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Re: Sailor Chibimoon Sprites

 May 03, 2025, 02:40:40 pm View in topic context
#1
 Posted by Mastertkof  in Sailor Chibimoon Sprites (Started by rgveda99 June 13, 2023, 01:09:10 am
 Board: Sailor Stars Beyond

amazing job, thanks to keep that style alive
    

Re: How to make gravity fall faster like MK9

 May 03, 2025, 01:55:52 pm View in topic context
#2
avatar  Posted by DosKillerFighterTrue  in How to make gravity fall faster like MK9 (Started by DosKillerFighterTrue April 14, 2025, 11:10:37 pm
 Board: M.U.G.E.N Development Help

I just solved it with chatgpt. Is there anything wrong with using chatgpt? I hope not.

Code:
[State 620, Force P2 Fall Fast]
type = TargetVelAdd
trigger1 = MoveContact
trigger1 = anim = 2004
y = 0.3 * var(20)

    

Re: Character of the Month: April 2025 Nominations

 May 03, 2025, 12:47:32 pm View in topic context
#3
 Posted by CinderFallFan  in Character of the Month: April 2025 Nominations (Started by Lyrica May 03, 2025, 04:25:30 am
 Board: M.U.G.E.N Discussion

    

Re: Garfield (with WlanmaniaX; Beta 2) [5/1/2025]

 May 03, 2025, 10:14:39 am View in topic context
#4
 Posted by GarfieldfanMUGEN  in Garfield (with WlanmaniaX; Beta 2.05) [5/3/2025] (Started by GarfieldfanMUGEN September 30, 2024, 07:33:04 am
 Board: Your Releases, 1.0+

Bit of a smaller update, which is why this isn't Beta 2.1. Expect mainly balancing changes here.

Spoiler: Beta 2.05 Changelog (click to see content)
    

Re: Character of the Month: April 2025 Nominations

 May 03, 2025, 09:33:31 am View in topic context
#5
 Posted by DeluxeGamer705  in Character of the Month: April 2025 Nominations (Started by Lyrica May 03, 2025, 04:25:30 am
 Board: M.U.G.E.N Discussion

    

Re: Answer from Guilty Gear Xrd (Beta) [03/18/25]

 May 03, 2025, 07:33:03 am View in topic context
#6
 Posted by Hexioum  in Answer from Guilty Gear Xrd (Beta) [05/03/25] (Started by Hexioum March 23, 2024, 10:37:40 pm
 Board: Your Releases, 1.0+

New version uploaded, same link.
Not many new sprites this time, I've been very busy, but more combos from the original game work now.
https://streamable.com/vn08rs

Changelog:
- Close S: Hitpause reduced on the first 2 hits.
- s.H: Knockback increased on airborne enemies. Hit FX position adjustments.
- j.H: Knockback increased on airborne enemies.
- 6K: Reduced untechable time.
- Throw: Changed one sprite.
- Scroll K: Increased speed. Increased knockback on airborne enemies.
- Scroll D: Increased speed. Increased knockback on airborne enemies. Increased hitpause. Reduced untechable time.
- 214x (Any scroll): Scroll placement has changed, they're placed further from each other. Corner placement has also visibly changed. Fixed a problem with some scroll formations that was present on the MUGEN version.
- 623K: Increased Answer's horizontal speed upon bouncing off the ground.
- 632146S: Increased duration by 4 (A visual change). Increased Card hitbox size. HitDef is now projectile instead of physical. Added more visual effects to the final hit. Increased chip damage. Increased minimum damage. Cards cannot kill unless the enemy is blocking or it is the final hit.
- j632146S: Increased vertical movement when the super ends (Adds more recovery).
- Misc: Removed an unused state. Added input buffering to many states. New sprites for the crouch damage anim.
    

Re: Character of the Month: April 2025 Nominations

 May 03, 2025, 07:18:35 am View in topic context
#7
avatar  Posted by AnyaPinkGirl  in Character of the Month: April 2025 Nominations (Started by Lyrica May 03, 2025, 04:25:30 am
 Board: M.U.G.E.N Discussion

    

Re: Character of the Month: April 2025 Nominations

 May 03, 2025, 07:08:53 am View in topic context
#8
 Posted by ShiroTori  in Character of the Month: April 2025 Nominations (Started by Lyrica May 03, 2025, 04:25:30 am
 Board: M.U.G.E.N Discussion

    

Character of the Month: April 2025 Nominations

 May 03, 2025, 04:25:30 am View in topic context
#9
 Posted by Lyrica  in Character of the Month: April 2025 Nominations (Started by Lyrica May 03, 2025, 04:25:30 am
 Board: M.U.G.E.N Discussion

In this thread you will be nominating characters from the month of April 2025 that you believe are worthy to be recognized as Character of the Month. These nominations last until May 17th.

