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Re: [Vinnie Thread]: Enkidu Gaien Released (05/12/2024)

 May 24, 2024, 08:48:49 pm View in topic context
#1
avatar  Posted by Dude01  in [Vinnie Thread]: Enkidu Gaien Released (05/12/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

Hey I just wanna ask. When I play Your characters i was checking this "Critical, Contact and Panicked" on supers what is this mechanic for?
    

Re: Lugia Pokemon 1.1

 May 24, 2024, 08:37:18 pm View in topic context
#2
 Posted by Macaulyn97  in Lugia Pokemon 1.1 (Started by ryuhoshi490 May 22, 2024, 02:08:38 pm
 Board: Your Releases, 1.0+


Already made a video with him. I suggest you try to go for more detailed feedback with people like P.o.t.S., he always seems willing to test stuff.
    

Re: FeLo & Co

 May 24, 2024, 08:00:05 pm View in topic context
#3
 Posted by Scramble  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 pm
 Board: Sprite Projects

Shiki’s looking terrific! And it’s no big deal on Yuga’s symbol, it can always be CSed in, great work as always:)
    

Re: Happy Birthday to...

 May 24, 2024, 07:54:56 pm View in topic context
#4
 Posted by DeathScythe  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 am
 Board: All That's Left

    

Re: Happy Birthday to...

 May 24, 2024, 06:22:45 pm View in topic context
#5
 Posted by Genosan742  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 am
 Board: All That's Left

Guess who's turning three decades old today? This guy!
    

Re: MUGEN Video thread

 May 24, 2024, 05:38:42 pm View in topic context
#6
 Posted by D2TD  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Superman VS Jiren (DC Comics vs Dragon Ball Super)

    

Re: FeLo & Co

 May 24, 2024, 04:56:24 pm View in topic context
#7
 Posted by FeLo_Llop  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 pm
 Board: Sprite Projects

Oh? so you're back to fix him? Those are awesome news!!!

In news, these are the changes for Shiki:
  -----> Svc as Reference
As you can see, improved hair, her obi(belt) is now 3 pixeles bigger and bicolour, because I like that part of her design in artworks(which unfortunately didn't do the cut to SvC). I didn't include the CS for arms(shoulders and half chest) and fingers, because I feel it's not needed, same goes to add a ninja mask. I admit it would be cool, TBH. Specially because I CSed the upper part of her dress, so MK ninjas could be paleted in her.

The only reason I decided to put her in stand by is stupid as I am. I wasn't happy with her hair(AT ALL! It was hideous!!) so I wanted to improve that part, just didn't know how to. I admit it frustrated me A LOT. So yes, her hair is the only guilty of her hiatus status. Her back tattoos will only be the snake. The tribal one seemed SO chaotic sometimes and kinda looked like an ink stai in her back).


There was also a moment where I wanted to put the flower of her dress and cut her "back" dress as in SamSho19, as I wanted to put those lines for sandals, but I discarded this because it would increase the work A LOT(specially that flower). But in the end, it was just the upper part of her "sleeves", being the same colour as the lower dress.

This SvC/NGBC Shiki to CvS conversion will be free to everyone to use(don't make money out of it, please!). I may expand her moveset with SamSho 19 and Burst Shiki's set in the future and etc things. Please, if someone has videos or rips of those new movements Burst Shiki has, please, let me know, I only found a single kick in a random video of outube I've never found again.

Have a nice day!!
    

Re: Million Arthur: Arcana Blood Stage Collection

 May 24, 2024, 04:34:32 pm View in topic context
#8
 Posted by Eiton  in Million Arthur: Arcana Blood Stage Collection (Started by Eiton May 01, 2024, 09:49:12 am
 Board: IKEMEN Releases

I uploaded a lite version of stage 4.
    

Captain Commando Stage Pack by Vegaz

 May 24, 2024, 03:19:21 pm View in topic context
#9
 Posted by Vegaz_Parrelli  in Captain Commando Stage Pack by Vegaz (Started by Vegaz_Parrelli May 24, 2024, 03:19:21 pm
 Board: Your Releases, 1.0+

[PREVIEW]

Spoiler, click to toggle visibilty

[DOWNLOAD]

CapCom

[COMMENT]

Got some cool, retro, side scrolling goodness for yah! I present the Captain Commando Stage Pack! This is from the Arcade version. Sprites ripped by shunninghaung. A few have animations, although some of them weren't ripped. So I created animations myself. I only did 10 vids, but there's actually 23 stages. Click the link and battle from the City to Callisto just like the Commandos did. Enjoy!
    

Re: Nyakko(Final Fantasy11) 05/24/2024

 May 24, 2024, 02:21:31 pm View in topic context
#10
 Posted by ryuhoshi490  in Nyakko(Final Fantasy11) 05/24/2024 (Started by robo119 May 24, 2024, 01:01:24 pm
 Board: Your Releases, 1.0+

It looks different. that's good
    

Nyakko(Final Fantasy11) 05/24/2024

 May 24, 2024, 01:01:24 pm View in topic context
#11
 Posted by robo119  in Nyakko(Final Fantasy11) 05/24/2024 (Started by robo119 May 24, 2024, 01:01:24 pm
 Board: Your Releases, 1.0+


She is a character I created based on the race "Mithra" in "Final Fantasy 11"
Created in 2010, the renovation was completed this time.

She is a warrior and also wears summoning magic.
And he calls up a mythical creature named "Byakko" to accompany him.


