#1

Board: Your Releases, 1.0+
Thank you!Fixed these real quick!
Some quick feedback on Terry...
- Typos in the readme for Normal Terry
<SUPER>
Buster Wolf (MAX) D, DF, F, D, DF, F, p is done with k
<Lv3 SUPER>
Trinity Geyser D, DF, F, D, DF, F, 2k is done with 2p
- same for EX Terry
<SUPER>
High Angle Geyser (MAX) D, DF, F, D, DF, F, p is done with k
<Lv3 SUPER>
Rising Force D, DF, F, D, DF, F, 2k is done with 2p
Questions on Orochi Iori.Good questions!
Why doesn't he have his iconic variation of the Kin 1211 Shiki Ya Otome?Spoiler, click to toggle visibiltyOr at least the Level 3 CvS variation?Spoiler, click to toggle visibilty
If you think Orochi Iori has enough Level 3... He is a boss chracter.
Or just change it up and use it as his MAX version. Just asking.
For the classic one from KoF there's currently no CvS sprites. An animation has been ripped and loosely adapted from one of the mobile games, but it still needs cleaning:

If these are ever claned up, I'd be willing to add this as a variant for O. Iori. Either it could be a variant on MAX when he has low health, or a kill variant for MAX when the opponent is on kill range.
Regarding why I'm not using the one from CvS2: I am, actually! But on Normal Iori. The idea is that each of Iori's modes has a different variant on the MAX Ya Otome: Normal has CvS2 lv3, EX has the one from the NEST saga, Orochi has the lv2 from CvS2, and Claw has the Claw variant.
I wonder how far Karma will take the next one...Far in what sense?