Very good SNK sprites lately, Tommy! Also, very smooth Kevin animation, shadowAOD!
Can't remember the last time I made a KOF styled sprite, so I figured I'd try it with a "what if Dante was in SvC" idea. Based on Falcoon mentioning that Dante was considered for the SvC roster.
Thanks! I've been doing my best using Fighter Factory and Aseprite.
I was thinking to finish and release some of my ye-olde WIPs, various of them I never talked about and some are part of my WIP page in my site, that will be seen during these weeks, but I want to release a lot of stuff in this month, so I hope to do it
After I said this, I was thinking in those old project I got stored in my PC... and I think I can show you here in waiting they convert into real projects someday...
15. Ryoga Hibiki The friend/rival of Ranma Saotome from Ranma 1/2 it was already recreated for MUGEN... but not in this version. Here's Ryoga from Hard Battle, one of the SNES fighting games based on the series, in my beginning I wanted to convert it into MUGEN but eventually I gave up on him just because. After so many years that no one converted this version, maybe I can get a look once again to start it, since I got all sprites and an idea of his possible moves, who knows...
16. Mini Cody Travers The only one of these three that got real advance. The chibi/SD version from NES' Mighty Final Fight that was one of my first 8-bits projects, made almost at the same time than my Kung Fu Master chars, with 3 buttons (2 punches and his knife attack) and that can call strikers from the game (Haggar, Guy and Poison). It was supposely a "surprise release" but never was finished nor mentioned for like a decade... until now. Working on my SPvTW and NGPC chars (Miss X included), I discovered i got Cody, and has a lot of advanced, included some of the specials I made... so probably this one will be the first of this post that could abandoned this thread to becoming a real char released.
17. Superboy For no one's secret that Superboy is one of my favorite comicbook and DC characters ever, especially the Conner Kent/Kon-El versions from 2000s comics and Young Justice series. But I always hated... well, don't liked the ScruffyDragon's version. Many years ago I discovered Slotman's version which was previous to the mentioned one and I liked the simplicity of his sprites, as well coincided with the YJ version (in the series he uses military boots just like this one). So, I started my own version using Shuma-Gorath as base (you know, something not MvC-like) and just getting the sprites and coding it from scratch. I got something advanced, but nothing close to a beta (unlike Mini Cody), but he's still there... maybe I can get some ripped voices from YJ to give him a voice there...
Very good SNK sprites lately, Tommy! Also, very smooth Kevin animation, shadowAOD!
Can't remember the last time I made a KOF styled sprite, so I figured I'd try it with a "what if Dante was in SvC" idea. Based on Falcoon mentioning that Dante was considered for the SvC roster.
Re: A Help Topic: How Do You Make Color Palettes for Characters?
Okay This Topic May sound a dumb and nonsense "help topic". So I ask for help like any tips for me to make, cuz i got no experience of making color pals for characters when it comes to anything in general. So i wanted to know how it works.
And I wanted to make color pals (Like how Mid117, MT7 etc.. srsly i feel like i'm glazing them, which is a bad habit of mine *sigh*) so that I wanted to stop requestin from those guys, cuz man i feel like "man i wanted to do it, but idk how and maybe i might mess it up" and i feel like I'm annoying them tbh and i really wanted to do something.
So i wanted to make this "help topic" just to know and learn the basics of making color palettes like any tutorial for me to understand it, cuz whenever I see "Character Reference Color Pals" i was like Aye that fits the aesthetic of the character like How OHMSBY Stye Char has that type and others too.
PS i have ff3 but idk how to use it well from making color pals
Added "crouch dash" -- press Dash while crouching to execute a slightly faster Dash with no startup time
ixed Armored kick climb animation
Converted charge visual effects into Helpers. This increases visual accuracy to be more on par with the Anniversary Collection (and PS1) display methods for the effects
Fixed an issue where X's buster shot limit could be reached without clearing freed up slots, if uncharged shots were guarded within 5 frames of being fired
Fixed the air dash end state to allow for wall sliding and X-Buster interactions
Adjusted fall speed cap to a Y velocity of 7.5
Modified sound channel settings for some sounds
ixed air dash and X-Buster interaction
Corrected Z-Saber trigger conditions for greater accuracy
I'm currently working with a handful of characters, and discovered that one of them seems to force any character with a form to revert back to their base when they take one of said character's hits.
I assume that this means that the common states 150-155 and some of 5000-5200 are being forced onto p2 somehow, but I can't for the life of me find it
First of all, you need an image editor to change the color to palettes, FF3 only serves you to edit some colors (if that works) and to save it into ACT file. To make palettes, the first thing you've to do is to take a sprite (PCX, but also could works PNG) with the main palette of your character, which has to be in 256 colors, and then editing the palette the image editing program of your choice (since Photoshop to GIMP, personally I use Paint Shop Pro) and there change the colors. After that, you can save the image with another name and save the palette into ACT or in PAL file. If the former, then you can add this file to the DEF file and that's all, if it's the last, then you've to convert it into ACT to make it work.
Quick heads-up to everyone interested in the old packs: I'm actively working on a tool to automate requests and file access, so in the near future, you’ll be able to browse and download everything without needing to ask individually. Until that system is ready, I can’t guarantee I’ll be able to respond to all requests. If there’s something you really need, please send me an email directly—I’ll handle those manually as time permits. Also, just to clarify: Before I host or share any old data publicly, especially content from other creators (2002–2006 era), I’d like to get some guidance from the moderators, at least from the Guild’s side. I want to be sure everything is shared with respect to current community rules and expectations. Thanks again for the support and encouragement—it’s really energizing to be back here.
Nb: I'm also working on a way to solve all troubles linked to several engines uses by the community - an unique open-source engine fully compatible with both would be convenient