Read these rules and guidelines.

Every couple of days a list will be created and updated to feature the nominations progress. The list will include: Who's a candidate and how many motions other characters have. If twenty candidates are reached before the 15 days are up, then voting will start early.

- Only nominate up to 4 characters
- Read the thread
- The numbers next to each nomination represent each character's current nominations
- Only 3 nominations are necessary for each character
- If you are the first person nominating this character, provide a link to their release


PLEASE BE AWARE that due to the incessant, absurd number of users who find themselves unable to read and follow the rules of these threads, we have instituted a new feature:

The Speedpreacher Penalty Box

Users who refuse to follow the very simple guidelines that we have set forward will find themselves in the Penalty Box and have their nominations for this month null and void. They will have to wait until next month to nominate anything! So take care, and don't get put in the Penalty Box!
    

Re: Eternal Fighter Zero REDUX Lifebar

 May 03, 2025, 01:39:30 am View in topic context
#10
avatar  Posted by jweezy34  in Eternal Fighter Zero REDUX Lifebar (Started by Omega Shironeko April 27, 2025, 10:19:35 pm
 Board: IKEMEN Releases

This has officially become my favorite lifebar for ikemen. I was trying to find a lifebar that seemed "Official" in a sense with the diagonal health depletion that WASNT add004 and you nailed it lol. Plus it fits for my roster and screenpack aesthetic, really awesome work dude.
    

Re: Sailor Chibimoon Sprites

 May 03, 2025, 12:17:42 am View in topic context
#11
 Posted by rgveda99  in Sailor Chibimoon Sprites (Started by rgveda99 June 13, 2023, 01:09:10 am
 Board: Sailor Stars Beyond





    

Hypermugen Ver 2.0 Release

 May 02, 2025, 10:55:49 pm View in topic context
#12
 Posted by creativeprecursor  in Hypermugen Ver 2.0 Release (Started by creativeprecursor May 02, 2025, 10:55:49 pm
 Board: Your Releases, 1.0+



Also if you like watching versus mode Mugen fights feel free to subscribe!










Hypermugen 2.0 Now - Experience the Future of Fighting

Step into the arena and unleash chaos with Hypermugen Ver 2.0! This epic update amps up the action with a staggering lineup:

 65 Fighters Await:

11 Anomaly Fighters that defy the laws of combat.

12 Celestial Beings harnessing cosmic powers.

42 Intact Warriors ready to battle.

15 Exclusive Custom Stages: Experience battlegrounds never seen before, fully remixed and optimized for intense showdowns.

---Caution: This game is designed for those who understand the art of fighting. The AI can swing from crushingly difficult to surprisingly sparse, particularly with Marvel characters, so strategy is key! Know this: glitches abound, but that's all part of the charm! Embrace the chaos; these quirks are woven into the lore.

--- While we've polished some glitches, the journey can't go further without your help. Every contribution, no matter how small, fuels the dream of perfecting stages, characters, music, graphics, and more.

---To my fellow warriors—join me in this celebration of gaming history. May Hypermugen be the embodiment of every intense battle we've ever fought. The tribute is real, and the adventure awaits! Download now and let’s get ready to rumble!




Hey Everyone, Hypermugen is available for download... Have fun and plug in.


Download below
https://drive.google.com/file/d/1DxiWI5iVlx2TcdQPtjLD8dnWRvGrQ6Nh/view?usp=drive_link
If you wish to donate, below has a link plus the google link url to download it. Feel free to share

https://buymeacoffee.com/hypermugen -
https://www.patreon.com/c/Hypermugen/posts
    

Re: Rockman X (Anniversary Collection Ver.) by Fusion -- Updated 5/2/2025

 May 02, 2025, 10:34:28 pm View in topic context
#13
 Posted by Argetlam  in Rockman X (Anniversary Collection Ver.) by Fusion -- Updated 5/2/2025 (Started by Fuzn April 01, 2025, 10:48:14 pm
 Board: Your Releases, 1.0+

Works perfectly now for both mugen & Ikemen! Thank you so much for a great contribution! Definitely a keeper for this style of gameplay!
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2025-05-02)

 May 02, 2025, 10:09:28 pm View in topic context
#14
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2025-05-02) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

An update to the previously released stage 'sf2-10-vega by Dark Saviour': added CPS-corrected/224p variants with vertical follow, for both 16:9 and 4:3 aspects and added the grid fall intro animation.

