add004basic

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 PM

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-Ash-

#600
Quote from: Shiyo Kakuge on June 23, 2016, 03:18:12 PM
...Thank you guys!!!

about camera bug

-in your stage def
[Camera]
  floortension=150 ;;<< add this line or mod value

or

-in common1.cns
[statedef 90900]
  ;>>sys::camera::set
  ;--- bind helper(me) to players position

   "y= (playerid(var(15)),screenpos y-screenpos y-const240p(50) )/20.0  ;;<- speed"
     to
   "y= (playerid(var(15)),screenpos y-screenpos y )/20.0  ;;<- speed"


please try to change the value ("150" or "50") as you wish.


Since you saved my life with this post, i'll try my luck here(once again).

1 - I want to know if its possible to give assist attacks to characters who just jump and back on the screen and characters who just taunt, i've been wanting a fix for this for ages.

2 - If some characters get picked as the third or fourth in tag mode their grab doesn't work, as exemple Kyo:



this is kyo C grab, he do his grab animation but the character is unaffected, same happens to his D grab, also characters like Iori and Angel have the same problem.

3 - How do i make the guard bar weaker?

4 - its possible to use ADD004 to make all the chars use the same hitsparks and hitsound without changing one by one?

Just hoping you read this.  :P

Lasagna

PeXXeR

So I decided to grow a pair and try this thing out on a fresh mugen that I plan to make CVS only.
I have a question, the mugen download is the most updated version correct ?
Also why are these chars in the folder ? Do I have to use them or I can just use the regular ones ?

YugaCurry

Those characters are meant for his full game and so are the add004 lifebars. That is why they come along with the download.

xcheatdeath

You can use regular ones, He just includes his characters if you want to use them, if you don't, you can delete them.

The mugen he includes is mugen 1.1 at a really weird localcoord if i remember correctly

PeXXeR

Thanks for the quick replays guys. I want the classic tag system, so I guess I have to use the SVC ones correct ?

lui

Quote from: -Ash- on July 07, 2016, 09:06:12 AM
1 - I want to know if its possible to give assist attacks to characters who just jump and back on the screen and characters who just taunt, i've been wanting a fix for this for ages.

These problems are due to the characters youre using having their 1000 states assigned to either taunts or something that isnt compatible with assist attacks, its easy to fix this. Iirc kojirobadness posted a solution a couple pages back

2Dee4ever

You finally remembered your password yay! I see you fixed most of what I told you about, but the dizzy system while wonderful still doesnt work properly on airborne opponents alas you can only be successfully dizzied from a ground attack. I've started doing this myself, but you should also include by default, that you are unable to recovery roll from the state(5200,5210).

MR. IBZS II

#607
I've been wanting a solution to that issue in the dizzy system, too...

Also, to get the most updated Add004, what files would I replace? Just the fight.def?

Also, I tried to put in Bomberman from Famicom Fighters in, and I keep getting this strange error:

Error detected.

Error in Bomberman.cmd:947
Error loading chars/FF_Bomberman/FF_Bomberman.def
Error while precaching
Error in Bomberman.cmd:947
Error loading chars/FF_Bomberman/FF_Bomberman.def
Error while precaching
Error in Bomberman.cmd:947
Error loading chars/FF_Bomberman/FF_Bomberman.def
Error loading p1

He works "fine" in 1.0, and I searched around plenty for "947" in his .cmd and can't find it. He was originally patched with the UNOTag system which caused another error, but I removed it's coding and I still get this.

-Ash-

Quote from: PeXXeR on July 07, 2016, 04:43:11 PM
Thanks for the quick replays guys. I want the classic tag system, so I guess I have to use the SVC ones correct ?

Or the original ADD004 lifebars

Quote from: hype masta lui on July 07, 2016, 04:43:33 PM
These problems are due to the characters youre using having their 1000 states assigned to either taunts or something that isnt compatible with assist attacks, its easy to fix this. Iirc kojirobadness posted a solution a couple pages back

I tried his method but didn't worked for me.
Lasagna

Shiyo Kakuge

thanks for the reports, feedbacks and answers...


-assist attacking StateNo
  override [statedef 195900] for registering,
  (please see sample chars "ryu","karate","sakura"...)
  or
  mod [190190-190199] the whole assist-system to your style.


-throw bug
  "EnemyNear" trigger does NOT work properly in 3vs3 or 4vs4 simul mode.
  please try "P2***" triggers in P1's throwing state instead.


