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Re: Tekken 8

 May 11, 2025, 05:05:00 pm View in topic context
#1
 Posted by Rabano  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

I don't like that half the DLC so far is Tekken 7 DLC
    

Re: Tekken 8

 May 11, 2025, 04:23:29 pm View in topic context
#2
 Posted by Staubhold  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

What we fans expected: Balanced patch FR, cohesive stuff, loved characters, more customization.

What we get: paid content, more paid content, paid content, not-suitable-for-epileptic-people stage and an over-designed character who now wears a crown.


Just terrible :/

Sooooo true!
    

Re: Melty Blood Type Lumina Stage Collection (Completed 2024-05-15)

 May 11, 2025, 04:19:19 pm View in topic context
#3
 Posted by slackboy101  in Melty Blood Type Lumina Stage Collection (Completed 2024-05-15) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Sorry for necro posting, but which arenas go to which characters?
    

Re: MUGEN Video thread

 May 11, 2025, 02:42:48 pm View in topic context
#4
 Posted by GF202020  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 May 11, 2025, 02:22:39 pm View in topic context
#5
 Posted by valgallah77  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Tekken 8

 May 11, 2025, 12:36:01 pm View in topic context
#6
 Posted by FeLo_Llop  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

What we fans expected: Balanced patch FR, cohesive stuff, loved characters, more customization.

What we get: paid content, more paid content, paid content, not-suitable-for-epileptic-people stage and an over-designed character who now wears a crown.


Just terrible :/
    

Re: Blazblue Battle Coliseum (Arcade & Versus Mode)

 May 11, 2025, 12:04:59 pm View in topic context
#7
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

    

Re: Spritesheet Expansion Thread

 May 11, 2025, 05:45:30 am View in topic context
#8
 Posted by Rabano  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 am
 Board: Sprite Projects

you reminded me, I do have more animations for Dhalsim

not my favorites, but for archiving sake

SF5 inspired crouching kicks:





Custom Sweep:


Custom air punch:


and SFV Jumping HP:
    

Re: Tekken 8

 May 11, 2025, 03:51:33 am View in topic context
#9
 Posted by Kirishima  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games



Recently revealed at EVO Japan, the next wave of the Tekken 8 apology tour roadmap content has been revealed.  From balance adjustments, to ghost battle updates, to a new stage based on PAC-MAN, to a collab with Karate Kid Legends, to Dragunov and Kuma/Panda getting back their old outfits, tho in the latter's case, they wear nothing like in Tekken 2.

Finally, Fah returns.  Joy.
    

PIKACHU! ALL TOGETHER! THUNDERBOLT!

 May 11, 2025, 02:56:16 am View in topic context
#10
 Posted by DNZRX768  in PIKACHU! ALL TOGETHER! THUNDERBOLT! (Started by DNZRX768 May 11, 2025, 02:56:16 am
 Board: IKEMEN Releases



New Pikachu's "Version IKEMEN 4.0" update will be released now, featuring one of the biggest improvements to the character in years: a new super move, with some of the most complex animations and coding I have done to date!

----Changed from IKEMEN 3.1 to IKEMEN 4.0 (05/10/2025):

-Added a completely brand new super move: Pikachu X 10 Thunderbolt!
--Added all new graphics and coding to support the move!
--Updated the movelist to include the new super move!
-Updated commenting here and there to better explain things for my benefit and others.
-Updated the AI to utilize the new move, and be better overall.

DOWNLOAD HERE:

File version: IKEMEN 4.0

https://1drv.ms/u/c/87e7c72ac656b3ba/EYxcUG3Kd0xPk2RuDhGG0mUBmLQBGSnuyP1D9DyEVCNdWQ
    

Re: Kyo from KOFXIII

 May 11, 2025, 02:25:06 am View in topic context
#11
 Posted by vyn  in Kyo from KOFXIII (Started by vyn April 21, 2025, 05:47:42 am
 Board: Projects

Video update:



He does not have EX specials and Max mode going by this teaser? Was curious will there be an alt .snd file for only XIII voices, no XV voices sprinkled in? Very quick progress.

Ex moves yes, Max mode nope. His sound file is now fully XV except for 1 line.
    

Re: CvS - KoF XV Goenitz.

 May 11, 2025, 12:36:24 am View in topic context
#12
 Posted by Argetlam  in CvS - KoF XV Goenitz. (Started by Hiram Yagami December 24, 2024, 06:42:40 pm
 Board: Your Releases, older Mugen

What an incredibly underrated CvS styled Goenitz >.>
    

Re: MUGEN Video thread

 May 11, 2025, 12:13:06 am View in topic context
#13
 Posted by Captain Vulcan  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


    

Re: This new york stage?

 May 10, 2025, 11:40:03 pm View in topic context
#14
avatar  Posted by Antares::  in This new york stage? (Started by WatsonGrim69 May 09, 2025, 05:08:39 am
 Board: Requests

Hi. Apparently the author of this stage is Seth Zankuten. There is also a version edited by Manuz for mugen 1.1 with zoom. The name of the stage is New York: Marvel.

https://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=38266-new-york-marvel-seth-zankuten

https://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=61766-new-york-marvel-1-1-seth-zankuten-edited-by-manuz

Xoxo
    

Re: massive SF2 project

 May 10, 2025, 11:18:42 pm View in topic context
#15
 Posted by Staubhold  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Thanks for the compliment!  Yes, Eiko has already been created by someone in the MUGEN community and I just need to edit him slightly.  Cyborg is just a clone of Ryu/Ken and if anything, I was just going to have him as a dummy enemy for practice mode. I haven't worked on any of the other characters mentioned but would obviously include them if someone else did all of the spriting for them, haha. That is what takes the longest.

