YesNoOk

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Re: New Virtua Fighter Project Announced

 May 11, 2025, 08:46:11 pm View in topic context
#1
 Posted by ArtistofLegacy  in New Virtua Fighter Project Announced (Started by GTOAkira December 13, 2024, 04:12:40 am
 Board: Fighting Games

Worth mentioning that R.E.V.O is going to have crossplay between all platforms once it's out on consoles and they teased that they'll add something extra to the console ports but didn't elaborate.

Also teased a silhouette of presumably Brad at the very end.
    

Re: New Virtua Fighter Project Announced

 May 11, 2025, 07:51:14 pm View in topic context
#2
 Posted by Kirishima  in New Virtua Fighter Project Announced (Started by GTOAkira December 13, 2024, 04:12:40 am
 Board: Fighting Games



New VF Direct reveals Wolf Hawkfield, now being infused with Gerudo blood from the looks of things.

The devs promised that veteran characters will have their backstories more fleshed out compared to their past introductions where their origins were all there on the manual and nothing else.

Also R.E.V.O is coming out on all systems, including the upcoming Nintendo Switch 2.
    

It's Donald's new little sister! Mika McDonald lovin' it in MUGEN! (Re-released)

 May 11, 2025, 06:35:39 pm View in topic context
#3
 Posted by GTFoxN6Y  in It's Donald's new little sister! Mika McDonald lovin' it in MUGEN! (Re-released) (Started by GTFoxN6Y May 11, 2025, 06:35:39 pm
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 May 11, 2025, 06:29:25 pm View in topic context
#4
 Posted by Tiger-Boy  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2025-05-11)

 May 11, 2025, 06:29:16 pm View in topic context
#5
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2025-05-11) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

An update to two previously released stages 'ssf2-12-deejay by Dark Saviour' and 'sf2ce-08-dhalsim by Dark Saviour': added CPS-corrected/224p variants with vertical follow, for both 16:9 and 4:3 aspects and other additional edits/fixes.

See the bottom of the first post for more details and screenshots.
    

Example way to make SF3 , CVS Sprite faster - AI

 May 11, 2025, 05:43:18 pm View in topic context
#6
 Posted by alongcaca  in Example way to make SF3 , CVS Sprite faster - AI (Started by alongcaca May 11, 2025, 05:43:18 pm
 Board: Sprite Projects

In this time, I know the AI ​​is not perfect enough to create a complete character, but if you have drawing skills, this is a tool to help you get the job done faster

This AI is currently trained for 2 types of SF3 , CPS II, CVS
Here is an example SF3 style:

Text to image

Prompt
Code:
Body type: Extremely muscular and bulky; heavily built upper body and legs with exaggerated muscle definition, especially on arms, shoulders, chest, and thighs. 
Skin tone: Light pinkish skin with visible veins and shadows accentuating muscle mass.
Head: Bald top with thick brown beard and mustache, rugged facial features with a stern, aggressive expression.
Upper body: Bare-chested, showing full pectoral and abdominal muscles.
Arms: Gigantic and veiny arms; fists are clenched, forearms wrapped in thick red and yellow wristbands.
Lower body: Wears red wrestling trunks with a golden waistband.
Legs: Massive thighs and calves with visible veins and detailed muscle shading.
Knee areas: Patches of dark body hair around the knees.
Footwear: Red wrestling boots with white laces and soles, extending halfway up the calf.
Pose: Fighting stance with knees bent slightly and arms raised, ready to strike.
Img to img

Prompt

Code:
white background, 1boy, muscular male, (blonde hair, viking, armor, arm tattoo, bone necklace, abs:1.1), from side, (front kick:1.1), full body

There is full description of prompt, variables to create image in it
SF3
https://civitai.com/images/69544077
CVS
https://civitai.com/images/54623863
CPS II
https://civitai.com/images/58605532

You can use sprites to train this AI

    

Re: Tekken 8

 May 11, 2025, 05:05:00 pm View in topic context
#7
 Posted by Rabano  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

I don't like that half the DLC so far is Tekken 7 DLC
    

Re: Tekken 8

 May 11, 2025, 04:23:29 pm View in topic context
#8
 Posted by Staubhold  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

What we fans expected: Balanced patch FR, cohesive stuff, loved characters, more customization.

What we get: paid content, more paid content, paid content, not-suitable-for-epileptic-people stage and an over-designed character who now wears a crown.


Just terrible :/

Sooooo true!
    

