posted by Yagoshi300  in 973SuperShadow released Benimaru (Started by Yagoshi300 April 06, 2025, 01:32:12 am
 Board: Found Releases 1.0+

    

Re: Rockman X (Anniversary Collection Ver.) by Fusion -- Released

 April 05, 2025, 11:43:40 pm View in topic context
#10
 Posted by Argetlam  in Rockman X (Anniversary Collection Ver.) by Fusion -- Released (Started by Fuzn April 01, 2025, 10:48:14 pm
 Board: Your Releases, 1.0+

Hmm, you are right, you even said something in your opening post about IKEMEN lol.
    

Re: [Tornillo Thread]: Shun'ei Released (5/4/2025)

 April 05, 2025, 10:42:59 pm View in topic context
#11
 Posted by Staubhold  in [Tornillo Thread]: Shun'ei Released (5/4/2025) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

Thank you very much. Great job!
The sprite work is beautiful.

One very quick observation.

 - His walk seems to be very slow. I checked with KOF XV and he does walk faster.
    

Re: Fatal Fury: The Battle of Destiny

 April 05, 2025, 10:27:16 pm View in topic context
#12
 Posted by Reginukem  in Fatal Fury: The Battle of Destiny (Started by falchion22 March 31, 2025, 05:21:47 pm
 Board: Projects

Quote
Glad you like it. It was a bit of a dream come true to have the chance to remake this,
as well as my brother, who worked on it with me. We did our best to keep it faithful to the early 90’s Fatal Fury
play style while updating some things here and there. This labor of love took about 6 months to complete.

I love it.
BTW.
I suggest you to move the voices to more proper channel 0.
I strongly suggest to move your game to Ikemen Go. You can take more control over the things like to code a functional Continue screen timer and
more control over the cutscenes. I think this would be even better.
It's a bit strange see Billy insulting Geese.

Again thanks to you and your brother for everything.
    

Re: (IKEMEN Only) Command Lists for OHMSBY-styled characters

 April 05, 2025, 09:04:59 pm View in topic context
#13
 Posted by dreadedpotato  in (IKEMEN Only) Command Lists for OHMSBY-styled characters (Started by dreadedpotato February 17, 2024, 07:00:26 am
 Board: Resource Releases

A movelist for TornilloOxiado's Shun'ei is now available.
    

Re: Mina Desert - 3d stage - AI help me make quickly

 April 05, 2025, 08:09:31 pm View in topic context
#14
 Posted by PotS  in Mina Desert - 3d stage - AI help me make quickly (Started by alongcaca April 05, 2025, 08:28:18 am
 Board: IKEMEN Releases

It needs a little work to fill in those empty spots, but still that's a pretty good output.
    

Re: [Tornillo Thread]: Shun'ei Released (5/4/2025)

 April 05, 2025, 06:56:59 pm View in topic context
#15
 Posted by TornilloOxidado  in [Tornillo Thread]: Shun'ei Released (5/4/2025) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+


Shun'ei released, downloads are on the first page.

Quote
Kyo Kusanagi and K'
-Special intro VS. Shun'ei
-Corrected panicked state.
    

Re: Blazblue Battle Coliseum (Arcade & Versus Mode)

 April 05, 2025, 06:15:46 pm View in topic context
#16
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Time for Dragon Ball characters, here you can find portraits and extras for:

Goku


https://mega.nz/file/580DXZgR#G-RzpCPNK5xX1dz87mB_76d1n6eBGCo7NDERBm7-YsI

Gohan


https://mega.nz/file/s4FChD6L#clNaWa77uEZzX5WyDZcCelKI8dLcXOxczaSHM3hGk4I

Vegeta


https://mega.nz/file/s1UmwK6T#El5ZyHetpeZvedKJRYNiNr0Gk2jbwq7ZYGJ9cek2miM

Trunks


https://mega.nz/file/VxcADJYZ#2euqF4gnk-H-7s_9w-3hHRJ4tUUELbwxqovRdLIq71o

Gotenks


https://mega.nz/file/w9k2EZ4b#8Mu89pbbweMzLaiO3AsJBLB0BmSutBLWiplInEAQi4c

Krillin


https://mega.nz/file/99MRkDYT#AzrD1xNr4WA7Xq4hLT9Ua9W6h-h8x2mOUeHtBjOV-X4

Piccolo


https://mega.nz/file/R0lw1S4B#mrdBdNlp-Ivsur9OY35Wl4BNZJzSXs5vfDM_giczAiQ

Broly


https://mega.nz/file/Yx1WRDaZ#0bH3t-tWnHFx-rmLGca_RLK6FviMPaNb8R0n0PtWUss

Freezer


https://mega.nz/file/F98BDLZK#iZZuRAKlWwlIk_9EmKSIU9vOJqkONUYbsmLxdQlRxJw

Cell


https://mega.nz/file/EwN2BS6S#VEgzPIvjFfLQkLHRT0-zXPF-hZlwaer96Q0JXtse6o8

Buu


https://mega.nz/file/g5kkgLhQ#sTey-60iwKeSaMWvAwQIsUtmK_sSsfyMMjgMakA5EFQ

Spoiler, click to toggle visibilty

Next game Jojo's Bizarre Adventure, see you soon!
    

Re: Fatal Fury: The Battle of Destiny

 April 05, 2025, 04:26:43 pm View in topic context
#17
 Posted by Basara Bogard  in Fatal Fury: The Battle of Destiny (Started by falchion22 March 31, 2025, 05:21:47 pm
 Board: Projects

It's a pleasure to see you back not with one but two fullgames. It's so awesome what I see, thank you very much for this release :D

Also, you should post this fullgame in the 1.0+ Releases subforum apart of this one to get more reach and so everyone can play this too
    

Re: Fatal Fury: The Battle of Destiny

 April 05, 2025, 03:20:05 pm View in topic context
#18
 Posted by Momotaro  in Fatal Fury: The Battle of Destiny (Started by falchion22 March 31, 2025, 05:21:47 pm
 Board: Projects

Thanks for making it and for keeping up with such polished projects.
I always loved your work in the past, I remember of some CV, Megaman experiments...

So good to see and play your new games. :)
    

Re: Fatal Fury: The Battle of Destiny

 April 05, 2025, 03:07:50 pm View in topic context
#19
 Posted by falchion22  in Fatal Fury: The Battle of Destiny (Started by falchion22 March 31, 2025, 05:21:47 pm
 Board: Projects

Glad you like it. It was a bit of a dream come true to have the chance to remake this,
as well as my brother, who worked on it with me. We did our best to keep it faithful to the early 90’s Fatal Fury
play style while updating some things here and there. This labor of love took about 6 months to complete.
    

Re: Sailor Mercury Sprites

 April 05, 2025, 09:51:32 am View in topic context
#20
 Posted by rgveda99  in Sailor Mercury Sprites (Started by rgveda99 November 30, 2022, 01:01:10 am
 Board: Sailor Stars Beyond