YesNoOk

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Re: KOF Anthology All Characters Pack (Updated 25.01.12)

 January 15, 2025, 03:25:17 am View in topic context
#1
 Posted by Dawn de Era  in KOF Anthology All Characters Pack (Updated 25.01.12) (Started by dura7ll3ur September 13, 2015, 01:14:18 am
 Board: Edits & Addons 1.0+

Update 25.01.05 : New bonus character added : Kung Fu Dronk (by Dronk).

[youtube]https://www.youtube.com/watch?v=3zInae66aLM[/youtube]

Check first post.
++

You took Kung fu Dronk and... removed any semblance of Dronk. His voice is gone, his personal cosmetic stuff was stripped away, like the Rubber Soul stuff, the tires, the cats and whatnot, and his violent mode was just kinda... smushed into the normal character? Are you familiar with the character you've edited?
    

Re: Capcom All-Stars - Demo Edition - 2.1 - RELEASE

 January 15, 2025, 02:26:11 am View in topic context
#2
 Posted by HomebodyBody  in Capcom All-Stars - Demo Edition - 2.1 - RELEASE  (Started by AVPboy January 06, 2025, 05:37:29 am
 Board: Your Releases, 1.0+

Not sure if it's just me but much of Pur and Fur's specials deal no damage at all.
    

Re: Sailor Venus Sprites

 January 15, 2025, 12:36:40 am View in topic context
#3
 Posted by rgveda99  in Sailor Venus Sprites (Started by rgveda99 November 30, 2022, 01:07:15 am
 Board: Sailor Stars Beyond





    

Re: Character of the Month: December 2024 Nominations

 January 15, 2025, 12:28:33 am View in topic context
#4
 Posted by Macaulyn97  in  Character of the Month: December 2024 Nominations (Started by Lyrica January 04, 2025, 09:06:37 pm
 Board: M.U.G.E.N Discussion

Son (Dad 'n Me) by Achilldude - 2
T-Hoppy by Basara-kun - 2
    

Re: Capcom All-Stars - Demo Edition - 2.1 - RELEASE

 January 15, 2025, 12:19:17 am View in topic context
#5
 Posted by AVPboy  in Capcom All-Stars - Demo Edition - 2.1 - RELEASE  (Started by AVPboy January 06, 2025, 05:37:29 am
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 January 14, 2025, 10:58:07 pm View in topic context
#6
 Posted by TornilloOxidado  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion



    

Re: Dcat's TMNT WIP Thread

 January 14, 2025, 08:08:30 pm View in topic context
#7
 Posted by oldmanwinters  in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 am
 Board: Projects

I still plan on doing an April but using the Shredder's Revenge sprites as a base

I know it's way easier when you have ready made base sprites to work from, but I'd still love to have your own distinctive April (and Splinter!) to better match the Hyperstone Heist Turtles.  I'd even be happy to help you crowdfund it, giving a little here and there.
Maybe you can make use of the Shredder's Revenge style for some in-between frames?
    

Re: Blazblue Battle Coliseum (Arcade & Versus Mode)

 January 14, 2025, 07:56:37 pm View in topic context
#8
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade & Versus Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Portraits and extras from Waku Waku 7 for all 8 characters.

Rai


https://mega.nz/file/lkEGnZbD#7H8eqyJ71V3ne1T8Ko99vrCa8oh6722l3unSIrNEglg

Arina


https://mega.nz/file/Ak81gJKC#MyrBQauZ3v6uwT3qnOWeUyXfNd8-MiRLBkWlmg-Swsk

Slash


https://mega.nz/file/R8twyYwL#PN7EIl5VdfWM5iYfb0xFK_ZIjetH9VTaj7ZYDhKnkd8

Dandy J


https://mega.nz/file/NlMVxAhY#5uuxHVKJqiH37njG5-TKQG_zZgmN0RmbEVdBvGrTO_A

Mauru


https://mega.nz/file/opNhgJYI#tLByQ23ycW8JqDPOQx0_xfT74h5OCEVExnDS8Usq2OY

Politank Z


https://mega.nz/file/Vl9E0R6B#EMnvzvSiiBsUK0vaWXqfz4GqCnlkykdDXJlT8vNDvDA

Tesse


https://mega.nz/file/Fxl3XK7B#u3To71VqRSnKEzCUG5qO-J3XWsqEx1dLUhOp5z4OEaY

Fernandeath


https://mega.nz/file/18F3RKCY#GJxab_szjx6hrAsS7VPDgqxPgYgamKcKqjdyoFWcKFg

Spoiler, click to toggle visibilty

Next game, NeoGeo Battle Colisseum. See you soon!
    

Re: 4 new Rivals of Aether stages released!