Download:https://1drv.ms/f/s!AuUdflF-knrhiS89Xo6amUfWojl0?e=DFBvk8

    

Re: Character of the Month: April 2024 Voting

 May 24, 2024, 12:29:26 pm View in topic context
#12
 Posted by WF4123  in Character of the Month: April 2024 Voting (Started by DeathScythe May 19, 2024, 05:03:23 pm
 Board: M.U.G.E.N Discussion

Blue Mary and Evil Ryu
    

Re: Nep Art

 May 24, 2024, 11:59:15 am View in topic context
#13
 Posted by FeLo_Llop  in Nep Art (Started by Nep Heart February 24, 2021, 02:05:10 am
 Board: Graphics

Nice designs, Nep!
    

Re: [Tornillo Thread]: Izayoi Released (18/5/2024)

 May 24, 2024, 06:51:07 am View in topic context
#14
 Posted by TornilloOxidado  in [Tornillo Thread]: Izayoi Released (18/5/2024) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

Another update for Izayoi, this is actually her 8th update in the week.
Quote
-English Voice released, available in Addons section,
-Deleted leftovers on her default voice (japan).
-Added missing bits explods on her air grab attempt.
-Air Throw reworked.
-Some AI adjustements and fixes.
-Movelist.dat by dreadedpotato
-5B hitbox resized a bit.

    

Re: Crossup Bug(?): Defender can't block the cross-up.

 May 24, 2024, 06:28:38 am View in topic context
#15
 Posted by primordialgunna  in Crossup Bug(?): Defender can't block the cross-up. (Started by primordialgunna May 23, 2024, 04:21:06 am
 Board: M.U.G.E.N Development Help

Okay yes, that was the issue! I checked the thread and found the solution, thanks so much!
    

Re: how to do that Not everyone is invincible with super armor, like in mk9

 May 24, 2024, 04:47:11 am View in topic context


You should take away HT on your hitoverride and nothitby I think. Then make P2 have moves that are HT in their hitdef and see if you get better results.
I am not too familiar with super armor. I don't think I've made a character with it yet.

I already resolved it! You have to put "HitBy" for it to affect it
Code:
[State 0, NotHitBy]
type = NotHitBy
trigger1 = numhelper(1006)
value = SCA,NA,HA,NP,SP,SA,HP,NT,ST

[State 0, HitBy]
type = HitBy
trigger1 = 1
value = S, HT
time = 1
I investigated NotHitBy and HitBy a little more, after seeing another post on M.U.G.E.N Development Help that asks the following question
Quote
I'm trying to make a character that is ONLY hittable by projectiles and possibly helpers. I don't want normal attacks to do any damage, let alone phase him. Is there a way I can do that

thanks to Manson Rees from the user question. I understood. and thanks for trying to help me. and I show you the solution because, you asked
Quote
I'm not sure if there is a standard way of breaking super armor.
well there is, and it is also so that she learns something new that if there are solutions that she didn't know about. but is it possible that there will be more problems with super armor in the future? Maybe but for now let's leave it at that, if I need help with the super armor after giving up I will continue posting here.
    

Re: Million Arthur: Arcana Blood Stage Collection

 May 24, 2024, 01:42:55 am View in topic context
#17
 Posted by Eiton  in Million Arthur: Arcana Blood Stage Collection (Started by Eiton May 01, 2024, 09:49:12 am
 Board: IKEMEN Releases

Stage 4 is quite heavy (look at the file size)
I may upload a version which the screens at the back are not animated.
    

Re: Character floating after perform statedef 200 in the air

 May 24, 2024, 01:28:51 am View in topic context
#18
avatar  Posted by Slaker  in  Character floating after perform statedef 200 in the air (Started by Slaker May 23, 2024, 08:10:10 pm
 Board: M.U.G.E.N Configuration Help

So, I could solve the problem with the jump light punch, however I wasn't able to solve the problem with the shoryuken...
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A <-- this solved my problem with the jump light punch;
trigger1 = statetype = S
trigger1 = ctrl

I tried this code  modification in state 0 that I've found in another forum, however it didn't work how I expected, because other than the character land in a unnatural way, now if I perform a strong shoryken, that state repeats if I push the light punch while in the air, so it becomes kind of a double strong shoryuken:

; Stand
[Statedef 0]
type = S
physics = S
sprpriority = 0

[State 0, 1]
type = ChangeAnim
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 0

[State 0, 2]
type = VelSet
trigger1 = Time = 0
y = 0

[State 0, 3] ;Stop moving if low velocity or 4 ticks pass
type = VelSet
trigger1 = abs(vel x) < Const(movement.stand.friction.threshold)
trigger2 = Time = 4
x = 0

[State 0, 4] ;Are you dead?
type = ChangeState
trigger1 = !alive
value = 5050

[State 0, 5] ;Are you floating?
type = ChangeState
triggerall = pos y < 0
trigger1 = time > 1
value = 50

    

Re: Buy a Banananananananananana

 May 24, 2024, 12:45:11 am View in topic context
#19
 Posted by Staubhold  in Buy a Banananananananananana (Started by lipidking May 10, 2024, 12:22:00 am
 Board: Your Releases, 1.0+

Indeed. That's why I'm asking.  :)
    

Re: Million Arthur: Arcana Blood Stage Collection

 May 23, 2024, 11:54:13 pm View in topic context
#20
 Posted by DolphinDan400  in Million Arthur: Arcana Blood Stage Collection (Started by Eiton May 01, 2024, 09:49:12 am
 Board: IKEMEN Releases

Amazing job with these stages, it's always cool to see more 3D stages on Ikemen.
My computer could run the Melty Blood ones perfectly but sadly it seems that Stage 4 & 6 of this pack are a bit too much for it and Ikemen starts glitching out, I doubt the issue is Ikemen itself since I currently have the latest nightly version, maybe is there some way to turn down the graphical settings of a stage and get it working?