Re: Melty Blood Type Lumina Stage Collection (Completed 2024-05-15)

 May 11, 2025, 04:19:19 pm View in topic context
#9
 Posted by slackboy101  in Melty Blood Type Lumina Stage Collection (Completed 2024-05-15) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Sorry for necro posting, but which arenas go to which characters?
    

Re: MUGEN Video thread

 May 11, 2025, 02:42:48 pm View in topic context
#10
 Posted by GF202020  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 May 11, 2025, 02:22:39 pm View in topic context
#11
 Posted by valgallah77  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Tekken 8

 May 11, 2025, 12:36:01 pm View in topic context
#12
 Posted by FeLo_Llop  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

What we fans expected: Balanced patch FR, cohesive stuff, loved characters, more customization.

What we get: paid content, more paid content, paid content, not-suitable-for-epileptic-people stage and an over-designed character who now wears a crown.


Just terrible :/
    

Re: Blazblue Battle Coliseum (Arcade & Versus Mode)

 May 11, 2025, 12:04:59 pm View in topic context
#13
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

    

Re: Spritesheet Expansion Thread

 May 11, 2025, 05:45:30 am View in topic context
#14
 Posted by Rabano  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 am
 Board: Sprite Projects

you reminded me, I do have more animations for Dhalsim

not my favorites, but for archiving sake

SF5 inspired crouching kicks:





Custom Sweep:


Custom air punch:


and SFV Jumping HP:
    

Re: Tekken 8

 May 11, 2025, 03:51:33 am View in topic context
#15
 Posted by Kirishima  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games



Recently revealed at EVO Japan, the next wave of the Tekken 8 apology tour roadmap content has been revealed.  From balance adjustments, to ghost battle updates, to a new stage based on PAC-MAN, to a collab with Karate Kid Legends, to Dragunov and Kuma/Panda getting back their old outfits, tho in the latter's case, they wear nothing like in Tekken 2.

Finally, Fah returns.  Joy.
    

PIKACHU! ALL TOGETHER! THUNDERBOLT!

 May 11, 2025, 02:56:16 am View in topic context
#16
 Posted by DNZRX768  in PIKACHU! ALL TOGETHER! THUNDERBOLT! (Started by DNZRX768 May 11, 2025, 02:56:16 am
 Board: IKEMEN Releases



New Pikachu's "Version IKEMEN 4.0" update will be released now, featuring one of the biggest improvements to the character in years: a new super move, with some of the most complex animations and coding I have done to date!

----Changed from IKEMEN 3.1 to IKEMEN 4.0 (05/10/2025):

-Added a completely brand new super move: Pikachu X 10 Thunderbolt!
--Added all new graphics and coding to support the move!
--Updated the movelist to include the new super move!
-Updated commenting here and there to better explain things for my benefit and others.
-Updated the AI to utilize the new move, and be better overall.

DOWNLOAD HERE:

File version: IKEMEN 4.0

https://1drv.ms/u/c/87e7c72ac656b3ba/EYxcUG3Kd0xPk2RuDhGG0mUBmLQBGSnuyP1D9DyEVCNdWQ
    

Re: Kyo from KOFXIII

 May 11, 2025, 02:25:06 am View in topic context
#17
 Posted by vyn  in Kyo from KOFXIII (Started by vyn April 21, 2025, 05:47:42 am
 Board: Projects

Video update:



He does not have EX specials and Max mode going by this teaser? Was curious will there be an alt .snd file for only XIII voices, no XV voices sprinkled in? Very quick progress.

Ex moves yes, Max mode nope. His sound file is now fully XV except for 1 line.
    

Re: CvS - KoF XV Goenitz.

 May 11, 2025, 12:36:24 am View in topic context
#18
 Posted by Argetlam  in CvS - KoF XV Goenitz. (Started by Hiram Yagami December 24, 2024, 06:42:40 pm
 Board: Your Releases, older Mugen

What an incredibly underrated CvS styled Goenitz >.>
    

Re: MUGEN Video thread

 May 11, 2025, 12:13:06 am View in topic context
#19
 Posted by Captain Vulcan  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


    

Re: This new york stage?

 May 10, 2025, 11:40:03 pm View in topic context
#20
avatar  Posted by Antares::  in This new york stage? (Started by WatsonGrim69 May 09, 2025, 05:08:39 am
 Board: Requests

Hi. Apparently the author of this stage is Seth Zankuten. There is also a version edited by Manuz for mugen 1.1 with zoom. The name of the stage is New York: Marvel.

https://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=38266-new-york-marvel-seth-zankuten

https://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=61766-new-york-marvel-1-1-seth-zankuten-edited-by-manuz

Xoxo