YesNoOk

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Re: Dcat's TMNT WIP Thread

 March 17, 2025, 12:32:48 am View in topic context
#1
 Posted by oldmanwinters  in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 am
 Board: Projects

Love that KO sprite at the end of the March 9 post!
    

Re: KarmaCharmeleon's WIP thread: Wild Wolf

 March 17, 2025, 12:19:31 am View in topic context
#2
 Posted by JuniT  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Thanks for supporting my work!

I should clarify that the rip credits are entirely on Insanius. I just optimized the palettes so the sets dropped indexed and organized. Regarding whether or not I'd be willing code a Power Instinct character, I think it would only happen if I already made most of the characters I want to make. I honestly don't see it. I have no real attachment to the series sadly.

Thanks for the answer. :) I really would like to see these chars that aren't in Mugen yet, made for someone like you
    

Re: KarmaCharmeleon's WIP thread: Wild Wolf

 March 17, 2025, 12:07:37 am View in topic context
#3
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Thanks for supporting my work!

I should clarify that the rip credits are entirely on Insanius. I just optimized the palettes so the sets dropped indexed and organized. Regarding whether or not I'd be willing code a Power Instinct character, I think it would only happen if I already made most of the characters I want to make. I honestly don't see it. I have no real attachment to the series sadly.
    

Re: KarmaCharmeleon's WIP thread: Wild Wolf

 March 16, 2025, 11:28:08 pm View in topic context
#4
 Posted by JuniT  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

I love your works. Keep doing!

I have a question for you, something unusual. If I'm not wrong, you helped to rip sprites from the last Power Instinct years ago. Do you plan to make some character that haven't been "Mugenized" yet? Like Elizabeth or Sandra?
    

Re: alt sff for motw_terry by "GM"

 March 16, 2025, 07:03:22 pm View in topic context
#5
avatar  Posted by BeastwithFriends  in alt sff for motw_terry by "GM" (Started by Dampir March 16, 2025, 04:59:33 am
 Board: Edits & Add-ons

amazing!
    

Re: Marvel vs. Capcom 2 3D Stage Conversions

 March 16, 2025, 05:44:03 pm View in topic context
#6
 Posted by SuperFromND  in Marvel vs. Capcom 2 3D Stage Conversions (Started by SuperFromND August 17, 2024, 04:28:06 am
 Board: IKEMEN Releases

Oh, quick hotfix by the way: I changed the scale and camera params of all the MvC2 stages since they were rendering a bit more cropped than intended in newer nightlies. I'd recommend updating if you can!
    

Re: Ikemen Fighting Collection: the Full Game Compilation

 March 16, 2025, 02:01:40 pm View in topic context
#7
 Posted by farram  in Ikemen Fighting Collection: the Full Game Compilation (Started by farram September 29, 2024, 10:05:50 pm
 Board: IKEMEN Releases

I'm happy that someone is using my open source screen pack for their compilation edits, but did you really have to remove my hard work life bars that spent weeks of making it? :( This old man is disappointed. also you removed my stage viewer too. "old man, very sad."

All my respect for you, your old and new works and tutorials for mugen and Ikemen-go..
Next update 2.01 for Ikemen Fighting Collection we will add your live-bar  :speechless:
But realy sorry for Stage viewer.. Ikemen Fighting Collection  has its own specific Stage viewer for all screenpacks..
We hope "Old man" satisfied. :iloveyou:
    

Re: Super's 3D Stage Releases

 March 16, 2025, 01:48:17 pm View in topic context
#8
 Posted by SuperFromND  in Super's 3D Stage Releases (Started by SuperFromND December 28, 2023, 02:12:12 pm
 Board: IKEMEN Releases

New Stage Release!
Marvel vs. Capcom 2 - 7 Alternates!
Spoiler, click to toggle visibilty

Today just so happens to be my birthday, so to celebrate, I finally got around to finishing conversions of the alternates in Marvel 2. As usual, these are intended for latest nightly but should work on older versions just fine for the most part. I've seen a few people ask about the alternate phase-2 and phase-3 versions of Abyss Temple here and there; I would like to convert thoose eventually, but right now it's not a priority.