See the bottom of the first post for more details and screenshots.
    

Released: Fred (Spongebob SquarePants) by Dave David

 May 02, 2025, 07:35:45 pm View in topic context
#15
avatar  Posted by AnyaPinkGirl  in Released: Fred (Spongebob SquarePants) by Dave David (Started by AnyaPinkGirl May 02, 2025, 07:35:45 pm
 Board: Found Releases 1.0+

    

Re: Rockman X (Anniversary Collection Ver.) by Fusion -- Updated 4/24/2025

 May 02, 2025, 06:13:42 pm View in topic context
#16
 Posted by Fuzn  in Rockman X (Anniversary Collection Ver.) by Fusion -- Updated 5/2/2025 (Started by Fuzn April 01, 2025, 10:48:14 pm
 Board: Your Releases, 1.0+



Another update!

  • Fixed a case where X could "double jump" out of an air dash if Jump was held while firing the X-Buster
  • Fixed a case where a held dash (holding B while walking) allowed X to air dash despite being in a dash state
  • Dodged IKEMEN-GO palette issues by assigning affected palettes to the main character palette.
  • Changed State numbers used for wall jump\slide movements, this should fix the erroneous "Just Defended" calls.
    

Re: Wild Wolf (sprites by Akito, CS by ElNamPrime) released, many characters updated

 May 02, 2025, 06:08:55 pm View in topic context

Been waiting on something like this for years. Not to complicated. Hits hard and doesn't require much meter to get the job done. But being flashy is definitely fun. Nice work, Karma.
    

Re: Meeple by DeluxeGamer705 - Released

 May 02, 2025, 06:01:09 pm View in topic context
#18
 Posted by DeluxeGamer705  in Meeple by DeluxeGamer705 - Released (Started by DeluxeGamer705 March 23, 2025, 01:47:11 pm
 Board: Your Releases, 1.0+

Quick update to v1.1.5.
Changelog:

- The hyper portrait's design has been changed.
- Fixed an oversight where EX Bottom Cube required no power.
    

Re: (Quadruple Birthday Release) Kaizo Released + Two Balance Patches and One Stage

 May 02, 2025, 05:55:25 pm View in topic context

After like 9 million years, Kaizo has been updated to v1.2! ;D
Changelog:

- Added new mechanics:
 - Parry
 - Air Dash
- Added a throw.
- Dodges and the power charge now use their unique buttons, using A for dodges and B for the power charge.
- Added a "Danger!" message. This shows up when Kaizo's HP is down to 300 to alert the player that he'll be K.O.'d soon if he doesn't K.O. his opponent.
- Adjusted the A.I.
- Modified some moves' command inputs to be consistent with the new button layout.
- (Modern) Deluxe's attack has been changed.
- Added a Hyper Combo Finish.
- Added a Guard Cancel.
- Replaced the hyper portrait with a completely new one.
- Config file has been removed due to the palette selector using the intro for it to work.
- The claw attacks now play a different guard sound.
    

Re: Classic Deluxe Released

 May 02, 2025, 05:53:02 pm View in topic context
#20
 Posted by DeluxeGamer705  in Classic Deluxe Released (Started by DeluxeGamer705 April 05, 2024, 04:26:52 pm
 Board: Your Releases, 1.0+

After like 9 million years, Classic Deluxe has been updated to v1.5! ;D
Changelog:

- Added new mechanics:
 - Parry
 - Air Dash
- Added a throw.
- Revamped gameplay and combo system - Classic Deluxe now only uses three buttons for normals, though there's a catch - you can now chain a light normal into another light normal into ANOTHER light normal, which can be also chained into a medium normal into a medium normal and then a strong normal, though this only applies to standing normals. However, you can now chain a strong normal into a crouching normal for comboing as doing so will move Classic Deluxe forward a little.
- Dodges and the power charge now use their unique buttons, using A for dodges and B for the power charge.
- Added a "Danger!" message. This shows up when Classic Deluxe's HP is down to 300 to alert the player that he'll be K.O.'d soon if he
doesn't K.O. his opponent.
- The A.I. has been adjusted even further, now being more aggressive!
- Modified plenty of moves' command inputs to be consistent with the new button layout.
- (Modern) Deluxe's attack has been changed.
- Config file has been removed due to the palette selector.
- Added a Hyper Combo Finish.
- Added a Guard Cancel.
- Shortened one character-specific intro.
- Replaced the hyper portrait with a completely new one.

Also, I actually figured out how you rename topics, so the topic has been renamed as well! :)