

A Capcom grappler, eh?? I can't really think of that many outside of the Gief and I guess T.Hawk counts. Hmmm...maybe she meant one of the four grapplers in her wip some few earlier posts in this thread, birdie, alex, hugo and zangief, but I felt like birdie should be the most highest although I would love to see zangief
I tried using the mod. I got it to work and unless I'm using it wrong it seems identical to this mod: https://github.com/Orange-Dolphin/Carousel-Character-Select-for-Ikemen-GO
It's made by the same person so maybe this is an update? I'm legitimately not sure theirs not much to go on. But I'll explain how I got both working.
The first one (Alternate Character Select)
I put the LUA file in the ikemen mods folder, and just wholesale copied the system.def file that came with the mod. It didn't seem to like my system .def and that got it working.
As for the extra folders that came with it, I THINK (and I am NOT sure, this shot way in the dark) that they where suppose to take characters from the text documents in the input folder and generate a select.def. I assume it would do this using the selectCreator.py file.
The thing is that file is blank and I found no reference to the input folder in the LUA file (Not that I know how to read LUA so maybe I just missed something) So I think that it wasn't finished and doesn't do anything at this time. I think. Don't quote me on that.
The second one (Carousel Character Select):
I put the LUA file in the Ikemne Mods folder, and then put the following code at the bottom of my select screen section in my system.defCode:p1.fp.main.pos = 30,30
p1.fp.main.scale = 1.4,1.4
p1.fp.up = 1
p1.fp.down = 5
p1.fp.main.right = 1
p1.fp.main.left = 1
p1.fp.slide.time = 1
p2.fp.main.pos = 265,30
p2.fp.main.scale = 1.4,1.4
p2.fp.up = 1
p2.fp.down = 5
p2.fp.main.right = 1
p2.fp.main.left = 1
p2.fp.slide.time = 1
hideoncompleteselection = 0
And that made it work.
To reiterate: I think these mods do the same thing, I'm not super familiar with ikemen mods so I could be totally wrong.
Version: nightly
Build Time: 2025-04-05
Error log:
.\external\mods\Carousel Character Select.lua:1034: attempt to index a non-table object(nil) with key 'Players'
stack traceback:
.\external\mods\Carousel Character Select.lua:1034: in function 'f_selectReset'
.\external\script\start.lua:1472: in function 'f'
external/script/main.lua:3181: in function 'loop'
external/script/main.lua:3266: in function 'loop'
external/script/main.lua:4227: in main chunk
[G]: ?
Alternatively they could have also created new original characters loosely based on their likenesses, as they did so many times before, like with Raiden being based on Vader.He may or may not also return for an AoF4, along with a few possible other random celebrity picks that MBS happens to have favor with.That DJ fighting style will be only in this game, then it is gone. All the work for the moves, the animations, all of it gone in the next game.
If MBS still has ownership by the time the next game comes out, there's probably a chance he sticks around.
Glad you like it. It was a bit of a dream come true to have the chance to remake this,
as well as my brother, who worked on it with me. We did our best to keep it faithful to the early 90’s Fatal Fury
play style while updating some things here and there. This labor of love took about 6 months to complete.
Kyo Kusanagi and K'
-Special intro VS. Shun'ei
-Corrected panicked state.