Enjoy! <3

    

Re: Marvel vs. Capcom 2 3D Stage Conversions

 March 16, 2025, 01:43:22 pm View in topic context
#9
 Posted by SuperFromND  in Marvel vs. Capcom 2 3D Stage Conversions (Started by SuperFromND August 17, 2024, 04:28:06 am
 Board: IKEMEN Releases

    

Re: Deluxe's Character Workshop

 March 16, 2025, 01:37:47 pm View in topic context
#10
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

More progress on the way! ;D

Spoiler, click to toggle visibilty
    

A Leaked Ikemen Match 3.0 Screen Pack made by OldGamer & Shiyo kakuge & Diaz

 March 16, 2025, 01:34:30 pm View in topic context
#11
 Posted by OldGamer  in A Leaked Ikemen Match 3.0 Screen Pack made by OldGamer & Shiyo kakuge & Diaz (Started by OldGamer March 16, 2025, 01:34:30 pm
 Board: IKEMEN Releases


This screen pack was made for burning souls, and the screen pack was remade and dedicated to the original creator, Tatsu, aka Shiyo Kakuge, who created the original source.

Discord had decided to disband any members from the country of Turkey, so therefore we can't keep in touch with Burning Saw. After what happened, it's been more than a year, and we have not heard from him either from Mugen Fighters Guild.
;---------------------------------------------------------------------------
here are the list of thing I had done and completed
1. loading screen complete
2. press start screen complete
3. Main Menu screen complete
4. Hi-score screen complete
5. Replay Mode screen complete
6. All stages been modifield and upscale to be in HD 1280x720
7. Life Bar been updated and complete with all the Ikemen go features

;---------------------------------------------------------------------------
here are the list of things that was not  been added at this time
1. No Winning Screen Board for survival mode
2. No Time Attack screen Board for time attack mode
3. No Versus screen been added "burning souls planning something new"
4. No Bonus Games or Boss battle mode not included
5. No credit ending screen after you beat the game "not sure is need one"
;------------------------------------------------------------------------------
Lifebars
"Shiyo kakuge  & Memechael Diaz" ;Based off add004 lifebars from Shiyo kakuge
Modifield and Upscale and recoded by OldGamer
1. life bars has hi-score for the Ikemen go 0.99 stable version
2. lifebars has tags system coding for the Ikemen go 0.99 stable version
3. Life bars has turns for the Ikemen go 0.99 stable version

;------------------------------------------------------------------------------
the Ikemen go 99.0 dev version for 8-7-2024 the screen pack was completed on 9-12-2024.

The screen pack was meant to be build for Full Game made by Burning souls.
The Original Screen pack was remade by me OldGamer.
Special thanks to Shiyo kakuge  & Memechael Diaz
;-----------------------------------------------------------------------------------------------
A leaked Release and Downloads from Mediafire.
https://www.mediafire.com/file/jykuuc4ry33viqv/Ikemen_match_3.0.rar/file
    

Re: Character of the Month: January 2025 Voting

 March 16, 2025, 01:28:03 pm View in topic context
#12
 Posted by DeluxeGamer705  in Character of the Month: January 2025 Voting (Started by Lyrica February 24, 2025, 02:11:30 pm
 Board: Contributions of the Month

So I got 2 votes for Roy... and I don't mind! :)

Congrats to Karma for winning CotM... once again! ;D
    

Re: Character of the Month: January 2025 Voting

 March 16, 2025, 12:56:01 pm View in topic context
#13
 Posted by KarmaCharmeleon  in Character of the Month: January 2025 Voting (Started by Lyrica February 24, 2025, 02:11:30 pm
 Board: Contributions of the Month

Thanks Lyrica for the message :) and thanks to everyone for yet another win. Shout outs to Rabano for creating such a masterpiece.
    