 January 14, 2025, 07:22:36 pm View in topic context
#9
 Posted by Gêmeos dos Jogos  in 4 new Rivals of Aether stages released! (Started by Gêmeos dos Jogos January 14, 2025, 05:03:44 pm
 Board: Your Releases, 1.0+

These are some beautiful stages. I recently discovered them on your site. Never heard of this game, but the sprites look awesome. Your coding is solid, too.

We thank you! Rivals of Aether is really a good game!
    

Re: 4 new Rivals of Aether stages released!

 January 14, 2025, 07:10:18 pm View in topic context
#10
 Posted by Vegaz_Parrelli  in 4 new Rivals of Aether stages released! (Started by Gêmeos dos Jogos January 14, 2025, 05:03:44 pm
 Board: Your Releases, 1.0+

These are some beautiful stages. I recently discovered them on your site. Never heard of this game, but the sprites look awesome. Your coding is solid, too.
    

Re: Samchay released

 January 14, 2025, 06:53:02 pm View in topic context
#11
 Posted by Vegaz_Parrelli  in Samchay released (Started by adamskie January 09, 2025, 01:45:50 pm
 Board: Your Releases, 1.0+

>Vegaz_Parrelli
Tomyamgun.zip contains two text files.
readme.txt is in English and the other is in Japanese.(^^)

I see. Thanks. But all your other characters read me files look like this when I open then...

Code:
;–³ŒÀ—pƒLƒƒƒ‰ƒNƒ^[ƒf[ƒ^@ƒAƒNƒZƒ‹ƒz[ƒNiFatal Fury Specialj
;=================================================================
;§ìŽÒ@F‚ ‚¾‚Þ‚·‚«[
;ÅIXVF2021.10.23
;–{‘́@@F2001.04.14
;Š®¬“x@F99“

™ƒ{ƒ^ƒ“”z’u™
@‚˜FŽãƒpƒ“ƒ`@‚™F‹­ƒpƒ“ƒ`
@‚FŽãƒLƒbƒN@‚‚F‹­ƒLƒbƒN
@‚“F’§”­

š“ÁŽê“ü—Í‹Zš
@ƒwƒ‹ƒ{ƒ“ƒo[ i“Š‚°ŠÔ‡‚¢‚Łj‚U{‹­‚j
@ƒGƒŒƒLƒAƒ^ƒbƒN i“Š‚°ŠÔ‡‚¢‚Łj‚S{‹­‚j
@ƒ[ƒŠƒ“ƒOƒoƒXƒ^[@ i“Š‚°ŠÔ‡‚¢‚Łj‚X{‹­‚j
@”ð‚¯UŒ‚@@@ iƒK[ƒh¡‘O‚É)‚U{Žã‚o
@‚Á”ò‚΂µUŒ‚ @‹­‚o{‹­‚j

›•KŽE‹Z›
@ƒgƒ‹ƒl[ƒhƒAƒbƒp[ ‚QC‚RC‚U{‚o
@ƒXƒ}ƒbƒVƒ…ƒ{ƒ“ƒo[ ‚Pƒ^ƒ‚U{‚o
@ƒAƒNƒZƒ‹ƒ_ƒ“ƒX ‚o˜A‘Å

’´•KŽE‹Z@‚PƒQ[ƒWÁ”ï(‘Ì—Í1/4‚Ì‚Æ‚«‚Í–³§ŒÀ)
@ƒAƒNƒZƒ‹ƒ‰ƒbƒVƒ… ‚SC‚UC‚RC‚QC‚PC‚X{Žã‚j{‹­‚o
    

Re: Deluxe's Character Workshop

 January 14, 2025, 06:19:03 pm View in topic context
#12
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

Sorry for lack of updates for the past few days. Been busy lately with other stuff and I was working on updates for other chars, which will come out very soon. Anyways, more progress!

Spoiler, click to toggle visibilty
    

4 new Rivals of Aether stages released!

 January 14, 2025, 05:03:44 pm View in topic context
#13
 Posted by Gêmeos dos Jogos  in 4 new Rivals of Aether stages released! (Started by Gêmeos dos Jogos January 14, 2025, 05:03:44 pm
 Board: Your Releases, 1.0+

Hello everyone, how are you? We are releasing 4 more stages for you, all of them are from the game Rivals of Aether. We felt a great desire to do these stages. We did everything we could.

The stages are:
- Neo Blazing Rail
- Highdive Hideaway
- Neo Julesvale
- Crystal Oasis

We hope you like it a lot.



You can download this and other stages that we made.

