YesNoOk

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Re: Celebrating 25 years working with MUGEN!

 December 21, 2024, 02:01:45 pm View in topic context
#1
 Posted by i_oVo_i  in Celebrating 25 years working with MUGEN! (Started by O Ilusionista December 17, 2024, 10:17:40 pm
 Board: Your Releases, 1.0+

Congratz on the release Ilu, glad to see u still work on MUGEN after all these years. I got introduced to MUGEN in 2007 and ur Spec Ops stuff was one of the things that made me fall in love with MUGEN and its endless possibilities. Much respect and thank you for all the contributions you've made to this community.
    

Re: Why auto-ai exists?

 December 21, 2024, 12:02:06 pm View in topic context
#2
 Posted by Dai-Manji  in Why auto-ai exists? (Started by snowy997 December 21, 2024, 12:09:09 am
 Board: Off-Topic Help

Something that pisses me off is that in some characters (especially those made by japanese creators), there is a stupid auto-ai that prevents me from playing the character. I want to know, what's the purpose of this? What's the point of creating a whole character if you can't even play it? I understand that being done to boss characters, but still. Is the AI so strong it overtakes the player? I don't understand.

As someone who actively collects brutal and cheap AI characters, the thing to understand is that a lot of Japanese (and especially Chinese) creators focus more on the technicals of MUGEN, rather than the playability of characters.

This is often why there are entire channels which do nothing but showcase the destruction these characters can do. Keep in mind, these creators are known for their AI in most cases, and take a lot of pride in finding ways to optimize their characters to be as perfect as they can be.

The tournament scene on that side of the community is wild, especially when it comes to cheapie characters. At the end of the day, AUTO-AI mainly exists because the people that use it, are not creating characters with the goal of them being played, but instead to showcase their technical prowess and understanding of game mechanics and how to exploit them.

Prime examples of this are creations by Kotori, KEYSER, Phoenix Kaiser, 1zjxx, and others. These creators are known for their absolutely devastating AI, often outright breaking the game engine in order to win against other characters which you and I would normally lose against.


That said, most of them can have the AI turned off via a CONFIG file, but then there will be no button inputs coded for the character.
    

Kartara (The Passing) released New Kychiel

 December 21, 2024, 10:56:53 am View in topic context
#3
 Posted by Yagoshi300  in Kartara (The Passing) released New Kychiel (Started by Yagoshi300 December 21, 2024, 10:56:53 am
 Board: Found Releases 1.0+

    

Re: Why auto-ai exists?

 December 21, 2024, 09:45:14 am View in topic context
#4
avatar  Posted by Duos.act  in Why auto-ai exists? (Started by snowy997 December 21, 2024, 12:09:09 am
 Board: Off-Topic Help

I heard another reason Auto A.I. is generally a thing some creators do, because of AI tournaments. I heard a large chunk of Japanese creators take AI tournaments very seriously, and I can only assume tournament participating characters have Auto A.I. solely on to make sure they don't sandbag and lose the tournament. I assume those creators simply choose to take the Auto route instead of more complicated simultaneous Hard A.I. and human player systems.

Yeah, this is correct. 

AI tournaments are very popular with the Japanese community.  As I said earlier, some creators have config files that let you adjust the AI level, toggle AI only/human control and similar settings.  If you're familiar with Holn, his AI patches go the extra mile of letting you set frequencies for specific mechanics that a character might have.  For example, some of his Versus Series patches will perform touch of death or infinite combos if enabled.

If you download an AI patch and find it isn't to your liking for whatever reason, I suggest checking if there are any option or config files, you might be able to tweak it a little bit.
    

Re: Why auto-ai exists?

 December 21, 2024, 07:59:00 am View in topic context
#5
 Posted by MR. IBZS II  in Why auto-ai exists? (Started by snowy997 December 21, 2024, 12:09:09 am
 Board: Off-Topic Help

I heard another reason Auto A.I. is generally a thing some creators do, because of AI tournaments. I heard a large chunk of Japanese creators take AI tournaments very seriously, and I can only assume tournament participating characters have Auto A.I. solely on to make sure they don't sandbag and lose the tournament. I assume those creators simply choose to take the Auto route instead of more complicated simultaneous Hard A.I. and human player systems.
    

Re: Why auto-ai exists?

 December 21, 2024, 06:54:10 am View in topic context
#6
 Posted by beterhans  in Why auto-ai exists? (Started by snowy997 December 21, 2024, 12:09:09 am
 Board: Off-Topic Help

Something that pisses me off is that in some characters (especially those made by japanese creators), there is a stupid auto-ai that prevents me from playing the character. I want to know, what's the purpose of this? What's the point of creating a whole character if you can't even play it? I understand that being done to boss characters, but still. Is the AI so strong it overtakes the player? I don't understand.