Eiko would be a nice addition.
To make Cyborg more interesting, take some inspiration from Kamekazes or O Ilusionistas Shotoborg. Kamekazes version lets you choose the super at the start of the match (Shinkuu Hadouken, Shoryuu Reppa or Hyakkishu into Hyakki Gotsui), has a Self destruct Shun Goku Satsu and a AI only boss mode, that can use all supers.
Ilusionistas version has different robotic edited voices from Ryu/Ken, depending on the palette you selected.
    

Re: [Theme Thread] CVS Sprite thread

 May 10, 2025, 10:37:48 pm View in topic context
#16
 Posted by TommyThunderCloud  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

So, I think my CVS style sprite of Yagumo from Kabuki Klash didn't turn out as well as I thought, so I decided to remake it.

I tried my best using Fighter Factory and Aseprite.

Great job. Displayed a better use of anti-aliasing and understanding of CvS shading. Anatomy/size for the head, breasts, and feet looks better. I would have kept the legs slim from your first sprite and idk the knee looks a lil off but that may just be me. I'd say maybe the white portion of the fans(?) weapons need some slight shading. Looks like you used Mai as a reference perhaps. In all, great improvements all around.

Thanks for your comment! And you're right. I did used Mai Shiranui as a reference. And I also borrowed King's feet.
    

Re: Guilty Gear Strive: Steam/Play4/5/and Rollback-Netcode

 May 10, 2025, 10:22:19 pm View in topic context
#17
 Posted by TrinitroRoy  in Guilty Gear Strive: Steam/Play4/5/and Rollback-Netcode (Started by yaret August 05, 2019, 04:39:21 am
 Board: Fighting Games

Heads up, a recent data breach happened at Arc System Works
  • two prototype builds of Strive got leaked
  • an actual in-development build got leaked, complete with access to the upcoming DLC character Uniko
  • the fucking SOURCE CODE of Strive got leaked
    

Re: massive SF2 project

 May 10, 2025, 09:31:21 pm View in topic context
#18
avatar  Posted by darky123  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Thanks for the compliment!  Yes, Eiko has already been created by someone in the MUGEN community and I just need to edit him slightly.  Cyborg is just a clone of Ryu/Ken and if anything, I was just going to have him as a dummy enemy for practice mode. I haven't worked on any of the other characters mentioned but would obviously include them if someone else did all of the spriting for them, haha. That is what takes the longest.

That's nice to know that Eiko (and potentially, Cyborg) would be in the project.

How about the Final Fight and Slam Masters sprite sheets for Biff, Ortega and Haggar?

Also, would the classic bonus stages be available: Bricks, Car, Drums, Barrel? Also, Evil Ryu, Violent Ken and Shin Akuma?
    

Re: Mid117's Color Palettes for OHMSBY Style Characters and others Authors

 May 10, 2025, 09:24:56 pm View in topic context
#19
 Posted by JolarValenflower  in Mid117's Color Palettes for OHMSBY Style Characters and others Authors  (Started by Mid117 December 20, 2023, 03:54:48 pm
 Board: Edits & Addons 1.0+

I'm back now time to requests


1. Kaze (Brawl Stars) - Ushiwakamaru (Resentone)

https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fsend-me-tiger-e-pictures-the-character-not-da-tank-itself-v0-lhyrtrzu0wae1.png%3Fwidth%3D640%26crop%3Dsmart%26auto%3Dwebp%26s%3D5fdddfb9b58c493a1bb89277e783cfdd216ecfe0
2. Tiger e (Daebom) - Bullet (Resentone)


3. Object 211 (Daebom) - Kaguya Jinguu (Resentone)


4. Mimi Sentry red or blu & Engineer (Team Fortress 2) - Aegis (Vinnie)


5. Maroon & Maroon Parasite (Friday Night Funkin' Rhythmic Revolution) - Kanji Tatsumi (Vinnie)

https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fcrusader-in-minecraft-v0-5clsfashp12c1.jpg%3Fwidth%3D195%26format%3Dpjpg%26auto%3Dwebp%26s%3Da6fcb6df1954b64aa5928f62fe9edea5a20fed81&rdt=38282
6. Crusader ii (Daebom) - Jin Kisaragi (OHMSBY)
    

Re: [Theme Thread] CVS Sprite thread

 May 10, 2025, 07:04:31 pm View in topic context
#20
avatar  Posted by Combos4Dayz  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

So, I think my CVS style sprite of Yagumo from Kabuki Klash didn't turn out as well as I thought, so I decided to remake it.

I tried my best using Fighter Factory and Aseprite.

Great job. Displayed a better use of anti-aliasing and understanding of CvS shading. Anatomy/size for the head, breasts, and feet looks better. I would have kept the legs slim from your first sprite and idk the knee looks a lil off but that may just be me. I'd say maybe the white portion of the fans(?) weapons need some slight shading. Looks like you used Mai as a reference perhaps. In all, great improvements all around.