Re: ArcBeast Custom Palette Work (New)

 March 16, 2025, 12:01:53 pm View in topic context
#14
avatar  Posted by Dude01  in ArcBeast Custom Palette Work (New) (Started by ArcBeast August 21, 2024, 05:13:03 pm
 Board: Edits & Addons 1.0+

Kagura as Kaveh was genuis (This is was my request that time in my head) (btw im not gonna request just to avoid confusion dude)
    

Re: Ikemen Fighting Collection: the Full Game Compilation

 March 16, 2025, 11:47:39 am View in topic context
#15
 Posted by OldGamer  in Ikemen Fighting Collection: the Full Game Compilation (Started by farram September 29, 2024, 10:05:50 pm
 Board: IKEMEN Releases

I'm happy that someone is using my open source screen pack for their compilation edits, but did you really have to remove my hard work life bars that spent weeks of making it? :( This old man is disappointed. also you removed my stage viewer too. "old man, very sad."
    

Re: Jubei (sprites by Rabano) and Ryu updated (05/02/2025)

 March 16, 2025, 11:32:59 am View in topic context
#16
 Posted by KarmaCharmeleon  in Jubei (sprites by Rabano) and Ryu updated (05/02/2025) (Started by KarmaCharmeleon January 10, 2025, 01:32:48 pm
 Board: Your Releases, 1.0+

I'm not sure where to post that since many places talks about your characters.
The best place is usually my last release thread (if mods could move these two messages to Terry's thread I would appreciate it).

Are you planning to upgrade Jubei's moveset more? (not needed a tall, but just curious about it)
I don't think I will. Jubei might only need a single extra Special Intro that we discussed with Rabano, but it will be down the line for a character that hasn't been made yet.
I'm curious about the voices. Where are they from?
The voices are from Hiroshi Masuoka, Master Roshi in Budokai Tenkaichi 3. The samples were heavily curated so the dialogue makes sense. Hopefully it won't be an issue considering Roshi's voice actor hasn't been on the role for about 15 years!!
I noticed a bug/problem in Angel's AI.
May be in other characters.
To make it happen you have to be far from her, she will start running to you, then you can jump over her.
Result she will run against the edge of screen indefinitely. -> Untin you hit her to maker her quit this run loop.
Oh yeah, it happens in some other of my characters I think. It was an issue that popped up when I tried to implement more aggressive AI on my character. I'll fix it soon!

Thanks for the report!

    

Re: Terry updated (04/03/2025)

 March 16, 2025, 11:21:51 am View in topic context
#17
 Posted by KarmaCharmeleon  in Terry updated (04/03/2025) (Started by KarmaCharmeleon February 24, 2025, 10:07:46 pm
 Board: Your Releases, 1.0+

Sorry for the late reply. Thank you so much for the feedback!

-The hitspark on his Grasping Upper plays 1 frame later (It's relatively quick, but if you pause each frame by ticks, the opponent gets thrown after the hit).
This one is intentional.
-There is no swish sound on his Buster Throw.
Added.
-The swish sound on his standing HK cuts off when the landing sound effect plays (The landing effect itself isn't there either).
Changed the channel so it doesn't get cut-off. Added the landing visual effect.
-The swish sound on Crack Shoot plays after it hits the opponent.
This one sadly has to be a thing because the startup on the heavy version is so big.
-Don't know how Round Wave and EX Power Wave works in source, but he has a few frames of vulnerability when executed (Making them less useful as he can easily get hit and be interrupted).
The idea is for you to frame trap with the them. You cancel a normal on block into it up close if your opponent tries to mash a normal it gets punished by the projectile. They're also plus on block so you can keep the pressure going if they don't do something about the blockstring.
    

character palette not working

 March 16, 2025, 10:34:58 am View in topic context
#18
avatar  Posted by vicneo  in character palette not working (Started by vicneo March 16, 2025, 10:34:58 am
 Board: Ikemen General Discussion and Help

    

Paragus Download

 March 16, 2025, 10:27:55 am View in topic context
#19
 Posted by Bardock Revenge  in Paragus Download  (Started by Bardock Revenge March 16, 2025, 10:27:55 am
 Board: IKEMEN Releases

    

Re: Project Catch 'Em All

 March 16, 2025, 05:15:59 am View in topic context
#20
 Posted by ReyCed  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects