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accurate armored warriors/cyberbots sprites (Read 3836 times)

Started by Flowrellik, January 30, 2016, 06:25:59 am
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accurate armored warriors/cyberbots sprites
#1  January 30, 2016, 06:25:59 am
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Umm yeah. I want to try out something alonglines of character design here and I was wondering, Does anyone happen to know where I can find "Palette Accurate" versions of Cyberbots/Armored Warriors sprites? I know Kong did some but the palettes are not correct. I really want to give character creation a shot again and I wanted to try out cyberbots as a main.

N.

Re: accurate armored warriors/cyberbots sprites
New #2  February 01, 2016, 01:17:06 am
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I found this today:





There's just one issue: Look Face and Look Moji work, but the others have apparently had their controls disabled (aside from exiting by pressing start).  If someone can get this working, it'd make it easier to rip the sprites you need from it.  The hitbox/axis viewer is something I found by accident trying to force the game to use the functions to ATARI Edit.

Here's the cheats for mame:

https://www.sendspace.com/file/n9ia6l

The hitbox cheat will also display debug info in-game as long as you're in a match (you get sent to the Test Menu otherwise).

Edit: Ok, I got it sorta working.  It's not perfect, but for now it's better than nothing.

How to use:

- Freeze P1 X/Y position and make them face in the direction you want them to face in (constant changing what direction P1 is facing in or where they're positioned at is a side effect of Spriteset/Animation).

- If you want to cycle through their animation sets, set Spritetset/Animation to Spritetset 2 and use Spriteset 2 mod to cycle to the animation you want to rip.  Change Spritetset/Animation to Animation On, and it'll cycle through an animation if there is one.  If you miss it, change it to Spritetset 1 and back to Animation On, and it should replay the animation.  You could also use Freeze P1 Animations to stop the animation.

- If you want to look at other character/effect sprite sets, set Spritetset/Animation to Spritetset 1 and use Spriteset 1 mod to cycle to the animation you want to rip.

- You probably won't need to use Boost Type, Shoulder Weapon/Arm Frames.  They're in there just in case (it's possible to change the player's arm, but I'd need to find it again.  Was more focused on finding the character test :p).

- Color set mods might only be needed for the arm spritesets.

Edit2: Sent you a PM.
1 Last Updated: 4/19/23
2 Last Updated: 1/16/21
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4 Last Updated: 7/16/17
Last Edit: February 02, 2016, 01:00:05 am by N.
Re: accurate armored warriors/cyberbots sprites
#3  February 01, 2016, 06:55:46 am
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well this is surely interesting. thing is how do I use it and what program?