Spoiler, click to toggle visibilty
    

Re: Shakunetsu Sprite Edit's (Cyborg Monitor)

 January 14, 2025, 04:54:20 pm View in topic context
#14
 Posted by The Shakunetsu  in Shakunetsu Sprite Edit's (Cyborg Monitor)  (Started by The Shakunetsu January 14, 2025, 04:07:43 pm
 Board: Graphics

Thanks man I'm working more expansion normal moves related extending limbs haven't compiled and animated them yet
    

Re: goenitz by "varo_hadess" 2024 retouch

 January 14, 2025, 04:21:39 pm View in topic context
#15
 Posted by Akito  in goenitz by "varo_hadess" 2024 retouch (Started by Dampir January 09, 2025, 04:06:45 pm
 Board: Edits & Add-ons

mounted the update i did over the  latest RR version, and it seems it work well , if i am not wrong i did use RR version months ago

since my pc was in repairs (the people who work on my pc didnt fix the problem, one of my pPCs one and a half month with them)

I tested your Goenitz and it is very good, but there is still a huge inconsistency in the size of the head across various sprites.

In the fighting pose animation he has a more "CVS" head, with a larger size, which makes a big difference to the character, with even his eyebrow being highlighted. However, when moving with the character, the head becomes smaller again and the eyebrow practically disappears (as it normally is in KOF sprites). The color and shading pattern is also darker like in the SNK sprites, so there is a huge duality between animations where the head is bigger and in others it is smaller.

As a suggestion, I believe it would be good to work on the head in the fighting position to make it smaller so it stays the same size as the others and work more on shading all the heads themselves so they don't get so dark, as it seems like the work of "CVSization" remained only in the body and not in the head.

Overall, the work is very good as usual. I hope you accept these criticisms positively and can (perhaps) review this to improve the sprites.
    

Re: Shakunetsu Sprite Edit's (Cyborg Monitor)

 January 14, 2025, 04:15:31 pm View in topic context
#16
 Posted by MR. IBZS II  in Shakunetsu Sprite Edit's (Cyborg Monitor)  (Started by The Shakunetsu January 14, 2025, 04:07:43 pm
 Board: Graphics

Thank you for more Cyborg frames, always thought this character was very underrated. Are their plans for any more Cyborg animations at all?
    

Shakunetsu Sprite Edit's (Cyborg Monitor)

 January 14, 2025, 04:07:43 pm View in topic context
#17
 Posted by The Shakunetsu  in Shakunetsu Sprite Edit's (Cyborg Monitor)  (Started by The Shakunetsu January 14, 2025, 04:07:43 pm
 Board: Graphics


I'm using fewer frames as possible





I'm still working on

Next would be M Bison SF2, Alpha and CVS

    

New Pikachu's update IKEMEN 3.0 release (01/14/2025)

 January 14, 2025, 03:35:12 pm View in topic context
#18
 Posted by DNZRX768  in New Pikachu's update IKEMEN 3.0 release (01/14/2025) (Started by DNZRX768 January 14, 2025, 03:35:12 pm
 Board: IKEMEN Releases

Good Morning. Today, I have a release to make: New Pikachu's IKEMEN 3.0 update will be released now.



----Changed from IKEMEN 2.0 to IKEMEN 3.0 (01/14/2025):

-Significant graphics and coding overhaul for A Horde of Pikachu!
--Reworked coding to massively expand the number of sprites and animations that can potentially be used with the move.
--Added 2 new Pikachu types to the move.
--Replaced many of the sprites of the Pikachu types added in the previous update with cleaned up and higher-resolution versions; non-destructively scaling down with MUGEN 1.1's scaling features.
--Reworked the coding for the move so it will be more cleaner and easy to read.
--Rebalanced the move's damage and how many Pikachu get sent in.
-Numerous cleanup of coding and text to get rid of errors and future-proof the character.
-Reworked Controls so that the X and Y buttons work, although they behave like A and B buttons, respectively.

DOWNLOAD HERE:

File version: IKEMEN 3.0

https://1drv.ms/u/c/87e7c72ac656b3ba/EcqCW_Ob0VdLs0ORPWPPOToB0GDtr5OfpTsD-G4onc83Kg?e=QNnFgr
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Year 2 announced!)

 January 14, 2025, 02:36:17 pm View in topic context
#19
avatar  Posted by Byakko  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Year 2 announced!) (Started by Kirishima February 21, 2022, 06:39:43 am
 Board: Fighting Games

Cheezus the effort in these animations they put for both of the FF guys. Fire install, bouncing flaming fans everywhere, and is that the Ryuuenbu they changed for her new costume ?
    

Re: Samchay released

 January 14, 2025, 04:21:43 am View in topic context
#20
 Posted by adamskie  in Samchay released (Started by adamskie January 09, 2025, 01:45:50 pm
 Board: Your Releases, 1.0+

>Vegaz_Parrelli
Tomyamgun.zip contains two text files.
readme.txt is in English and the other is in Japanese.(^^)