There are multiple factors that cause this. As far as I understand, as a character author myself, I can try to explain my perspective.

1 Instead of creating a character to meet boss or market demand and exchange it for money, MUGEN characters are not something you can profit from even somebody willing to pay, its not enough to pay you bills. So why create them?
The only reason an author would put time and effort to exchange nothing, is to entertain themself. The author may not be a skilled player, but they can program AI to fight for them, and this has a lot of advantages. It’s like coding your own Pokémon and battling another author’s Pokémon.

2 Old versions of MUGEN don’t have a way to tell if a character is being controlled by a human or by AI. What does this mean?
If you're a coder, you write:

If human control => I do nothing
If AI control => I do something (like attacking when the opponent is near or far)

But in older versions of MUGEN, there’s no way to tell whether the character is controlled by a human or AI. The workaround to detect whether the character should be controlled by AI took time to activate. So, if you use the workaround that allows both human and AI control, there will be a delay in activating the AI, and the character might lose the round. To avoid this, authors may hard-code the AI to always be on, ensuring there’s no delay and less chance of losing a round.

imagine you put 6 month or years in your own character, only to see he or she is beaten by other player or other character. you won't like the feeling if you are not mentally prepared.

3 Many people still use older versions of MUGEN. Newer versions, like MUGEN 1.0, 1.1, or IKEMEN, officially have a way to determine if a character should be controlled by a human or AI. However, many authors still code in the old way and don’t use the new AILevel feature. This could be because they want backward compatibility or have other reasons.
    

Re: Lasombra's Releases - all in one place

 December 21, 2024, 03:18:35 am View in topic context
#7
 Posted by Fauxcry  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

the attachedchar isn't going to get pushed back again after ikemen go 1.0?
    

Can You Win? - P.O.T.F. Battles

 December 21, 2024, 01:49:40 am View in topic context
#8
avatar  Posted by Ogre.  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Cave Story Theatre

 December 21, 2024, 01:02:04 am View in topic context
#9
 Posted by Funk  in Cave Story Theatre (Started by ShiroTori December 21, 2024, 12:42:33 am
 Board: Your Releases, 1.0+

admins, make the cave story profiles happen.
    

Cave Story Theatre

 December 21, 2024, 12:42:33 am View in topic context
#10
 Posted by ShiroTori  in Cave Story Theatre (Started by ShiroTori December 21, 2024, 12:42:33 am
 Board: Your Releases, 1.0+

    

Re: Why auto-ai exists?

 December 21, 2024, 12:29:37 am View in topic context
#11
avatar  Posted by Duos.act  in Why auto-ai exists? (Started by snowy997 December 21, 2024, 12:09:09 am
 Board: Off-Topic Help

A lot of Japanese AI patches are made with watch mode in mind, not player use.  Some of them let you toggle it off in the config file but it's not a standard or anything.
    

Why auto-ai exists?

 December 21, 2024, 12:09:09 am View in topic context
#12
 Posted by snowy997  in Why auto-ai exists? (Started by snowy997 December 21, 2024, 12:09:09 am
 Board: Off-Topic Help

Something that pisses me off is that in some characters (especially those made by japanese creators), there is a stupid auto-ai that prevents me from playing the character. I want to know, what's the purpose of this? What's the point of creating a whole character if you can't even play it? I understand that being done to boss characters, but still. Is the AI so strong it overtakes the player? I don't understand.
    

Re: Kof 2003 Portrait project

 December 20, 2024, 10:46:28 pm View in topic context
#13
 Posted by franqiho  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

    

Re: Noonan's Bar Stage 1.1 & 1.0

 December 20, 2024, 10:41:10 pm View in topic context
#14
 Posted by Croix12  in Noonan's Bar Stage 1.1 & 1.0  (Started by MatreroG December 20, 2024, 08:15:15 pm
 Board: Your Releases, 1.0+

Awesome!
    