-guard bar
  open "common1.cns" by windows notepad,
  find (press Ctrl+F) "sys::guard_b_cost"
  mod var(36) smaller, if you want it weaker.
  (open and resave txt file by windows notepad, can also solve "Char-Set" issue)


-"its possible to use ADD004 to make all the chars use the same hitsparks and hitsound without changing one by one?"
  No sir! but you do NOT need to do that.
  Most player's own SFF and SND are much better than commons.

-dizzy system
  fix by next update :)

  many players(authors) has their own get-hit-states (by overriding the common state),
  for performing their own stun/dizzy, recover, overmatch...
  their own moves are really cool enough, and make me useless :)


-to get the most updated Add004
  if you have changed something, please see the details of updates,
  you can find out which line has been updated easily.
  if you haven't changed anything, just copy and override.
  "add004pie.exe" can help you to restore and patch/repatch all.


-Error in Bomberman.cmd:947
  could you show us the line 947 of cmd?

MR. IBZS II

Oh, sure.

It's this: [State -1, Guard Attack]

Everything beneath that:

type = ChangeState
value = 740
triggerall = power >= 1000
triggerall = stateno = 150 || stateno = 152
trigger1 = !var(59)
trigger1 = command = "holdback" & command = "select"
trigger2 = var(59) > 0
trigger2 = abs(P2BodyDist X) < 35.2 && random < 100
trigger2 = AILevel >= 5
trigger2 = random<var(50)*0.3


Thanks for all the help, too.

lui

Holy shit its tatsu!

Just wanna say, your work is amazing and is among the best ive seen in mugen as a whole. Keep it up!

Btw: do you plan on releasing your entire mm2 fullgame anytime soon?

xcheatdeath

I do have a question,

I use the localcoord 427,240 on my characters and my stages.

If I do not add the localcord to the stages but I add it to the characters, I can get the water effect for water stages, but if i add the localcoord to my stages, the effect goes away, is there a certain code in the common1 that would help it be more universal with the localcoords?

2Dee4ever

#613
Alright I am going to have a field day with this lol
I'll compile a list for ya.

Also I talked to you about this before.. In the past I've experimenting with merging the two tag systems together.
Spoiler (click to show)

Some features within this other tag system I'd like to implement into your own. Examples of this are tag canceling(mid combo) and as you see above Pandora which basically gives a buff in place of health drain, though I have plans to tweak this. Also dual hyper combo. I kinda experimented with this as well, but damn is it tedious.

Also here is a video showing the stuff I want to help add.. Basically trying to increase the combo potential in tag matches. Pm me if interested or just respond here.
Spoiler (click to show)

Bluekuma

Quote from: Rei on July 09, 2016, 07:21:05 PM
Alright I am going to have a field day with this lol
I'll compile a list for ya.

Also I talked to you about this before.. In the past I've experimenting with merging the two tag systems together.
Spoiler (click to show)

Some features within this other tag system I'd like to implement into your own. Examples of this are tag canceling(mid combo) and as you see above Pandora which basically gives a buff in place of health drain, though I have plans to tweak this. Also dual hyper combo. I kinda experimented with this as well, but damn is it tedious.

Also here is a video showing the stuff I want to help add.. Basically trying to increase the combo potential in tag matches. Pm me if interested or just respond here.
Spoiler (click to show)

im interested about the uno tag and add004 together always wanted DHC in the add004 system.

MR. IBZS II

Also, something I forgot to put in my last comment:

What about a universal push block system? Or a universal crossover counter system?

I know I could just turn off Guard Break, but a push block system for just about everyone could be possible, right? It could cost a power bar to make it more fair.

-Ash-

Oh, another thing, why Just Defense/Blocking is only enabled on Single player mode?

btw, is good to see that you actually read this thread, love your system man, awesome job so far.
Lasagna

MR. IBZS II

OK, I figured out an issue why some characters don't work. It's not the fact their attack names are in a different language, it's that their .CNS files are, like the ones I wanted to use but wouldn't work, ALL of their files were in Japanese, and patching them with the Add004.pie turned the Japanese, which shows up fine for me normally, into gibberish. Well, I learned that after trying to rename the attack names and it didn't work, so...

PeXXeR

So I red somewhere that I have to install the 3vs3 patch or 4vs4 or something ? is this true ?
Also for every stage I use I have set the zoom to be zoomed out a bit will that affect anything ? I do not want to break my whole game cause of this. Thanks in advance.

2Dee4ever

Yes, for mugen that is correct.
As for the zoom only if you have the camera enabled. Look at the previous page for the fix for that.