After what feels like ages, Glover has been updated to v1.1! Changelog:
- Revamped gameplay and combo system - Glover now only uses three buttons for normals, though there's a catch - you can now chain a light normal into another light normal into ANOTHER light normal, which can be also chained into a medium normal into a medium normal and then a strong normal, though this only applies to standing normals. However, you can now chain a strong normal into a crouching normal for comboing as doing so will move Glover forward a little. - Added three more normals - they're the "chain" ones which occur if you cancel a light/medium normal into another light/medium normal. To be more specific, the new normals are two more light normals and one more medium normal. - Dodges and the power charge now use their unique buttons, using A for dodges and B for the power charge. - Added a "Danger!" message. This shows up when Glover's HP is down to 300 to alert the player that he'll be K.O.'d soon if he doesn't K.O. his opponent. - Adjusted the A.I. - Some moves' inputs were changed to be consistent with the new button layout. - Added a ball compatibility.
Not sure if this belongs here since moleboxing isn't part of MUGEN, but if you want some tool, I know DE-MOLE-ITION, which I used for this moleboxed fullgame. AFAIK, works in almost all moleboxed MUGEN games and some others from Fighter Maker, but it's up to you testing it
New Update for Retro Blast Mugen and Ikemen go version
Mugen version 1. Updated and fix some issue with select screen 2. Adjusted the system with the victory screen 3. fix and adjusted the original life
Ikemen go version been updated for 4-16-2025 with the new nightly build for this year. No more JSON; it is now INI for the save files. "vselect not supported anymore"
Back with a new release, M.bision! Street Fighter Alpha Styled with Cvs2 gameplay. Simple character hes just in his aplha form. I will be doing his Shin Bison from in the future. For those thats interested, I have a marvelsuperheros vs Streefighter Hulk coming soon and a svc version of Kim possibly a marvelsuperheros vs Streefighter Wolverine ......... Check it out https://www.mediafire.com/file/8jciawsc2rodr31/cvsmbison.rar/file
A major update to the previously released stage 'ssf2-09-thawk by Dark Saviour': added CPS-corrected/224p variants with vertical deltas, for both 16:9 and 4:3 aspects and tweaked/fixed several other thigs, e.g. the birds' animation which were both broken in Mugen 1.1 and otherwise practically unnoticeable.
See the bottom of the first post for more details and screenshots.
So yes this is still alive, my only issue I have now is possibly having to revamp the roster because I finally got a hold of the guy the MvCX chars where made by, asked him if its cool for this project he sorta gave me a vague answer or I just didnt understand what he meant fully lol Basically he said he was planning on making chars public....but the game is....already public by him already and said he'll think about it? Not entirely sure I get what he meant but out of respect I'll likely have to cut out a majority of these characters in this compilation project. I wasnt sure if crediting would be enough or not so I just told him i wont do it then.
Thanks for answering these, so, I am moving a MKP Season 2.9 final -based project to Ikemen:
1) Moving the Mugen's data to Ikemen's data folder crashes because it asks for system.def to be in data\mugenclassic\system.def. I wanted to edit the script main.lua so it doesn't look for data\mugenclassic\ but just data\ but whatever parameters it set I could not see where it uses mugenclassic folder. So I moved from Mugen's data to Ikemen's data\mugenclassic\ for this error to stop.
Tried with latest nightly build but get again a true type font error (Error log: freetype: invalid TrueType format: bad TTF version) - I started pasting one by one the fonts especially made by me - mine work, so the crash is from some other specific in my case ArnoPro-CAPS , made an issue, this isn't a big deal because I can use a regular similar any other that works - SOLVED
2) But I noticed something, I was able to go through menus and chars
and I see a bit of degradation, this is custom font with the idea to display for stages on selecting stage, other fonts like my main menu is also icons and is alright no such quality drop, maybe not such a big issue for now
It is the only font that graphically looks wirse on Ikemen, otherwise I think the rest graphics are the same. - SOLVED
3) It is crashing - until I bring the files Common.const, Common.air, Common.cmd. and all the ZSS. If this can be disabled from the lua or config ini - yes in config these can be disabled/commented - I comment them in the config.ini and they keep returning like it's not disabling them. Crashes on character load due to those missing files. But how a character can use its own files that it forces these common files.
Anyway I think it just needs these files there unless disabled from somewhere, mugen characters just don't use these files - SOLVED
4) Another thing I noticed - in Ikemen the 720P window is smaller than the Mugen 1.1 720P where I set the Mugen.cfg settings video and game width to be 720P. And I did set 720p in Video settings of Ikemen options But for my display res width 2560, two 1280p fits, so it is actually the Mugen window that is larger than 720p and it is 1080p, i.e this is correct window size for Ikemen - SOLVED
If you copy Mugen over Ikemen (not the other way around) it will probably end up close to working. You'll just have to set all the options again. But I've never tried it.
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If I copy the fonts folder even without replacing the fonts in Ikemen folder, a crash happens about fonts TTF described here: https://github.com/ikemen-engine/Ikemen-GO/issues/1715 (I do not have this njnaruto.ttf but who knows some other font of mine may be causing it but works fine in mugen.
I haven't run into that issue myself so I'd say most TTF fonts work. If you find more that don't work, it'd be useful if you posted them on GitHub (in that same thread even).
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2. The Data folder: Mugen has the Lua, Vert and Frag files there, can they be deleted? Since Ikemen has external\script Lua files there.
Ikemen doesn't need those Mugen files to run. So yeah, safe to remove.
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I was looking for what corresponds to the Mugen.cfg
config.json in older Ikemen versions or config.ini in the current development builds (nightly versions).
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3. The ZSS files in the data folder of Ikemen, in Options.lua
Are these needed since for conversion of project I'd have them use other common files, not sure where these would fit.
No you don't need those to run Ikemen. They're just a default build of sorts. You can have your own common state files.
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But basically I couldn't find a video that shows exactly how a project is moved like that
Try the copy Mugen over Ikemen method first and go from there (backup your Mugen files). Alternatively handle it like you'd handle a new Mugen build: unpack Ikemen then start adding your chars, stages, etc.