Re: Character of the Month: November 2024 Voting

 December 20, 2024, 09:09:52 pm View in topic context
#15
 Posted by WF4123  in Character of the Month: November 2024 Voting (Started by Lyrica December 19, 2024, 07:21:54 pm
 Board: M.U.G.E.N Discussion

Voted Stryker and KFM
    

Noonan's Bar Stage 1.1 & 1.0

 December 20, 2024, 08:15:15 pm View in topic context
#16
 Posted by MatreroG  in Noonan's Bar Stage 1.1 & 1.0  (Started by MatreroG December 20, 2024, 08:15:15 pm
 Board: Your Releases, 1.0+

    

Re: New Virtua Fighter Project Announced

 December 20, 2024, 06:41:02 pm View in topic context
#17
 Posted by snowy997  in New Virtua Fighter Project Announced (Started by GTOAkira December 13, 2024, 04:12:40 am
 Board: Fighting Games

please no

I think a story mode would betray the spirit of Virtua Fighter

uh... the thing i hate the most in VF is the abscence of a story mode/endings, i beat VF5 in a few minuted and aftwr that there was nothing else to do, i hate the fact that there are no endings, there is no incentive to play it in single-player, which is a shame because i like the gameplay

in that case, maybe Virtua Fighter just isn't the franchise for you then

being minimalistic in terms of story, to the point of having no character endings at all, is the entire point of Virtua Fighter having no in-game story: you weren't supposed to get story tidbits handed to you on a silver plate, you were supposed to dig deep for story details yourself...ya know, actually put in effort in your research

But for a single-player experience that's just bad design. I wouldn't buy a game for hundreds of dollars, to beat the game once with one character, and that's it. I don't have much people to play with, so it's pretty lame since when i beat the game once i beat the game with everyone else, and i don't give a damn to score/time attack.

I bet that isn't even design, it's just SEGA being lazy.
    

Re: MT7's Random Palette Thread for OHMSBY Characters (and others I guess) v2

 December 20, 2024, 05:12:50 pm View in topic context
#18
avatar  Posted by Dude01  in MT7's Random Palette Thread for OHMSBY Characters (and others I guess) v2 (Started by MT7 「双蓮の隻眼」 October 18, 2024, 11:15:24 pm
 Board: Edits & Addons 1.0+

Aye Btw that ciel one with eda is ngl genius. Nun from normal, powered ciel being casual nice

Request Time Lesgo:

1. Bullet (Resentone) - Seonhee [Like A Dragon Infinite Wealth]
Reason: Good thing she is playable at infinite wealth and why add her uhm idk it fits for her ig idk
https://yakuza.fandom.com/wiki/Seonhee
idk if this is a good reference.

2. Yumi (OHMSBY) - Ahri [2XKO]
Reason: Well it fits for her
https://2xko.riotgames.com/en-us/ahri/

3. Susanoo (OHMSBY) - Dr. Phosphorus (Creature Commando)
Reason: Ngl He has the coolest effect and character wise also, but yeh idk who to put it so i was thinking hm maybe he fits
https://www.reddit.com/r/DCcomics/comments/1g7v0kf/discussiondr_phosphorus_from_creature_commandos/

4. Eltnum (Resentone) - Clorinde [Genshin Impact]
Reason: Maybe This Fits Her
https://genshin-impact.fandom.com/wiki/Clorinde

5. Kagura (Tornillo) - Clive Rosfield [Tekken 8 but his from ff 16]
Reason: Well This character has more flashy stuff and yeh its gonna break my "graphics card". For me putting him at tekken is kinda of uh hm i either go with it or hate it. Cuz Tifa is right there man. But hey i ain't gonna complain cuz hey the mishimas are right there and it dead soo the game is fine so yeh
https://tekken.fandom.com/wiki/Clive_Rosfield

6. Adachi (OHMSBY) - Yu & Izanagi no Okami

7. Carmine (OHMSBY) - Freeman (Garou Mark of the wolves)
https://snk.fandom.com/wiki/Freeman
    

Re: I have a good news but

 December 20, 2024, 03:55:21 pm View in topic context
#19
avatar  Posted by codeunexist  in  I have a good news but (Started by codeunexist December 17, 2024, 03:27:02 pm
 Board: Graphics

    

Re: New Virtua Fighter Project Announced

 December 20, 2024, 02:21:42 pm View in topic context
#20
 Posted by TrinitroRoy  in New Virtua Fighter Project Announced (Started by GTOAkira December 13, 2024, 04:12:40 am
 Board: Fighting Games

please no

I think a story mode would betray the spirit of Virtua Fighter

uh... the thing i hate the most in VF is the abscence of a story mode/endings, i beat VF5 in a few minuted and aftwr that there was nothing else to do, i hate the fact that there are no endings, there is no incentive to play it in single-player, which is a shame because i like the gameplay

in that case, maybe Virtua Fighter just isn't the franchise for you then

being minimalistic in terms of story, to the point of having no character endings at all, is the entire point of Virtua Fighter having no in-game story: you weren't supposed to get story tidbits handed to you on a silver plate, you were supposed to dig deep for story details yourself...ya know, actually put in effort in your research